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Pokemon Scarlet and Violet Wiki Guide
Stantler - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Stantler - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Stantler & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Stantler movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Stantler - Type Chart, Base Stats & Abilities

Stantler - Shiny, Base Stats & Abilities

アイコン

Normal
Pokedex???
Paldean Pokedex204
Gender♂ / ♀
Height/Weight1.4m/71.2Kg
Egg TypeField
Effort ValuesATTK+1
Appears In

Base Stats/Actual Values

HP
73
165/ 435
Attack
95
114/ 435
Defense
62
236/ 435
Special Attack
85
112/ 435
Special Defense
65
205/ 435
Speed
85
115/ 435
Total Stats
465
200/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP180180148148133
Attack16114711510390
Defense125114827460
S.ATK1501371059481
S.DEF128117857663
Speed1501371059481

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Fighting
  2. Ghost

Abilities/Hidden Abilities

  1. Lowers the opposing Pokémon's Attack stat.
  2. The Pokemon can check an opposing Pokémon's held item.
  3. Boosts the Attack stat when hit by a Grass-type move
Other Abilities & Hidden Abilities Here

Stantler - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Stantler IconStantler-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeNormal
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonFlyingPsychicBugGhostFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Stantler - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 3
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 7
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    4. Learned at Lvl. 10
      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    5. Learned at Lvl. 13
      The target is stomped with a big foot. This may also make the target flinch.
    6. Learned at Lvl. 16
      Sand is hurled in the target's face, reducing the target's accuracy.
    7. Learned at Lvl. 21
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    8. Learned at Lvl. 23
      The target is exposed to a sinister ray that triggers confusion.
    9. Learned at Lvl. 27
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    10. Learned at Lvl. 32
      The user mimics the target completely, copying the target's Ability.
    11. Learned at Lvl. 37
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    12. Learned at Lvl. 49
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    13. Learned at Lvl. 55
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    14. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    15. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    16. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    17. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    18. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    19. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    20. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    21. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    22. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    23. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    24. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    25. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    26. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    27. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    28. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    29. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    30. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    31. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    32. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    33. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    34. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    35. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    36. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    37. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    38. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    39. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    40. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    41. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    42. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    43. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    44. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    45. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    46. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    47. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    48. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    49. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    50. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    51. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    52. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    53. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    54. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    55. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    56. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    57. Egg Move
      The target is quickly kicked twice in succession using both feet.
    58. Egg Move
      The user rampages and attacks for two to three turns. The user then becomes confused.
    59. Egg Move
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    60. Egg Move
      For four turns, this move pevents the target from using the move it last used.
    61. Egg Move
      The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    62. Egg Move
      Using its tough and impressive horn, the user rams into the target with no letup.
    63. Egg Move
      This user attacks with an odd, unseeable power. This may also make the target flinch.
    64. Egg Move
      Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.

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    SteelFairy--
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