Table of Contents
Buzzwole Buffs, Nerfs, & Changes
Buzzwole Move Changes (September 28)
Move / Stat | Changes |
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![]() | Changes - Mega Punch Damage dealt to opposing Pokémon increased. |
![]() | Changes - Damage dealt to opposing Pokémon increased. |
![]() | Changes - Damage dealt to opposing Pokémon increased. |
![]() | Changes - Damage dealt to opposing Pokémon increased. |
Buzzwole Move Changes (Sep 2)
Move/Stat | Changes |
---|---|
![]() | Changes - Cooldown decreased - Damage dealt increased |
![]() | Changes - Damage dealt increased - Range increased - Muscle gauge fills up faster |
Buzzwole Overview

Role | All-Rounder |
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Difficulty | Intermediate |
Attack Type | Physical |
Tier Rank | A (Full Tier List) |
Buzzwole Stats
Offense | ![]() |
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Endurance | ![]() |
Mobility | ![]() |
Scoring | ![]() |
Support | ![]() |
Total | 27 |
HP, Defense, & Sp. Defense
※ Listed stat values are at level 15
HP | DEF | SP DEF |
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7800 | 468 | 329 |
Buzzwole Evolution
Final Form (Does not evolve) | ![]() |
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Buzzwole Best Builds

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Send Your Build Here!Recommended Buzzwole Build
Best Builds For Each PokemonBuzzwole Strategy Guide
Buzzwole Strengths & Weaknesses
Strengths |
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・ Can increase its attack power with its Full Muscle Gauge, and Superpower lets you have an advantage in duel fights. ・ Lunge gives helps Buzzwole to reposition itself in battle, chase enemies or flee from disadvantageous battles. ・ Can isolate enemies and smash them with Ultra Swole Slam |
Weaknesses |
・ Buzzwole's move like Leech life can easily be cancelled when Buzzwole gets interrupted when attacked with stuns or Eject Button. ・ Most of it moves has a long cool down and normally has a low movement speed when not buffed to sustain its DPS. ・ Can be easily kited by ranged attackers and vulnerable against crowd controls. |
Recommended Lanes
The number of ★ shows the level on a particular route area.
Lane | Route Details |
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![]() | Recommendation level: ★★★ You can farm experience points safely as you'll likely have fewer team fights in the top lane, allowing you to cover your shortcomings in the early stages. Go to the top route if you want to consistently boost your level and gain Muscle Gauge. |
![]() | Recommendation level: ★★・ Buzzwole can easily go mid and farm buffs to help the top or bottom lanes. However, since Buzzwole does not need to evolve so its best to give this area to other Pokemon who have poor performance in the early stages. |
![]() | Recommendation level: ★★★ Massive Boon performs well in the early stages, so you may choose the easier path. Go aggressively if you don't have an ally with excellent performance in the early rounds. Make sure to get an Attacker or Supporter Pokemon to help you maintain the lane. |
Recommended Boost Emblems
White | Brown | Brown | Purple/Brown |
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![]() | ![]() | ![]() | ![]() |
Purple/Brown | White | White | Brown |
![]() | ![]() | ![]() | ![]() |
Brown | White | ||
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Buzzwole (Lv 1~) Strategy
Pick Fell Stinger First
Choose Fell Stinger to enhance Buzzwole's attack so you may be able to knock out Aipoms to level up quickly and unlock Mega Punch which you can use to deal Sure Hit damage that you will definitely need during the early stages of the game.
Focus On Leveling
You should concentrate on increasing your level to unlock Buzzwole's damage-dealing moveset by acquiring as many Wild Pokemon spawns as possible so that you can evolve and improve your moves as soon as possible.
Take The Frontlines During Team Battles
Buzzwole is a melee attacker so make use of it to dish out enemies at the frontlines while staying safe. Just make sure to have an ally nearby and avoid over-extending in battles to avoid getting knocked out.
Learn Buzzwole's Muscle Gauge

The Muscle Gauge ability of Buzzwole is critical to its gameplay especially how it functions as one moveset replenishes the Muscle Gauge while the other depletes it. Thus it is recommended to use the movements that replenish Buzzwole's Muscle Gauge first, followed by the other move. The more Muscle Gauge spent, the more damage and HP recovery will occur, as well as the length of the blocking time. Before using the muscle gauge, charge it with a standard attack or move 1.
Buzzwole (Lv 5~) Strategy
Moves Get More Powerful From Lv7 Onward
When you reach level 5, your original two offensive moves will be upgraded to more powerful versions. Your second move will happen one level later, at level 7. This is your main power spike, therefore you'll want to get there as soon as possible so you can help your squad.
Get Aggressive With Buzzwole's Superpower
You can use Buzzwole's Superpower move to use againt single-targets. This move consumes Buzzwole's full muscle gauge as it to rushes in a specific direction and grab an enemy Pokemon. Buzzwole then slams the opponent Pokemon to the ground with full force, causing damage to any Pokemon in the area of impact.
Recover HP While Dealing Damage With Leech Life
To avoid getting knocked out after getting pressured from clashes, you can makes use of Buzzwole's Leech Life to drain your enemy's HP while transfering them to Buzzwole, thus recoving some of the lost HP and extending your time in battle. However, take note that Leech Life ends when Buzzwole gets stunned or the target escape by using an using an Eject Button or through some other means.
You Can Use Items To Extend Range And Launch A Surprise Attack
Buzzwole can extend its range with the Eject Button. It is easy to pursue opponents if you extend the range of your attacks when you combine Buzzwole's moves with the Eject Button to launch a surprise attack.
How To Extend The Range Of Moves - Tips & GuidesBuzzwole (Lv 7~) Strategy
Adapt Your Build To Your Attack Style
At level 6, you'll have the option of using Lunge or Smack Down. Lunge let you dash towards opponents, giving Buzzwole more chase potential. Likewise it can also be used to dodge incoming attacks. Smack Down is a safer option because its boosts just deliver greater damage. Consider altering your second move based on whatever one you choose here.
Lunge |
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Lv 7: ![]() Has the user lunge in the designated direction, dealing damage to opposing Pokemon and decreasing their Attack for a short time. If this move hits Pokemon from the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit. After this move is used, the user's basic attack speed increases for a short time. A maximum of 2 uses can be kept in reserve for this move. Upgrade: Whenever this move hits Pokemon from the opposing team, the user's Attack increases for a short time. The more Pokemon from the opposing team are hit, the more the user's Attack increases. Cooldown 1 seconds |
Smack Down |
Lv 7: ![]() Has the user deliver an uppercut punch to an opposing Pokemon in the designated direction, dealing damage to it and throwing it into the air. While the thrown Pokemon is airborne, the user can use this move again to perform a follow-up attack that smacks that Pokemon down to the ground, dealing damage to all opposing Pokemon in an area of effect centered on the point of impact. If this move deals damage to Pokemon on the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit. Upgrade: Widens the area of effect in which damage is dealt when the opposing Pokemon targeted by this move hits the ground. Also, the user's muscle gauge will now increase by 2 increments for each Pokemon on the opposing team that takes damage form this move. Cooldown 7.5 seconds |
Distrupt Enemies With Disables
Massive Boon's strongest feature is its ability to disrupt, therefore using stuns to disable opponents will make it much easier to defeat them easily. During clashes, makes sure to isolate supporters and displace crowd controllers by knocking them down with a Superpower or recovering HP with Leech Life that can also so interrupt their moves so your allies gets the upper hand on team fights.
Wait Until The Last Minute Before Using Smack Down
Smack Down can be used again while the target is trapped mid-air. Reuse to go rapidly to the target and crash it into the ground. Wait until the target reaches the ground before using it again, then increase the duration of the effect to the maximum.
Unite Move: Ultra Swole Slam
Knock out targets with Smack Down to stun enemies in place before activating Ultra Swole Slam to get the most damage out of your Unite Move and knock down targets easily. Keep in mind that Buzzwole is temporarily disabled when performing its Unite Move. It is also effective to use it in conjunction with the opponent's hindering move to counter its status effects and deal damage.
Buzzwole Counters
Pokemon Buzzwole Is Weak Against
How To Play Against Buzzwole
・ Buzzwole is a melee fighter that is vulnerable to ranged attacks which you can use to pressure its HP pool by kiting it from a safe distance without getting near. ・ All of its moves other than its Unite Move is easily interrupted with stuns and can be dodge with Eject Button. ・ During team fights, you can use moves like Talonflame's Flame Sweep to isolate it from the team before it can lunge its way into battle |
Best Matchups For Buzzwole
Pokemon Buzzwole Is Strong Against
Best Teammates For Buzzwole
Tips When Allied With Buzzwole
・ Buzzwole needs to get close to its target to be able to use it moves against them so you can create attack opportunities for it by using move's like Gardevoir Fairy Singularity to pull and trap opponents in a specific area for a period of time ・ Prevent opponents from getting in with Buzzwole during Leech Life so it can finish its move ・ Although it can heal itself with Leech Life, this won't be sufficient in some cases so if you are using a supporter, make sure to constantly provide it with heals so it won't get easily knocked out by opponents. |
Buzzwole Moves & Unite Move
Basic Attack & Passive
Basic Attack |
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![]() Each time a basic attack a Pokemon on the opposing team, the muscle gauge charges by 1 increment. Becomes a boosted attack with every third attack, throwing two consecutive punches while restoring the user's HP. |
Passive |
![]() When this Pokemon knocks out or assists in knocking out a Pokemon from the opposing team, its movement speed and basic attack speed increase for a short time. Also, each time this Pokemon hits opposing Pokemon with basic attacks or certain moves, its muscle gauge charges. Conversely, when the Pokemon is not in combat, the muscle gauge depletes by 1 muscle gauge increments whenever a set amount of time passes. Up to 6 muscle gauge increments can be stored. |
Level 1 or 3 Moves (Choose Order)
![]() Has the user move in the designated direction before slamming the ground with a powerful punch. The shock from the punch deals damage to opposing Pokemon in the area of effect. If this move hits Pokemon from the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit. Cooldown: 5 seconds Damage: 301 |
![]() Consumes the entire muscle gauge and has the user deal damage to an opposing Pokemon in the designated direction. This move deals more damage the more muscle gauge increments are consumed. If this move knocks out an opposing Pokemon, the user recovers HP. Cooldown: 8 seconds Damage: 602 |
Level 7 Moves (Choose One)
![]() Has the user lunge in the designated direction, dealing damage to opposing Pokemon and decreasing their Attack for a short time. If this move hits Pokemon from the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit. After this move is used, the user's basic attack speed increases for a short time. A maximum of 2 uses can be kept in reserve for this move. Cooldown: 1 seconds Damage: 636 |
![]() Has the user grab and restrain an opposing Pokemon in the designated direction, dealing damage over time while restoring the user's HP. When this move is used, it consumes the user's entire muscle gauge. The number of hits and the amount of damage dealt per hit increases the more muscle gauge increments are consumed. This move ends if the user becomes unable to act for any reason or if the restrained Pokemon escapes by using an Eject Button or through some other means. Cooldown: 9 seconds Damage: 3573 |
Level 7 Moves (Choose One)
![]() Has the user deliver an uppercut punch to an opposing Pokemon in the designated direction, dealing damage to it and throwing it into the air. While the thrown Pokemon is airborne, the user can use this move again to perform a follow-up attack that smacks that Pokemon down to the ground, dealing damage to all opposing Pokemon in an area of effect centered on the point of impact. If this move deals damage to Pokemon on the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit. Cooldown: 7 seconds Damage: 790 |
![]() Consumes the entire muscle gauge and has the user run in the designated direction and grab an opposing Pokemon. The user then slams the opposing Pokemon down on the ground at full strength, dealing damage to opposing Pokemon in the area of effect. The damage dealt by this move and the shield effect it grants increases the more muscle gauge increments are consumed. Cooldown: 7.5 seconds Damage: 2626 |
Unite Move (Level 9)
![]() Has the user fly at high speed, dealing damage to all opposing Pokemon in the area of effect. Afterward, the user targets the opposing Pokemon with the lowest percentage of HP among those hit and charges down at it from the sky, dealing damage once again for that Pokemon. Cooldown: 1 seconds Damage: 1842 |
Buzzwole Skins
Buzzwole - Tuxedo Style
