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Garchomp Build: Best Items & Moveset Guide
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Garchomp Build: Best Items & Moveset Guide

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Garchomp is a playable character in Pokemon Unite (Pokemon MOBA). Guide features Garchomp's stats, best items, Gible, skin, moveset, unite move, build & more!

Table of Contents

Ranked Meta Report

Garchomp Buffs, Nerfs, & Latest Changes

Garchomp Move Changes (January 26)

Move / StatChanges
DigDigChanges
- Status increases have been reduced
Patch Notes: Balance Patch (January 26)Click To See Previous Balance Changes

Garchomp Move Changes (January 20)

Move / StatChanges
DigDigChanges
- Move has been changed to have an additional effect of increased defense and special defense for a short period of time
Dig+
- Move has been changed to have an increased throwing effect
Dragon RushDragon RushChanges
- Move has been changed to have an additional effect of further slowing the opponent's movement speed further when Dragon Claw is used in combo. Damage taken while using this move has also been reduced
Dragon Rush+
- Move has been changed to have an additional effect of being immune to hindrances
EarthquakeEarthquakeChanges
- Move has been changed to have an additional effect of slowing down opponent's movement speed for a short time
Earthquake+
- Move has been changed to have an additional effect of further slowing down opponent's movement speed for a short time the closer they are to Garchomp
Dragon ClawDragon ClawChanges
- Move has been changed to have an additional effect of decreasing the opponent's movement speed with the second attack
Patch Notes: Balance Patch (January 20)

Garchomp Move Changes (December 9)

Move / StatChanges
Evolution- Evolution level to Gabite changed from Lv. 6 to Lv. 5
- Evolution level to Garchomp changed from Lv. 10 to Lv. 9
Stats- Adjusted to match the evolution levels.
DigDig- Move level has changed from Lv. 6 to Lv. 5.
- Dig+ upgrade has changed from Lv. 12 to Lv. 11.
Dragon RushDragon Rush- Move level has changed from Lv. 6 to Lv. 5.
- Dragon Rush+ upgrade has changed from Lv. 12 to Lv. 11.
EarthquakeEarthquake- Move level has changed from Lv. 8 to Lv. 7.
- Earthquake+ upgrade has changed from Lv. 14 to Lv. 13.
Dragon ClawDragon Claw- Dragon Claw+ upgrade has changed from Lv. 14 to Lv. 13.
Livid OutrageLivid Outrage- Move level has changed from Lv. 10 to Lv. 9.

There have been major adjustments with Garchomp's evolution levels and movesets learned on the December 9th update. They decreased the levels needed to achieve to evolve from Gible to Gabite and Gabite to Garchomp. The stats were also adjusted along with the evolution levels. Garchomp's moves can also be learned at an earlier level, which can be an advantage for the Garchomp users to match up during teamfights!

Patch Notes: Balance Patch (December 9)

Garchomp Move Changes (November 10th)

Move / StatChanges
()Rough Skin: - Fixed a bug that deals more damage than expected when receiving Zeraora's Wild Charge

Based on the November 10th Patch, Garchomp got a bug fix on its passive, Rough Skin, where its attack deals more damage than usual when hit by Zeraora's Wild Charge.

Garchomp Move Changes (October 20th)

Move / StatChanges
Basic Attack - Speed of the basic attack increased.
Dragon RushDragon Rush- Amount of damage dealt to opposing Pokemon increased by about 66%.

Garchomp has received some buffs in the October 20th Patch, mainly to its Dragon Rush move, which saw increased damage, and to its attack speed, which was increased. These are welcome buffs for the character, and will hopefully help it make its way up the ranks.

Comparison Of Attack Speed Changes

↑ A comparison of pre- and post-patch Garchomp's attack speed.

Garchomp Move Changes (September 22nd)

Move / StatChanges
Def & Sp. Def- Increased Defense by from 420 to 472
- Increased Sp. Def from 318 to 367
PassiveRough Skin - Adjusted the activation interval of passive effect.

Garchomp received minor tweaks in the September 22nd Patch. His Rough Skin activation has been tweaked, and his Defense & Special Defense have been boosted.

August 18th Buffs

Move / StatChanges
Movement Speed- Increased movement speed by roughly 10%
BulldozeBulldoze- Damage done to enemy Pokemon increased by ~85%
Dragon RushDragon Rush- Cooldown reduced from 8s to 5s.

Garchomp has received buffs across the board in the most recent patch, including changes to Bulldoze, Dragon Rush, and an increase to its overall movement speed.

Garchomp Overview

Garchomp
RoleAll-Rounder
DifficultyIntermediate
Attack TypePhysical
Tier RankB
(Full Tier List)
List Of Playable Pokemon

Garchomp Stats

Offense 3.5 Stars (7)
Endurance 3.5 Stars (7)
Mobility2.5 Stars (5)
Scoring2.5 Stars (5)
Support0.5 Stars (1)
Total25

HP, Defense, & Sp. Defense

※ Listed stat values are at level 15

HPDEFSP DEF
7750472367
Stats Per Level For Each Pokemon

Garchomp Evolution

First
GibleGible
Second
(Lv. 5)
GabiteGabite
Final
(Lv. 9)
GarchompGarchomp

Garchomp Best Builds

Overview Of Builds

※ Click or tap to swap between different builds

Lane
MiddleMiddle
Moves
Lv. 6DigDig
Has the user move quickly underground and jump out when they come in contact with an opposing Pokemon, dealing damage to opposing Pokemon in the area of effect and throwing them. If this move is used inside Earthquake's area of effect, the ground will split open in the wake of the user, wideing this move's area of effect
Cooldown: 9 seconds
Lv. 8EarthquakeEarthquake
Has the user jump high into the air and crash forcefully to the ground, dealing damage to opposing Pokemon in the area of effect
Cooldown: 7 seconds
Held Items
Muscle BandMuscle Band ・Atk +1 (+15)
・Basic Atk Speed +0% (+7.5%)
When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP.
Buddy BarrierBuddy Barrier ・HP +20 (+600)
When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP.
Scope LensScope Lens ・Critical-Hit Rate +0.4% (+6%)
・Critical-Hit Damage 0% (+12%)
Increases the damage of basic attack critical hits. The higher the Pokemon's attack, the more the damage increases.
Battle Item
Eject ButtonEject Button ・Quickly moves your Pokemon in the designated location.
(Cooldown: 55s)

Dig For Easy Mobility

Dig will let you get in and out of fights smoothly, all while dealing decent AoE damage. It couples well will Earthquake and will let you be a menacing presence at objectives.

Earthquake For The Combo

Earthquake works well when used right after Dig, as you'll be right in the middle of your target. This packs a huge punch and works too well to pass up. That being said, the directional dive from Dragon Rush can also be tempting in some cases.

Lane
MidMiddle
Moves
Lv. 6Dragon RushDragon Rush
Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use Dragon Claw while creating distance at the beginning of this move to create a combo attack.
Cooldown: 8 seconds
Lv. 8Dragon ClawDragon Claw
Has the user attack twice in front of itself using its claws. The first attack deals damage to opposing Pokemon and then throws them, and the second deals increased damage. After the move ends, the user's basic attack speed is increased for a short time.
Cooldown: 5 seconds
Held Items
Muscle BandMuscle Band ・Atk +1 (+15)
・Basic Atk Speed +0% (+7.5%)
When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP.
Buddy BarrierBuddy Barrier ・HP +20 (+600)
When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP.
Focus BandFocus Band ・Def +2 (+30)
・Sp. Def 0 (+30)
When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost.
Battle Item
Eject ButtonEject Button ・Quickly moves your Pokemon in the designated location.
(Cooldown: 55s)

Dragon Rush

Dragon Rush is a dash ability that will do a fairly substantial amount of damage and shove enemy Pokemon. It serves to disrupt enemies and let you get in the thick of things to take out squishy targets. Use this to stick to your main target.

Dragon Claw

Dragon Claw will deal more concentrated damage on a single target than Earthquake will. In addition, it has a slight CC element in the form of its throw. This ability can actually be combo'd with Dragon Rush by pressing them at nearly the same time. This will let you deal your damage in a wider AoE instead.

Lane
MiddleMiddle
Moves
Lv. 6Dragon RushDragon Rush
Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use Dragon Claw while creating distance at the beginning of this move to create a combo attack.
Cooldown: 8 seconds
Lv. 8EarthquakeEarthquake
Has the user jump high into the air and crash forcefully to the ground, dealing damage to opposing Pokemon in the area of effect.
Cooldown: 7 seconds
Held Items
Energy AmplifierEnergy Amplifier ・Unite Move Charge Rate +0.4% (+6%)
・Move Cooldown -0.3% (-4.5%)
After the Pokemon uses its Unite Move, the damage the Pokemon deals is increased by 7% for a short time.
Buddy BarrierBuddy Barrier ・HP +20 (+600)
When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP.
Focus BandFocus Band ・Def +2 (+30)
・Sp. Def 0 (+30)
When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost.
Battle Item
Eject ButtonEject Button ・Quickly moves your Pokemon in the designated location.
(Cooldown: 55s)

Dragon Rush & Earthquake

This build employs Dragon Rush instead of Dig, with the primary advantage here being that you can displace other Pokemon. This will make your role with this build a primarily disruptive one - engage in team fights and sow chaos among enemy ranks with your powerful AoE abilities.

Lane
MiddleMiddle
Moves
Lv. 6DigDig
Has the user burrow underground and move quickly in the designated direction, jumping out when it comes in contract with an opposing Pokemon or when it has traveled the maximum distance. This jump deals damage to opposing Pokemon in the area of effect and throws them.
Cooldown: 8 seconds
Lv. 8Dragon ClawDragon Claw
Has the user attack twice in front of itself using its claws. The first attack deals damage to opposing Pokemon and then throws them, and the second deals increased damage. After the move ends, the user's basic attack speed is increased for a short time.
Cooldown: 5 seconds
Held Items
Scope LensScope Lens ・Critical-Hit Rate +0.4% (+6%)
・Critical-Hit Damage 0% (+12%)
Increases the damage of basic attack critical hits. The higher the Pokemon's attack, the more the damage increases.
Buddy BarrierBuddy Barrier ・HP +20 (+600)
When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP.
Focus BandFocus Band ・Def +2 (+30)
・Sp. Def 0 (+30)
When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost.
Battle Item
Eject ButtonEject Button ・Quickly moves your Pokemon in the designated location.
(Cooldown: 70s)

Which Moveset Do You Recommend?

Best Builds For Each Pokemon

User-Submitted Builds

Share Your Builds

Share with us a build that you’re proud of with the form below! The build you share here may be featured on our website! (It will of course be properly attributed to you.)

Send Your Build Here!

SirPent's Build

LaneBottomBottom
MiddleMiddle
MovesDragon RushDragon Rush
Dragon ClawDragon Claw
Held ItemsScope LensScope Lens
Muscle BandMuscle Band
Focus BandFocus Band
Battle Item Eject ButtonEject Button
Author's Notes
Scope Lens is important because Garchomp's basic attack has a very high crit rate when it hits 5, letting you deal much more damage and healing 10% instead of 5% with each hit.
Dragon Rush and Dragon Claw have very high chance of crit as well so Scope Lens will give you great value there as well.
Muscle Band increases damage even further.
Focus Band gets you out of tricky situations or keeps you in the fight to ensure you finish your enemy before they finish you.
See More User Submitted Builds Here

Anonymous Build

LaneTopTop
BottomBottom
MovesDigDig
Dragon ClawDragon Claw
Held ItemsRocky HelmetRocky Helmet
LeftoversLeftovers
Scope LensScope Lens
Battle Item X AttackX Attack
Author's Notes
- Synergizes well with Alolan Ninetails and Zeraora in lane.
- Devastating late game if fed.

Over 9000 (Caurru) Build

Author's Notes
The first thing that you have to know first off to play as Garchomp is to play safe, attack only when u have the stacks charge until u evolve in Garchomp, try to have the stacks charge every time, farm, farm, farm, but remember to help your team if needed.
It’s simple, the attack speed will increase after max stacks and dmg(increased too by weakness policy) will melt Dreadnaw and Rotom, so go around and try to keep them if possible, try to keep Dread first because will give an high boost to all team.

Garchomp - Basics & Advanced Tips

Garchomp Basic Mechanics

This section has basic tips and tricks that you must know to effectively control Garchomp. Treat this as a supplement to the Beginner's Guide.

Basics
Prioritize leveling up
・Garchomp's final evolution takes place at level 10, which is quite late - experience is absolutely crucial here. Consider going middle
・Don't forget to re-clear the jungle minions as soon as they respawn!
▶ How To Level Up Fast
Save Bulldoze For Last Hits
・Always choose Bulldoze as your first move.
・When in the jungle alone, use this move freely, but when contesting a wild Pokemon, always save this move for the last hit!
Avoid Extended Skrimishes Early On
・You won't be very strong as Gible, and you won't even get your first upgraded ability until level 6. For this reason, it's not ideal to try to have extended fights early on
・If you're jungling, after level 5 you can pop into a lane briefly to see if you can gank, but if nothing comes of it, go back to the jungle to farm immediately.

Garchomp Advanced Mechanics

This section is for those looking to up their play with Garchomp. This is a supplement to the Advanced Players Guide.

Advanced Tips
Master Dig & Earthquake
Dig will make you invulnerable briefly while you're traveling, serving as an excellent way not only to engage but also to dodge
・Note that Earthquake will actually increase your attack gauge stacks by 3 immediately, making it a good way to power yourself up.
Save Your Unite Move
・Garchomp's Unite Move Livid Outrage unleashes a powerful chain attack while dashing forward, sending a final blow that stuns opponents within the area of effect.
・The damage from each hit is very hit, with the final hit being the most lethal.
・Try to save this move for close-quarters combat, such as in the legendary pit vs Zapdos.
Utilize Your Auto Attack Damage
・Reaching 5 stacks on Garchomp's auto attack will drastically increase your damage, so you'll want to prioritize it.
・Note that moves (like Dig & Dragon Rush) will also increase your stacks!
Not attacking anything for 3 seconds will cause your built up stacks to drop.
・Earthquake will give 3 stacks if all three waves hit a target.

Garchomp Strategy Guide

Garchomp Strengths & Weaknesses

Strengths
Garchomp's moves have increasing damage over time when it stacks like Earthquake. It can damage targets with knockbacks and stuns from his Dragon Rush or Livid Outrage.
Melee attacks on Garchomp are like a double-edged sword with its Rough Skin passive giving back a part of its damage taken.
Invulnerable to damage during Dig. It also deals AoE damage to whoever he comes across. Garchomp can use this as an escape tool in tight situations or use this to rush towards battles.
Due to its powerful attacks and pretty decent health, it can take on several opponents at once with proper planning and strategizing.
Weaknesses
Garchomp is a melee attacker Pokemon and without Dragon Rush to close the distance, it can be difficult to deal enough damage on ranged attackers to KO them before they get away.
Pokemon with high mobility can dodge and get away from Garchomp's attacks if not stunned. You may not be able to stack up and increase your damage if it can't hit its targets.
Late final evolution. Garchomp needs to farm and jungle to reach level 10 quickly. He might get overpowered by other Pokemon if he delays his progression.
Garchomp has difficulties in escaping tough situations when cornered - which can lead to getting KO-ed. Make sure to always check your environment before heading straight for a particular area.

Recommended Lanes

The number of ★ shows the level on a particular route area.

LaneRoute Details
TopTop Recommendation level: ★★ ・
The upper route is relatively less intense than the lower route, making it easier to raise Garchomp's level. If you can't take charge of the central area, then take over the upper route.
MiddleMiddleRecommendation level: ★★★
Garchomp is a powerful Pokemon that can work in any lane it goes through. However, it benefits from getting a lot of experience fast, so we strongly recommend going middle with it if possible!
BottomBottomRecommendation level: ★・・
Since Drednaw appears on the lower route, the battle with the opposing team tends to be aggressive from the beginning. Garchomp may have difficulty in its level progression while fending off constant attacks from the enemy team, so it is not recommended to take charge of the Bottom Lane.
Which Lanes to Play - Top, Mid, Bottom Lane Roles Guide

Gible (Lv 1~) Strategy

Evolve As Quickly As Possible

Evolve As Quickly As Possible

Unfortunately, Garchomp is somewhat of a late bloomer. Expect to start relatively weak and become better as you level up. Aim to have evolved into Garchomp (reached level 10) by the 5-minute mark! You'll hit a huge power spike at this point, so it is important to prioritize this.

How To Level Up Fast - EXP Farming

Try To Always Get Jungle Buffs

Try To Always Get Jungle Buffs

Garchomp can take full advantage of Jungle Buffs. In particular, the Orange Buff, which increases damage done to Pokemon with low health, is ideal for Garchomp.

Choose Bulldoze First

Try To Always Get Jungle Buffs

Take Bulldoze first for the damage. If you're jungling, focusing on getting level 6/8 for your move-based power spikes. If you're in lane, play it safe in the early game, as you're very fragile as Gible.

Sand Attack Provides Buffs

Since it doesn't do damage, you might be inclined to ignore Sand Attack, but it actually gives you a not-insignificant movement and attack speed buff. Make sure you're using it on cooldown!

Gabite (Lv 6~) Strategy

Dig Provides Multiple Target Damage

Dig + Earthquake Build

Dig is a multipurpose move you can use to close in on enemies or to simply disengage. You can be a bit more aggressive here, but you're not quite Garchomp yet, so refrain from unnecessary engagements and focus on farming.

Dragon Rush

Dragon Rush is a similar type of forward dash move that shoves enemy Pokemon. However, it has the unique property of being comboable with a later move, Dragon Claw.

If You Choose Dig
Lv 8: EarthquakeEarthquakeMelee
Earthquake is a pure area-of-effect damage ability that can be used to reliably deal tons of damage.
If You Choose Dragon Rush
Lv 8:Dragon ClawDragon ClawMelee
Dragon Claw deals damage moving forward, knocking back with its first hit. This move can actually be comboed with Dragon Rush.

Garchomp (Lv 10~) Strategy

Dig + Earthquake Build

Use Dig to close the distance to your foes then strike them with Earthquake. The more foes, the better. Note that when you upgrade Earthquake it will get a slow component, which can be very useful in teamfights.

Recommended Combo
EarthquakeDig

Dragon Rush + Dragon Claw Build

This build has slightly more single-target burst potential. Charge in with Dragon Rush, then use Dragon Claw to knock back your target. Note that it's possible to combine these two, but it's not necessary to. Make sure to avail yourself of the attack speed buff after using Dragon Claw, as Garchomp's auto-attacks are some of the strongest in the game.

Recommended Combo
Dragon RushDragon Claw

Garchomp - Timing Specific Guide

What To Do At Every Stage Of The Game

This section will guide you on which specific Wild Pokemon to target in order, as well as what to do at various stages of the game. This guide is based exclusively on a jungle build.

10:00~8:50

※ If the central path on your side is in the desert zone, the locations of Ludicolo (3) and Bouffalant (4) will be reversed.

Target Level5
Tasks① Choose Sand Attack as your first skill.
② KO Lillipup
③ KO Ludicolo
④ KO Bouffalant
⑤ KO the 2 Corphish.
⑥ Head to the bottom path.

First of all, go over the wall to the central area by using the Eject Button and quickly head for the central area. We recommend learning Sand Attack as your first move since it increases your movement speed.

Jungle Guide - What To Do In The Center Area

8:50~7:00

Target Level7
Taksk① Clear the Combees and Vespiquens in the middle.
② Return to the central area.
③ KO the newly spawned Ludicolo
④ KO the newly spawned Boufallant.
⑤ KO the 2 newly spawned Corphish.
⑥ Head back again to the bottom path.

When you reach the bottom path, you should be level 5. Make sure to clear the Combees and Vespiquens in the middle first, and since Garchomp has no new abilities, it's best not to engage on your opponents and instead focus on attacking Wild Pokemon level up.

7:00~ Until Defeating Drednaw's 1st Appearance

Target Leve10
Tasks• Pull back and prolong the fight against the Drednaw to reach level 10.
• If an opponent approaches you, use Dig to escape.
• Stand on the edge of the Earthquake range.
• When you've reached level 10, attempt and try to KO your opponent in one fell swoop with your Unite move.

Until you reach level 10, Garchomp's damage and battle potential are quite low. We recommend that you don't attack too much, make sure stand at Earthquake's maximum range and try to prolong the battle against Drednaw, while aiming to reach level 10.

Drednaw Guide - Spawn Time & Location

After Defeating 1st Drednaw~The Endgame.

Target Level10~
Tasks • Use Dig to get under a group of opponents, and use Earthquake to deal damage to multiple opponents.
• Target and KO your opponents with your Unite move.

After you've reached level 10, Garchomp will be much more capable of holding its own in battle. Use Dig to get under a group of opponents, and use Earthquake to deal damage to multiple opponents. The Unite move will cause you to lose control of your character for a moment after using it, so only use it if you can KO the opponent.

Zapdos Guide - Spawn Location & Strategy

Garchomp Counters

Pokemon Garchomp Is Weak Against

How To Play Against Garchomp

・Invade its jungle very early, numerous times. Gible can't do very much.
・Kite it with ranged auto-attackers, using your dash to move away as soon as Garchomp closes the distance
・Move unpredictably during its unite move to avoid getting hit. In general, be as far away as possible when this happens.
・Never let Garchomp repeatedly auto attack you to build up stacks - this is how it deals the most damage.

Best Matchups For Garchomp

Pokemon Garchomp Is Strong Against

Best Teammates For Garchomp

Tips When Allied With Garchomp

・Use CCs to immobilize Garchomp's target so they are easier to burst down
・Slows and stuns are great on preventing enemies from fleeing Garchomp's Earthquake
・Provide additional firepower to Garchomp so you can execute lane opponents quickly

Garchomp Moves & Unite Move

Basic Attack & Passive

Basic Attack
Basic AttackRange: Short
Becomes a boosted attack with every filth attack, dealing increased damage and restoring the user's HP. Every time one of the user's basic attacks or moves hits an opposing Pokemon, the user's basic attack speed in increased.
Passive
()Rough Skin
When taking melee damage, deals a portion of the damage back to its attacker.

Level 1 or 3 Moves (Choose Order)

BulldozeBulldoze Area
Has the user stomp down on the ground, dealing damage to opposing Pokemon in the area of effect.
Cooldown: 5 seconds
Damage: 492

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
1450
2470
3492
4515
5541
6595
7626
Sand AttackSand Attack Debuff
Hurls sand, narrowing the field of vision of opposing Pokemon and decreasing their movement speed for a short time when it hits. This also increases the user’s movement speed and basic attack speed.
Cooldown: 6 seconds
Damage: 0

Level 5 Moves (Choose One)

DigDigDash
Has the user burrow underground and move quickly in the designated direction, jumping out when it comes in contract with an opposing Pokemon or when it has traveled the maximum distance. This jump deals damage to opposing Pokemon in the area of effect and throws them. Using this move increases the user's Defense and Sp. Def for a short time.
Cooldown: 8 seconds
Damage: 865

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
6477
7497
8519
9545
10616
11651
12692
13740
14797
15865
Dragon RushDragon RushDash
Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use Dragon Claw while creating distance at the beginning of this move to create a combo attack, which strengthens Dragon Claw's effect movement speed. This move reduces the damage the user received while using it.
Cooldown: 5 seconds
Damage: 912

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvWithout Dragon RushWith Dragon Rush
6482 -
7505 -
8531 1316
9561 1389
10638 1577
116781674
127231785
13776 1914
14838 2292
15912 2493

Level 7 Moves (Choose One)

EarthquakeEarthquakeArea
Has the user jump high into the air and crash forcefully to the ground, dealing damage over time to opposing Pokemon in the area of effect and decreasing their movement speed for a short time.
Cooldown: 7 seconds
Damage: 1777

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
81023
91085
101235
111316
121407
131512
141635
151777
Dragon ClawDragon ClawMelee
Has the user attack twice in front of itself using its claws. The first attack deals damage to opposing Pokemon and then throws them. The second deals increased damage and decreases the movement speed of the opposing Pokemon for a short time.
Cooldown: 5 seconds
Damage: 1581

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

LvDamage
8785
9828
10939
11996
121062
131138
141454
151581

Unite Move (Level 10)

Livid OutrageLivid OutrageMelee
Has the user unleash a powerful chain attack while dashing forward. The final attack throws opposing Pokemon but also leaves the user unable to act for a short time.
Cooldown: 1 seconds
Damage: 15208

Detailed Move Damage

These are the actual damages of this move without any Held Items equipped.

Lv1st Hit2nd Hit3rd Hit4th Hit5th Hit
1011071358195816082308
1111761438205017002400
1212571532215718072507
1313511641228219322632
1414631773243220822782
1515951928261022602960
List Of All Moves

Garchomp Skins

Garchomp - Beach Style

Beach Style Garchomp
Click to Enlarge
How To GetPurchase for 350 Gems / 18 Holowear Tickets

Garchomp - Holiday Style

Holiday Style
Click to Enlarge
How To GetPurchase for 400 Gems
All Pokemon Skins & Holowear List

Other Pokemon Of The Same Role

All All-Rounder List

Pokemon Related Articles

All Playable Pokemon

Items

List Of All Battle Items

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All trademarks, character and/or image used in this article are the copyrighted property of their respective owners.

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