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Pokemon Scarlet and Violet Wiki Guide
Fomantis Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Fomantis Evolution & How To Get (Location)

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Fomantis evolution and how to get Fomantis (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Fomantis movesets, best builds, best nature, & base stats!

Table Of Contents

Fomantis - Type Chart, Base Stats & Abilities

Fomantis - Shiny, Base Stats & Abilities

アイコン

Grass
Pokedex???
Paldean Pokedex247
Gender♂ / ♀
Height/Weight0.3m/1.5Kg
Egg TypeGrass
Effort ValuesATTK+1
Appears In

Base Stats/Actual Values

HP
40
381/ 427
Attack
55
310/ 427
Defense
35
388/ 427
Special Attack
50
281/ 427
Special Defense
35
388/ 427
Speed
35
360/ 427
Total Stats
250
400/ 427
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP147147115115100
Attack117107756754
Defense9587554936
S.ATK112102706349
S.DEF9587554936
Speed9587554936

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireIcePoisonFlyingBug
  2. WaterGrassElectricGround

Abilities/Hidden Abilities

  1. Prevents status conditions in sunny weather.
  2. Makes stat changes have an opposite effect.
Other Abilities & Hidden Abilities Here

Fomantis - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Fomantis IconFomantis-
Lurantis IconLurantisLevel up Fomantis during Morning, Afternoon to Lvl. 34.

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGrass
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterRockDragonFireWaterIceSteelPoisonGroundRockGhostSteelElectricRockSteelFireFightingPoisonFlyingGhostSteelFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Fomantis - Learnable Moves

    1. Learned at Lvl. 1
      The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    2. Learned at Lvl. 1
      The user attacks by pelting the target with leaves.
    3. Learned at Lvl. 5
      The user's body grows all at once, raising the Attack and Sp. Atk stats.
    4. Learned at Lvl. 10
      The user lays roots that restore its HP on every turn. Because its rooted, it can't be switched out.
    5. Learned at Lvl. 15
      Sharp-edged leaves are launched to slash at opposing Pokemon. Critical hits land more easily.
    6. Learned at Lvl. 20
      A sweet scent that harshly lowers opposing Pokemon's evasiveness.
    7. Learned at Lvl. 25
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    8. Learned at Lvl. 30
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    9. Learned at Lvl. 35
      The user restores its own HP. The amount of HP regained varies with the weather.
    10. Learned at Lvl. 40
      The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
    11. Learned at Lvl. 45
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    12. Learned at Lvl. 50
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    13. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    14. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    15. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    16. Learned via TM95
      The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    17. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    18. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    19. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    20. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    21. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    22. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    23. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    24. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    25. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    26. Learned via TM56
      The user forcefully shoots seeds at the target two to five times in a row.
    27. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    28. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    29. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    30. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    31. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    32. Learned via TM159
      The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    33. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    34. Learned via TM137
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    35. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    36. Egg Move
      A seed that can cause worry is planted on the ground. It prevents sleep by making the target's Ability Insomnia.
    37. Egg Move
      A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

    Pokemon Scarlet & Violet Related Articles

    Pokemon Related Articles

    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--

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