How to get Pincurchin & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Pincurchin movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Pincurchin - Type Chart, Base Stats & Abilities
Pincurchin - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 321 | |
Gender | ♂ / ♀ | |
Height/Weight | 0.3m/1.0Kg | |
Egg Type | Water1/Amorphous | |
Effort Values | ATTK+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 155 | 155 | 123 | 123 | 108 |
Attack | 168 | 153 | 121 | 109 | 95 |
Defense | 161 | 147 | 115 | 103 | 90 |
S.ATK | 157 | 143 | 111 | 100 | 86 |
S.DEF | 150 | 137 | 105 | 94 | 81 |
Speed | 73 | 67 | 35 | 31 | 18 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Draws in all Electric-type moves to boost its Sp. Atk stat.
- Turns the ground into Electric Terrain when the Pokemon enters a battle.
Pincurchin - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Pincurchin | - |
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Pincurchin - Learnable Moves
- Learned at Lvl. 1The target is jabbed with a sharply pointed beak or horn.
- Learned at Lvl. 1A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 5The target is blasted with a forceful shot of water.
- Learned at Lvl. 10The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
- Learned at Lvl. 15The target is jabbed repeatedly with a horn or beak two to five times in a row.
- Learned at Lvl. 20The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
- Learned at Lvl. 25A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
- Learned at Lvl. 30Restoring its own cells, the user restores its own HP by half of its max HP.
- Learned at Lvl. 35A move that works differently for the Ghost type than for all other types.
- Learned at Lvl. 40The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Learned at Lvl. 45The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Learned at Lvl. 50A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
- Learned at Lvl. 55The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
- Learned at Lvl. 60The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM142The target is blasted by a huge volume of water launched under great pressure.
- Learned via TM123The user attacks everything around it by swamping its surroundings with a giant wave.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM134An all-out attack that becomes more powerful the less HP the user has.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM90The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM91The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
- Learned via TM83The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM45The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM29This relentless attack does massive damage to a target affected by status conditions.
- Learned via TM147The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Learned via TM110The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
- Learned via TM22The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
- Egg MoveThe user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
- Egg MoveThis move enables the user to attack first. This move fails if the target is not readying an attack.
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