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Pokemon Scarlet and Violet Wiki Guide
Seviper - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Seviper - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Seviper & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Seviper movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Seviper - Type Chart, Base Stats & Abilities

Seviper - Shiny, Base Stats & Abilities

アイコン

Poison
Pokedex???
Paldean Pokedex218
Gender♂ / ♀
Height/Weight2.7m/52.5Kg
Egg TypeField/Dragon
Effort ValuesATTK+1,SATK+1
Appears In

Base Stats/Actual Values

HP
73
165/ 435
Attack
100
93/ 435
Defense
60
241/ 435
Special Attack
100
65/ 435
Special Defense
60
241/ 435
Speed
65
212/ 435
Total Stats
458
212/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP180180148148133
Attack16715212010894
Defense123112807258
S.ATK16715212010894
S.DEF123112807258
Speed128117857663

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GroundPsychic
  2. GrassFightingPoisonBugFairy

Abilities/Hidden Abilities

  1. The Pokemon may heal its own status conditions.
  2. Passes through the opposing Pokémon's barrier and strikes
Other Abilities & Hidden Abilities Here

Seviper - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Seviper IconSeviper-

Recommended Tera Type

Recommended Tera Type

Power-Up TypePoison
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBugPsychicDarkSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Seviper - Learnable Moves

    1. Learned at Lvl. 1
      A long body, vines, or the like are used to wrap and squeeze the target for four or five turns,
    2. Learned at Lvl. 1
      The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    3. Learned at Lvl. 4
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    4. Learned at Lvl. 6
      The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    5. Learned at Lvl. 9
      The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    6. Learned at Lvl. 11
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    7. Learned at Lvl. 14
      An earsplitting screech harshly lowers the target's Defense stat.
    8. Learned at Lvl. 19
      The user intimidates the target with the pattern on its belly to cause paralysis.
    9. Learned at Lvl. 21
      The user bites the target with toxic fangs. This may also leave the target badly poisoned.
    10. Learned at Lvl. 24
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    11. Learned at Lvl. 29
      The user hurls up its stomach acid on the target. The fluid eliminates the effect of the target's Ability.
    12. Learned at Lvl. 31
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    13. Learned at Lvl. 34
      The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle.
    14. Learned at Lvl. 39
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    15. Learned at Lvl. 41
      The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    16. Learned at Lvl. 44
      The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    17. Learned at Lvl. 46
      Unsanitary sludge is hurled at the target. This may also poison the target.
    18. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    19. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    20. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    21. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    22. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    23. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    24. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    27. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    28. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    29. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    30. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    31. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    32. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    33. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    34. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    35. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    36. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    37. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    38. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    39. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    40. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    41. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    42. Learned via TM26
      The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    43. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    44. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    45. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    46. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    47. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    48. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    49. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    50. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    51. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    52. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    53. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    54. Learned via TM45
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    55. Learned via TM13
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    56. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    57. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    58. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    59. Learned via TM21
      The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
    60. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    61. Egg Move
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    62. Egg Move
      The user frightens the target with a scary face to harshly lower its Speed stat.
    63. Egg Move
      The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
    64. Egg Move
      The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    65. Egg Move
      The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    66. Egg Move
      If the target has already taken some damage in the same turn, this attack's power is doubled.
    67. Egg Move
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    68. Egg Move
      The user trades held items with the target faster than the eye can follow.
    69. Egg Move
      The user risks everything to attack its target. The user faints but does damage equal to its HP.

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    NormalFireWaterGrass
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    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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