Zeraora is a playable character in Pokemon Unite (Pokemon MOBA). Guide features Zeraora's stats, best items, how to get, moveset, unite move, build & more!
Table of Contents
Zeraora Changes & How To Get
Zeraora Move Changes (April 28)
Move / Stat | Changes |
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![]() | Changes - Shield effect strengthened. |
Zeraora Move Changes (March 14)
Move / Stat | Changes |
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![]() | Changes - Damage dealt to opposing Pokemon increased |
Zeraora Move Changes (January 20)
Move / Stat | Changes |
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![]() | Changes - Bug fix wherein the number of attacks in combo after using Spark did not get increased |
![]() | Changes - Bug fix wherein Volt Absorb's effects are still activated even after getting KO-ed and respawning |
Zeraora Move Changes (December 20)
Move / Stat | Changes |
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![]() | Changes - Damage dealt to an opposing opponent has been decreased from 4584 to 1230 (About 73.1%) |
![]() | Changes - Bug Fix |
Zeraora Move Changes (December 9)
Move / Stat | Changes |
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![]() | - Damage has been decreased from 3608 to 3024 (About 16%) |
![]() | - Bug fix: Controls adjusted. |
![]() | - Bug fix. |
![]() | - Damage has been decreased from 2819 to 1979 (About 29%) |
Zeraora received some nerfs & bug fixes on the December 9th Patch Update. Discharge and Plasma Gale's damage decreased while some bug issues from Spark's control and Wild Charge have been fixed.
Zeraora Move Changes (October 20th)
Move / Stat | Changes |
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![]() | Fixed a bug that the move caused more damage than expected when hitting multiple opponent Pokemon. (Effectively a Nerf.) |
Zeraora received a bug fix in the October 20th Patch, relating to how Wild Charge would sometimes cause more damage when hitting multiple opponents. This bug fix is effectively a nerf to Zeraora, though it's not clear how significant it will be.
Zeraora Move Changes (September 22nd)
Move / Stat | Changes |
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![]() | - Damage dealt to opposing Pokémon increased. (About 4.5%) - Cooldown has been increased from 9.5s to 10s. - The attack has been reduced from 5 hits to 4 hits. |
![]() | - Damage dealt to opposing Pokémon increased. (Approximately 200%) - Cooldown has been reduced from 10s to 8s. - Basic attacks have been increased when doing a normal attack while using Spark. |
![]() | - Damage dealt to opposing Pokémon increased. (About 4%) - Cooldown has been reduced from 11s to 8s. |
Zeraora has received a few updates in the previous patch. Slash, Spark, and Wild Charge have received substantial damage buffs while some of the moves have had their cooldowns reduced. Overall this should be a buff to Zeraora's overall performance.
Skills Changed In August 4 Update

Zeraora has been affected by the latest patch with some nerfs and buffs to its skills. Its Wild Charge skill has been buffed with its cooldown dropped from 12 to 11 seconds. In contrast to this, its Plasma Gale skill has received a nerf in the form of damage reduction. The Spark skill's bug has also been fixed.
Complete Zeraora Mission To Obtain License
Compete with others & win the match 32 times to get Zeraora's Unite License as the Zeraora Mission is available for new players after August 31.
Events - Upcoming & Current 2021Zeraora Overview

Role | Speedster |
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Difficulty | Expert |
Attack Type | Physical |
Tier Rank | A (Full Tier List) |
Zeraora Stats
Offense | ![]() |
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Endurance | ![]() |
Mobility | ![]() |
Scoring | ![]() |
Support | ![]() |
Total | 25 |
HP, Defense, & Sp. Defense
※ Listed stat values are at level 15
HP | DEF | SP DEF |
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6319 | 300 | 200 |
Zeraora Evolution
Final Form (Does not evolve) | ![]() |
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Zeraora Best Builds
Overview Of Builds
※ Click or tap to swap between different builds
Lane | |
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Moves | |
Lv. 6 | ![]() Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them. If the user uses its basic attack before reaching it's target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. This move can be used three times before it goes on cooldown. Cooldown: 10 seconds |
Lv. 8 | ![]() Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. If this move hits opposing Pokemon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act. Cooldown: 12 seconds |
Held Items | |
![]() | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
![]() | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
![]() | ・Attack +0.6 (+18) When the Pokemon scores a goal, its Attack increases by 6. |
Battle Item | |
![]() | ・Quickly moves your Pokemon in the designated location. (Cooldown: 55s) |
Spark + Discharge For Ease In Battle
Spark, a move that Zeraora learns at level 6, has a long range and can be used up to 3 times in a row. This gives you the ability to ambush an opponent from a distance, or keep attacking an enemy that attempts to run away.
Discharge is a powerful, easy-to-use AoE move learned at level 8. Not only does it excel in damaging opponents, but it also grants a shield while further inflicting damage on those that are paralyzed in the vicinity. Note that Zeraora's third Basic Attack can paralyze enemies, so aim for a combo to maximize this move's effect.
Lane | |
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Moves | |
Lv. 6 | ![]() Has the user perform a high-speed dash, dealing damage to any opposing Pokemon it hits and increasing the user's basiic attack speed for a short time. Using this move within a set period of time will allow the user to immediately dash back to where it originally used the move. Cooldown: 8 seconds |
Lv. 8 | ![]() Has the user charge in the designated direction. If this move hits an opposing Pokemon, the user unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an opposing Pokemon with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in this combo is increased. Cooldown: 11 seconds |
Held Items | |
![]() | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
![]() | ・Attack +1 (+15) ・Critical-Hit Rate +0.6% (+2.1%) After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time. |
![]() | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Battle Item | |
![]() | ・Raises your Pokemon's Atk & Sp. Atk. for a short time. (Cooldown: 40s) |
Quick In & Out
This build uses Zeraora's fast moving Volt Switch to get in then Wild Charge to deal damage. If the fight gets too hot, you can activate Volt Switch again to go back to your previous position. This allows you to poke enemies without being punished for overcommitting.
Wild Charge Can Help You Dodge
Wild Charge makes you invisible in the battlefield as you fly around dealing deadly damage. Use this if you see an enemy closing in to attack you with a devastating attack to dodge.
Requires Fast Button Presses
As mentioned above, this build requires Zeraora to do multiple skills in a short span of time. As this is a complex combo, it may take some time to get used to.
Lane | |
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![]() | |
Moves | |
Lv. 6 | ![]() Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them. If the user uses its basic attack before reaching it's target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. This move can be used three times before it goes on cooldown. Cooldown: 10 seconds |
Lv. 8 | ![]() Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. If this move hits opposing Pokemon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act. Cooldown: 12 seconds |
Held Items | |
![]() | ・HP +15 (+450) While Pokemon is attempting to score a goal, it is granted a shield equal to 5% of its max HP and its goals cannot be interrupted while it is shielded. |
![]() | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
![]() | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Battle Item | |
![]() | ・Raises your Pokemon's Atk & Sp. Atk. for a short time. (Cooldown: 40s) |
Hunt Lone Enemy Pokemon
As this build is incredibly fragile, look for lone Pokemon to hunt. Do not try to engage Defenders as you will surely lose due to their incredible staying power. During the latter stages of the game, go around and flank to hunt enemy Attackers to win clashes.
Lane | |
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Moves | |
Lv. 6 | ![]() Has the user perform a high-speed dash, dealing damage to any opposing Pokemon it hits and increasing the user's basic attack speed for a short time. Using this move within a set period of time will allow the user to immediately dash back to where it originally used the move. Cooldown: 8 seconds |
Lv. 8 | ![]() Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. If this move hits opposing Pokemon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act. Cooldown: 12 seconds |
Held Items | |
![]() | ・Critical-Hit Rate +0.4% (+6%) ・Critical-Hit Damage 0% (+12%) Increases the damage of basic attack critical hits. The higher the Pokemon's attack, the more the damage increases. |
![]() | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
![]() | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Battle Item | |
![]() | ・Quickly moves your Pokemon in the designated location. (Cooldown: 70s) |
Volt Switch For Dashing Around
You can get in and out of unfavorable battles or simply re-position yourself on the map when you use Volt Switch. You can also inflict damage on enemies you pass by and get faster basic attacks during this move's duration. This makes moving around the lanes much faster.
Clear Jungle Fast With Discharge
Level up faster by quickly clearing the jungle lane with Discharge. It stuns nearby enemies within its AoE range by paralyzing them and pulling them closer for Zeraora to use its Melee attacks! Pair this with Volt Switch to farm faster and get the upper hand by snowballing enemies.
Which Moveset Do You Recommend?
Best Builds For Each PokemonUser-Submitted Builds

Share with us a build that you’re proud of with the form below! The build you share here may be featured on our website! (It will of course be properly attributed to you.)
Send Your Build Here!Ryga11's Build
Lane | ![]() |
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Moves | ![]() ![]() |
Held Items | ![]() ![]() ![]() |
Battle Item | ![]() |
Author's Notes |
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- Cancel Spark with A for an aerial attack that deals increased damage in the jungle. - Save Discharge for groups of Pokémon or enemy players. |
NatsuSimp's Build
Lane | ![]() |
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Moves | ![]() ![]() |
Held Items | ![]() ![]() ![]() |
Battle Item | ![]() |
Author's Notes |
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- The fluffy tail helps clearing the jungle much faster. |
FurryOwO's Build
Lane | ![]() |
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Moves | ![]() ![]() |
Held Items | ![]() ![]() ![]() |
Battle Item | ![]() |
Author's Notes |
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- Use Spark for pursuing the enemy or scoring. - Use Wild Charge after Spark for the extra dmg. - Spark and Wild Charge can be used for escaping with eject button. |
Spy (Kanikazinx) Build
Lane | ![]() |
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Moves | ![]() ![]() |
Held Items | ![]() ![]() ![]() |
Battle Item | ![]() |
Author's Notes |
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- This is not for aggressive attacking, this is mainly for scoring. Always look at the map and try to get as much points as you can (the more the better) and you must quickly do this before the orange jump pad appears since it spawns 5 Minutes Into The Match. - Use your allies as a bait to lure them on your allied goal and hide on the grass with nearest enemy goal. Once the enemies are distracted and possibly much farther from their goal, its your opportunity to score and with the Attack Weight, it boosts your Attack stat whenever you score a goal, regardless of how many points you gain per goal. - Do not defend the ally goal and attack on your own, its much better if you have a defender on your team and always stick with them, but do not stick with your fellow speedsters. |
Zeraora - Basics & Advanced Tips
Zeraora Basic Mechanics
This section has basic tips and tricks that you must know to effectively control Zeraora. Treat this as a supplement to the Beginner's Guide.
Basics |
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① Prioritize leveling Although Zeraora does not have an evolution, you'll still benefit greatly from leveling. It may be tempting to get into fights a lot, but make sure to prioritize re-clearing the jungle as soon as Pokemon there respawn! ▶ How To Level Up Fast |
② Save Agility when invading enemy center lane As Zeraora, you should try to invade the opponent's jungle to steal their Wild Pokemon. However, it's important to have a way to escape if you are caught behind enemy lines! Try to save Agility (and your Eject Button) to escape quickly from the opponent's lane. |
③ Stick with Pokemon with higher endurance Zeraora's offenses & mobility are excellent, but it can be KO'd rather easily. When changing lane, check if you have allies nearby to stick with before charging in towards the opponents goal. ▶ Zeraora Best Allies |
Zeraora Advanced Mechanics
This section is for those looking to up their play with Zeraora. Consider this a supplement to the Advanced Players Guide.
Advanced |
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① Use Volt Switch to chase opponents and return quickly ・Zeraora's Volt Switch lets you use the move once and then again within 4 seconds to immediately dash back to the spot you first used the move. This is great for escaping from teamfights. ・This method can be used to recall and heal your health up substantially as well! |
② Use Discharge to flee Zeraora's Discharge deals huge damage in an area of effect, but it also decreases opponents' movement speed after level 12. This will allow you to use it as a way to escape from opponents who may be pursuing you! |
③ Aim Unite Move carefully ・Zeraora's Unite Move deals damage to opponents within a line and releases plasma after striking an area. Target this ability at locations where multiple enemies are stacked up near each other, especially while fighting Drednaw or Zapdos. Try to practice this move by aiming this move at opponents and time the damage hit them. ・After loosing your ult, do your best to fight in the same area! You will deal more damage and have longer range in this zone. |
Zeraora - Strategy Guide
Zeraora Strengths & Weaknesses
Strengths |
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・ Zeraora's passive Volt Absorb ability gives the user additional attack whenever it receives damage. ・ Normal attacks can restore HP and also paralyze enemies. ・ Zeraora is great at clearing out Wild Pokemon thanks to its Discharge move that deals large amounts of damage to the area of effect. |
Weaknesses |
・ Although Zeraora has healing and shielding moves, it is still a squishy Pokemon and can be KO-ed easily if not careful. ・ The Wild Charge move has a recoil which causes the user to lose some HP - making it a pretty risky move if not used properly. ・ Zeraora has little crowd control capabilities and is particularly weak against Pokemon that can deal burst damage. |
Recommended Lanes
The number of ★ shows the level on a particular route area.
Lane | Route Details |
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![]() | Recommendation level: ★★・ Take over the upper route if the central area is already occupied. You can take advantage of its high performance in the early stages to easily win battles with opponents and scramble for wild Pokemon. |
![]() | Recommendation level: ★★★ Zeraora benefits from going via the middle lane. Although the middle lane has fewer Wild Pokemon in it, it does have a lot of obstacles. With Agility, Zeraora can easily move through these obstacles to hunt Wild Pokemon from other lanes. Once it hits its power spike at level 6, you can use Zeraora to go around the map to gank enemy Pokemon with your team. |
![]() | Recommendation level: ★★・ Zeraora can use its mobility and dash attacks to get the upper hand on frequent team confrontations arising at the bottom lane from Drednaw's appearance. |
Early Game (Lv 1~) Strategy
Pick Slash First
For your Level 1 skill, choose Slash. Choosing Agility grants Zeraora great mobility but unfortunately no sure way to deal damage. Use Slash to farm during the early stages & use it to take down Wild Pokemon.
Roam The Map Once You Reach Lv 5
Zeraora finds great use during the early to middle parts of a match. Once you reach Level 5, hunt down enemy Pokemon to hinder their progress. Use bushes and walls to hide your presence and coordinate attacks with your teammates.
Mid Game (Lv 6~) Strategy
Always Join Or Initiate Team Battles
Unfortunately, Zeraora's explosive power wanes during the latter stages of a match. Take advantage of your initial lead and use it to initiate or ambush enemies with your teammates. Try to prevent your enemies from gaining enough levels by keeping on the pressure!
Note | Even with higher attack, Zeraora lacks endurance which can be fatal to the match if the ambush fails. Try to check out the map first if there's any allies nearby before initiating an ambush. |
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Choose Volt Switch Or Spark

Upon reaching Level 6, you will be given a choice to either get Spark or Volt Switch. While highly dependent on the situation, if you want to improve your chances of initiating and winning team battles, it'd be best to get Spark. Spark can deal damage 3 times, allowing you to deal a large amount of damage in an instant.
Lv 6 (Choose One) |
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![]() Has the user perform a high-speed dash, dealing damage to any opposing Pokemon it hits and increasing the user's basiic attack speed for a short time. Using this move within a set period of time will allow the user to immediately dash back to where it originally used the move. Cooldown: 8 seconds |
![]() Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them. If the user uses its basic attack before reaching it's target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. This move can be used three times before it goes on cooldown. Cooldown: 8.5 seconds |
Late Game (Lv 8~) Strategy
Choose Discharge Or Wild Charge

If the enemy team tends to group together during fights, getting Discharge is highly recommended. In order to maximize Discharge's potential, you must paralyze an enemy Pokemon with your normal attack's third strike in order to inflict paralysis. Even if you fail to paralyze, Discharge can still inflict a large amount of damage when used and timed well.
Lv 8 (Choose One) |
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![]() Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. If this move hits opposing Pokemon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act. Cooldown: 12 seconds |
![]() Has the user charge in the designated direction. If this move hits an opposing Pokemon, the user unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an opposing Pokemon with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in this combo is increased. Cooldown: 12 seconds |
Late Game (Lv 9~) Strategy
How To Use Unite Move: Plasma Gale
Plasma Gale deals a large damage to anything in front of Zeraora. It also leaves an area in which Zeraora's attack range and damage are increased. Pretty straightforward and easy to use as there is no charging time to execute it. Extremely useful when used during clashes or when targeting high-priority Pokemon like Attackers and Supports.
Spark + Discharge Build
This high-powered combo is great for almost any situation and can rival any Attacker combo with the way it deals damage. Start with Spark to leap at your target to attack. Then, follow up with Discharge to deal damage to not only the Pokemon you initially attacked but also all other enemy Pokemon around that may have ganged up on you. This move is particularly great as it can paralyze your opponent at the end of the move - making it so much easier to KO them without breaking a sweat.
Volt Switch + Wild Charge Build
Recommended Combo |
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Volt Switch → Wild Charge |
Although this build isn't as explosive as the Spark/Discharge one, you'll be able to maximize your mobility as both moves involve dashing and charging toward the designated direction. We recommend using Volt Switch first to begin your combo and then follow up with Wild Charge as this maximizes the number of attacks dealt with this combo.
Zeraora - Timing Specific Guide
What To Do At Every Stage Of The Game
This section will teach you specific Wild Pokemon kill orders, as well as exactly what to do at various stages of the game.
10:00~8:50
If the middle lane is a desert, the locations of ③ and ④ are switched.
▶ Remoat Stadium Guide
Target Level | 5 |
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Tasks | ① Take Slash as your first skill ② Defeat Lillipup ③ KO Ludicolo to get the buff ④ KO Bouffalant to get the buff ⑤ Clear the 2 Corphishes ⑥ Go to the bottom lane |
During the start of the game, take advantage of the mobility of Slash and go over obstacles to quickly clear Wild Pokemon. Make good use of your offensive move and if you feel confident you can try to invade the enemy jungle after dealing with Bouffalant.
Jungle / Mid-Lane Guide8:50~7:00
If the middle lane is a desert, the locations of ③ and ④ are switched.
▶ Remoat Stadium Guide
Target Level | 7 |
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Tasks | ① Clear the 3 Combees and the Vespiquen ② Use Recall to go back to base ③ KO the newly respawned Ludicolo ④ KO the newly respawned Bouffalant ⑤ Eliminate the respawned 2 Corphishes ⑥ Go back to the bottom lane |
During the team fight at ①, contest and defend the Wild Pokemon from being taken by the enemy team. After this fight, go back to your base and redo the farming sequence that you did during the early stages. After clearing ④, you can decide to pressure the enemy mid lane.
7:00~Before Defeating Drednaw
Target Level | 8 |
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Tasks | ・Pressure the enemy team using Volt Switch with Discharge. Use Volt Switch to escape |
Volt Switch allows Zeraora to go to a designated location while damaging those in the path. After the initial rush, you have 4 seconds to reuse Volt Switch to back to your original location. When attacking, take advantage of this instantaneous displacement and pressure the enemy while having a safe escape route as your plan B.
Drednaw GuideAfter Defeating Drednaw~The End
Target Level | 10~ |
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Tasks | ・ Pressure the enemy team using Volt Switch with Discharge. Use Volt Switch to escape ・ Use your damaging Unite Move Plasma Gale to damage multiple enemies during clashes |
Zeraora's Unite Move Plasma Gale creates a zone of damaging plasma around the area where it lands. Fighting inside this zone increases the range of Zeraora's range attacks and buffs its damage making it incredibly useful during a team fight. Use this whenever you can but take note of your HP!
Zeraora Counters
Pokemon Zeraora Is Weak Against
How To Play Against Zeraora
・Attack it while it's abilities are on cooldown. In particular, wait to engage after you see Discharge has just finished. ・Don't fight near where it used its Unite Move. Its basic attacks will be stronger in this area, so you'll want to retreat immediately ・Try to CC it and burst it down. Pokemon that can lock down Zeraora are the best - make sure to focus it down as soon as you see it. |
Best Matchups For Zeraora
Pokemon Zeraora Is Strong Against
Best Teammates For Zeraora
Tips When Allied With Zeraora
・Setup opportunities for Zeraora so it can knockdown enemies easily ・Use stuns and disables to incapacitate targets to give Zeraora enough time to take them down ・Prevent enemies from stopping Zeraora's momentum by nullifying their effects |
Zeraora Moves & Unite Move
Basic Attack & Passive
Basic Attack |
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![]() Becomes a boosted attack with every third attack, dealing increased damage when it hits. Also paralyzes opposing Pokemon and restores the user's HP. |
Passive |
![]() The Pokemon gains an electric charge whenever it receives damage, converting a portion of that damage into additional Attack. |
Level 1 or 3 Moves (Choose Order)
![]() Has the user perform a quick dash and increases the user's basic attack speed for a short time afterward. Cooldown: 6 seconds Damage: 0 |
![]() Has the user pounce at an opposing Pokemon and attack with sharp claws. This move's final attack throws opposing Pokemon. Cooldown: 9 seconds Damage: 1008 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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1 | 903 |
2 | 954 |
3 | 1008 |
4 | 1068 |
5 | 1131 |
6 | 1200 |
7 | 1275 |
Level 6 Moves (Choose One)
![]() Has the user perform a high-speed dash, dealing damage to any opposing Pokemon it hits and increasing the user's basiic attack speed for a short time. Using this move within a set period of time will allow the user to immediately dash back to where it originally used the move. Cooldown: 8 seconds Damage: 1500 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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6 | 363 |
7 | 383 |
8 | 405 |
9 | 429 |
10 | 455 |
11 | 483 |
12 | 617 |
13 | 658 |
14 | 702 |
15 | 750 |
![]() Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them. If the user uses its basic attack before reaching it's target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. This move can be used three times before it goes on cooldown. Cooldown: 8 seconds Damage: 1230 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage | Basic Attack |
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6 | 273 | 450 |
7 | 292 | 498 |
8 | 312 | 550 |
9 | 334 | 608 |
10 | 358 | 673 |
11 | 384 | 742 |
12 | 413 | 821 |
13 | 444 | 906 |
14 | 478 | 999 |
15 | 515 | 1103 |
Level 8 Moves (Choose One)
![]() Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. If this move hits opposing Pokemon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act. Cooldown: 12 seconds Damage: 3024 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
These are the actual damages of this move without any Held Items equipped.
Lv | Damage | Extra Damage |
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8 | 2320 | 290 |
9 | 2457 | 307 |
10 | 2616 | 327 |
11 | 2777 | 347 |
12 | 2961 | 370 |
13 | 3160 | 395 |
14 | 3369 | 395 |
15 | 3608 | 451 |
![]() Has the user charge in the designated direction. If this move hits an opposing Pokemon, the user unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an opposing Pokemon with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in this combo is increased. Cooldown: 8 seconds Damage: 3255 |
Number Of Attacks Increases When Conditions Are Met
Normal Move | 3 times |
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When Conditions Are Met | 4-6 times |
The number of attacks in this combo is increased by 1 if you hit an enemy before using this move. This effect can be stacked up to 6 consecutive attacks.
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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8 | 2240 |
9 | 2365 |
10 | 2508 |
11 | 2654 |
12 | 2819 |
13 | 2995 |
14 | 3185 |
15 | 3396 |
Unite Move (Level 10)
![]() Unleashes a blast of lightning, dealing damage to opposing Pokemon in the area of effect and throwing them. This also creates a zone of plasma that increases the user's basic attack range and dealt while the user is inside the zone. Cooldown: seconds Damage: 1979 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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10 | 1788 |
11 | 1903 |
12 | 2031 |
13 | 2169 |
14 | 2320 |
15 | 2485 |
Zeraora Skins
Zeraora - Space Style

How To Get | Purchase for 400 Gems |
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Zeraora - Training Style

How To Get | Purchase for 400 Gems |
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Zeraora - Power Plant Style

How To Get | Purchase for 1200 Gems |
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Zeraora - Frontier Style

How To Get | Battle Pass (Premium) Season 5 Rewards |
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