Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Arrokuda - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Arrokuda - Location, Stats, Best Moveset and Nature | Pokemon SV

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Arrokuda evolution and how to get Arrokuda (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Arrokuda movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Arrokuda - Type Chart, Base Stats & Abilities

Arrokuda - Shiny, Base Stats & Abilities

アイコン

Water
Pokedex???
Paldean Pokedex136
Gender♂ / ♀
Height/Weight0.5m/1.0Kg
Egg TypeWater2
Effort ValuesSPED+1
Appears In

Base Stats/Actual Values

HP
41
384/ 435
Attack
63
281/ 435
Defense
40
372/ 435
Special Attack
40
345/ 435
Special Defense
30
413/ 435
Speed
66
209/ 435
Total Stats
280
378/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP148148116116101
Attack126115837561
Defense10192605440
S.ATK10192605440
S.DEF9082504531
Speed129118867763

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GrassElectric
  2. FireWaterIceSteel

Abilities/Hidden Abilities

  1. Boosts the Pokémon's Speed stat in rain.
  2. Ignores the effects of opposing Pokemon's Abilities and moves that draw in moves.
Other Abilities & Hidden Abilities Here

Arrokuda - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Arrokuda IconArrokuda-
Barraskewda IconBarraskewdaArrokuda Lvl. 26

Recommended Tera Type

Recommended Tera Type

Power-Up TypeWater
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireGrassPoisonFlyingBugDragonSteelGrassElectricGroundDragon
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Arrokuda - Learnable Moves

    1. Learned at Lvl. 1
      The target is jabbed with a sharply pointed beak or horn.
    2. Learned at Lvl. 1
      The user slams the target with its steel-hard head. This may also make the target flinch.
    3. Learned at Lvl. 6
      The target is jabbed repeatedly with a horn or beak two to five times in a row.
    4. Learned at Lvl. 12
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    5. Learned at Lvl. 18
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    6. Learned at Lvl. 24
      Diving on the first turn, the user floats up and attacks on the next turn.
    7. Learned at Lvl. 30
      The user takes a deep breath and focuses so that critical hits land more easily.
    8. Learned at Lvl. 36
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    9. Learned at Lvl. 42
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    10. Learned at Lvl. 48
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    11. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    12. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    13. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    14. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    15. Learned via TM77
      The user charges at the target and may make it flinch.
    16. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    17. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    18. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    19. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    20. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    21. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    22. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    23. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    24. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    25. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    26. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    27. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    28. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    29. Learned via TM106
      The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    30. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    31. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    32. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    33. Egg Move
      The user rampages and attacks for two to three turns. The user then becomes confused.
    34. Egg Move
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    35. Egg Move
      The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
    36. Egg Move
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.

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