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Fan Rotom - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Fan Rotom - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Fan Rotom & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Fan Rotom movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Fan Rotom - Type Chart, Base Stats & Abilities

Fan Rotom - Type Chart, Base Stats & Abilities

アイコン

ElectricFlying
Pokedex???
Paldean Pokedex310
GenderUnknown
Height/Weight0.3m/0.3Kg
Egg TypeAmorphous
Appears In

Base Stats/Actual Values

HP
50
324/ 435
Attack
65
243/ 435
Defense
107
35/ 435
Special Attack
105
50/ 435
Special Defense
107
30/ 435
Speed
86
109/ 435
Total Stats
520
63/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP157157125125110
Attack128117857663
Defense174159127114100
S.ATK17215712511299
S.DEF174159127114100
Speed1511381069581

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. IceRock
  2. GrassFightingFlyingBugSteel
  3. Ground

Abilities/Hidden Abilities

  1. Gives full immunity to all Ground-type moves.
  2. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Fan Rotom - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Rotom IconRotom-

Recommended Nature and Tera Type

Timid or Modest is recommended

NatureStats Compensation
Timid
(Build that increases Speed)
SPD ⬆/Atk ⬇
Modest
(Build that best supports Special Move)
S.Atk ⬆/Atk ⬇

Recommended Tera Type

Power-Up TypeElectricFlying
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterIceSteelFightingGroundSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Fan Rotom Best Moveset

  1. flying
    Special
    75
    95
    15

Fan Rotom - Learnable Moves

    1. Learned at Lvl. 1
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    2. Learned at Lvl. 1
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    3. Learned at Lvl. 5
      A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    4. Learned at Lvl. 10
      The target is exposed to a sinister ray that triggers confusion.
    5. Learned at Lvl. 15
      The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    6. Learned at Lvl. 20
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    7. Learned at Lvl. 25
      The user launches a weak jolt of electricity that paralyzes the target.
    8. Learned at Lvl. 30
      The user strikes the target with a quick jolt of electricity. This attack never misses.
    9. Learned at Lvl. 35
      This relentless attack does massive damage to a target affected by status conditions.
    10. Learned at Lvl. 40
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    11. Learned at Lvl. 45
      The user catches the target off guard and swaps its held item with its own.
    12. Learned at Lvl. 50
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    13. Learned at Lvl. 55
      The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.
    14. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    15. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    16. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    17. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    18. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    19. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    20. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    21. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    22. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    24. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    25. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    26. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    27. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    28. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    29. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    30. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    31. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    32. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    33. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    34. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    35. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    36. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    37. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    38. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    39. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    40. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    41. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    42. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    43. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    44. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    45. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.

    Pokemon Scarlet & Violet Related Articles

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    Pokemon List Per Type

    NormalFireWaterGrass
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    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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    Article Written by
    Pokemon SV Strategy Team

    Pokemon SV Strategy Team

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