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Dedenne - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Dedenne - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Dedenne & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Dedenne movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Dedenne - Type Chart, Base Stats & Abilities

Dedenne - Shiny, Base Stats & Abilities

アイコン

ElectricFairy
Pokedex???
Paldean Pokedex200
Gender♂ / ♀
Height/Weight0.2m/2.2Kg
Egg TypeField/Fairy
Effort ValuesSPED+2
Appears In

Base Stats/Actual Values

HP
67
226/ 435
Attack
58
315/ 435
Defense
57
280/ 435
Special Attack
81
128/ 435
Special Defense
67
200/ 435
Speed
101
49/ 435
Total Stats
431
233/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP174174142142127
Attack121110787056
Defense119109776955
S.ATK1461331019177
S.DEF130119877864
Speed16815312110995

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. PoisonGround
  2. ElectricFightingFlyingBugDark
  3. Dragon

Abilities/Hidden Abilities

  1. Restores HP as well when the Pokemon eats a Berry.
  2. The Pokemon may pick up items.
  3. Boosts the Sp. Atk stat if another Pokemon has Plus or Minus.
Other Abilities & Hidden Abilities Here

Dedenne - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Dedenne IconDedenne-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeElectricFairy
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonGroundRockGhostSteelGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Dedenne - Learnable Moves

    1. Learned at Lvl. 1
      The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    2. Learned at Lvl. 1
      The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
    3. Learned at Lvl. 5
      A physical attack in which the user charges and slams into the target with its whole body.
    4. Learned at Lvl. 10
      The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    5. Learned at Lvl. 15
      A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    6. Learned at Lvl. 20
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    7. Learned at Lvl. 25
      The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
    8. Learned at Lvl. 30
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    9. Learned at Lvl. 35
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    10. Learned at Lvl. 35
      This attack can only be used if the user is asleep. The harsh noise may also make the target flinch.
    11. Learned at Lvl. 40
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    12. Learned at Lvl. 45
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    13. Learned at Lvl. 50
      The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    14. Learned at Lvl. 55
      The user dances with an odd rhythm that compels that target to mimic it, making the target's Ability the same as the user's.
    15. Learned at Lvl. 60
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    16. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    17. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    18. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    19. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    20. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    21. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    22. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    23. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    24. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    25. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    26. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    27. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    28. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    29. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    30. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    31. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    32. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    33. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    34. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    37. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    38. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    39. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    40. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    41. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    42. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    43. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    44. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    45. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    46. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    47. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    48. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    49. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    50. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    51. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    52. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    53. Egg Move
      The user endearingly approaches the target, then steals the target's held item.
    54. Egg Move
      The user levitates using electrically generated magnetism for five turns.
    55. Egg Move
      The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.

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    Pokemon List Per Type

    NormalFireWaterGrass
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    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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