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Pokemon Scarlet and Violet Wiki Guide
Croagunk - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Croagunk - Location, Stats, Best Moveset and Nature | Pokemon SV

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Croagunk evolution and how to get Croagunk (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Croagunk movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Croagunk - Type Chart, Base Stats & Abilities

Croagunk - Shiny, Base Stats & Abilities

アイコン

PoisonFighting
Pokedex???
Paldean Pokedex175
Gender♂ / ♀
Height/Weight0.7m/23.0Kg
Egg TypeHumanLike
Effort ValuesATTK+1
Appears In

Base Stats/Actual Values

HP
48
353/ 435
Attack
61
286/ 435
Defense
40
372/ 435
Special Attack
61
215/ 435
Special Defense
40
366/ 435
Speed
50
288/ 435
Total Stats
300
351/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP155155123123108
Attack124113817359
Defense10192605440
S.ATK124113817359
S.DEF10192605440
Speed112102706349

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Psychic
  2. GroundFlying
  3. GrassFightingPoisonRockDark
  4. Bug

Abilities/Hidden Abilities

  1. Senses an opposing Pokémon's dangerous moves
  2. Reduces HP if it's hot. Water restores HP.
  3. May poison a target when the Pokemon makes contact.
Other Abilities & Hidden Abilities Here

Croagunk - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Croagunk IconCroagunk-
Toxicroak IconToxicroakCroagunk Lvl. 37

Recommended Tera Type

Recommended Tera Type

Power-Up TypePoisonFighting
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePsychicDarkSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Croagunk - Learnable Moves

    1. Learned at Lvl. 1
      The user stabs the target with a poisonous stinger. This may also poison the target.
    2. Learned at Lvl. 1
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    3. Learned at Lvl. 4
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    4. Learned at Lvl. 8
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    5. Learned at Lvl. 12
      Flattery is ussed to confuse the target. However, this also raises the target's Sp. Atk stat.
    6. Learned at Lvl. 16
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    7. Learned at Lvl. 20
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    8. Learned at Lvl. 24
      This move enables the user to attack first. This move fails if the target is not readying an attack.
    9. Learned at Lvl. 28
      The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    10. Learned at Lvl. 32
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    11. Learned at Lvl. 36
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    12. Learned at Lvl. 40
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    13. Learned at Lvl. 44
      Unsanitary sludge is hurled at the target. This may also poison the target.
    14. Learned at Lvl. 48
      The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    15. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    16. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    17. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    18. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    19. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    20. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    21. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    22. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    23. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    24. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    25. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    26. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    27. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    28. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    29. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    30. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    31. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    32. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    33. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    34. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    35. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    36. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    37. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    38. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    39. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    40. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    41. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    42. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    43. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    44. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    45. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    46. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    47. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    48. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    49. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    50. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    51. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    52. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    53. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    54. Learned via TM45
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    55. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    56. Learned via TM13
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    57. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    58. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    59. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    60. Egg Move
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    61. Egg Move
      A retaliation move that counters any physical attack, inflicting double the damage taken.
    62. Egg Move
      The user punches the target with full, concentrated power. This confuses the target if it hits.
    63. Egg Move
      The user delivers a double chop with its forearms crossed. Critical hits land more easily.
    64. Egg Move
      This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
    65. Egg Move
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    66. Egg Move
      The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
    67. Egg Move
      The user strikes the target with tough punches as fast as bullets. This move always goes first.
    68. Egg Move
      The user protects itself and its allies from priority moves.

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