Table of Contents
Mew Buffs, Nerfs, & Changes
Mew Balance Changes (September 28)
Move / Stat | Changes |
---|---|
Agility | Changes - Fixed bug(s) that affected the following: Maximum Range |
Basic Attack | Changes - Boosted attack: Damage dealt to opposing Pokémon decreased. |
Mew Overview
Role | Attacker |
---|---|
Difficulty | Novice |
Attack Type | Special |
Tier Rank | SS (Full Tier List) |
Mew Stats
Offense | (8) |
---|---|
Endurance | (4) |
Mobility | (6) |
Scoring | (4) |
Support | (6) |
Total | 28 |
HP, Defense, & Sp. Defense
※ Listed stat values are at level 15
HP | DEF | SP DEF |
---|---|---|
6500 | 230 | 180 |
Mew Evolution
Final Form (Does not evolve) | Mew |
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Mew Best Builds
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Send Your Build Here!Overview Of Builds
※ Click or tap to swap between different builds
Lane | |
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Top | |
Moves | |
Lv. 3 | Solar Beam Has the user blast a bundled beam of light, dealing damage to opposing Pokemon in the area of effect. If this move hits any opposing Pokemon, the user gains one additional boost counter. Upgraded to Solar Beam+ when the Pokemon reaches Lv10. Upgrade: Reduces this move's cooldown by one second for each opposing Pokemon it hits. Cooldown: 9 seconds |
Lv. 5 | Light Screen Has the user create a translucent wall at the designated location. Opposing Pokemon cannot pass through the wall and will be shoved if they make contact with it. If the user's Electro Ball, Solar Beam or Surf move passes through the wall, the effects of the move (such as damage, range and area of effect) will be boosted. If this move is used again, it pulls the wall closer and has it move with the user. While the wall moves with the user, attacks from opposing Pokemon that pass through it will deal reduced damage. Cooldown: 10 seconds |
Held Items | |
Choice Specs | ・Sp. Atk +10 (+39) Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokemon's Sp. Atk, the more the damage is increased. |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Wise Glasses | ・Sp. Atk +10 (+39) Increases Sp. Atk by 3% |
Battle Item | |
X Attack | ・Increases the Pokemon's Attack, Sp. Atk, and basic attack speeed for a short time. (Cooldown: 40s) |
Snipe Enemies With Solar Beam
With its range and concentrated damage, Solar Beam is a great move to use on distant targets. With a little practice on aiming and timing, you can steal the last hits from team objectives. You can try this tactic when struggling for team objectives, especially Zapdos.
Shield Yourself With Light Screen
You can prevent other Pokemon especially melee-types like Machamp from getting near and using their moves like Submission on Mew with Barrier. You can also use this to trap enemies in nearby walls or on fleeing targets to stop them from escaping and ultimately finish them off.
Lane | |
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Bottom | |
Moves | |
Lv. 3 | Surf Has the user charge forward on a wave, shoving opposing Pokemon and leaving them unable to act. If this move hits any opposing Pokemon, the user gains one additional boost counter. The user gains a shield and becomes immune to hindrances while using this move. At the end of this move, the user can jump in a designated direction and becomes immune to hindrances for a short time. Upgraded to Surf+ when the Pokemon reaches Lv10. Cooldown: 12 seconds |
Lv. 5 | Coaching Has the user move toward an ally Pokemon, grant that Pokemon shield, and increase that Pokemon's basic attacl speed. Using this move on an ally Pokemon designates that ally as "coached" (if it isn't already). If this move is used on an ally Pokemon that is not currently coached, this move's cooldown immediately resets. Coached ally cease to be coached after a set amount of time. The cooldown of Electro Ball, Solar Beam or Surf is reduced each time this move is used. Upgraded to Coaching+ when the Pokemon reaches Lv.12. Cooldown: 7 seconds |
Held Items | |
Choice Specs | ・Sp. Atk +10 (+39) Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokemon's Sp. Atk, the more the damage is increased. |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Wise Glasses | ・Sp. Atk +10 (+39) Increases Sp. Atk by 3% |
Battle Item | |
X Attack | ・Increases the Pokemon's Attack, Sp. Atk, and basic attack speeed for a short time. (Cooldown: 40s) |
Surf Into The Lanes
The movement gained by Surf and its AoE CC component is invaluable in team fights. You can also use Surf to block enemies from the goal zones or tactically use it to gank. Furthermore, it can be used to chase down enemies or to escape.
Speed Up Allies With Coaching
You can help buff up the attack speed of your allies in team fights with Coaching to knock out targets quickly. Plus the additional shield will give extra protection so Mew and nearby allies won't get damaged from attacks not to mention it reduces the cooldown time of Surf.
Lane | |
---|---|
Top | |
Moves | |
Lv. 3 | Electro Ball Has the user hurl an electric orb, dealing damage to opposing Pokemon in the area of effect and leaving them paralyzed for a short time. This move deals more damage the lower the opposing Pokemon's remaining HP is. Upgrade: Strengthens the effect of the paralysis inflicted by this move. Cooldown: 5 seconds |
Lv. 5 | Agility Has the user move quickly in the designated direction, increasing its movement speed for a short time. A maximum of two uses can be kept in reserve for this move. Upgraded to Agility+ when the Pokemon reaches Lv.12 Cooldown: 10 seconds |
Held Items | |
Choice Specs | ・Sp. Atk +10 (+39) Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokemon's Sp. Atk, the more the damage is increased. |
Shell Bell | ・Sp. Atk +1.6 (+24) ・Move Cooldown 0% (-4.5%) When the Pokemon hits with a move, it recovers a minimum of 45 HP. The higher the Pokemon's Sp. Atk, the more HP it recovers. |
Wise Glasses | ・Sp. Atk +10 (+39) Increases Sp. Atk by 3% |
Battle Item | |
X Attack | ・Increases the Pokemon's Attack, Sp. Atk, and basic attack speeed for a short time. (Cooldown: 40s) |
Lane | |
---|---|
Top | |
Moves | |
Lv. 3 | Solar Beam Has the user blast a bundled beam of light, dealing damage to opposing Pokemon in the area of effect. If this move hits any opposing Pokemon, the user gains one additional boost counter. Upgrade: Reduces this move's cooldown by one second for each opposing Pokemon it hits. Cooldown: 9 seconds |
Lv. 5 | Coaching Has the user move toward an ally Pokemon, grant that Pokemon shield, and increase that Pokemon's basic attacl speed. Using this move on an ally Pokemon designates that ally as "coached" (if it isn't already). If this move is used on an ally Pokemon that is not currently coached, this move's cooldown immediately resets. Coached ally cease to be coached after a set amount of time. The cooldown of Electro Ball, Solar Beam or Surf is reduced each time this move is used. Upgraded to Coaching+ when the Pokemon reaches Lv.12. Cooldown: 7 seconds |
Held Items | |
Shell Bell | ・Sp. Atk +1.6 (+24) ・Move Cooldown 0% (-4.5%) When the Pokemon hits with a move, it recovers a minimum of 45 HP. The higher the Pokemon's Sp. Atk, the more HP it recovers. |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Wise Glasses | ・Sp. Atk +10 (+39) Increases Sp. Atk by 3% |
Battle Item | |
X Attack | ・Increases the Pokemon's Attack, Sp. Atk, and basic attack speed for a short time. (Cooldown: 40s) |
Which Moveset Do You Recommend?
Best Builds For Each PokemonMew Strategy Guide
Mew Strengths & Weaknesses
Strengths |
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・ Able to change its moves with Move Reset makes it flexible and be able to adapt to most situations in battle. Also unlike other Pokemon, Mew can choose between three moves when it upgrades and reach its power spike so it can better modify its moves set base on the current circumstances ・ Can support allies with moves like Coaching that gives buffs and shields. ・ Mew and nearby allies becomes invisible and hard to target when Mystical Mirage is activated. |
Weaknesses |
・ Unite Move can't negate damage from other moves or Unite Moves while it is still active so you and your team will still take damage. ・ Shifting playstyle with Move Reset will take some time getting used to. ・ Mew's has lower damage and acts feels more of an offensive supporter in comparison to other attackers. |
Recommended Lanes
The number of ★ shows the level on a particular route area.
Lane | Route Details |
---|---|
Top | Recommendation level: ★・・ It's recommended for Mew to go to the Top Lane to actively push lanes and capture Rotom. You can take advantage of its high fighting ability once it reaches level 4. Focus on getting the last hits while playing safely from a distance while in your early levels. |
Middle | Recommendation level: ★★★ If you are in charge of the central area, Mew is most likely to reach level 8 by the first game against Drednaw. However, Mew's early game performance is better used in battle rather than focusing on jungling. You can give this area to more mobile Pokemon that can navigate this area better and can transition to either main lanes when needed. |
Bottom | Recommendation level:★・・ Mew has a very high fighting ability, making it able to carry the team in most battles occurring in the bottom lane. This is the most recommended route because you can quickly KO Audinos with moves like Electro Ball or with Solar Beam, enabling you to unlock its Move Reset ability quickly. |
Recommended Boost Emblems
Boost Emblems | |||
---|---|---|---|
Venusaur | Beedrill | Vileplume | Venomoth |
Victreebel | Tentacruel | Grimer | Gengar |
Exeggutor | Mewto | - | - |
Mew (Lv 1~) Strategy
Solar Beam Recommended For Ranged Attacks
Even starting from level 1, Mew already has a strong fighting ability as it may use powerful moves such as Solar Beam. When opting to choose from the three moves make sure to choose Solar Beam over Electro Ball as it deals more damage aside from its longer range. Use it to snipe down spawns and objectives.
Level Up To Reach Power Spike
Mew is significantly stronger at levels 1, 3, 5, and 8. You should focus on leveling up to unlock Mew's damage-dealing moves as soon as possible by obtaining as many Wild Pokemon spawns as possible so that you can evolve and upgrade your moves as soon as possible.
Generally Best To Attack From A Distance
After easing into the game, you'll find that even though you can deal powerful hits even at the earlier stages, your endurance is on the lower end. It can sometimes be better to save your Surf as a getaway tool, instead of using it offensively.
Create Openings With Surf
You can take advantage of Surf's ability to stun and incapacitate enemies by creating opportunities for your allies in team battles. You can also use this to set up for executing Solar Beam or Electro Ball to make sure your targets won't be able to dodge or get away.
Mew (Lv 5~) Strategy
Take Advantage Of Move Reset
When Mew reaches level 5, it will be able to unlock Move Reset, this enables Mew to able to relearn its Move 1 and 2. Being able to change moves is a great advantage as it will enable you to adapt to any situation at hand. Mew to be versatile as an attacker and a supporter by providing buffs and shields.
Screen The Enemy Team
You can prevent your opponent from advancing and stealing team objectives when you shove them with Light Screen. Trap enemies against the wall to isolate them from their team, especially key players so they won't be able to do much in battle.
Dash Through The Lanes With Agility
When you need some extra speed to aid your teammates in battle, you can use Agility to buff up Mew's movements when you don't have battle items like X Speed or Eject Button. This can also be used as an escape tool in tough situations.
Unite Move: Mystical Mirage
Mystical Mirage is great for team clashes as it makes Mew and its nearby allies invincible so they will be hard to aim and target for a period of time, which can be a great countermeasure when faced with key players that use Pokemon like Decidueye that uses skill shots. Furthermore, it can be used to gank the other team, especially during the Zapdos fight. Take note that even though Mew and its allies are not easy to hit, they are still vulnerable to take damage, especially from moves with a wide area of effect.
Mew Counters
Pokemon Mew Is Weak Against
How To Play Against Mew
・ It can only negate the first hindrance and after that its passive goes into cooldown. Follow up with another crowd control to hinder its movement. ・ You can harass or steal spawns from Mew during the early stages to delay its evolution. ・ Try to steer it on combees & Vespiquen so it also gets attacked by them, dealing extra damage to make it easier knock down. ・ Even if it can dodge most of the hindrances thrown at it, it is quite vulnerable on status effects from Pokemon like Alolan Ninetales. |
Best Matchups For Mew
Pokemon Mew Is Strong Against
Best Teammates For Mew
Tips When Allied With Mew
・Provide additional firepower so Mew can take down its targets faster ・Stand in front or get in between Mew and opponents to absorb some of the damage so it won't get knocked down easily ・If you need some lane support, you can pair up with Mew for some added buffs and shields. ・Get near Mew when it activates its Unite Move |
Mew Moves & Unite Move
Basic Attack & Passive
Basic Attack |
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Range: Long Each time the Pokemon uses a move, it gains a boost counter. A maximum of three counters can be stored. After three boost counters are stored, the Pokemon's next basic attack becomes a boosted attack that consumes all boost counters and launches a ball of psychic energy at an opposing Pokemon. The further the ball of psychic energy travels, the more damage it deals. |
Passive |
Synchronize Each time the Pokemon uses a move, it and nearby ally Pokemon have their movement speed increased for a short time. When the Pokemon reaches Lv. 5, the Move Reset icon can be used to reset the Pokemon's moves and learn new one. This icon goes on cooldown after it's used. Each time the Pokemon knocks outor makes an assist on a Pokemon on the opposing team or scores a goal, the cooldown of Move Reset is reduced. Using Move Reset reduced the cooldown of the Pokemon's Unite Move. |
Level 1 or 3 Moves (Choose Order)
Electro Ball Sure Hit Has the user hurl an electric orb, dealing damage to opposing Pokemon in the area of effect and leaving them paralyzed for a short time. This move deals more damage the lower the opposing Pokemon's remaing HP is. Upgraded to Electro Ball+ when the Pokemon reaches Lv.10. Upgrade: Strengthens the effect of the paralysis inflicted by this move. Cooldown: 5 seconds Damage: 401 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
---|---|
1 | 401 |
2 | 452 |
3 | 508 |
4 | 567 |
5 | 630 |
6 | 699 |
7 | 774 |
8 | 855 |
9 | 943 |
10 | 1141 |
11 | 1256 |
12 | 1380 |
13 | 1515 |
14 | 1663 |
15 | 1824 |
Solar Beam Area Has the user blast a bundled beam of light, dealing damage to opposing Pokemon in the area of effect. If this move hits any opposing Pokemon, the user gains one additional boost counter. Upgraded to Solar Beam+ when the Pokemon reaches Lv10. Upgrade: Reduces this move's cooldown by one second for each opposing Pokemon it hits. Cooldown: 9 seconds Damage: 828 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
---|---|
1 | 828 |
2 | 915 |
3 | 1008 |
4 | 1110 |
5 | 1221 |
6 | 1341 |
7 | 1473 |
8 | 1617 |
9 | 1773 |
10 | 1941 |
11 | 2127 |
12 | 2331 |
13 | 2556 |
14 | 2799 |
15 | 3066 |
Level 4 Moves (Choose One)
SurfHindrance Has the user charge forward on a wave, shoving opposing Pokemon and leaving them unable to act. If this move hits any opposing Pokemon, the user gains one additional boost counter. The user gains a shield and becomes immune to hindrances while using this move. At the end of this move, the user can jump in a designated direction and becomes immune to hindrances for a short time. Upgraded to Surf+ when the Pokemon reaches Lv10. Cooldown: 12 seconds Damage: 665 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
---|---|
1 | 665 |
2 | 734 |
3 | 808 |
4 | 889 |
5 | 976 |
6 | 1072 |
7 | 1176 |
8 | 1290 |
9 | 1414 |
10 | 1550 |
11 | 1699 |
12 | 1862 |
13 | 2041 |
14 | 2236 |
15 | 2451 |
CoachingBuff Has the user move toward an ally Pokemon, grant that Pokemon shield, and increase that Pokemon's basic attacl speed. Using this move on an ally Pokemon designates that ally as "coached" (if it isn't already). If this move is used on an ally Pokemon that is not currently coached, this move's cooldown immediately resets. Coached ally cease to be coached after a set amount of time. The cooldown of Electro Ball, Solar Beam or Surf is reduced each time this move is used. Upgraded to Coaching+ when the Pokemon reaches Lv.12. Cooldown: 7 seconds Damage: 0 |
Level 3 Moves (Choose One)
Light ScreenBuff Has the user create a translucent wall at the designated location. Opposing Pokemon cannot pass through the wall and will be shoved if they make contact with it. If the user's Electro Ball, Solar Beam or Surf move passes through the wall, the effects of the move (such as damage, range and area of effect) will be boosted. If this move is used again, it pulls the wall closer and has it move with the user. While the wall moves with the user, attacks from opposing Pokemon that pass through it will deal reduced damage. Cooldown: 10 seconds Damage: 0 |
AgilityDash Has the user move quickly in the designated direction, increasing its movement speed for a short time. A maximum of two uses can be kept in reserve for this move. Upgraded to Agility+ when the Pokemon reaches Lv.12 Cooldown: 2 seconds Damage: 0 |
Unite Move (Level 8)
Mystical MirageBuff Has the user float higher, create a field at its current location, and become invincible. The user and all ally Pokemon in the area of effect stealth. After a set amount of time passes, this Unite Move deals damage to opposing Pokemon in the area of effect. Cooldown: 1 seconds Damage: 2086 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
---|---|
8 | 855 |
9 | 943 |
10 | 1141 |
11 | 1256 |
12 | 1380 |
13 | 1515 |
14 | 1663 |
15 | 1824 |
Mew Skins
Mew - Elegant Style
Other Pokemon Of The Same Role
Alolan Ninetales | Cinderace | Cramorant | Decidueye |
Delphox | Duraludon | Espeon | Gardevoir |
Glaceon | Greninja | Mew | Pikachu |
Sylveon | Venusaur | - | - |