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Espeon Build: Guide & Moveset

Espeon Build: Guide & Moveset | Pokemon UNITE

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Espeon Build: Guide & Moveset | Pokemon UNITE - GameWith

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Espeon is a playable character in Pokemon Unite (Pokemon MOBA). Guide features Espeon's stats, best items, release date, moveset, build, guide, cost & more!

Table of Contents

Ranked Meta Report

Espeon Buffs, Nerfs, & Changes

Espeon Move Changes (Sep 2)

Move / StatChanges
Stored PowerStored PowerChanges
- Amount of time to accumulate Stored Power is shortened
PsybeamPsybeamChanges
- Cooldown decreased
Future SightFuture SightChanges
- Cooldown decreased
Psychic SolarePsychic SolareChanges
- UNITE Move Gauge now fills up faster

Espeon Release Date & Time

Espeon Now Available In The Arena! (New!)

Espeon can now be taken into battle in the Unite Arena with its latest arrival along with this May 16 Balance Patch Update. Get to use Espeon's psychic abilities and blasts enemies through the lanes. Will this new magical creature be able to beat the odds on the current Meta? Learn more about Espeon's powers and how to use them with our guides below!

Espeon Release Date & Time

Espeon Overview

Espeon
RoleAttacker
DifficultyNovice
Attack TypeSpecial
Tier RankS
(Full Tier List)
List Of Playable Pokemon

Espeon Stats

Offense 4 Stars (8)
Endurance 2 Stars (4)
Mobility1.5 Stars (3)
Scoring2 Stars (4)
Support3 Stars (6)
Total25

HP, Defense, & Sp. Defense

※ Listed stat values are at level 15

HPDEFSP DEF
6320175135
Stats Per Level For Each Pokemon

Espeon Evolution

First
EeveeEevee
Final
(Lv. 4)
EspeonEspeon

Espeon Best Builds

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Overview Of Builds

※ Click or tap to swap between different builds

Lane
TopTop
Moves
Lv. 4PsyshockPsyshock
Has the user materialize psychic projectiles and hurl them at a designated location, dealing damage to opposing Pokemon hit by the projectiles and decreasing their movement speed for a short time. If an opposing Pokemon is hit by all of these psychic projectiles, that Pokemon is left unable to act for a short time.
Cooldown: 5 seconds
Lv. 6Future SightFuture Sight
Has the user lock on to an opposing Pokemon, then deal damage a few seconds later to opposing Pokemon in an area of effect centered on the locked-on Pokemon. More daamge is dealt the lower the locked-on Pokemon's remaining HP is. While the user is locked on to an opposing Pokemon, its other moves will target that Pokemon whenever possible. Each time one of these moves deals damage, Future Sight's cooldown is reduced.
If the locked on Pokemon is on the opposing team and is knocked out before the area of effect damage is dealt, a single powered-up use of Psyshock or Stored power becomes available for a short time. When Psyshock is powered-up, it hurls strongerpsychic projectiles at a designated location that also cause an explosion, dealing damage o opposing Pokemon in the area of effect. When Stored Power is powered-up, it unleashes an increased number of psychic power blasts and restores the user's HP when the blasts hit.
Cooldown: 9 seconds
Held Items
Buddy BarrierBuddy Barrier ・HP +20 (+600)
When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP.
Choice SpecsChoice Specs ・Sp. Atk +10 (+39)
Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokemon's Sp. Atk, the more the damage is increased.
Wise GlassesWise Glasses ・Sp. Atk +10 (+39)
Increases Sp. Atk by 3%
Battle Item
Eject ButtonEject Button ・Quickly moves your Pokemon in the designated location.
(Cooldown: 70s)

Psyshock Enemies!

This Espeon move is perfect for sniping down targets as it inflicts damage while also slowing down enemies and may stun them if all three starry projectiles hit them at once. This makes it easier to take down enemies, especially in 1v1 situations.

Predict Enemy Movement With Future Sight

Sure Hit enemies with Espeon's Future Sight move that deals damage that builds up over time on any unfortunate target. Each time one of these moves deals damage, Future Sight's cooldown is reduced so you can use it more often. You'll be able to store an additional power-up of this move whenever an opponent gets knocked out, amplifying the damage of your follow up attack while restoring Espeon's HP. This can turn the tables in close combat situations.

Held Items For Max Performance

Since Espeon is mainly a special attacker, its highly recommended to equip Choice Specs to boost its Sp. Atk stats while also increasing the damage of moves by a minimum of 40 when they hit. Pair this up with Wise Glasses to increase Sp. Atk by at least 3%, thus adding more damage to its attacks. Buddy Barrier on the other hand increases Espeon's HP and provides a shield that protects nearby allies as well when you use Pyschic Solare.

Battle Item For Mobility

Add Eject Button in your arsenal to secure Espeon's quick getaway tool to increase its survivability in the battlefield. This will let you get in and out of teamfights easily. Its a versatile item, so you can get flexible and experiment with it in the arena.

Lane
TopTop
Moves
Lv. 4Stored PowerStored Power
Has the user unleash blasts of psychic power at random opposing Pokemon in the area of effect, dealing damage to them and decreasing their movement speed for a short time. The user hits an opposing Pokemon with a boosted basic attack. Up to five blasts of psychic power can be stored at once. After this move is used, the user's movement speed increases for a short time.
Cooldown: 5 seconds
Lv. 6PsybeamPsybeam
Has the user fire a peculiar ray in the designated direction. If the ray hits an opposing Pokemon, it will then split beyond the first Pokemon hit and deal damage to other opposing Pokemon in range. These split rays deal more damage the higher the max HP of the first Pokemon hit by the ray. Furthermore, if the first Pokemon hit by the has its movement speed decreased or is unable to act, those same effects will be applied to the Pokemon hit by the split rays.
Cooldown: 9 seconds
Held Items
Choice SpecsChoice Specs ・Sp. Atk +10 (+39)
Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokemon's Sp. Atk, the more the damage is increased.
Sp. Atk SpecsSp. Atk Specs ・Sp. Atk +0.8 (+24)
When the Pokemon scores a goal, its Sp. Atk is increased by 8.
Score ShieldScore Shield ・HP +15 (+450)
While Pokemon is attempting to score a goal, it is granted a shield equal to 5% of its max HP and its goals cannot be interrupted while it is shielded.
Battle Item
Eject ButtonEject Button ・Quickly moves your Pokemon in the designated location.
(Cooldown: 70s)

Unleash Stored Power

When confronted with multiple enemies in the lane, you can use Stored Power to slow down their movement speed while inflicting them with damage. Up to five psychic power blasts can be stored at the same time. Then Espeon's movement speed improves for a brief time after using this move which you can use to chase off targets or escape enemies. It also boosts Espeon's basic attack so you can use it to finish off enemies.

Snipe Targets With Psybeam!

Steal the last hits on your objectives by creating by sniping them with Psybeam. The damage also gets split up into smaller beams to nearby opponents within the area of effect. These split rays deal more damage the higher the max HP of the first Pokemon hit by the ray. Moreover, if the initial Pokemon hit by is slowed or rendered immobile, the same effects will be applied to others hit by the split rays.

Held Items For Max Performance

To increase your move's firepower, make sure to increase Espeon's Sp. Atk stats with Choice Specs. It also adds a minimum of 40 damage when they hit which can be increased the higher Espeon's Sp. Atk gets. To do this, pair this up with Sp. Atk Specs so that whenever Espeon scores a goal, 8 to 24 Sp. Atk is added to its stats. Score Shield will make sure that you won't get interrupted when scoring and provides extra HP.

Get Mobile With This Battle Item

You may use the Eject Button to instantly adjust your positioning and cover distances. This is useful for quickly entering and exiting fights. You can also use this if you are under pressure and need to evade attackers.

Lane
TopTop
Moves
Lv. 4PsyshockPsyshock
Has the user materialize psychic projectiles and hurl them at a designated location, dealing damage to opposing Pokemon hit by the projectiles and decreasing their movement speed for a short time. If an opposing Pokemon is hit by all of these psychic projectiles, that Pokemon is left unable to act for a short time.
Cooldown: 5 seconds
Lv. 6PsybeamPsybeam
Has the user fire a peculiar ray in the designated direction. If the ray hits an opposing Pokemon, it will then split beyond the first Pokemon hit and deal damage to other opposing Pokemon in range. These split rays deal more damage the higher the max HP of the first Pokemon hit by the ray. Furthermore, if the first Pokemon hit by the has its movement speed decreased or is unable to act, those same effects will be applied to the Pokemon hit by the split rays.
Cooldown: 9 seconds
Held Items
Choice SpecsChoice Specs ・Sp. Atk +10 (+39)
Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokemon's Sp. Atk, the more the damage is increased.
Muscle BandMuscle Band ・Atk +1 (+15)
・Basic Atk Speed +0% (+7.5%)
When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP.
Focus BandFocus Band ・Def +2 (+30)
・Sp. Def 0 (+30)
When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost.
Battle Item
X SpeedX Speed ・For a short time, increases your Pokemon's movement speed and prevents their movement speed from being decreased.
(Cooldown: 50s)

Hit Them With Psyshock!

This move Allows Espeon to form psychic projectiles and launch them at a specific spot, delivering damage to opponent Pokemon and slowing their movement speed for a brief period. If an opponent is struck by all of these psychic projectiles, that Pokemon is rendered inactive for a brief period of time you can use to attack them continuously to burst them down.

Psybeam Ranged Targets

Espeon shoots a purple beam in any specific direction. If the ray strikes an opponent, it will divide and cause damage to other hostile Pokemon in range. The damage dealt by these split rays increases with the maximum HP of the first Pokemon impacted by the beam. Furthermore, if the initial Pokemon struck by is slowed or rendered immobile, the same effects will be applied to the others hit by the split rays. So aside from sniping and stealing last hits with this move, you can also use this to inflict multiple Pokemon at once.

Held Items For Max Performance

Improve Espeon's Sp. Atk stats with Choice Specs to increase your damage. Muscle Band on the other hand will boost the damage by 1% of the equivalent enemy Pokemon's remaining HP. Focus Band will strengthen your defense and helps you regain lost HP it had lost.

Increase Movement Speed With Battle Item

With X Speed, Espeon can quickly move in and out of battles easily without getting its movement speed debuffed. This will prevent you to lose momentum during battle and will definitely help when you are running away from pursuers

Lane
TopTop
Moves
Lv. 4Stored PowerStored Power
Has the user unleash blasts of psychic power at random opposing Pokemon in the area of effect, dealing damage to them and decreasing their movement speed for a short time. The user hits an opposing Pokemon with a boosted basic attack. Up to five blasts of psychic power can be stored at once. After this move is used, the user's movement speed increases for a short time.
Cooldown: 5 seconds
Lv. 6Future SightFuture Sight
Has the user lock on to an opposing Pokemon, then deal damage a few seconds later to opposing Pokemon in an area of effect centered on the locked-on Pokemon. More daamge is dealt the lower the locked-on Pokemon's remaining HP is. While the user is locked on to an opposing Pokemon, its other moves will target that Pokemon whenever possible. Each time one of these moves deals damage, Future Sight's cooldown is reduced.
If the locked on Pokemon is on the opposing team and is knocked out before the area of effect damage is dealt, a single powered-up use of Psyshock or Stored power becomes available for a short time. When Psyshock is powered-up, it hurls strongerpsychic projectiles at a designated location that also cause an explosion, dealing damage o opposing Pokemon in the area of effect. When Stored Power is powered-up, it unleashes an increased number of psychic power blasts and restores the user's HP when the blasts hit.
Cooldown: 9 seconds
Held Items
Choice SpecsChoice Specs ・Sp. Atk +10 (+39)
Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokemon's Sp. Atk, the more the damage is increased.
Sp. Atk SpecsSp. Atk Specs ・Sp. Atk +0.8 (+24)
When the Pokemon scores a goal, its Sp. Atk is increased by 8.
Buddy BarrierBuddy Barrier ・HP +20 (+600)
When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP.
Battle Item
X SpeedX Speed ・For a short time, increases your Pokemon's movement speed and prevents their movement speed from being decreased.
(Cooldown: 50s)

Release Stored Power

When dealing with several enemies in the lane, you can unleash Stored Power to slow them down while causing them damage. At any given moment, up to five psychic power blasts can be stored. After employing this move, Espeon's movement speed increases for a short period of time, which you may use to chase down targets or escape from enemies. It also increases Espeon's basic attack power, allowing you to use it to finish off targets.

Take Advantage Of Your Future Sight

Espeon's Future Sight can cause damage that accumulates over time on any designated target. Each time one of these moves delivers damage, the cooldown of Future Sight is shortened, allowing you to use it again. When an opponent is knocked unconscious, you can reserve an extra power-up of this move, which increases the damage of your follow-up attack while recovering Espeon's HP in the process. This may flip the tables in close combat situations.

Held Items To Increase Firepower

Espeon's damage can greatly increase when you amplify it when equipping Choice Specs to increase the damage of moves by a minimum of 40 when they hit which you can still improve when you pair it with Sp. Atk Specs that adds an additional of 8 to 24 to your Sp. Atk stat. Buddy Barrier on the other hand raises Espeon's HP and creates a barrier that protects nearby teammates as well when you use Pyschic Solare.

Be Unstoppable With This Battle Item

For a limited period of time, X Speed can boost Espeon's movement speed and prevent it from being reduced with enemy's debuffs. This will top off Espeon's passives that allows it to nullify hindrances thus making Espeon unstoppable in team battles.

Which Moveset Do You Recommend?

Best Builds For Each Pokemon

Espeon- Basics & Advanced Tips

Espeon Basic Mechanics

This section has basic tips and tricks that you must know to effectively control Espeon. Treat this as a supplement to the Beginner's Guide.

Basics
Maintain Distance In Team Battles
・Espeon, as a ranged Pokemon can attack its opponent's from a distance. Use your range to be able to pressure opponents safely at arms length to avoid absorbing too much damage, especially from melee enemies like Machamp that can nullify moves.
▶ How To Extend The Range Of Moves
Lock On Targets For Ranged Attacks
・Make sure to turn on the Lock-On Icon in the settings to focus your attacks in a designated target. This way Espeon's ranged moves hits targets more often. It will also make aiming easier since ranged attacks are harder to hit on agile Pokemon. Having an ally like Slowbro to hold down targets will also help knocking out enemies faster.
▶ Best Settings - Controls & Graphics
Create Opportunities With Unite Move
・Espeon can learn its Unite Move early and us Psychic Solare to create opportunities for its allies to attack immobilized enemies trapped in mid-air. Quite helpful during teamfights especially on the final stages where both teams struggle to capture Zapdos. This could turn the tables in close battles so make sure to save it in the last 3-minutes mark.
▶ Teamfight Battle Tips

Espeon Advanced Mechanics

This section is for those looking to up their play with Espeon. This is a supplement to the Advanced Players Guide.

Advanced
Keep An Eye Out For Enemies With High Mobility
・Agile Pokemon like Speedsters can easily dodge Espeon's ranged attacks and burst it down. They have a lot of potential to do a lot of damage in a short period of time with their burst power so make sure to watch out for them. Its best to pair up with an ally when tackling with them in your designated lane.
▶ All Speedsters List
Pay Attention To Boosted Attacks
・Keep an eye on your increased attack gauge since unlike other Pokemon, Espeon Boost's fills up overtime. Timing will definitely help you on landing enhanced attacks more successfully on targets thus minimizing wasting those extra damage it gives. You can use this to last hit objectives or finish off targets.
▶ Last Hitting - Tips & Guide
Take Advantage Of Your Passive Abilities
・Its Anticipation passive enables Eevee to negate getting affected by hindrances during the early stages of the game. You'll be able to avoid getting distrupted in clashes. Once you evolve, this will be upgraded to Magic Bounce where you won't just nullify hindrances, but also deal damage to the Pokemon attempting to hinder Espeon and slowing their movement speed in the process as well. This effect last for a short period you can use to keep chasing targets or escape pursuers.
▶ Critical Hit Guide

Espeon Strategy Guide

Espeon Strengths & Weaknesses

Strengths
Very hard to catch as it can negate hindrances with its passive abilities.
Its moves has a high turnover rate and may also be reduced when moves like Future Sight deals damage each time they hit.
Espeon has a variety of methods for slowing down the opponent's movement speed and rendering it incapacitated.
Psychic Solare can be used to create an opportunity for allies to attack by immobilizing and suspending them mid-air.
Weaknesses
Agile Pokemon like Speedsters or any Pokemon moving are harder to hit with Espeon's ranged moves like Psybeam and may require a bit of a skillshot technique in order for it to land successfully
Similar to Slowbro's amensia, even though Espeon can trap multiple Pokemon, it is unable to act during the duration of its Unite Move
Quite vulnerable on getting inflicted with status conditions from Pokemon like Alolan Ninetales
Espeon's HP may go rather low in intense encounters without Future Sight's healing effect, thus you may find yourself returning to the base a few times unless you bring a healer with you.

Recommended Lanes

The number of ★ shows the level on a particular route area.

LaneRoute Details
TopTop Recommendation level:★★★
Eevee should head to the Top Lane to actively push lanes and knockout Rotom. Once it reaches level 4, you may take use of its enhanced fighting abilities. In your early stages, concentrate on getting the last hits while playing safely from a distance.
MiddleMiddleRecommendation level: ★★・
Eevee will most certainly achieve level 8 in the first game versus Drednaw if you control the central location. However, rather than focusing on jungling, Sylveon's early game performance is better employed in battle. You can give this section to more agile Pokemon who can better navigate it and move to the main pathways as necessary.
BottomBottomRecommendation level: ★★★
After level 4, Espeon has a very high fighting ability, allowing it to carry the team in most bottom-lane clashes. This is the best path since you can swiftly KO Audinos with moves like "Psyshock" or "Stored Power," allowing you to quickly unlock Espeon's entire moveset.

Eevee (Lv 1~) Strategy

Choose Swift First

Espeon Swift

We recommend that you start with Swift as it deals more damage for faster KO's than Growl - An crucial aspect in the early stages of the game. You can still get Growl later as you go through the lane. It may also deliver damage to many Pokemon at once, so keep that in mind when aiming Wild Pokemon that are lined up.

It's Usually Best To Attack From A Distance

Even while you can deal with strong attacks early on in the game, you will realize that your endurance is lacking. Avoid close combat and maintain a safe distance from your opponents while you continue to deal harm. Once you get Growl, you may go on the offensive because this move both causes damage and slows down the other Pokemon's attack and movement speed.

Do Not Over Extend

Even if Eevee can fend for itself in the early stages, its best not to extend your time battling other opponents as you'll lose time farming previous exp levels. This way you'll be able to secure your evolution so other's won't be able to snowball you later.

Espeon (Lv 4~) Strategy

From Lv4 Onwards, Moves Get More Powerful

When you develop into Espeon, you can choose between two strong moves: Psyshock or Stored Power. The former inflicts damage and debuffs adversaries, while the latter incurs area damage that increases in intensity as the enemy gets further away. You'll be able to run down opponents more successfully once you've added these moves to your arsenal, but don't forget to cooperate with teammates!

Boosted Attack Shoots Rays

Normal AttackBoosted Attack
Espeon Boosted Attack

Every 5 seconds, the normal attack transforms into a boosted attack and fires a ray ahead. this increases the damage done to the opponent hit by this move and slows down their movement for around 1 second which is advantageous when chasing down targets.

Timed Skillshots

Since a lot of Espeon's move are ranged, you need to practice timing and measuring when to utilize ranged moves to be able to land them successfully on your targets especially on more mobile opponents. Its best to pair up with a Pokemon that can hold or slow them down so you'll be able to hit them.

Espeon (Lv 6~) Strategy

Adapt Your Build To Your Attack Style

Upon leveling at level 6, you'll need to pick again Psybeam or Future Sight. Consider changing your second move based on the first move you choose so that your moveset complements one another.

Future Sight
Lv 6: Future SightFuture Sight
Has the user lock on to an opposing Pokemon, then deal damage a few seconds later to opposing Pokemon in an area of effect centered on the locked-on Pokemon. More damage is dealt the lower the locked-on Pokemon's remaining HP is. While the user is locked on to an opposing Pokemon, its other moves will target that Pokemon whenever possible. Each time one of these moves deals damage, Future Sight's cooldown is reduced. If the locked on Pokemon is on the opposing team and is knocked out before the area of effect damage is dealt, a single powered-up use of Psyshock or Stored power becomes available for a short time. When Psyshock is powered-up, it hurls strongerpsychic projectiles at a designated location that also cause an explosion, dealing damage o opposing Pokemon in the area of effect. When Stored Power is powered-up, it unleashes an increased number of psychic power blasts and restores the user's HP when the blasts hit.
Cooldown 9 seconds
Psybeam
Lv 6: PsybeamPsybeam
Has the user fire a peculiar ray in the designated direction. If the ray hits an opposing Pokemon, it will then split beyond the first Pokemon hit and deal damage to other opposing Pokemon in range. These split rays deal more damage the higher the max HP of the first Pokemon hit by the ray. Furthermore, if the first Pokemon hit by the has its movement speed decreased or is unable to act, those same effects will be applied to the Pokemon hit by the split rays.
Cooldown 9 seconds

Psyshock + Future Sight Build

This Espeon build maximizes its special attack damage to get all-out offensive in your designated lane, particularly on the top route. Start off by using Future Sight to lock on your attacks to your target, preferably use this on key players on the lane to stave off some of their HP with the overtime damage. Follow this up with Psyshock to burst them down by inflicting additional damage while slowing them down in the process. If the locked on target is knocked out before the area of effect damage is done, a single powered-up use of Psyshock is available for a limited period. When Psyshock is powered-up, it fires harder psychic projectiles at a designated spot, which also explode, delivering damage to opponent Pokemon in the area of effect.

Psyshock + Psybeam Build

This Espeon Build in Unite focuses on maximizing its ranged damage capabilities and go offensive on its enemies. Pressure targets from a distance with Psyshock. This move also decreases the enemy movement speed for some time and may completely stun them in their place if they got hit by all of the starry projectiles. This creates an opportunity for you and your allies to attack immobilized enemies continuously for some time. If your target was able to survive the barrage of attacks, utilize Psybeam to snipe them down. This is a great finishing move as it deals great damage you can fire at any range, particularly useful on fleeing targets. The beam also splits up when there are nearby opponents as well and these splitted rays deals damage the higher the max HP of the first Pokemon hit by the ray.

Stored Power + Future Sight Build

This moveset maximizes Espeon's wide AoE and crowd control capabilities. Stored Power is great for countering multiple enemies in the lanes as it both inflicts them and slows down their movement. After the duration of the attack, Espeon's movement speed increases for a short period of time, which you may use to chase down fleeing targets or retreat from enemies and unfavorable situations especially when your on defense. Espeon's basic attack power also increases dramatically, allowing you to use it to finish off opponents. On the other hand, Espeon's Future Sight may inflict cumulative damage on any locked target over time. The cooldown of Future Sight is lowered each time one of these abilities deals damage, allowing you to use it again. You may save an extra power-up of this move when an opponent is knocked out, increasing the damage of your follow-up attack while also replenishing Espeon's HP. In close combat scenarios, this might turn the tables.

Stored Power + Psybeam Build

This Espeon moveset cover quite a range which is ideal for snipping and kiting enemies. You can start off with Psybeam to snipe targets from a distance. If it strikes an opponent, it will divide and cause damage to another hostile within the area of effect. The damage dealt by these split rays increases with the maximum HP of the first Pokemon impacted by the beam. Furthermore, if the initial Pokemon struck is slowed or rendered immobile, the same effects will be applied to other enemies hit by the split rays. When they try to get near, use Stored Power to counterattack them. This will launch psychic power blasts at random opponents within range, delivering damage and slowing their movement speed for a brief period. After using this move, the Espeon's movement speed improves for a brief period of time as well which you can use to chase down enemies or escape disadvantageous situations.

Unlocks Unite Move: Psychic Solare

Once you get your Unite Move, you'll be able to wreak havoc in the battlefield. With Psychic Solare, you can fling opponents into mid-air and suspend them with psychic power followed up with a powerful blast. This deals damage to opposing Pokemon in the area of effect and shoves them. Make sure to save it for the last 3 Minutes, especially during the Zapdos fight.

Espeon - Timing Specific Guide

What To Do At Every Stage Of The Game

This section will guide you on what specific Wild Pokemon to target in what order, as well as what to do at various stages of the game. This guide is based on the Psyshock/Future Sight build.

10:00 - 9:40

Target Level3
Tasks① Learn Swift
② KO the first aipom
③ KO the second aipom
④ KO the 3rd and 4th aipom
⑤ To the middle of the route

It is recommended to choose Swift first during the early stage of the battle, as it deals higher damage and hits opponents 4 times, making this a good move for getting the last hit on wild Pokemon!

9:40 - 7:00

Target Level6
Task① KO the corphish under the middle
② KO the upper left and lower left aipom
③ KO the corphish on the upper left of the front goal of the ally
④ KO the three Combees in the middle and Vespiquen
⑤ KO the resurrected corphish in the middle
⑥ KO the resurrected upper left and lower left aipom
⑦ KO the corphish on the upper left of the front goal of the resurrected ally
⑧ Go to the lower route while KOing 4 corphish in the central area

Both of Espeon's early moves have high burst damage so it's easy to get the last hit. Aggressively attack the opposing side and capture their Wild Pokemon with Psyshock. Aim to reach level 6 and learn Future Sight.

7:00 - Until First Drednaw

Target Level8 & above
Task・ Damage from a long distance with boosted attack or intention
・ Interfere with opponents with enhanced attacks and Psyshock
・ Create a chance for allies to attack by hitting multiple opponents with unite moves

In group fights, Espeon is focused on continuing to inflict damage from a distance with boosted attacks and moves. Espeon's Unite Move is most effective when several opponents are gathered around it. Make sure to aim for a level 8, so you can learn Psychic Solare.

After First Drednaw Until Zapdos Spawn

Target Level12
Tasks・Damage from a distance with boosted attacks and moves.
・Use boosted attacks and Psyshock to disrupt opponents.
・Use Unite Moves against multiple opponents to create an opportunity for allies to attack.

Espeon has very low endurance and maneuverability, so it is not good to act alone. Always be aware of your positioning and stay close with your allies. The goal is to reach level 12 which Psyshock upgrades.

2:00 - 0:00 Zapdos Fight

Tasks・ Damage from a long distance with a boosted attack or intention
・ Interfere with opponents with enhanced attacks and Psyshock
・ Create a chance for allies to attack by hitting multiple opponents with Psychic Solare

The Zapdos battle at the end of the game will likely be a place where Unite Moves fly. You'll want to use your Unite Move to adroitly dodge the most lethal of your enemy's attacks. Stick with your Defenders, coordinate with team members and use your Buddy Barrier shields to win the fight.

Espeon Counters

Pokemon Espeon Is Weak Against

How To Play Against Espeon

It can only negate the first hindrance and after that its passive goes into cooldown. Follow up with another crowd control to hinder its movement.
You can harass or steal spawns from Eevee during the early stages to delay its evolution.
Try to steer it on combees & Vespiquen so it also gets attacked by them, dealing extra damage to make it easier knock down.
Even if it can dodge most of the hindrances thrown at it, it is quite vulnerable on status effects from Pokemon like Alolan Ninetales.

Best Matchups For Espeon

Pokemon Espeon Is Strong Against

Best Teammates For Espeon

Tips When Allied With Espeon

Use Pokemon like Slowbro that can hold down targets or slow their movement so Espeon can hit them easier with its ranged shots.
Separate opponent from group battles for Espeon to lock down and fight against with.
Even though Espeon can recover some of its HP, you can still prevent it from getting knocked out in team fights by healing it or buffing it up in close battles.
Take the lead in the frontline or get in the middle of its attacker so Espeon won't absorb too much damage when you are using a Pokemon with a higher defense.

Espeon Moves & Unite Move

Basic Attack & Passive

Basic Attack
Basic AttackRange: Long
Eevee: Becomes a boosted attack with every third attack, dealing increased damage when it hits.
Espeon: Becomes a boosted attack whenever a set amount of time passes, firing a beam in front of the user.
The beam deals increased damage to opposing Pokemon it hits and decreases their movement speed for a short time.
Passive
()Anticipation/Magic Bounce
Eevee: When the Pokemon would be affected by a hindrance, the hindrance is negated, and the Pokemon becomes immune to hindrances for a short time.
This ability goes on cooldown after it's triggered.
Espeon: When the Pokemon would be affected by a hindrance, the hindrance is negated, and the Pokemon becomes immune to hindrances for a short time. At the same time, the ability deals damage to the opposing Pokemon that attempted to inflict the hindrance and decreases its movement speed for a short time.
This ability goes on cooldown after it's triggered.

Level 1 or 3 Moves (Choose Order)

SwiftSwift Ranged
Shoots star-shaped rays at opposing Pokemon, dealing damage to them.
Cooldown: 6 seconds
Damage: 742

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
1631
2684
3742
GrowlGrowl Sure Hit
Has the user growl at a designated opposing Pokemon, dealing damage and decreasing its movement speed for a short time.
Cooldown: 7 seconds
Damage: 372

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
1317
2344
3372
4454
5487

Level 4 Moves (Choose One)

PsyshockPsyshockRanged
Has the user materialize psychic projectiles and hurl them at a designated location, dealing damage to opposing Pokemon hit by the projectiles and decreasing their movement speed for a short time. If an opposing Pokemon is hit by all of these psychic projectiles, that Pokemon is left unable to act for a short time.
Cooldown: 5 seconds
Damage: 2835

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
41270
51352
61436
71536
81642
91760
101893
112040
122207
132392
142599
152835
Stored PowerStored PowerSure Hit
Has the user unleash blasts of psychic power at random opposing Pokemon in the area of effect, dealing damage to them and decreasing their movement speed for a short time. The user hits an opposing Pokemon with a boosted basic attack. Up to five blasts of psychic power can be stored at once. After this move is used, the user's movement speed increases for a short time.
Cooldown: 5 seconds
Damage: 2041

Detailed Move Damage

Lv1st Hit2nd Hit
4413 124
5440 132
6469 140
7501 150
8536 160
9575 172
10619 185
11667 200
12722 216
13783 234
14851 255
15929278

Level 6 Moves (Choose One)

PsybeamPsybeamRanged
Has the user fire a peculiar ray in the designated direction. If the ray hits an opposing Pokemon, it will then split beyond the first Pokemon hit and deal damage to other opposing Pokemon in range. These split rays deal more damage the higher the max HP of the first Pokemon hit by the ray. Furthermore, if the first Pokemon hit by the has its movement speed decreased or is unable to act, those same effects will be applied to the Pokemon hit by the split rays.
Cooldown: 9 seconds
Damage: 7238

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
66657
76696
86739
96788
106843
116904
126973
137050
147138
157238
Future SightFuture SightSure Hit
Has the user lock on to an opposing Pokemon, then deal damage a few seconds later to opposing Pokemon in an area of effect centered on the locked-on Pokemon. More daamge is dealt the lower the locked-on Pokemon's remaining HP is. While the user is locked on to an opposing Pokemon, its other moves will target that Pokemon whenever possible. Each time one of these moves deals damage, Future Sight's cooldown is reduced.
If the locked on Pokemon is on the opposing team and is knocked out before the area of effect damage is dealt, a single powered-up use of Psyshock or Stored power becomes available for a short time. When Psyshock is powered-up, it hurls strongerpsychic projectiles at a designated location that also cause an explosion, dealing damage o opposing Pokemon in the area of effect. When Stored Power is powered-up, it unleashes an increased number of psychic power blasts and restores the user's HP when the blasts hit.
Cooldown: 9 seconds
Damage: 942

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
6497
7526
8561
9598
10640
11687
12739
13798
14866
15942

Unite Move (Level 8)

Psychic SolarePsychic SolareArea
Has the user throw opposing Pokemon in the area of effect into the air and suspend them using psychic power. After a delay, an explosion occurs that deals damage to opposing Pokemon in the area of effect and shoves them.
Cooldown: 1 seconds
Damage: 1543

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
8925
9985
101053
111128
121213
131309
141419
151543
List Of All Moves

Espeon Skins

Espeon - Pokebuki Style

Pokebuki Style Espeon
All Pokemon Skins & Holowear List

Other Pokemon Of The Same Role

All Attacker List

Pokemon Related Articles

All Playable Pokemon

Items

List Of All Battle Items

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