Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Hawlucha How To Get & Location

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Hawlucha How To Get & Location

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How to get Hawlucha & Location in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Hawlucha movesets, best builds, best nature, & base stats!

Table Of Contents

Hawlucha - Type Chart, Base Stats & Abilities

Hawlucha Basic Information

IconFightingFlyingPokedex701
Paldea Pokedex301
Gender♂ / ♀
Height/Weight0.8m/21.5Kg
Egg TypeFlying/HumanLike

Base Stats

HP
78
Rank:
129
/403
Attack
92
Rank:
121
/403
Defense
75
Rank:
127
/403
Special Attack
74
Rank:
154
/403
Special Defense
63
Rank:
220
/403
Speed
118
Rank:
19
/403
Total Stats500
Rank: (88/403)

Type Chart

  1. ElectricIceFlyingPsychicFairy
  2. GrassFightingDark
  3. Bug
  4. Ground

Abilities

  1. Limber
    Protects the Pokémon from paralysis.
  2. Unburden
    Boosts the Speed stat if its held item is used or lost.

Hawlucha - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Hawlucha IconHawlucha-

Hawlucha - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The user sharpens its claws to boost its Attack stat and accuracy.
    3. Learned at Lvl. 4
      The target is struck with large, imposing wings spread wide to inflict damage.
    4. Learned at Lvl. 8
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    5. Learned at Lvl. 12
      The user confounds the target with speed, then slashes. This attack never misses.
    6. Learned at Lvl. 16
      The user compels the target to keep using the move it encored for three turns.
    7. Learned at Lvl. 20
      The user covers the target's body with a mass of down that harshly lowers its Attack stat.
    8. Learned at Lvl. 24
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    9. Learned at Lvl. 28
      The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    10. Learned at Lvl. 32
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    11. Learned at Lvl. 36
      The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
    12. Learned at Lvl. 40
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    13. Learned at Lvl. 44
      The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
    14. Learned at Lvl. 48
      The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    15. Learned at Lvl. 52
      This attack move cuts down the target's HP to equal the user's HP.
    16. Learned at Lvl. 56
      A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    17. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    18. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    19. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    20. Learned via TM97
      The user flies up into the sky and the strike its target on the next turn.
    21. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    22. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    23. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    24. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    25. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    26. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    27. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    28. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    29. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    30. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    31. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    32. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    33. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    34. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    35. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    36. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    37. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    38. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    39. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    40. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    41. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    42. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    43. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    44. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    45. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    46. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    47. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    48. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    49. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    50. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    51. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    52. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    53. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    54. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    55. Learned via TM164
      The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
    56. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    57. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    58. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    59. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    60. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    61. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    62. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    63. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    64. Egg Move
      The user pins the target with a dark, arresting look. The target becomes unable to flee.
    65. Egg Move
      The user delivers a double chop with its forearms crossed. Critical hits land more easily.
    66. Egg Move
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    67. Egg Move
      A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
    68. Egg Move
      The user dances with an odd rhythm that compels that target to mimic it, making the target's Ability the same as the user's.
    69. Egg Move
      The user protects itself and its allies from priority moves.

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