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Garchomp Build: Best Items & Moveset Guide
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Garchomp Build: Best Items & Moveset Guide

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Garchomp is a playable character in Pokemon Unite (Pokemon MOBA). Guide features Garchomp's stats, best items, Gible, skin, moveset, unite move, build.

Table of Contents

Ranked Meta Report

Garchomp Overview

Garchomp
RoleAll-Rounder
DifficultyIntermediate
Attack TypePhysical
Tier RankA
(Full Tier List)
List Of Playable Pokemon

Stats

Offense 3.5 Stars (7)
Endurance 3.5 Stars (7)
Mobility2.5 Stars (5)
Scoring2.5 Stars (5)
Support0.5 Stars (1)
Total25

HP, Defense, & Sp. Defense

※ Listed stat values are at level 15

HPDEFSP DEF
7750472367

Evolution

First
GibleGible
Second
(Lv. 6)
GabiteGabite
Final
(Lv. 10)
GarchompGarchomp

Garchomp Best Builds

Overview Of Builds

※ Click or tap to swap between different builds

Lane
MiddleMiddle
Moves
Lv. 6DigDig
Has the user move quickly underground and jump out when they come in contact with an opposing Pokemon, dealing damage to opposing Pokemon in the area of effect and throwing them. If this move is used inside Earthquake's area of effect, the ground will split open in the wake of the user, wideing this move's area of effect
Cooldown: 9 seconds
Lv. 8EarthquakeEarthquake
Has the user jump high into the air and crash forcefully to the ground, dealing damage to opposing Pokemon in the area of effect
Cooldown: 7 seconds
Held Items
Muscle BandMuscle Band ・Atk +1 (+15)
・Basic Atk Speed +0% (+7.5%)
On basic attacks, deals additional damage equal to 1% of the opponent's remaining HP.
Razor ClawRazor Claw ・Attack +1 (+15)
・Critical-Hit Rate +0.6% (+2.1%)
After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time.
Rocky HelmetRocky Helmet ・HP +18 (+270)
・Defense 0 (+42)
When you take damage, deal damage to nearby enemy Pokemon equal to 3% of your max HP.
Battle Item
Eject ButtonEject Button ・Quickly moves your Pokemon in the designated location.
(Cooldown: 55s)

Dig For Easy Mobility

Dig will let you get in and out of fights smoothly, all while dealing decent AoE damage. It couples well will Earthquake and will let you be a menacing presence at objectives.

Earthquake For The Combo

Earthquake works well when used right after Dig, as you'll be right in the middle of your target. This packs a huge punch and works too well to pass up. That being said, the directional dive from Dragon Rush can also be tempting in some cases.

Rocky Helmet, Rough Skin

Garchomp's passive already makes enemies regret hitting him - doubling up on this by equipping the Rocky Helmet really makes him a target most foes will want to avoid. You can supplement this with other more defensive items if you want as well, or run movement speed to get in the fray faster.

Lane
MidMiddle
Moves
Lv. 6Dragon RushDragon Rush
Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use Dragon Claw while creating distance at the beginning of this move to create a combo attack.
Cooldown: 8 seconds
Lv. 8Dragon ClawDragon Claw
Has the user attack twice in front of itself using its claws. The first attack deals damage to opposing Pokemon and then throws them, and the second deals increased damage. After the move ends, the user's basic attack speed is increased for a short time.
Cooldown: 5 seconds
Held Items
Muscle BandMuscle Band ・Atk +1 (+15)
・Basic Atk Speed +0% (+7.5%)
When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP.
Razor ClawRazor Claw ・Attack +1 (+15)
・Critical-Hit Rate +0.6% (+2.1%)
After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time.
Rocky HelmetRocky Helmet ・HP +18 (+270)
・Defense 0 (+42)
When the Pokemon receives a certain amount of damage, damage is dealt to nearby opposing Pokemon equal to 3% of those Pokemon's max HP.
Battle Item
Eject ButtonEject Button ・Quickly moves your Pokemon in the designated location.
(Cooldown: 55s)

Dragon Rush

Dragon Rush is a dash ability that will do a fairly substantial amount of damage and shove enemy Pokemon. It serves to disrupt enemies and let you get in the thick of things to take out squishy targets. Use this to stick to your main target.

Dragon Claw

Dragon Claw will deal more concentrated damage on a single target than Earthquake will. In addition, it has a slight CC element in the form of its throw. This ability can actually be combo'd with Dragon Rush by pressing them at nearly the same time. This will let you deal your damage in a wider AoE instead.

Lane
MiddleMiddle
Moves
Lv. 6Dragon RushDragon Rush
Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use Dragon Claw while creating distance at the beginning of this move to create a combo attack.
Cooldown: 8 seconds
Lv. 8EarthquakeEarthquake
Has the user jump high into the air and crash forcefully to the ground, dealing damage to opposing Pokemon in the area of effect.
Cooldown: 7 seconds
Held Items
Muscle BandMuscle Band ・Atk +1 (+15)
・Basic Atk Speed +0% (+7.5%)
When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP.
Razor ClawRazor Claw ・Attack +1 (+15)
・Critical-Hit Rate +0.6% (+2.1%)
After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time.
Rocky HelmetRocky Helmet ・HP +18 (+270)
・Defense 0 (+42)
When the Pokemon receives a certain amount of damage, damage is dealt to nearby opposing Pokemon equal to 3% of those Pokemon's max HP.
Battle Item
Eject ButtonEject Button ・Quickly moves your Pokemon in the designated location.
(Cooldown: 55s)

Dragon Rush & Earthquake

This build employs Dragon Rush instead of Dig, with the primary advantage here being that you can displace other Pokemon. This will make your role with this build a primarily disruptive one - engage in team fights and sow chaos among enemy ranks with your powerful AoE abilities.

Swap Razor Claw Out

If you want to be even bulkier in late-game team fights, consider swapping out the Razor Claw for a Buddy Barrier. This will let you become an unstoppable monster when you pop your Unite Move (realistically, you'll have two chances to use this, and one should always be at the final Zapdos fight), and will benefit one of your teammates.

Which Moveset Do You Recommend?

Best Builds For Each Pokemon

User-Submitted Builds

Share Your Builds

Share with us a build that you’re proud of with the form below! The build you share here may be featured on our website! (It will of course be properly attributed to you.)

Send Your Build Here!

SirPent's Build

Author's Notes
Scope Lens is important because Garchomp's basic attack has a very high crit rate when it hits 5, letting you deal much more damage and healing 10% instead of 5% with each hit.
Dragon Rush and Dragon Claw have very high chance of crit as well so Scope Lens will give you great value there as well.
Muscle Band increases damage even further.
Focus Band gets you out of tricky situations or keeps you in the fight to ensure you finish your enemy before they finish you.
See More User Submitted Builds Here

Brian's Build

Author's Notes
None

Anonymous Build

LaneTop or Bottom
MovesDigDig
Dragon ClawDragon Claw
Held ItemsRocky HelmetRocky Helmet
LeftoversLeftovers
Scope LensScope Lens
Battle Item X AttackX Attack
Author's Notes
- Synergizes well with Alolan Ninetails and Zeraora in lane.
- Devastating late game if fed.

Garchomp Strategy Guide

Works Best Bot & Middle

Garchomp is a powerful Pokemon that can work in any lane it goes through. However, it benefits from getting a lot of experience fast, so we strongly recommend going middle with it if possible! As a 2nd option, you can go bottom, where exp is most plentiful. Make sure to ask for the last hits to ensure you level up fast.

Which Lanes to Play - Top, Mid, Bottom Lane Roles Guide

Evolve As Quickly As Possible

Evolve As Quickly As Possible

Unfortunately, Garchomp is somewhat of a late bloomer. Expect to start relatively weak and become better as you level up. Aim to have evolved into Garchomp (reached level 10) by the 5 minute mark! You'll hit a huge power spike at this point, so it is important to prioritize this.

How To Level Up Fast - EXP Farming

Try To Always Get Jungle Buffs

Try To Always Get Jungle Buffs

Garchomp can take full advantage of Jungle Buffs. In particular, the Orange Buff, which increases damage done to Pokemon with low health, is ideal for Garchomp.

Gible (Lv 1~) Strategy

Choose Bulldoze First

Try To Always Get Jungle Buffs

Take Bulldoze first for the damage. If you're jungling, focusing on getting level 6/8 for your move-based powerspikes. If you're in lane, play it safe in the early game, as you're very fragile as Gible.

Sand Attack Provides Buffs

Since it doesn't do damage, you might be inclined to ignore Sand Attack, but it actually gives you a not-insignificant movement and attack speed buff. Make sure you're using it on cooldown!

Gabite (Lv 6~) Strategy

Dig Provides Multiple Target Damage

Dig + Earthquake Build

Dig is a multipurpose move you can use to close in on enemies or to simply disengage. You can be a bit more aggressive here, but you're not quite Garchomp yet, so refrain from unnecessary engagements and focus on farming.

Dragon Rush

Dragon Rush is a similar type of forward dash move that shoves enemy Pokemon. However, it has the unique property of being comboable with a later move, Dragon Claw.

If You Choose Dig
Lv 8: EarthquakeEarthquakeMelee
Earthquake is a pure area-of-effect damage ability that can be used to reliably deal tons of damage.
If You Choose Dragon Rush
Lv 8:Dragon ClawDragon ClawMelee
Dragon Claw deals damage moving forward, knocking back with its first hit. This move can actually be comboed with Dragon Rush.

Garchomp (Lv 10~) Strategy

Dig + Earthquake Build

Use Dig to close the distance to your foes then strike them with Earthquake. The more foes, the better. Note that when you upgrade Earthquake it will get a slow component, which can be very useful in teamfights.

Recommended Combo
EarthquakeDig

Dragon Rush + Dragon Claw Build

This build has slightly more single-target burst potential. Charge in with Dragon Rush, then use Dragon Claw to knock back your target. Note that it's possible to combine these two, but it's not necessary to. Make sure to avail yourself of the attack speed buff after using Dragon Claw, as Garchomp's auto-attacks are some of the strongest in the game.

Recommended Combo
Dragon RushDragon Claw → Normal Attacks

Garchomp - Timing Specific Guide

What To Do At Every Stage Of The Game

This section will guide you on which specific Wild Pokemon to target in order, as well as what to do at various stages of the game. This guide is based exclusively on a jungle build.

10:00~8:50

※ If the central path on your side is in the desert zone, the locations of Ludicolo (3) and Bouffalant (4) will be reversed.

Central Area
Target Level5
Tasks① Choose Sand Attack as your first skill.
② KO Lillipup
③ KO Ludicolo
④ KO Bouffalant
⑤ KO the 2 Corphish.
⑥ Head to the bottom path.

First of all, go over the wall to the central area by using the Eject Button and quickly head for the central area. We recommend learning Sand Attack as your first move since it increases your movement speed.

Jungle Guide - What To Do In The Center Area

8:50~7:00

Target Level7
Taksk① Clear the Combees and Vespiquens in the middle.
② Return to the central area.
③ KO the newly spawned Ludicolo
④ KO the newly spawned Boufallant.
⑤ KO the 2 newly spawned Corphish.
⑥ Head back again to the bottom path.

When you reach the bottom path, you should be level 5. Make sure to clear the Combees and Vespiquens in the middle first, and since Garchomp has no new abilities, it's best not to engage on your opponents and instead focus on attacking Wild Pokemon level up.

7:00~ Until Defeating Drednaw's 1st Appearance

Target Leve10
Tasks• Pull back and prolong the fight against the Drednaw to reach level 10.
• If an opponent approaches you, use Dig to escape.
• Stand on the edge of the Earthquake range.
• When you've reached level 10, attempt and try to KO your opponent in one fell swoop with your Unite move.

Until you reach level 10, Garchomp's damage and battle potential are quite low. We recommend that you don't attack too much, make sure stand at Earthquake's maximum range and try to prolong the battle against Drednaw, while aiming to reach level 10.

Drednaw Guide - Spawn Time & Location

After Defeating 1st Drednaw~The Endgame.

Target Level10~
Tasks • Use Dig to get under a group of opponents, and use Earthquake to deal damage to multiple opponents.
• Target and KO your opponents with your Unite move.

After you've reached level 10, Garchomp will be much more capable of holding its own in battle. Use Dig to get under a group of opponents, and use Earthquake to deal damage to multiple opponents. The Unite move will cause you to lose control of your character for a moment after using it, so only use it if you can KO the opponent.

Zapdos Guide - Spawn Location & Strategy

Garchomp Counters

Pokemon Garchomp Is Weak Against

How To Play Against Garchomp

・Invade its jungle very early, numerous times. Gible can't do very much.
・Kite it with ranged auto-attackers, using your dash to move away as soon as Garchomp closes the distance
・Move unpredictably during its unite move to avoid getting hit. In general, be as far away as possible when this happens.
・Never let Garchomp repeatedly auto attack you to build up stacks - this is how it deals the most damage.

Best Matchups For Garchomp

Pokemon Garchomp Is Strong Against

Best Teammates For Garchomp

Garchomp Moves & Unite Move

Basic Attack & Passive

Basic Attack
Basic AttackRange: Short
Becomes a boosted attack with every filth attack, dealing increased damage and restoring the user's HP. Every time one of the user's basic attacks or moves hits an opposing Pokemon, the user's basic attack speed in increased.
Passive
()Rough Skin
When taking melee damage, deals a portion of the damage back to its attacker.

Level 1 or 3 Moves (Choose Order)

BulldozeBulldoze Area
Has the user stomp down on the ground, dealing damage to opposing Pokemon in the area of effect.
Cooldown: 5 seconds
Damage: 492
Sand AttackSand Attack Debuff
Hurls sand, narrowing the field of vision of opposing Pokemon and decreasing their movement speed for a short time when it hits. This also increases the user’s movement speed and basic attack speed.
Cooldown: 6 seconds
Damage: 0

Level 6 Moves (Choose One)

DigDigDash
Has the user burrow underground and move quickly in the designated direction, jumping out when it comes in contract with an opposing Pokemon or when it has traveled the maximum distance. This jump deals damage to opposing Pokemon in the area of effect and throws them.
Cooldown: 8 seconds
Damage: 865
Dragon RushDragon RushDash
Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use Dragon Claw while creating distance at the beginning of this move to create a combo attack.
Cooldown: 5 seconds
Damage: 549

Level 8 Moves (Choose One)

EarthquakeEarthquakeArea
Has the user jump high into the air and crash forcefully to the ground, dealing damage to opposing Pokemon in the area of effect.
Cooldown: 7 seconds
Damage: 1777
Dragon ClawDragon ClawMelee
Has the user attack twice in front of itself using its claws. The first attack deals damage to opposing Pokemon and then throws them, and the second deals increased damage. After the move ends, the user's basic attack speed is increased for a short time.
Cooldown: 5 seconds
Damage: 1581

Unite Move (Level 10)

Livid OutrageLivid OutrageMelee
Has the user unleash a powerful chain attack while dashing forward. The final attack throws opposing Pokemon but also leaves the user unable to act for a short time.
Cooldown: 1 seconds
Damage: 15208
List Of All Moves

Garchomp Skins

Garchomp - Beach Style

Beach Style Garchomp
Click to Enlarge
How To GetPurchase for 350 Gems / 18 Holowear Tickets
All Pokemon Skins & Holowear List

Garchomp - Patch Notes & Change Log

Garchomp Move Changes (September 22nd)

Move / StatChanges
Def & Sp. Def- Increased Defense by from 420 to 472
- Increased Sp. Def from 318 to 367
PassiveRough Skin - Adjusted the activation interval of passive effect.

Garchomp received minor tweaks in the September 22nd Patch. His Rough Skin activation has been tweaked, and his Defense & Special Defense have been boosted.

Balance Patch (September 22)Click To See Previous Balance Changes

August 18th Buffs

Move / StatChanges
Movement Speed- Increased movement speed by roughly 10%
BulldozeBulldoze- Damage done to enemy Pokemon increased by ~85%
Dragon RushDragon Rush- Cooldown reduced from 8s to 5s.

Garchomp has received buffs across the board in the most recent patch, including changes to Bulldoze, Dragon Rush, and an increase to its overall movement speed.

Other Pokemon Of The Same Role

All All-Rounder List

Pokemon Related Articles

All Playable Pokemon

Items

List Of All Battle Items

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