How to get Klefki & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Klefki movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To Get Klefki - Type Chart, Base Stats & Abilities Klefki - Shiny, Base Stats & Abilities Base Stats/Actual Values HP Attack Defense Special Attack Special Defense Speed Total Stats
Check Actual Stats At Lv50 Best High Base Low Lowest HP 164 164 132 132 117 Attack 145 132 100 90 76 Defense 157 143 111 100 86 S.ATK 145 132 100 90 76 S.DEF 152 139 107 96 82 Speed 139 127 95 85 72
※Stats Shown Are At Lv 50 Best: Highest IV, Max EV, Boosted By Nature High: Highest IV, Max EV, Not affected by Nature. Base: Highest IV, No EV, Not affected by Nature Low: Highest IV, No EV, Decreased by Nature Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart Abilities/Hidden Abilities Gives priority to a status move.
The Pokemon steals the held item of a Pokemon it hits with a move.
Other Abilities & Hidden Abilities Here Klefki - Information On Evolution Conditions For Evolution Recommended Tera Type Recommended Tera Type Power-Up Type If the original Type is same as the Tera Type, the power of moves will be doubled!Counter Type Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll Klefki - Learnable Moves
Learned at Lvl. 1
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.Learned at Lvl. 4
A physical attack in which the user charges and slams into the target with its whole body.Learned at Lvl. 8
The user stirs up a fairy wind and strike the target with it.Learned at Lvl. 12
The user torments and enrages the target, making it incapable of using the same move twice in a row.Learned at Lvl. 16
By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn.Learned at Lvl. 20
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.Learned at Lvl. 24
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.Learned at Lvl. 28
The user recycles a held item that has been used in battle so it can be used again.Learned at Lvl. 32
If opposing Pokemon know any move also known by the user, they are prevented from using it.Learned at Lvl. 36
The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.Learned at Lvl. 40
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.Learned at Lvl. 44
The user creates a bizarre area in which Pokemon's held items lose their effects for five turns.Learned at Lvl. 48
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.Learned at Lvl. 52
This move can only be used only after the user has used all other moves it knows in the battle.Learned via TM163
The target is attacked with a powerful beam. The user can't move on the next turn.Learned via TM82
The user launches a weak jolt of electricity that paralyzes the target.Learned via TM120
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.Learned via TM75
A wondrous wall of light is put up to reduce damage from special attacks for five turns.Learned via TM74
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.Learned via TM32
Star-shaped rays are shot at opposing Pokemon. This attack never misses.Learned via TM85
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.Learned via TM103
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.Learned via TM18
The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.Learned via TM7
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.Learned via TM90
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.Learned via TM51
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.Learned via TM47
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.Learned via TM70
While it is asleep, the user randomly uses one of the moves it knows.Learned via TM50
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.Learned via TM49
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.Learned via TM25
This attack move doubles its power if the user is poisoned, burned, or paralyzed.Learned via TM92
If opposing Pokemon know any move also known by the user, they are prevented from using it.Learned via TM104
The user hardens its body's surface like iron, shraply raising its Defense stat.Learned via TM129
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.Learned via TM152
The user charges at the target using every bit of its power. The user can't move on the next turn.Learned via TM93
The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.Learned via TM161
The user creates a bizzarre area in which slower Pokemon get to move first for five turns.Learned via TM54
The user materializes an odd psychic wave to attack the target. This attack does physical damage.Learned via TM62
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.Learned via TM41
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.Learned via TM37
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.Learned via TM139
This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.Learned via TM127
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.Learned via TM79
The user damages opposing Pokemon by emitting a powerful flash.Learned via TM170
The user fires a beam of steel that it collected from its entire body. This also damages the user.Egg Move
The user levitates using electrically generated magnetism for five turns.Egg Move
The user trades held items with the target faster than the eye can follow. Pokemon Scarlet & Violet Related Articles Pokemon Related Articles Pokemon List Per Type