How to get Pincurchin & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Pincurchin movesets, best builds, best nature, & base stats!
Table Of Contents
Pincurchin - Type Chart, Base Stats & Abilities
Pincurchin - Shiny, Base Stats & Abilities
|Gender||♂ / ♀|
Base Stats/Actual Values
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
- Draws in all Electric-type moves to boost its Sp. Atk stat.
- Turns the ground into Electric Terrain when the Pokemon enters a battle.
Pincurchin - Information On Evolution
Conditions For Evolution
|Name||How To Evolve|
Recommended Tera Type
Recommended Tera Type
If the original Type is same as the Tera Type, the power of moves will be doubled!
Terastalize to the type you were weak against and catch your opponents off guard!
Pincurchin - Learnable Moves
- Learned at Lvl. 1The target is jabbed with a sharply pointed beak or horn.
- Learned at Lvl. 1A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 5The target is blasted with a forceful shot of water.
- Learned at Lvl. 10The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
- Learned at Lvl. 15The target is jabbed repeatedly with a horn or beak two to five times in a row.
- Learned at Lvl. 20The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
- Learned at Lvl. 25A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
- Learned at Lvl. 30Restoring its own cells, the user restores its own HP by half of its max HP.
- Learned at Lvl. 35A move that works differently for the Ghost type than for all other types.
- Learned at Lvl. 40The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Learned at Lvl. 45The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Learned at Lvl. 50A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
- Learned at Lvl. 55The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
- Learned at Lvl. 60The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM142The target is blasted by a huge volume of water launched under great pressure.
- Learned via TM123The user attacks everything around it by swamping its surroundings with a giant wave.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM134An all-out attack that becomes more powerful the less HP the user has.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM90The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM91The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
- Learned via TM83The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM45The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM29This relentless attack does massive damage to a target affected by status conditions.
- Learned via TM147The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Learned via TM110The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
- Learned via TM22The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
- Egg MoveThe user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
- Egg MoveThis move enables the user to attack first. This move fails if the target is not readying an attack.
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