Table of Contents
Dodrio Release Date
Dodrio Dashes Into The Arena This September 14! New!

Triple the trouble means triple the fun with Dodrio. This new Speedster is here ready to race into the new Theia Sky Ruins with its dashes and quirky moves! Scoring gets a lot easier as well with Dodrio's new mechanic that lets you score thrice the number of points in the goal zone. Check out the link below to know more about Dodrio and its speedy tricks!
Dodrio Release Date And TimeDodrio Overview

Role | Speedster |
---|---|
Difficulty | Expert |
Attack Type | Physical |
Tier Rank | TBA |
Dodrio Stats
Offense | ![]() |
---|---|
Endurance | ![]() |
Mobility | ![]() |
Scoring | ![]() |
Support | ![]() |
Total | 27 |
HP, Defense, & Sp. Defense
※ Listed stat values are at level 15
HP | DEF | SP DEF |
---|---|---|
6300 | 298 | 200 |
Dodrio Evolution
Dodrio Best Builds

Share with us a build that you’re proud of with the form below! The build you share here may be featured on our website! (It will of course be properly attributed to you.)
Send Your Build Here!Overview Of Builds
※ Click or tap to swap between different builds
Lane | |
---|---|
![]() | |
Moves | |
Lv. 5 | ![]() Has the user move forward while striking with is sharp bleak multiple times, dealing damage to opposing Pokemon it hits. When the user's sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokemon it hits and shoving them. Using this move fully consumes the sprint gauge. Cooldown: 7.5 seconds |
Lv. 7 | ![]() Makes the user immune to hindrances and charges its sprint gauge. Afterward, the user's movement speed increases for a short time, and its sprint gauge charges faster. Upgrade: After this move is used, the user's sprint gauge becomes fully charged. Cooldown: seconds |
Held Items | |
![]() | ・Attack +0.6 (+18) When the Pokemon scores a goal, its Attack increases by 6. |
![]() | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
![]() | ・Attack +1 (+15) ・Critical-Hit Rate +0.6% (+2.1%) After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time. |
Battle Item | |
![]() | ・For a short time, increases your Pokemon's movement speed and prevents their movement speed from being decreased. (Cooldown: 50s) |
Lane | |
---|---|
![]() | |
Moves | |
Lv. 5 | ![]() Has the user move forward while striking with is sharp bleak multiple times, dealing damage to opposing Pokemon it hits. When the user's sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokemon it hits and shoving them. Using this move fully consumes the sprint gauge. Cooldown: 7.5 seconds |
Lv. 7 | ![]() Has the user leap forward while kicking. If this move makes contact with an opposing Pokemon or obstacle, the user leaps over it and stomps the ground when it lands, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. If this move makes contact with an opposing Pokemon, its cooldown is reduced. Cooldown: 8 seconds |
Held Items | |
![]() | ・Attack +0.6 (+18) When the Pokemon scores a goal, its Attack increases by 6. |
![]() | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
![]() | ・Attack +1.6 (+24) ・Movement Speed 0 (+120) Increases movement speed by 10% when the Pokemon is not in combat. |
Battle Item | |
![]() | ・Increases the Pokemon's Attack, Sp. Atk, and basic attack speeed for a short time. (Cooldown: 40s) |
Lane | |
---|---|
![]() | |
Moves | |
Lv. 5 | ![]() Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokemon and applying one of the following random effects: a decrease to Attack and damage over time for a set amount of time, a decrease to basic attack speed, or a decrease to movement speed. When the user's sprint gauge is full, the user instead shoots out three projectiles — one red, one yellowm and one blue — in the designated direction. If a projectile hits an opposing Pokemon, the projectile deals damage and applies one of the aforementioned effects based on its color.After this move is used, the user's next basic attack deals additional damage and restores some of the user's HP. A maximum of two uses can be kept in reserve for this move. Cooldown: 1 seconds |
Lv. 7 | ![]() Has the user leap forward while kicking. If this move makes contact with an opposing Pokemon or obstacle, the user leaps over it and stomps the ground when it lands, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. If this move makes contact with an opposing Pokemon, its cooldown is reduced. Cooldown: 8 seconds |
Held Items | |
![]() | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
![]() | ・Attack +1 (+15) ・Critical-Hit Rate +0.6% (+2.1%) After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time. |
![]() | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Battle Item | |
![]() | ・For a short time, increases your Pokemon's movement speed and prevents their movement speed from being decreased. (Cooldown: 50s) |
Lane | |
---|---|
![]() | |
Moves | |
Lv. 5 | ![]() Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokemon and applying one of the following random effects: a decrease to Attack and damage over time for a set amount of time, a decrease to basic attack speed, or a decrease to movement speed. When the user's sprint gauge is full, the user instead shoots out three projectiles — one red, one yellowm and one blue — in the designated direction. If a projectile hits an opposing Pokemon, the projectile deals damage and applies one of the aforementioned effects based on its color.After this move is used, the user's next basic attack deals additional damage and restores some of the user's HP. A maximum of two uses can be kept in reserve for this move. Cooldown: 1 seconds |
Lv. | ![]() Cooldown: seconds |
Held Items | |
![]() | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
![]() | ・Attack +1 (+15) ・Critical-Hit Rate +0.6% (+2.1%) After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time. |
![]() | ・Attack +1.6 (+24) ・Movement Speed 0 (+120) Increases movement speed by 10% when the Pokemon is not in combat. |
Battle Item | |
![]() | ・For a short time, increases your Pokemon's movement speed and prevents their movement speed from being decreased. (Cooldown: 50s) |
Which Moveset Do You Recommend?
Best Builds For Each PokemonDodrio Strategy Guide
Dodrio Strengths & Weaknesses
Strengths |
---|
・ Dodrio can attack quickly to steal last hits from objectives in team fights, thanks to its incredible speed and low cooldowns. ・Dodrio can score thrice the amount of points making it able to destroy the enemy goal zone much quicker. ・ Can deal damage while dashing in with its Triple Trample. |
Weaknesses |
・ Dodrio needs to prioritize leveling up to reach its power spike. It also has pretty low endurance and can be burst down in team fights as it can't tank multiple hits. ・ Dodrio requires proper positioning and timing on its skills. You need to predict the enemy's movement to be able to use Dodrio's skills at the right time and place. ・Dodrio doesn't do well in close-range fights as it can take in too much damage due to its low endurance. You need to constantly watch the map to avoid getting ganked. |
Recommended Lanes
The number of ★ shows the level on a particular route area.
Lane | Route Details |
---|---|
![]() | Recommendation level: ★★・ Dodrio has a high last-hit performance in the early stages and evolves quickly. It is possible to play an active role even if you go to the top lane. |
![]() | Recommendation level: ★★・ It's the easiest lane to level up since you can freely farm Exp as team clashes don't occur here during the early and mid stages. Dodrio can take advantage of its high mobility and surprise attacks. However, since Dodrio can also play an active role in the top and bottom, its best to give it to an ally that needs to prioritize their leveling. |
![]() | Recommendation level: ★★★ The battle on the bottom lane is less intense than on the top lane. Going down the bottom lane is the best option since it allows you to steadily increase your level especially when equipped with Attack Weight. |
Recommended Boost Emblems
Boost Emblems | |||
---|---|---|---|
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | - | - |
Early Game (Lvl 1~) Strategy
Move As Much As Possible

Dodrio's dash gauge fills up as it moves and when it's full, its movement speed increases as well. When you stop moving, the dash gauge drops, so keep moving as much as possible.
Prioritizing Jungle Clear
One full clear of the middle lane (jungle) will let you hit level 5. This is crucial, as it will give you access to another offensive move. It's not recommended to attempt ganking other lanes until you're at least 5!
Aggresively Score Goals And Invade Opposing Mid Lane
Dodrio's high mobility makes it challenging for opponents to catch up to it. Use it it to steal Exp from defeating spawns in your enemy's side in the middle lane and aim to score the accumulated points to destroy the opposing team's goal zones.
Do Not Over Extend On Fighting
Although Dodrio specializes in melee fights its endurance is quite poor, thus it cannot stay in close proximity to fight for long. Use its fast movement speed to flee from disadvantageous situations.
Mid Game (Lvl 5~) Strategy
Use Dashes As An Escape Tool
Dash abilities can be used not only to jump at enemies but to run away from them. Depending on your settings, your cursor will likely hover over an enemy first, so you'll have to manually adjust it in the other direction.
Gank At Lvl 5
Once you've got your Bouffalant Buff and are level 5, head over to an available lane and attempt a gank. Don't overextend or fight on top of the enemy's goals unless you're sure you can get a kill!
Beware Of Multiple Situations
Dodrio can excel at 1v1 battles but may struggle when stunned and attacked by multiple sources. Make sure not to force Dodrio to fight alone if you are at a disadvantage, it's a good idea to keep applying pressure from a distance.
Boosted Attacks Reduces Cooldowns
A way to reduce the cooldown of Dorio's moves is to trigger its Sprint Gauge when it's full then use it to charge towards an opponent. Keep in mind that you need to make sure to hit them to be able to keep Dodrio's momentum when doing combos.
Last Scored Points Only Triggers Held Item Effects
Score Related Held Items | |
---|---|
![]() | ![]() |
Since Dodrio has a different scoring method than its peers where instead of shooting points only once, it separates it into three. The final points dunked triggers the effects of Held Items that are correlated with scoring, so keep that in mind when you plan on stacking on bonus effects.
All Held Items ListDrill Peck + Agility Build
This Dodrio's build focuses on increasing movement speed to charge the Sprint Gauge and maximize the damage potential of Drill Peck. Agility enables Dodrio unstoppable by negating hindrances and provides increased movement speed that enables it to charge its Sprint Gauge faster. Once the gauge is full, Dodrio can dash forward while attacking with its sharp beaks multiple times, dealing damage to opposing Pokemon it hits and shoving them in the process.
Drill Peck + Jump Kick Build
This Dodrio move set is great for bursting down one target at a time by isolating them with Drill Peck then using Jump Kick to further deal damage and decrease their movement speed. Once Drill Peck is upgraded, Dodrio can also recover some HP each time it hits its target increasing its survivability especially during crucial team clashes in the late game.
Late Game (Lvl 9~) Strategy
Unite Move Triple Trample
You can use Triple Trample to charge forward and shove an enemy while also inflicting them with damage. Once activated, Dodrio's movement speed and attack increase as well for a short time, making it easier to eliminate fleeing targets. On top of that, Dodrio gains a shield to protect it from taking damage for a short time.
Take Out Squishies Near Zapdos
In the late game, you'll almost always have a confrontation with the enemy team at Zapdos. It can be tempting to fight Zapdos head-on, but this is best left to your bulkier All-Rounder and Defender teammates. Instead, hang around the edges and wait for enemy squishies to approach. Then, use your high mobility to jump in and eliminate them.
Dodrio Counters
Pokemon Dodrio Is Weak Against
How To Play Against Dodrio
・ Even if it can dodge most of the hindrances thrown at it, you can still use crowd controls to hinder it and stop it from gaining momentum ・ You can harass or steal spawns from Doduo during the early stages to delay its evolution. ・ Try to steer it on combees & Vespiquen so it also gets attacked by them, dealing extra damage to make it easier knock down. ・Close distance on it and overpower it with damage |
Best Matchups For Dodrio
Pokemon Dodrio Is Strong Against
Best Teammates For Dodrio
Tips When Allied With Dodrio
・Since Dodrio's gameplay relies heavily on its Sprint Gauge mechanic, it will benefit from speed buffs or the removal of negative status effects. ・Set up opportunities for Dodrio to be able to finish off targets quickly ・Defenders and can get in the middle to absorb the damage and increase Dodrio's survivability in close battles |
Dodrio Moves & Unite Move
Basic Attack & Passive
Basic Attack |
---|
![]() Becomes a boosted attack with every third attack, dealing consecutive blows with each of the user's heads. When the user's sprint gauge is full, its basic attack will have it charge in the direction it's facing and consume all of the sprint gauge. If this charging attack hits opposing Pokemon, all of the user's move cooldown are reduced. |
Passive |
![]() The Pokemon's movement speed increases when oppoising Pokemon are nearby. While the Pokemon is moving, its sprint gauge charges. When its sprint gauge is full, the Pokemon starts running with increased movement speed. If the Pokemon's movement speed decreases below a set speed, the sprint gauge will rapidly deplete. When Doduo scores a goal, it evenly divides its collected Aeos energy into two portions and deposits them into the goal one at a time. After Doduo evolves into Dodrio, when it scores a goal, it evenly divides its collected Aeos energy into three portions and deposits them into the goal one at a time. |
Level 1 or 3 Moves (Choose Order)
![]() Has the user move forward while jabbing with its beaks. When the sprint gauge is full, the user instead charges forward while jabbing with its beaks. Using this move fully consumes the sprint gauge. Cooldown: 5 seconds Damage: 764 |
![]() Has the user dash forward, increasing its movement speed for a short time and dealing damage to opposing Pokemon it hits. This move's cooldown is reduced if it hits opposing Pokemon. Cooldown: 10 seconds Damage: 443 |
Level 5 Moves (Choose One)
![]() Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokemon and applying one of the following random effects: a decrease to Attack and damage over time for a set amount of time, a decrease to basic attack speed, or a decrease to movement speed. When the user's sprint gauge is full, the user instead shoots out three projectiles — one red, one yellowm and one blue — in the designated direction. If a projectile hits an opposing Pokemon, the projectile deals damage and applies one of the aforementioned effects based on its color.After this move is used, the user's next basic attack deals additional damage and restores some of the user's HP. A maximum of two uses can be kept in reserve for this move. Cooldown: 1 seconds Damage: 2547 |
![]() Has the user move forward while striking with is sharp bleak multiple times, dealing damage to opposing Pokemon it hits. When the user's sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokemon it hits and shoving them. Using this move fully consumes the sprint gauge. Cooldown: 7.5 seconds Damage: 12162 |
Level 7 Moves (Choose One)
![]() Makes the user immune to hindrances and charges its sprint gauge. Afterward, the user's movement speed increases for a short time, and its sprint gauge charges faster. Cooldown: 10 seconds Damage: 0 |
![]() Has the user leap forward while kicking. If this move makes contact with an opposing Pokemon or obstacle, the user leaps over it and stomps the ground when it lands, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. If this move makes contact with an opposing Pokemon, its cooldown is reduced. Cooldown: 8 seconds Damage: 688 |
Unite Move (Level 9)
![]() Hass the user run to the designated location. While running, the user is immune to hindrances. If the user makes contact with opposing Pokemon while running, it deals damage to them and throws them into the air. When the user arrives at the designated location, its attack increases for a short time, and it is granted a shield. Also, its sprint gauge charges faster for a short time. Cooldown: 1 seconds Damage: 1906 |
Dodrio Skins
Dodrio - Orange Unite Style

Dodrio - Purple Unite Style
