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Zoroark Build: Guide & Moveset

Zoroark Build: Guide & Moveset | Pokemon UNITE

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Zoroark Build: Guide & Moveset | Pokemon UNITE - GameWith

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Zoroark is a playable character in Pokemon Unite (Pokemon MOBA). Guide features Zoroark's stats, best items, release date, moveset, build, guide, cost & more!

Table of Contents

Ranked Meta Report

Zoroark Release Date & Time

Trick Or Treat Your Enemies With Zoroark This Halloween! (New!)

The hauntings has begun as Zoroark creeps from the shadows into the Unite Arena dressed in its fancy Costume Party Style holowear, just in time for Halloween! Check out our guides below to learn more about Zoroark's powers to scare your opponents this spooky season.

Zoroark Release Date & Time

Zoroark Overview

Zoroark
RoleSpeedster
DifficultyExpert
Attack TypePhysical
Tier RankTBD
List Of Playable Pokemon

Zoroark Stats

Offense 3.5 Stars (7)
Endurance 1.5 Stars (3)
Mobility4 Stars (8)
Scoring2 Stars (4)
Support0.5 Stars (1)
Total23

HP, Defense, & Sp. Defense

※ Listed stat values are at level 15

HPDEFSP DEF
6,200260180
Stats Per Level For Each Pokemon

Zoroark Evolution

Zoroark Best Builds

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Overview Of Builds

※ Click or tap to swap between different builds

Lane
MiddleMiddle
Moves
Lv. 5Night SlashNight Slash
For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another move) hits an opposing Pokemon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a dash attack, a special boosted basic attack, or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokemon with a combined total of six dash attacks and specia lboosted basic attacks (for other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokemon. If this slash attack hits opposing Pokemon, the user recover HP. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.
Cooldown: 8 seconds
Lv. 7Shadow ClawShadow Claw
Has the user dash in the designated direction, dealing damage to opposing Pokemon and leaving them unable to act for short time. If this move hits an opposing Pokemon near the dash's end point, that Pokemon will be thrown instead of being left unable to act.
Cooldown: 4.5 seconds
Held Items
Muscle BandMuscle Band ・Atk +1 (+15)
・Basic Atk Speed +0% (+7.5%)
When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP.
Attack WeightAttack Weight ・Attack +0.6 (+18)
When the Pokemon scores a goal, its Attack increases by 6.
Weakness PolicyWeakness Policy ・HP +70 (+210)
・Attack +0 (+15)
Increases the Pokemon's Attack for a short time by a minimum of 2% when the Pokemon recieves damage. This increase grows larger the more times damage is recieved.
Battle Item
Full HealFull Heal ・Removes all status conditions from your Pokemon and makes it immune to hindrances for a short time.
(Cooldown: 40s)
Lane
MiddleMiddle
Moves
Lv. 5Feint AttackFeint Attack
Has the user dash in the designated direction, dealing damage to opposing Pokemon and reducing all of the user's move cooldowns. If this move hits an opposing Pokemon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back towards the previous one, dealing damage to opposing Pokemon along the way. As long as a point is marked, if the user uses certain moves other then Feint Attack, the point where the move was used becomes the new marked point.
Cooldown: 7 seconds
Lv. 7CutCut
Has the user dash in the designated direction, dealing damage to opposing Pokemon and restoring the user's HP.
Cooldown: 5.5 seconds
Held Items
Focus BandFocus Band ・Def +2 (+30)
・Sp. Def 0 (+30)
When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost.
Razor ClawRazor Claw ・Attack +1 (+15)
・Critical-Hit Rate +0.6% (+2.1%)
After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time.
Scope LensScope Lens ・Critical-Hit Rate +0.4% (+6%)
・Critical-Hit Damage 0% (+12%)
Increases the damage of basic attack critical hits. The higher the Pokemon's attack, the more the damage increases.
Battle Item
X SpeedX Speed ・For a short time, increases your Pokemon's movement speed and prevents their movement speed from being decreased.
(Cooldown: 50s)
Lane
MiddleMiddle
Moves
Lv. 5Night SlashNight Slash
For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another move) hits an opposing Pokemon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a dash attack, a special boosted basic attack, or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokemon with a combined total of six dash attacks and specia lboosted basic attacks (for other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokemon. If this slash attack hits opposing Pokemon, the user recover HP. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.
Cooldown: 8 seconds
Lv. 7CutCut
Has the user dash in the designated direction, dealing damage to opposing Pokemon and restoring the user's HP.
Cooldown: 5.5 seconds
Held Items
Focus BandFocus Band ・Def +2 (+30)
・Sp. Def 0 (+30)
When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost.
Weakness PolicyWeakness Policy ・HP +70 (+210)
・Attack +0 (+15)
Increases the Pokemon's Attack for a short time by a minimum of 2% when the Pokemon recieves damage. This increase grows larger the more times damage is recieved.
Muscle BandMuscle Band ・Atk +1 (+15)
・Basic Atk Speed +0% (+7.5%)
When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP.
Battle Item
Full HealFull Heal ・Removes all status conditions from your Pokemon and makes it immune to hindrances for a short time.
(Cooldown: 40s)
Lane
MiddleMiddle
Moves
Lv. 5Feint AttackFeint Attack
Has the user dash in the designated direction, dealing damage to opposing Pokemon and reducing all of the user's move cooldowns. If this move hits an opposing Pokemon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back towards the previous one, dealing damage to opposing Pokemon along the way. As long as a point is marked, if the user uses certain moves other then Feint Attack, the point where the move was used becomes the new marked point.
Cooldown: 7 seconds
Lv. 7Shadow ClawShadow Claw
Has the user dash in the designated direction, dealing damage to opposing Pokemon and leaving them unable to act for short time. If this move hits an opposing Pokemon near the dash's end point, that Pokemon will be thrown instead of being left unable to act.
Cooldown: seconds
Held Items
Scope LensScope Lens ・Critical-Hit Rate +0.4% (+6%)
・Critical-Hit Damage 0% (+12%)
Increases the damage of basic attack critical hits. The higher the Pokemon's attack, the more the damage increases.
Buddy BarrierBuddy Barrier ・HP +20 (+600)
When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP.
Razor ClawRazor Claw ・Attack +1 (+15)
・Critical-Hit Rate +0.6% (+2.1%)
After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time.
Battle Item
X AttackX Attack ・Increases the Pokemon's Attack, Sp. Atk, and basic attack speeed for a short time.
(Cooldown: 40s)
Best Builds For Each Pokemon

Zoroark Strategy Guide

Zoroark Strengths & Weaknesses

Strengths
Can use Illusion to take the form of another which it can use to distract or sneak up past enemy territory
Night Slash is a powerful dash attack that you can use to initiate team fights.
able to recover HP with Cut while dealing damage at the same time.
Nightfall Daze can be used to finish off multiple enemies with its wide AoE.
Weaknesses
Zoroa must prioritize leveling up in order to reach its power spike at level 5. It also has a low endurance and can be burst down in team fights due to its inability to tank multiple hits.
Zoroark's skills require precise positioning and timing. To use Zoroark's skills at the right time and place, you must predict the enemy's movement.
Zoroark has limited crowd control skills and is particularly vulnerable to Pokemon that can inflict burst damage.

Recommended Lanes

The number of ★ shows the level on a particular route area.

LaneRoute Details
TopTop Recommendation level: ★・・
Zorua has difficulty playing an active role on the upper route in terms of endurance. It may need to focus on farming first before going full offense.
MiddleMiddleRecommendation level: ★★★
Zorua can chase and KO the opponent's Pokemon alone with its high fighting ability. Its quick movement speed makes it an excellent ganker and you'll want Zorua to have a level advantage when doing so!
BottomBottomRecommendation level: ★★・
Zorua has low endurance and may not be able to fight head-on in group battles with opponents during the early stages. Therefore, it is not recommended to take charge of the lower route where many group battles occur.

Recommended Boost Emblems

Boost Emblems
SandshrewSandslashNidoqueenNidoking
MeowthPersianScytherGyarados
KabutoKabutops--
Color Effects
HP +2% / Attack +4% / Defense +2% / Special Defense +2%

When using Zoroark , you should prioritize activating +4% attack with 6 types of brown support medals. It is recommended to use the remaining 4 slots with white support medals to increase attack.

All Pokemon Boost Emblems List

Early Game (Lvl 1~) Strategy

Start With Slash

Choose Slash as your Level 1 skill. Choosing Fury Swipes gives Zeraora some considerable range but no certain method to deliver damage. Slash may be used more frequent with its low cooldown rate to farm in the early stages and to take down Wild Pokemon.

Try To Roam The Other Jungle Side Of The Enemy Team

When you've reached level 5 and upgraded your move, you can try to use Illusion to sneak past the opposing team's side of the middle lane and defeat the wild Pokemon spawning in the area to steal their EXP resources or special buffs at the same time increasing Zoroa's level.

Use Obstacles To Escape Pursuers

Because most of Zoroark's moves are dash moves, you can easily jump over obstacles. It will be easier to leave and escape if you are able to use your environment, particularly barriers, to your advantage.

Prioritize Leveling To Reach Power Spike

You'll notice that Zoroark's significantly gets stronger when it reaches its power spike at levels 5, 7, and 9. You'll only need to evolve once to become Zoroark, so to take advantage of it is quite crucial to prioritize getting EXP. Make sure you're ready to clear the jungle as soon as the wild Pokemon respawns!

Mid Game (Lvl 7~) Strategy

Upgraded Moveset Deals Significant Damage

Level 7 introduces a new move choice in the shape of Shadow Claw or Cut, which increases your damage significantly. You should prioritize gaining experience here and don't waste too much time pushing lanes when you are under leveled against your lane opponent. Help your teammates if they are in trouble, but don't be too much aggressive in pushing to the point of overextending.

Isolate Targets To Knockout

While leveling, aim for isolated opponents to KO. To level up, regularly KO wild Pokemon in the middle area. To gank, look for sole or fleeing opponents with low HP. By doing this consistently, you should be at level 9 by the time you face Zapdos.

Use Dashes As An Escape Tool

Remember those dash abilities, such as Feint Attack, Night Slash, Night Slash and Cut, can be used not only to jump to enemies, but to run away from them.

Late Game (Lvl 9~) Strategy

Use Your Unite Move Aggressively

Nightfall Daze allows the user to send out three dark shock waves, each with a larger area of impact and doing damage to opponent Pokemon. While emitting shock waves, the user is immune to impediments. Pretty straightforward and easy to use as there is no charging time to execute it. Extremely useful when used during clashes or when targeting high-priority Pokemon like Attackers and Supports. Use it when the opponent team is gathered in one location since it may inflict multiple enemies at once. Winning the final team fight is critical since your team may be able to secure Zapdos.

Take Out Supporters Near Zapdos

In the late game, you'll nearly always face off against the opposing team at Zapdos. It's tempting to go head-to-head with Zapdos, but this is better left to your larger All-Rounder and Defender friends. Instead, circle the perimeter and wait for the enemy Supporter or any other squishy Pokemon to arrive. Then, using your dash attacks, leap in and eliminate them.

Zoroark Counters

Pokemon Zoroark Is Weak Against

Best Matchups For Zoroark

Pokemon Zoroark Is Strong Against

Best Teammates For Zoroark

Zoroark Moves & Unite Move

Basic Attack & Passive

Basic Attack
Basic AttackRange: Long
Becomes a boosted attack with every third attack, dealing increased damage.
Passive
()Illusion
The Pokemon takes the form of a random wild Pokemon or Pokemon from the opposing team. The Pokemon return to its original form when it takes damage or uses a basic attack or move.

Level 1 or 3 Moves (Choose Order)

SlashSlash Melee
Has the user dash in the designated direction, dealing damage to opposing Pokemon.
Cooldown: 5.5 seconds
Damage:

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
1354
2375
3397
4421
5486
6513
Fury SwipesFury Swipes Ranged
Has the user dash in the designated direction, dealing damage to opposing Pokemon. If this move hits an opposing Pokemon, for a short time, it can be used again.
Cooldown: 7.5 seconds
Damage:

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
1920
2920
3996
41,042

Level 5 Moves (Choose One)

Night SlashNight SlashDash
For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another move) hits an opposing Pokemon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a dash attack, a special boosted basic attack, or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokemon with a combined total of six dash attacks and specia lboosted basic attacks (for other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokemon. If this slash attack hits opposing Pokemon, the user recover HP. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.
Cooldown: 8 seconds
Damage:

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage / HP Recovery
5859 / 642
6911 / 676
7970 / 712
81,034 / 752
91,108 / 796
101,192 / 846
111,287 / 900
121,395 / 960
131,519 / 1,028
141,657 / 1,104
151,816 / 1,190
Feint AttackFeint AttackDash
Has the user dash in the designated direction, dealing damage to opposing Pokemon and reducing all of the user's move cooldowns. If this move hits an opposing Pokemon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back towards the previous one, dealing damage to opposing Pokemon along the way. As long as a point is marked, if the user uses certain moves other then Feint Attack, the point where the move was used becomes the new marked point.
Cooldown: 7 seconds
Damage:

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
53,562
63,749
73,952
84,175
94,421
104,693
114,999
125,337
135,718
146,144
156,624

Level 7 Moves (Choose One)

Shadow ClawShadow ClawDash
Has the user dash in the designated direction, dealing damage to opposing Pokemon and leaving them unable to act for short time. If this move hits an opposing Pokemon near the dash's end point, that Pokemon will be thrown instead of being left unable to act.
Cooldown: 4.5 seconds
Damage:

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
7618
8652
9691
10733
11781
12834
13893
14959
151,033
CutCutDash
Has the user dash in the designated direction, dealing damage to opposing Pokemon and restoring the user's HP.
Cooldown: 5.5 seconds
Damage:

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage / HP Recovery
7528 / 317
8558 / 335
9591 / 355
10628 / 377
11669 / 401
12714 / 428
13765 / 536
14822 / 575
15885 / 620

Unite Move (Level )

Nightfall DazeNightfall DazeArea
Has the user release three dark shock waves with increasing areas of effect, dealing damage to opposing Pokemon. The user is immune to hindrances while releasing shock waves.
Cooldown: 1 seconds
Damage:

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
93,240
103,432
113,648
123,894
134,173
144,485
154,842
List Of All Moves

Zoroark Skins

Zoroark - Costume Party Style

All Pokemon Skins & Holowear List

Other Pokemon Of The Same Role

All Speedster List

Pokemon Related Articles

All Playable Pokemon

Items

List Of All Battle Items

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