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Garchomp - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Garchomp - Location, Stats, Best Moveset and Nature | Pokemon SV

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Garchomp evolution and how to get Garchomp (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Garchomp movesets, best builds, best nature, & base stats!

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Table Of Contents

Garchomp - Type Chart, Base Stats & Abilities

Garchomp - Shiny, Base Stats & Abilities

アイコン

DragonGround
Pokedex???
Paldean Pokedex128
Gender♂ / ♀
Height/Weight1.9m/95.0Kg
Egg TypeMonster/Dragon
Effort ValuesATTK+3
Appears In

Base Stats/Actual Values

HP
108
34/ 435
Attack
130
15/ 435
Defense
95
64/ 435
Special Attack
80
130/ 435
Special Defense
85
88/ 435
Speed
102
47/ 435
Total Stats
600
4/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP215215183183168
Attack200182150135121
Defense16114711510390
S.ATK1451321009076
S.DEF1501371059481
Speed16915412211096

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Ice
  2. DragonFairy
  3. FirePoisonRock
  4. Electric

Abilities/Hidden Abilities

  1. Boosts the Pokémon's evasion in a sandstorm.
  2. Rough Skin
    Inflicts damage to the attacker on contact.
Other Abilities & Hidden Abilities Here

Garchomp - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Gible IconGible-
Gabite IconGabiteGible Lvl. 24
Garchomp IconGarchompGabite Lvl. 48

Recommended Nature and Tera Type

Jolly or Adamant is recommended

NatureStats Compensation
Jolly
(Build that best supports Physical Moves)
SPD ⬆/S.Atk ⬇
Adamant
(Build that best supports Physical Moves)
Atk ⬆/S.Atk ⬇

Recommended Tera Type

Power-Up TypeDragonGround
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterIceSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Garchomp Best Moveset

  1. dragon
    Physical
    120
    100
    10
  2. ground
    Physical
    100
    100
    10
  3. steel
    Physical
    80
    100
    15

Garchomp - Learnable Moves

    1. Learned at Lvl. Ev
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    2. Learned at Lvl. 1
      Sand is hurled in the target's face, reducing the target's accuracy.
    3. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    4. Learned at Lvl. 1
      The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    5. Learned at Lvl. 1
      The user traps the target inside a harshly raging sandstorm for four to five turns.
    6. Learned at Lvl. 18
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    7. Learned at Lvl. 27
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    8. Learned at Lvl. 34
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    9. Learned at Lvl. 42
      The user slashes the target with huge sharp claws.
    10. Learned at Lvl. 52
      The user burrows into the ground, then attacks on the next turn.
    11. Learned at Lvl. 62
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    12. Learned at Lvl. 72
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    13. Learned at Lvl. 82
      The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
    14. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    15. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    18. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    19. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    20. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    21. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    22. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    23. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    24. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    25. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    26. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    27. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    28. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    29. Learned via TM90
      The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    30. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    31. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    32. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    33. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    34. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    35. Learned via TM31
      The target is raked with steel claws. This may also raise the user's Attack stat.
    36. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    37. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    38. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    39. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    40. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    41. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    42. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    43. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    44. Learned via TM78
      The user slashes the target with huge sharp claws.
    45. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    46. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    47. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    48. Learned via TM115
      The target is attacked with a shock wave generated by the user's gaping mouth.
    49. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    50. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    51. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    52. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    53. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    54. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    55. Learned via TM169
      Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    56. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    57. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    58. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    59. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    60. Learned via TM44
      The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    61. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    62. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

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