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Pokemon Scarlet and Violet Wiki Guide
Oranguru - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Oranguru - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Oranguru & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Oranguru movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Oranguru - Type Chart, Base Stats & Abilities

Oranguru - Shiny, Base Stats & Abilities

アイコン

NormalPsychic
Pokedex???
Paldean Pokedex313
Gender♂ / ♀
Height/Weight1.5m/76.0Kg
Egg TypeField
Effort ValuesSDEF+2
Appears In

Base Stats/Actual Values

HP
90
75/ 435
Attack
60
289/ 435
Defense
80
102/ 435
Special Attack
90
101/ 435
Special Defense
110
22/ 435
Speed
60
241/ 435
Total Stats
490
124/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP197197165165150
Attack123112807258
Defense1451321009076
S.ATK1561421109985
S.DEF178162130117103
Speed123112807258

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. BugDark
  2. Psychic
  3. Ghost

Abilities/Hidden Abilities

  1. Protects the Pokemon from flinching.
  2. Anticipates an ally's attack and dodges it.
  3. When an ally uses or loses an item, give them your currently held item.
Other Abilities & Hidden Abilities Here

Oranguru - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Oranguru IconOranguru-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeNormalPsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireFightingPoisonFlyingGhostSteelFairyFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Oranguru - Learnable Moves

    1. Learned at Lvl. 1
      The target is hit by a weak telekinetic force. This may also confuse the target.
    2. Learned at Lvl. 1
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    3. Learned at Lvl. 5
      The user helps the target and makes it use its move right after the user.
    4. Learned at Lvl. 10
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    5. Learned at Lvl. 15
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    6. Learned at Lvl. 20
      The user hypnotizes itself into copying any stat change made by the target.
    7. Learned at Lvl. 25
      The user suppresses the target and makes its move go last.
    8. Learned at Lvl. 30
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    9. Learned at Lvl. 35
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    10. Learned at Lvl. 40
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    11. Learned at Lvl. 45
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    12. Learned at Lvl. 50
      The user instructs the target to use the target's last move again.
    13. Learned at Lvl. 55
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    14. Learned at Lvl. 60
      Two turns after this move is used, a hunk of psychic energy attacks the target.
    15. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    18. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    19. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    20. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    21. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    22. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    23. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    24. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    25. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    26. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    27. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    28. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    29. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    30. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    31. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    32. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    33. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    34. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    35. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    36. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    37. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    38. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    39. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    40. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    41. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    42. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    43. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    44. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    45. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    46. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    47. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    48. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    49. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    50. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    51. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    52. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    53. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    54. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    55. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    56. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    57. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    58. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    59. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    60. Egg Move
      The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
    61. Egg Move
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    62. Egg Move
      This user attacks with an odd, unseeable power. This may also make the target flinch.
    63. Egg Move
      This move can only be used only after the user has used all other moves it knows in the battle.

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