How to get Fan Rotom & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Fan Rotom movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Fan Rotom - Type Chart, Base Stats & Abilities
Fan Rotom - Type Chart, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 310 | |
Gender | Unknown | |
Height/Weight | 0.3m/0.3Kg | |
Egg Type | Amorphous | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 157 | 157 | 125 | 125 | 110 |
Attack | 128 | 117 | 85 | 76 | 63 |
Defense | 174 | 159 | 127 | 114 | 100 |
S.ATK | 172 | 157 | 125 | 112 | 99 |
S.DEF | 174 | 159 | 127 | 114 | 100 |
Speed | 151 | 138 | 106 | 95 | 81 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Gives full immunity to all Ground-type moves.
- No Hidden Ability-
Fan Rotom - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Rotom | - |
Recommended Nature and Tera Type
Timid or Modest is recommended
Nature | Stats Compensation |
---|---|
Timid (Build that increases Speed) | SPD ⬆/Atk ⬇ |
Modest (Build that best supports Special Move) | S.Atk ⬆/Atk ⬇ |
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Best Moves To Use
Fan Rotom Best Moveset
Fan Rotom - Learnable Moves
- Learned at Lvl. 1By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
- Learned at Lvl. 1The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
- Learned at Lvl. 5A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 10The target is exposed to a sinister ray that triggers confusion.
- Learned at Lvl. 15The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
- Learned at Lvl. 20The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned at Lvl. 25The user launches a weak jolt of electricity that paralyzes the target.
- Learned at Lvl. 30The user strikes the target with a quick jolt of electricity. This attack never misses.
- Learned at Lvl. 35This relentless attack does massive damage to a target affected by status conditions.
- Learned at Lvl. 40The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned at Lvl. 45The user catches the target off guard and swaps its held item with its own.
- Learned at Lvl. 50The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
- Learned at Lvl. 55The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM42The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Learned via TM17The target is exposed to a sinister ray that triggers confusion.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM74A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM107The user shoots a sinister flame at the target to inflict a burn.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM117The user lets loose a horribly echoing shout with the power to inflict damage.
- Learned via TM94The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
- Learned via TM140The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM62The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- Learned via TM41The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- Learned via TM29This relentless attack does massive damage to a target affected by status conditions.
- Learned via TM48After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- Learned via TM96The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
- Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
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