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Pokemon Scarlet and Violet Wiki Guide
Flamigo - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Flamigo - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Flamigo & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Flamigo movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Flamigo - Type Chart, Base Stats & Abilities

Flamigo - Shiny, Base Stats & Abilities

アイコン

FlyingFighting
Pokedex???
Paldean Pokedex346
Gender
Height/Weight1.6m/37.0Kg
Egg TypeFlying
Appears In

Base Stats/Actual Values

HP
82
111/ 435
Attack
115
51/ 435
Defense
74
153/ 435
Special Attack
75
153/ 435
Special Defense
64
230/ 435
Speed
90
95/ 435
Total Stats
500
98/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP189189157157142
Attack183167135121108
Defense138126948571
S.ATK139127958572
S.DEF127116847662
Speed1561421109985

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. ElectricIceFlyingPsychicFairy
  2. GrassFightingDark
  3. Bug
  4. Ground

Abilities/Hidden Abilities

  1. Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
  2. Raises evasion if the Pokemon is confused.
Other Abilities & Hidden Abilities Here

Flamigo - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Flamigo IconFlamigo-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeFlyingFighting
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassElectricGroundDragonFireWaterIceSteelElectricRockSteelPsychicDarkSteelFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Flamigo Best Moveset

  1. flying
    Physical
    120
    100
    15
  2. bug
    Physical
    70
    100
    20

Flamigo - Learnable Moves

    1. Learned at Lvl. 1
      The target is jabbed with a sharply pointed beak or horn.
    2. Learned at Lvl. 1
      The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    3. Learned at Lvl. 5
      The target is quickly kicked twice in succession using both feet.
    4. Learned at Lvl. 9
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    5. Learned at Lvl. 12
      The target is struck with large, imposing wings spread wide to inflict damage.
    6. Learned at Lvl. 15
      The user takes a deep breath and focuses so that critical hits land more easily.
    7. Learned at Lvl. 18
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    8. Learned at Lvl. 21
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    9. Learned at Lvl. 27
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    10. Learned at Lvl. 31
      The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
    11. Learned at Lvl. 35
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    12. Learned at Lvl. 39
      The target is attacked by a kick launched with a muscle-packed power.
    13. Learned at Lvl. 44
      The user and its allies are protected from wide-ranging attacks for one turn.
    14. Learned at Lvl. 48
      The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turms.
    15. Learned at Lvl. 54
      The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
    16. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    17. Learned via TM97
      The user flies up into the sky and the strike its target on the next turn.
    18. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    20. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    21. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    22. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    24. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    25. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    26. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    27. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    28. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    29. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    30. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    31. Learned via TM40
      The user launches razor-like wind to slash opposing Pokemon. Critical hits land more easily.
    32. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    33. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    34. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    35. Learned via TM113
      The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
    36. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    37. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    38. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    39. Learned via TM65
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    40. Learned via TM164
      The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
    41. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    42. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    43. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    44. Learned via TM160
      The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    45. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    46. Learned via TM21
      The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
    47. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    48. Egg Move
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    49. Egg Move
      A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    50. Egg Move
      The user protects itself and its allies from priority moves.

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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