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Pokemon Scarlet and Violet Wiki Guide
Spiritomb - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Spiritomb - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Spiritomb & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Spiritomb movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Spiritomb - Type Chart, Base Stats & Abilities

Spiritomb - Shiny, Base Stats & Abilities

アイコン

GhostDark
Pokedex???
Paldean Pokedex302
Gender♂ / ♀
Height/Weight1.0m/108.0Kg
Egg TypeAmorphous
Effort ValuesDEFF+1,SDEF+1
Appears In

Base Stats/Actual Values

HP
50
324/ 435
Attack
92
124/ 435
Defense
108
33/ 435
Special Attack
92
96/ 435
Special Defense
108
29/ 435
Speed
35
368/ 435
Total Stats
485
146/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP157157125125110
Attack15814411210187
Defense176160128115101
S.ATK15814411210187
S.DEF176160128115101
Speed9587554936

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Fairy
  2. Poison
  3. NormalFightingPsychic

Abilities/Hidden Abilities

  1. The Pokemon raises opposing Pokémon's PP usage.
  2. Passes through the opposing Pokémon's barrier and strikes
Other Abilities & Hidden Abilities Here

Spiritomb - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Spiritomb IconSpiritomb-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGhostDark
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Spiritomb - Learnable Moves

    1. Learned at Lvl. 1
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    2. Learned at Lvl. 1
      The target is exposed to a sinister ray that triggers confusion.
    3. Learned at Lvl. 5
      The user extends its shadow and attacks the target from behind. This move always goes first.
    4. Learned at Lvl. 10
      The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    5. Learned at Lvl. 15
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    6. Learned at Lvl. 20
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    7. Learned at Lvl. 25
      This relentless attack does massive damage to a target affected by status conditions.
    8. Learned at Lvl. 30
      The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
    9. Learned at Lvl. 35
      This move enables the user to attack first. This move fails if the target is not readying an attack.
    10. Learned at Lvl. 40
      A move that works differently for the Ghost type than for all other types.
    11. Learned at Lvl. 45
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    12. Learned at Lvl. 50
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    13. Learned at Lvl. 55
      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    14. Learned at Lvl. 60
      The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
    15. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    17. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    18. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    19. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    20. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    21. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    22. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    23. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    24. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    25. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    26. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    27. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    28. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    29. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    30. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    31. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    32. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    33. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    34. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    35. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    36. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    37. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    38. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    39. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    40. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    41. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    42. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    43. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    44. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    45. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    46. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    47. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    48. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    49. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    50. Learned via TM151
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    51. Egg Move
      For four turns, this move pevents the target from using the move it last used.
    52. Egg Move
      The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
    53. Egg Move
      After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    54. Egg Move
      The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    55. Egg Move
      The user teleports using a strange power and switch places with one of its allies.

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