How to get Oranguru & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Oranguru movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Oranguru - Type Chart, Base Stats & Abilities
Oranguru - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 313 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.5m/76.0Kg | |
Egg Type | Field | |
Effort Values | SDEF+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 197 | 197 | 165 | 165 | 150 |
Attack | 123 | 112 | 80 | 72 | 58 |
Defense | 145 | 132 | 100 | 90 | 76 |
S.ATK | 156 | 142 | 110 | 99 | 85 |
S.DEF | 178 | 162 | 130 | 117 | 103 |
Speed | 123 | 112 | 80 | 72 | 58 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Protects the Pokemon from flinching.
- Anticipates an ally's attack and dodges it.
- When an ally uses or loses an item, give them your currently held item.
Oranguru - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Oranguru | - |
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Oranguru - Learnable Moves
- Learned at Lvl. 1The target is hit by a weak telekinetic force. This may also confuse the target.
- Learned at Lvl. 1The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned at Lvl. 5The user helps the target and makes it use its move right after the user.
- Learned at Lvl. 10The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned at Lvl. 15The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- Learned at Lvl. 20The user hypnotizes itself into copying any stat change made by the target.
- Learned at Lvl. 25The user suppresses the target and makes its move go last.
- Learned at Lvl. 30The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned at Lvl. 35The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned at Lvl. 40The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- Learned at Lvl. 45The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned at Lvl. 50The user instructs the target to use the target's last move again.
- Learned at Lvl. 55The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- Learned at Lvl. 60Two turns after this move is used, a hunk of psychic energy attacks the target.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM16The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM149The user sets off an earthquake that strikes every Pokemon around it.
- Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM74A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM86Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM6The user frightens the target with a scary face to harshly lower its Speed stat.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM122The user compels the target to keep using the move it encored for three turns.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM58The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Learned via TM98The user employs its psychic power to exchange Abilities with the target.
- Learned via TM92If opposing Pokemon know any move also known by the user, they are prevented from using it.
- Learned via TM117The user lets loose a horribly echoing shout with the power to inflict damage.
- Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM158The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
- Learned via TM119The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM140The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned via TM59The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned via TM161The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM54The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Learned via TM62The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- Learned via TM41The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- Learned via TM28The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- Learned via TM138This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
- Learned via TM20The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
- Learned via TM22The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
- Egg MoveThe user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
- Egg MoveThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
- Egg MoveThis user attacks with an odd, unseeable power. This may also make the target flinch.
- Egg MoveThis move can only be used only after the user has used all other moves it knows in the battle.
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