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Pokemon Scarlet and Violet Wiki Guide
Sandaconda - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Sandaconda - Location, Stats, Best Moveset and Nature | Pokemon SV

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Sandaconda evolution and how to get Sandaconda (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Sandaconda movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Sandaconda - Type Chart, Base Stats & Abilities

Sandaconda - Shiny, Base Stats & Abilities

アイコン

Ground
Pokedex???
Paldean Pokedex271
Gender♂ / ♀
Height/Weight3.8m/65.5Kg
Egg TypeField/Dragon
Appears In

Base Stats/Actual Values

HP
72
168/ 435
Attack
107
79/ 435
Defense
125
11/ 435
Special Attack
65
188/ 435
Special Defense
70
159/ 435
Speed
71
184/ 435
Total Stats
510
77/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP179179147147132
Attack174159127114100
Defense194177145130117
S.ATK128117857663
S.DEF134122908167
Speed135123918268

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. WaterGrassIce
  2. PoisonRock
  3. Electric

Abilities/Hidden Abilities

  1. The Pokemon creates a sandstorm when it's hit by an attack.
  2. The Pokemon may heal its own status conditions.
  3. Boosts the Pokémon's evasion in a sandstorm.
Other Abilities & Hidden Abilities Here

Sandaconda - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Silicobra IconSilicobra-
Sandaconda IconSandacondaSilicobra Lvl. 36

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGround
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterGrassDragonFireGrassPoisonFlyingBugDragonSteelFireWaterIceSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Sandaconda - Learnable Moves

    1. Learned at Lvl. 1
      Sand is hurled in the target's face, reducing the target's accuracy.
    2. Learned at Lvl. 1
      A long body, vines, or the like are used to wrap and squeeze the target for four or five turns,
    3. Learned at Lvl. 1
      The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    4. Learned at Lvl. 1
      The user swings its body around violently to inflict damage on everything in its vicinity.
    5. Learned at Lvl. 15
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    6. Learned at Lvl. 20
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    7. Learned at Lvl. 25
      The user intimidates the target with the pattern on its belly to cause paralysis.
    8. Learned at Lvl. 30
      The user burrows into the ground, then attacks on the next turn.
    9. Learned at Lvl. 35
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    10. Learned at Lvl. 42
      The target is slammed with a long tail, vines, or the like to inflict damage.
    11. Learned at Lvl. 49
      The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    12. Learned at Lvl. 51
      The user traps the target inside a harshly raging sandstorm for four to five turns.
    13. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    14. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    15. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    16. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    17. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    18. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    19. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    20. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    21. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    22. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    23. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    24. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    25. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    26. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    27. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    28. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    29. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    30. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    31. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    32. Learned via TM26
      The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    33. Learned via TM76
      The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    34. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    35. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    36. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    37. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    38. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    39. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    40. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    41. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    42. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    43. Learned via TM106
      The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    44. Learned via TM160
      The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    45. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

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