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Pokemon Scarlet and Violet Wiki Guide
Mismagius Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Mismagius Evolution & How To Get (Location)

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Mismagius evolution and how to get Mismagius (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Mismagius movesets, best builds, best nature, & base stats!

Table Of Contents

Mismagius - Type Chart, Base Stats & Abilities

Mismagius Basic Information

IconGhostPokedex429
Paldea Pokedex115
Gender♂ / ♀
Height/Weight0.9m/4.4Kg
Egg TypeAmorphous

Base Stats

HP
60
Rank:
253
/403
Attack
60
Rank:
277
/403
Defense
60
Rank:
230
/403
Special Attack
105
Rank:
48
/403
Special Defense
105
Rank:
28
/403
Speed
105
Rank:
40
/403
Total Stats495
Rank: (107/403)

Type Chart

  1. GhostDark
  2. PoisonBug
  3. NormalFighting

Abilities

  1. Levitate
    Gives full immunity to all Ground-type moves.

Mismagius - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Misdreavus IconMisdreavus-
Mismagius IconMismagius-

Mismagius - Learnable Moves

    1. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    2. Learned at Lvl. 1
      The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    3. Learned at Lvl. 1
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    4. Learned at Lvl. 1
      The user scatters curious leaves that chase the target. This attack never misses.
    5. Learned at Lvl. 1
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    6. Learned at Lvl. 1
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    7. Learned at Lvl. 1
      The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
    8. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    9. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    10. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    11. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    12. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    13. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    14. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    15. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    16. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    17. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    18. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    19. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    20. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    21. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    22. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    23. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    24. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    25. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    26. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    27. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    28. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    29. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    30. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    31. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    32. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    33. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    34. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    35. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    36. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    37. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    38. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    39. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    40. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    41. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    42. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    43. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    44. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    45. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    46. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    47. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    48. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    49. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    50. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    51. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    52. Learned via TM151
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    53. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    54. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.

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