Garchomp is a playable character in Pokemon Unite (Pokemon MOBA). Guide features Garchomp's stats, best items, Gible, skin, moveset, unite move, build & more!
Table of Contents
Garchomp Buffs, Nerfs, & Latest Changes
Garchomp Move Changes (January 26)
Move / Stat | Changes |
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Dig | Changes - Status increases have been reduced |
Garchomp Move Changes (January 20)
Move / Stat | Changes |
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Dig | Changes - Move has been changed to have an additional effect of increased defense and special defense for a short period of time Dig+ - Move has been changed to have an increased throwing effect |
Dragon Rush | Changes - Move has been changed to have an additional effect of further slowing the opponent's movement speed further when Dragon Claw is used in combo. Damage taken while using this move has also been reduced Dragon Rush+ - Move has been changed to have an additional effect of being immune to hindrances |
Earthquake | Changes - Move has been changed to have an additional effect of slowing down opponent's movement speed for a short time Earthquake+ - Move has been changed to have an additional effect of further slowing down opponent's movement speed for a short time the closer they are to Garchomp |
Dragon Claw | Changes - Move has been changed to have an additional effect of decreasing the opponent's movement speed with the second attack |
Garchomp Move Changes (December 9)
Move / Stat | Changes |
---|---|
Evolution | - Evolution level to Gabite changed from Lv. 6 to Lv. 5 - Evolution level to Garchomp changed from Lv. 10 to Lv. 9 |
Stats | - Adjusted to match the evolution levels. |
Dig | - Move level has changed from Lv. 6 to Lv. 5. - Dig+ upgrade has changed from Lv. 12 to Lv. 11. |
Dragon Rush | - Move level has changed from Lv. 6 to Lv. 5. - Dragon Rush+ upgrade has changed from Lv. 12 to Lv. 11. |
Earthquake | - Move level has changed from Lv. 8 to Lv. 7. - Earthquake+ upgrade has changed from Lv. 14 to Lv. 13. |
Dragon Claw | - Dragon Claw+ upgrade has changed from Lv. 14 to Lv. 13. |
Livid Outrage | - Move level has changed from Lv. 10 to Lv. 9. |
There have been major adjustments with Garchomp's evolution levels and movesets learned on the December 9th update. They decreased the levels needed to achieve to evolve from Gible to Gabite and Gabite to Garchomp. The stats were also adjusted along with the evolution levels. Garchomp's moves can also be learned at an earlier level, which can be an advantage for the Garchomp users to match up during teamfights!
Patch Notes: Balance Patch (December 9)Garchomp Move Changes (November 10th)
Move / Stat | Changes |
---|---|
Rough Skin: | - Fixed a bug that deals more damage than expected when receiving Zeraora's Wild Charge. |
Based on the November 10th Patch, Garchomp got a bug fix on its passive, Rough Skin, where its attack deals more damage than usual when hit by Zeraora's Wild Charge.
Garchomp Move Changes (October 20th)
Move / Stat | Changes |
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Basic Attack | - Speed of the basic attack increased. |
Dragon Rush | - Amount of damage dealt to opposing Pokemon increased by about 66%. |
Garchomp has received some buffs in the October 20th Patch, mainly to its Dragon Rush move, which saw increased damage, and to its attack speed, which was increased. These are welcome buffs for the character, and will hopefully help it make its way up the ranks.
Comparison Of Attack Speed Changes
Garchomp Move Changes (September 22nd)
Move / Stat | Changes |
---|---|
Def & Sp. Def | - Increased Defense by from 420 to 472 - Increased Sp. Def from 318 to 367 |
Rough Skin | - Adjusted the activation interval of passive effect. |
Garchomp received minor tweaks in the September 22nd Patch. His Rough Skin activation has been tweaked, and his Defense & Special Defense have been boosted.
August 18th Buffs
Move / Stat | Changes |
---|---|
Movement Speed | - Increased movement speed by roughly 10% |
Bulldoze | - Damage done to enemy Pokemon increased by ~85% |
Dragon Rush | - Cooldown reduced from 8s to 5s. |
Garchomp has received buffs across the board in the most recent patch, including changes to Bulldoze, Dragon Rush, and an increase to its overall movement speed.
Garchomp Overview
Role | All-Rounder |
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Difficulty | Intermediate |
Attack Type | Physical |
Tier Rank | B (Full Tier List) |
Garchomp Stats
Offense | (7) |
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Endurance | (7) |
Mobility | (5) |
Scoring | (5) |
Support | (1) |
Total | 25 |
HP, Defense, & Sp. Defense
※ Listed stat values are at level 15
HP | DEF | SP DEF |
---|---|---|
7750 | 472 | 367 |
Garchomp Evolution
First ↓ | Gible |
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Second (Lv. 5) ↓ | Gabite |
Final (Lv. 9) | Garchomp |
Garchomp Best Builds
Overview Of Builds
※ Click or tap to swap between different builds
Lane | |
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Middle | |
Moves | |
Lv. 6 | Dig Has the user move quickly underground and jump out when they come in contact with an opposing Pokemon, dealing damage to opposing Pokemon in the area of effect and throwing them. If this move is used inside Earthquake's area of effect, the ground will split open in the wake of the user, wideing this move's area of effect Cooldown: 9 seconds |
Lv. 8 | Earthquake Has the user jump high into the air and crash forcefully to the ground, dealing damage to opposing Pokemon in the area of effect Cooldown: 7 seconds |
Held Items | |
Muscle Band | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Scope Lens | ・Critical-Hit Rate +0.4% (+6%) ・Critical-Hit Damage 0% (+12%) Increases the damage of basic attack critical hits. The higher the Pokemon's attack, the more the damage increases. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 55s) |
Dig For Easy Mobility
Dig will let you get in and out of fights smoothly, all while dealing decent AoE damage. It couples well will Earthquake and will let you be a menacing presence at objectives.
Earthquake For The Combo
Earthquake works well when used right after Dig, as you'll be right in the middle of your target. This packs a huge punch and works too well to pass up. That being said, the directional dive from Dragon Rush can also be tempting in some cases.
Lane | |
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Middle | |
Moves | |
Lv. 6 | Dragon Rush Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use Dragon Claw while creating distance at the beginning of this move to create a combo attack. Cooldown: 8 seconds |
Lv. 8 | Dragon Claw Has the user attack twice in front of itself using its claws. The first attack deals damage to opposing Pokemon and then throws them, and the second deals increased damage. After the move ends, the user's basic attack speed is increased for a short time. Cooldown: 5 seconds |
Held Items | |
Muscle Band | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 55s) |
Dragon Rush
Dragon Rush is a dash ability that will do a fairly substantial amount of damage and shove enemy Pokemon. It serves to disrupt enemies and let you get in the thick of things to take out squishy targets. Use this to stick to your main target.
Dragon Claw
Dragon Claw will deal more concentrated damage on a single target than Earthquake will. In addition, it has a slight CC element in the form of its throw. This ability can actually be combo'd with Dragon Rush by pressing them at nearly the same time. This will let you deal your damage in a wider AoE instead.
Lane | |
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Middle | |
Moves | |
Lv. 6 | Dragon Rush Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use Dragon Claw while creating distance at the beginning of this move to create a combo attack. Cooldown: 8 seconds |
Lv. 8 | Earthquake Has the user jump high into the air and crash forcefully to the ground, dealing damage to opposing Pokemon in the area of effect. Cooldown: 7 seconds |
Held Items | |
Energy Amplifier | ・Unite Move Charge Rate +0.4% (+6%) ・Move Cooldown -0.3% (-4.5%) After the Pokemon uses its Unite Move, the damage the Pokemon deals is increased by 7% for a short time. |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 55s) |
Dragon Rush & Earthquake
This build employs Dragon Rush instead of Dig, with the primary advantage here being that you can displace other Pokemon. This will make your role with this build a primarily disruptive one - engage in team fights and sow chaos among enemy ranks with your powerful AoE abilities.
Lane | |
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Middle | |
Moves | |
Lv. 6 | Dig Has the user burrow underground and move quickly in the designated direction, jumping out when it comes in contract with an opposing Pokemon or when it has traveled the maximum distance. This jump deals damage to opposing Pokemon in the area of effect and throws them. Cooldown: 8 seconds |
Lv. 8 | Dragon Claw Has the user attack twice in front of itself using its claws. The first attack deals damage to opposing Pokemon and then throws them, and the second deals increased damage. After the move ends, the user's basic attack speed is increased for a short time. Cooldown: 5 seconds |
Held Items | |
Scope Lens | ・Critical-Hit Rate +0.4% (+6%) ・Critical-Hit Damage 0% (+12%) Increases the damage of basic attack critical hits. The higher the Pokemon's attack, the more the damage increases. |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 70s) |
Which Moveset Do You Recommend?
Best Builds For Each PokemonUser-Submitted Builds
Share with us a build that you’re proud of with the form below! The build you share here may be featured on our website! (It will of course be properly attributed to you.)
Send Your Build Here!SirPent's Build
Lane | Bottom Middle |
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Moves | Dragon Rush Dragon Claw |
Held Items | Scope Lens Muscle Band Focus Band |
Battle Item | Eject Button |
Author's Notes |
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Scope Lens is important because Garchomp's basic attack has a very high crit rate when it hits 5, letting you deal much more damage and healing 10% instead of 5% with each hit. Dragon Rush and Dragon Claw have very high chance of crit as well so Scope Lens will give you great value there as well. Muscle Band increases damage even further. Focus Band gets you out of tricky situations or keeps you in the fight to ensure you finish your enemy before they finish you. |
Anonymous Build
Lane | Top Bottom |
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Moves | Dig Dragon Claw |
Held Items | Rocky Helmet Leftovers Scope Lens |
Battle Item | X Attack |
Author's Notes |
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- Synergizes well with Alolan Ninetails and Zeraora in lane. - Devastating late game if fed. |
Over 9000 (Caurru) Build
Lane | Middle Bottom |
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Moves | Dragon Rush Dragon Claw |
Held Items | Scope Lens Muscle Band Weakness Policy |
Battle Item | Eject Button |
Author's Notes |
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The first thing that you have to know first off to play as Garchomp is to play safe, attack only when u have the stacks charge until u evolve in Garchomp, try to have the stacks charge every time, farm, farm, farm, but remember to help your team if needed. It’s simple, the attack speed will increase after max stacks and dmg(increased too by weakness policy) will melt Dreadnaw and Rotom, so go around and try to keep them if possible, try to keep Dread first because will give an high boost to all team. |
Garchomp - Basics & Advanced Tips
Garchomp Basic Mechanics
This section has basic tips and tricks that you must know to effectively control Garchomp. Treat this as a supplement to the Beginner's Guide.
Basics |
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① Prioritize leveling up ・Garchomp's final evolution takes place at level 10, which is quite late - experience is absolutely crucial here. Consider going middle ・Don't forget to re-clear the jungle minions as soon as they respawn! ▶ How To Level Up Fast |
② Save Bulldoze For Last Hits ・Always choose Bulldoze as your first move. ・When in the jungle alone, use this move freely, but when contesting a wild Pokemon, always save this move for the last hit! |
③ Avoid Extended Skrimishes Early On ・You won't be very strong as Gible, and you won't even get your first upgraded ability until level 6. For this reason, it's not ideal to try to have extended fights early on ・If you're jungling, after level 5 you can pop into a lane briefly to see if you can gank, but if nothing comes of it, go back to the jungle to farm immediately. |
Garchomp Advanced Mechanics
This section is for those looking to up their play with Garchomp. This is a supplement to the Advanced Players Guide.
Advanced Tips |
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① Master Dig & Earthquake ・Dig will make you invulnerable briefly while you're traveling, serving as an excellent way not only to engage but also to dodge ・Note that Earthquake will actually increase your attack gauge stacks by 3 immediately, making it a good way to power yourself up. |
② Save Your Unite Move ・Garchomp's Unite Move Livid Outrage unleashes a powerful chain attack while dashing forward, sending a final blow that stuns opponents within the area of effect. ・The damage from each hit is very hit, with the final hit being the most lethal. ・Try to save this move for close-quarters combat, such as in the legendary pit vs Zapdos. |
③ Utilize Your Auto Attack Damage ・Reaching 5 stacks on Garchomp's auto attack will drastically increase your damage, so you'll want to prioritize it. ・Note that moves (like Dig & Dragon Rush) will also increase your stacks! ・Not attacking anything for 3 seconds will cause your built up stacks to drop. ・Earthquake will give 3 stacks if all three waves hit a target. |
Garchomp Strategy Guide
Garchomp Strengths & Weaknesses
Strengths |
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・ Garchomp's moves have increasing damage over time when it stacks like Earthquake. It can damage targets with knockbacks and stuns from his Dragon Rush or Livid Outrage. ・ Melee attacks on Garchomp are like a double-edged sword with its Rough Skin passive giving back a part of its damage taken. ・Invulnerable to damage during Dig. It also deals AoE damage to whoever he comes across. Garchomp can use this as an escape tool in tight situations or use this to rush towards battles. ・ Due to its powerful attacks and pretty decent health, it can take on several opponents at once with proper planning and strategizing. |
Weaknesses |
・ Garchomp is a melee attacker Pokemon and without Dragon Rush to close the distance, it can be difficult to deal enough damage on ranged attackers to KO them before they get away. ・Pokemon with high mobility can dodge and get away from Garchomp's attacks if not stunned. You may not be able to stack up and increase your damage if it can't hit its targets. ・ Late final evolution. Garchomp needs to farm and jungle to reach level 10 quickly. He might get overpowered by other Pokemon if he delays his progression. ・ Garchomp has difficulties in escaping tough situations when cornered - which can lead to getting KO-ed. Make sure to always check your environment before heading straight for a particular area. |
Recommended Lanes
The number of ★ shows the level on a particular route area.
Lane | Route Details |
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Top | Recommendation level: ★★ ・ The upper route is relatively less intense than the lower route, making it easier to raise Garchomp's level. If you can't take charge of the central area, then take over the upper route. |
Middle | Recommendation level: ★★★ Garchomp is a powerful Pokemon that can work in any lane it goes through. However, it benefits from getting a lot of experience fast, so we strongly recommend going middle with it if possible! |
Bottom | Recommendation level: ★・・ Since Drednaw appears on the lower route, the battle with the opposing team tends to be aggressive from the beginning. Garchomp may have difficulty in its level progression while fending off constant attacks from the enemy team, so it is not recommended to take charge of the Bottom Lane. |
Gible (Lv 1~) Strategy
Evolve As Quickly As Possible
Unfortunately, Garchomp is somewhat of a late bloomer. Expect to start relatively weak and become better as you level up. Aim to have evolved into Garchomp (reached level 10) by the 5-minute mark! You'll hit a huge power spike at this point, so it is important to prioritize this.
How To Level Up Fast - EXP FarmingTry To Always Get Jungle Buffs
Garchomp can take full advantage of Jungle Buffs. In particular, the Orange Buff, which increases damage done to Pokemon with low health, is ideal for Garchomp.
Choose Bulldoze First
Take Bulldoze first for the damage. If you're jungling, focusing on getting level 6/8 for your move-based power spikes. If you're in lane, play it safe in the early game, as you're very fragile as Gible.
Sand Attack Provides Buffs
Since it doesn't do damage, you might be inclined to ignore Sand Attack, but it actually gives you a not-insignificant movement and attack speed buff. Make sure you're using it on cooldown!
Gabite (Lv 6~) Strategy
Dig Provides Multiple Target Damage
Dig is a multipurpose move you can use to close in on enemies or to simply disengage. You can be a bit more aggressive here, but you're not quite Garchomp yet, so refrain from unnecessary engagements and focus on farming.
Dragon Rush
Dragon Rush is a similar type of forward dash move that shoves enemy Pokemon. However, it has the unique property of being comboable with a later move, Dragon Claw.
If You Choose Dig |
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Lv 8: EarthquakeMelee Earthquake is a pure area-of-effect damage ability that can be used to reliably deal tons of damage. |
If You Choose Dragon Rush |
Lv 8:Dragon ClawMelee Dragon Claw deals damage moving forward, knocking back with its first hit. This move can actually be comboed with Dragon Rush. |
Garchomp (Lv 10~) Strategy
Dig + Earthquake Build
Use Dig to close the distance to your foes then strike them with Earthquake. The more foes, the better. Note that when you upgrade Earthquake it will get a slow component, which can be very useful in teamfights.
Recommended Combo |
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Earthquake → Dig |
Dragon Rush + Dragon Claw Build
This build has slightly more single-target burst potential. Charge in with Dragon Rush, then use Dragon Claw to knock back your target. Note that it's possible to combine these two, but it's not necessary to. Make sure to avail yourself of the attack speed buff after using Dragon Claw, as Garchomp's auto-attacks are some of the strongest in the game.
Recommended Combo |
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Dragon Rush → Dragon Claw |
Garchomp - Timing Specific Guide
What To Do At Every Stage Of The Game
This section will guide you on which specific Wild Pokemon to target in order, as well as what to do at various stages of the game. This guide is based exclusively on a jungle build.
10:00~8:50
※ If the central path on your side is in the desert zone, the locations of Ludicolo (3) and Bouffalant (4) will be reversed.
Target Level | 5 |
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Tasks | ① Choose Sand Attack as your first skill. ② KO Lillipup ③ KO Ludicolo ④ KO Bouffalant ⑤ KO the 2 Corphish. ⑥ Head to the bottom path. |
First of all, go over the wall to the central area by using the Eject Button and quickly head for the central area. We recommend learning Sand Attack as your first move since it increases your movement speed.
Jungle Guide - What To Do In The Center Area8:50~7:00
Target Level | 7 |
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Taksk | ① Clear the Combees and Vespiquens in the middle. ② Return to the central area. ③ KO the newly spawned Ludicolo ④ KO the newly spawned Boufallant. ⑤ KO the 2 newly spawned Corphish. ⑥ Head back again to the bottom path. |
When you reach the bottom path, you should be level 5. Make sure to clear the Combees and Vespiquens in the middle first, and since Garchomp has no new abilities, it's best not to engage on your opponents and instead focus on attacking Wild Pokemon level up.
7:00~ Until Defeating Drednaw's 1st Appearance
Target Leve | 10 |
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Tasks | • Pull back and prolong the fight against the Drednaw to reach level 10. • If an opponent approaches you, use Dig to escape. • Stand on the edge of the Earthquake range. • When you've reached level 10, attempt and try to KO your opponent in one fell swoop with your Unite move. |
Until you reach level 10, Garchomp's damage and battle potential are quite low. We recommend that you don't attack too much, make sure stand at Earthquake's maximum range and try to prolong the battle against Drednaw, while aiming to reach level 10.
Drednaw Guide - Spawn Time & LocationAfter Defeating 1st Drednaw~The Endgame.
Target Level | 10~ |
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Tasks | • Use Dig to get under a group of opponents, and use Earthquake to deal damage to multiple opponents. • Target and KO your opponents with your Unite move. |
After you've reached level 10, Garchomp will be much more capable of holding its own in battle. Use Dig to get under a group of opponents, and use Earthquake to deal damage to multiple opponents. The Unite move will cause you to lose control of your character for a moment after using it, so only use it if you can KO the opponent.
Zapdos Guide - Spawn Location & StrategyGarchomp Counters
Pokemon Garchomp Is Weak Against
How To Play Against Garchomp
・Invade its jungle very early, numerous times. Gible can't do very much. ・Kite it with ranged auto-attackers, using your dash to move away as soon as Garchomp closes the distance ・Move unpredictably during its unite move to avoid getting hit. In general, be as far away as possible when this happens. ・Never let Garchomp repeatedly auto attack you to build up stacks - this is how it deals the most damage. |
Best Matchups For Garchomp
Pokemon Garchomp Is Strong Against
Best Teammates For Garchomp
Tips When Allied With Garchomp
・Use CCs to immobilize Garchomp's target so they are easier to burst down ・Slows and stuns are great on preventing enemies from fleeing Garchomp's Earthquake ・Provide additional firepower to Garchomp so you can execute lane opponents quickly |
Garchomp Moves & Unite Move
Basic Attack & Passive
Basic Attack |
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Range: Short Becomes a boosted attack with every filth attack, dealing increased damage and restoring the user's HP. Every time one of the user's basic attacks or moves hits an opposing Pokemon, the user's basic attack speed in increased. |
Passive |
Rough Skin When taking melee damage, deals a portion of the damage back to its attacker. |
Level 1 or 3 Moves (Choose Order)
Bulldoze Area Has the user stomp down on the ground, dealing damage to opposing Pokemon in the area of effect. Cooldown: 5 seconds Damage: 492 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
---|---|
1 | 450 |
2 | 470 |
3 | 492 |
4 | 515 |
5 | 541 |
6 | 595 |
7 | 626 |
Sand Attack Debuff Hurls sand, narrowing the field of vision of opposing Pokemon and decreasing their movement speed for a short time when it hits. This also increases the user’s movement speed and basic attack speed. Cooldown: 6 seconds Damage: 0 |
Level 5 Moves (Choose One)
DigDash Has the user burrow underground and move quickly in the designated direction, jumping out when it comes in contract with an opposing Pokemon or when it has traveled the maximum distance. This jump deals damage to opposing Pokemon in the area of effect and throws them. Using this move increases the user's Defense and Sp. Def for a short time. Cooldown: 8 seconds Damage: 865 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
---|---|
6 | 477 |
7 | 497 |
8 | 519 |
9 | 545 |
10 | 616 |
11 | 651 |
12 | 692 |
13 | 740 |
14 | 797 |
15 | 865 |
Dragon RushDash Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use Dragon Claw while creating distance at the beginning of this move to create a combo attack, which strengthens Dragon Claw's effect movement speed. This move reduces the damage the user received while using it. Cooldown: 5 seconds Damage: 912 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Without Dragon Rush | With Dragon Rush |
---|---|---|
6 | 482 | - |
7 | 505 | - |
8 | 531 | 1316 |
9 | 561 | 1389 |
10 | 638 | 1577 |
11 | 678 | 1674 |
12 | 723 | 1785 |
13 | 776 | 1914 |
14 | 838 | 2292 |
15 | 912 | 2493 |
Level 7 Moves (Choose One)
EarthquakeArea Has the user jump high into the air and crash forcefully to the ground, dealing damage over time to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. Cooldown: 7 seconds Damage: 1777 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
---|---|
8 | 1023 |
9 | 1085 |
10 | 1235 |
11 | 1316 |
12 | 1407 |
13 | 1512 |
14 | 1635 |
15 | 1777 |
Dragon ClawMelee Has the user attack twice in front of itself using its claws. The first attack deals damage to opposing Pokemon and then throws them. The second deals increased damage and decreases the movement speed of the opposing Pokemon for a short time. Cooldown: 5 seconds Damage: 1581 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
---|---|
8 | 785 |
9 | 828 |
10 | 939 |
11 | 996 |
12 | 1062 |
13 | 1138 |
14 | 1454 |
15 | 1581 |
Unite Move (Level 10)
Livid OutrageMelee Has the user unleash a powerful chain attack while dashing forward. The final attack throws opposing Pokemon but also leaves the user unable to act for a short time. Cooldown: 1 seconds Damage: 15208 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | 1st Hit | 2nd Hit | 3rd Hit | 4th Hit | 5th Hit |
---|---|---|---|---|---|
10 | 1107 | 1358 | 1958 | 1608 | 2308 |
11 | 1176 | 1438 | 2050 | 1700 | 2400 |
12 | 1257 | 1532 | 2157 | 1807 | 2507 |
13 | 1351 | 1641 | 2282 | 1932 | 2632 |
14 | 1463 | 1773 | 2432 | 2082 | 2782 |
15 | 1595 | 1928 | 2610 | 2260 | 2960 |
Garchomp Skins
Garchomp - Beach Style
How To Get | Purchase for 350 Gems / 18 Holowear Tickets |
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Garchomp - Holiday Style
How To Get | Purchase for 400 Gems |
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