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Pokemon Scarlet and Violet Wiki Guide
Crabominable - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Crabominable - Location, Stats, Best Moveset and Nature | Pokemon SV

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Crabominable evolution and how to get Crabominable (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Crabominable movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Crabominable - Type Chart, Base Stats & Abilities

Crabominable - Shiny, Base Stats & Abilities

アイコン

FightingIce
Pokedex???
Paldean Pokedex119
Gender♂ / ♀
Height/Weight1.7m/180.0Kg
Egg TypeWater3
Effort ValuesATTK+2
Appears In

Base Stats/Actual Values

HP
97
59/ 435
Attack
132
13/ 435
Defense
77
135/ 435
Special Attack
62
211/ 435
Special Defense
67
200/ 435
Speed
43
341/ 435
Total Stats
478
166/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP204204172172157
Attack202184152137123
Defense141129978773
S.ATK125114827460
S.DEF130119877864
Speed10495635743

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireFightingFlyingPsychicSteelFairy
  2. IceBugDark

Abilities/Hidden Abilities

  1. Prevents other Pokemon from lowering its Attack stat.
  2. Powers up punching moves.
  3. Anger Point
    Maxes the Attack stat after the Pokemon takes a critical hit.
Other Abilities & Hidden Abilities Here

Crabominable - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Crabrawler IconCrabrawler-
Crabominable IconCrabominableUse Crabrawler to Ice Stone

Recommended Tera Type

Recommended Tera Type

Power-Up TypeFightingIce
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterRockDragonPoisonFlyingPsychicBugGhostFairyElectricRockSteelPsychicDarkSteelFireWaterElectricSteelFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Crabominable - Learnable Moves

    1. Learned at Lvl. Ev
      The target is punched with an icy fist. This may also leave the target frozen.
    2. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 1
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    4. Learned at Lvl. 1
      The user attacks with a punch. This may also lower the target's defenses.
    5. Learned at Lvl. 17
      A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
    6. Learned at Lvl. 22
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    7. Learned at Lvl. 25
      The target is slammed with a long tail, vines, or the like to inflict damage.
    8. Learned at Lvl. 29
      The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    9. Learned at Lvl. 33
      An all-out attack that becomes more powerful the less HP the user has.
    10. Learned at Lvl. 37
    11. Learned at Lvl. 42
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    12. Learned at Lvl. 45
      The user punches the target with full, concentrated power. This confuses the target if it hits.
    13. Learned at Lvl. 49
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    14. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    15. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    16. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    17. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    18. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    19. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    20. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    22. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    23. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    24. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    27. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    28. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    29. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    30. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    31. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    32. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    33. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    34. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    35. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    36. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    37. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    38. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    39. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    40. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    41. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    42. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    43. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    44. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    45. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    46. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    47. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    48. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    49. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    50. Learned via TM46
      The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    51. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    52. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    53. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    54. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    55. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    56. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    57. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    58. Learned via TM124
      The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
    59. Learned via TM52
      The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
    60. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.

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