Pokemon MOBA
Pokemon Unite Guide & Tips Wiki
Mr. Mime Guide: Builds & Moveset
Mr. Mime Guide: Builds & Moveset | Pokemon UNITE - GameWith

Pokemon UNITE | Pokemon MOBA
Mr. Mime Guide: Builds & Moveset

Last Updated:
Hot Topic
Gardevoir Now Available! Read More Here~

Mr. Mime is a playable character in Pokemon Unite (Pokemon MOBA). Guide includes Mr. Mime's stats, moveset, unite moveset, build, gameplay in Pokemon Unite!

Table of Contents

Mr. Mime Overview

Mr. Mime
RoleSupporter
DifficultyIntermediate
Attack TypeSpecial
List Of Playable Pokemon

Stats

Offense 1.5 Stars (3)
Endurance 4 Stars (8)
Mobility1 Stars (2)
Scoring1.5 Stars (3)
Support4 Stars (8)
Total24

Evolution

Final Form
(Does not evolve)
Mr. MimeMr. Mime

Mr. Mime Best Builds

Recommended Mr. Mime Build

Lane
BottomBottom
Moves
Lv. 4PsychicPsychic
Centers one telekinetic blast each on the user, any guard-swapped opposing Pokémon, and any Light Screen or Barrier walls created by the user, damaging all opposing Pokémon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokémon is hit by multiple overlapping blasts, that Pokémon is also left unable to act for a short time.
Cooldown: 6 seconds
Lv. 6Guard SwapGuard Swap
Swaps the user's Defense and Sp. Def stats with those of another Pokémon for a short time when it hits. Swapping with an opposing Pokémon deals it damage over time and decreases its movement speed while increasing the user's movement speed for a short time. Swapping with an ally Pokémon increases the movement speed of that Pokémon and the user for a short time.
Cooldown: 4.5 seconds
Held Items
Shell BellShell Bell ・Sp. Atk +1.6 (+24)
・Move Cooldown 0% (-4.5%)
When the Pokemon hits with a move, it recovers a minimum of 45 HP. The higher the Pokemon's Sp. Atk, the more HP it recovers.
Assault VestAssault Vest ・HP +18 (+270)
・Sp. Def 0 (+42)
When the Pokemon is not in combat, it is granted a shield that nullifies Sp. Atk damage equal to 9% of its max HP.
Exp. ShareExp. Share ・HP +16 (+240)
・Movement Speed 0 (+150)
While the Pokemon has the fewest Exp. Points on its team, it gains 2 Exp. Points per second. However, it will no longer receive shared Exp. Points when its teammates defeat wild Pokemon.
Battle Item
PotionPotion ・Restore some of your Pokemon's HP
(Cooldown: 30s)

Psychic For Max Damage

Although Confusion is a great move, Psychic has an upper hand as it not only damages all opposing Pokemon nearby, but also lowers their Sp. Def in one go. This makes it easier for your allies to inflict more damage to your opponents - especially when they're coming in hordes. This move can help turn the tables when your allies are in a pinch and is particularly effective when several opponents are attacking at once.

Guard Swap For Defense & Mobility

Barrier in theory can be powerful, but in reality can often be too small to be an efficient move as enemies are quite difficult to corner into narrow spaces. Most opponents would just pass through the sides and attack you. This is why Guard Swap is our move of choice as it increases both your defense stats and your mobility - proving to be the more practical option in battle. This is especially useful for your survival when in a pinch. Another benefit of this move is that it deals damage to the opponent over time - hitting two birds with one stone.

Which Moveset Do You Recommend?

Best Builds For Each Pokemon

Mr. Mime Strategy Guide

Going Bottom Lane Is Recommended

Mr Mime Bottom Lane

Mr. Mime is a decent Supporter Pokemon, so you can head straight into battle with your allies to the Bottom Lane. Mr. Mime will neither have enough endurance nor offense to safely survive close battles with a Pokemon from the opposing team at the start, so focus on getting points through beating wild Pokemon, and try to follow your teammates and attack the opposing team together as a group.

Early Game (Lv 1~) Strategy

Pick Fake Out First

Although Light Screen is a good move that's easy to use as well, picking Fake Out first is often the better choice. This is because Mr. Mime's offense and endurance may be somewhat lacking at the start, so a move like Fake Out that shoves enemies away as it attacks can be convenient in close battles.

Generally Best To Support The Team

Mr. Mime is a good Supporter, and we recommend that you focus on this role by giving way for your teammates to deal the last hit. You may have a hard time battling opponents independently given your stats, so try to avoid close 1 on 1 fights & generally stick close to your team to support them in their battles.

Mid Game (Lv 4~) Strategy

Offensive Skills Improve From Lv4 Onward

Once you reach Lv4, you'll find your offensive capabilities improve enough to deal considerable damage to opposing Pokemon. You'll get two great offensive moves - making combat easier for you in general. Keep close to your team in battle though, as you may still need an Attacker to help you finish off tougher opponents.

Adapt Your Build To The Situation At Hand

At level 4 you'll get a choice between Psychic and Confusion. Which one you choose will affect the direction of your build, so pick wisely. Although Psychic is generally recommended because it damages several Pokemon at once while debuffing them in the process, Confusion can be quite useful as well as it shoves Pokemon forward which could give you and your allies the opportunity to tip the scales.

If You Chose Psychic
Lv 6: Guard SwapGuard SwapDebuff
Temporarily swaps the user's Defense and Sp. Def stats with the opponent, dealing damage over time & decreasing their movement speed while increasing yours
If You Chose Confusion
Lv 6: BarrierBarrierHindrance
Creates a transluscent wall that prevents opposing Pokemon from passing

Late Game (Lv 9~) Strategy

Psychic + Guard Swap

Mr Mime Guard Swap

You'll find that Mr. Mime gives powerful buffs and debuffs that could significantly aid teammates in battle. This build maximizes these abilities and can be quite lethal if used well. Begin by attacking with Guard Swap to debuff the opposing Pokemon and swap their defense stats with your own, and then quickly follow up with Psychic to lower their defenses even further and render then unable to attack for a short period of time.

Recommended Combo
Guard SwapPsychic

Confusion + Barrier

Although this build can be difficult to execute, it can be quite useful in battle if your aim is to corner enemies into situations wherein they'd be unable to attack. Begin with Confusion to attack the opposing Pokemon and shove them toward a tight corner or pathway, and when successful, quickly use Barrier to prevent them from passing through. Follow up with another hit of Confusion to damage them further.

Recommended Combo
ConfusionBarrierConfusion

Unite Move: Showtime

Showtime is a great offensive move as it attacks all the Pokemon nearby and stuns them temporarily. Use this move when you find that opponents are ganging up on you. Not only will you continually inflict damage on them throughout the duration of the move, but you can also use the time that they're stunned to quickly run away.

Mr. Mime Moves & Unite Move

Basic Attack & Passive

Basic Attack
Basic AttackRange: Short
Becomes a boosted attack with every third attack, dealing increased damage and throwing opposing Pokémon when it hits.
Passive
()Filter
Reduces damage received by the Pokémon for a short time after it uses a move.

Moves

Lv 1 + Lv 3 (Choose Order)
Fake OutFake Out Melee
Has the user slap its hands together, shoving opposing Pokémon in front of it.
Cooldown: 7 seconds
Light ScreenLight Screen Hindrance
Creates a wall of light in the designated area that prevents opposing Pokémon from passing.
Cooldown: 8 seconds
Lv 4 (Choose One)
ConfusionConfusionRanged
Attacks straight in front of the user, dealing damage to opposing Pokémon and shoving it. If an opposing Pokémon shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the opposing Pokémon is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Cooldown: 6 seconds
PsychicPsychicDebuff
Centers one telekinetic blast each on the user, any guard-swapped opposing Pokémon, and any Light Screen or Barrier walls created by the user, damaging all opposing Pokémon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokémon is hit by multiple overlapping blasts, that Pokémon is also left unable to act for a short time.
Cooldown: 6 seconds
Lv 6 (Choose One)
BarrierBarrierHindrance
Creates a translucent wall in the designated location that prevents opposing Pokémon from passing. A maximum of two uses can be kept in reserve for this move.
Cooldown: 2 seconds
Guard SwapGuard SwapDebuff
Swaps the user's Defense and Sp. Def stats with those of another Pokémon for a short time when it hits. Swapping with an opposing Pokémon deals it damage over time and decreases its movement speed while increasing the user's movement speed for a short time. Swapping with an ally Pokémon increases the movement speed of that Pokémon and the user for a short time.
Cooldown: 4.5 seconds

Unite Move

Lv 9
ShowtimeShowtimeArea
Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokémon in the area of effect and leaving them unable to act for a short time.
Cooldown: 1 seconds
List Of All Moves

Other Pokemon Of The Same Role

All Supporter List

Pokemon Related Articles

All Playable Pokemon

Items

List Of All Battle Items

©2020 Pokémon. ©1995-2020 Nintendo/Creatures Inc. /GAME FREAK inc.©2020 Tencent. All Rights Reserved.
All trademarks, character and/or image used in this article are the copyrighted property of their respective owners.

Have some feedback? Click here

Your feedbacks will be checked by our staffs and will be attended to accordingly. Please be advised that we may not reply to every individual feedbacks.


Reader Comments
Max. 300 Characters

By clicking Submit you are agreeing to the Terms of Use.
*Offensive, insulting or inappropriate use of forum may lead to ban/restriction.
To avoid griefing, you will not be able to post or report for the first %d hours upon visiting this forum for the first time.

Close

Looks like nobody posted here yet...

Article Menu
Pokemon UNITE Guide
Battle Related Guides
Held Items
Battle Items
Beginner's Guides
Game Modes
Pokemon List
Map Guides
Wild Boss Pokemon
Pokemon Related Guide