Mamoswine is a playable character in Pokemon Unite (Pokemon MOBA). Guide features Mamoswine's stats, best items, release date, moveset, role, build, best items & more!
Table of Contents
Mamoswine Buffs, Nerfs, & Changes
Mamoswine Move Changes (December 9)
Move / Stat | Changes |
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Evolution | - Evolution level to Piloswine changed from Lv. 6 to Lv. 5 - Evolution level to Mamoswine changed from Lv. 10 to Lv. 9 |
Stats | - Adjusted to match the evolution levels. |
Thick Fat | - Fixed a bug where the Passive activates after 2 attacks when equipped with Muscle Band or using a normal attack after activationg the Fluffy Tail effects. |
Icicle Crash | - Move level has changed from Lv. 6 to Lv. 5. - Icicle Crash+ upgrade has changed from Lv. 12 to Lv. 11. |
Ice Fang | - Move level has changed from Lv. 6 to Lv. 5. - Ice Fang+ upgrade has changed from Lv. 12 to Lv. 11. |
High Horsepower | - Move level has changed from Lv. 8 to Lv. 7. - High Horsepower+ upgrade has changed from Lv. 14 to Lv. 13. |
Earthquake | - Move level has changed from Lv. 8 to Lv. 7. - Earthquake+ upgrade has changed from Lv. 14 to Lv. 13. |
Mammoth Mash | - Move level has changed from Lv. 10 to Lv. 9. |
Mamoswine received major adjustments with the evolution levels, stats, and moves learned on the December 9th Update. Mamoswine's required level to evolve decreased, while the stats were adjusted to fit the changes. The moves learned were also matched up with the evolution and stats, which aids in giving Mamoswine more of an advantage at an earlier stage compared to before.
Patch Notes: Balance Patch (December 9)Mamoswine Overview
Role | Defender |
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Difficulty | Intermediate |
Attack Type | Physical |
Tier Rank | B (Full Tier List) |
Mamoswine Stats
Offense | (5) |
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Endurance | (8) |
Mobility | (4) |
Scoring | (3) |
Support | (5) |
Total | 25 |
HP, Defense, & Sp. Defense
※ Listed stat values are at level 15
HP | DEF | SP DEF |
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9648 | 510 | 379 |
Mamoswine Evolution
First ↓ | Swinub |
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Second (Lv. 5) ↓ | Piloswine |
Final (Lv. 9) | Mamoswine |
Mamoswine Best Builds
Overview Of Builds
※ Click or tap to swap between different builds
Lane | |
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Top | |
Moves | |
Lv. 6 | Ice Fang Uses cold infused fangs to throw the opposing Pokemon closest to the user, dealing damage and leaving the Pokemon frozen for a short time. The user can then designate a directio to slam the thrown Pokemon forward or backward, dealing damage to opposing Pokemon in the area of effect and leaving them frozen for a short time. Cooldown: 8 seconds |
Lv. 8 | Earthquake Has the user leap up in the designated direction and then land forcefully, dealing damage to opposing Pokemon in the area of effect and pulling them toward the user. Cooldown: 7.5 seconds |
Held Items | |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Score Shield | ・HP +15 (+450) While Pokemon is attempting to score a goal, it is granted a shield equal to 5% of its max HP and its goals cannot be interrupted while it is shielded. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 70s) |
Push Pokemon Around
This build focuses on using your abilities to crowd control enemies, and even reposition them! After you a hit Pokemon with Ice Fang, you can toss them in a particular designated direction! This means you can throw Pokemon into your teammates. Earthquake also acts as a good way to crowd control a larger number of enemies.
Burst Pokemon Down
This build focuses on isolating key targets with Ice Fang and having you and your teammates burn it down. For this reason, you could choose to forego some defensive items and include a Muscle Band here as well. We recommend the Razor Claw because of the extra burst it provides.
Lane | |
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Top | |
Moves | |
Lv. 6 | Icicle Crash Drops icicles on the designated location, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time or when they hit by other user's other moves or boosted attacks, dealing damage to opposing Pokemon in the area of effect and leaving them frozen. If the icicle shattered by Tackle of High Horsepower, the ground is covered in ice, which increase the movement speed of ally Pokemon that run over it. Cooldown: 10 seconds |
Lv. 8 | High Horsepower Has the user rush recklessly in the designated direction, edaling damage to opposing Pokemon it hits and shoving them. The user then stomps its feet, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act for a short time. This stomping deals increased damage to frozen Pokemon. Cooldown: 8 seconds |
Held Items | |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Muscle Band | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
Weakness Policy | ・HP +70 (+210) ・Attack +0 (+15) Increases the Pokemon's Attack for a short time by a minimum of 2% when the Pokemon recieves damage. This increase grows larger the more times damage is recieved. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 70s) |
Defend Goals Effortlessly
The Icicle Crash + High Horsepower combo will make it so you drop a patch on the ground that boosts ally movement speed. In addition to this, the combo of using HH to stun foes inside your Icicle Crash area is very potent. Doing this in a goal will also cause the ice patch to reduce enemy goal scoring speed as well!
Lane | |
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Top | |
Moves | |
Lv. 5 | Ice Fang Uses cold infused fangs to throw the opposing Pokemon closest to the user, dealing damage and leaving the Pokemon frozen for a short time. The user can then designate a direction to slam the thrown Pokemon forward or backward, dealing damage to opposing Pokemon in the area of effect and leaving them frozen for a short time. Cooldown: 8 seconds |
Lv. 7 | High Horsepower Has the user rush recklessly in the designated direction, dealing damage to opposing Pokemon it hits and shoving them. The user then stomps its feet, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act for a short time. This stomping deals increased damage to frozen Pokemon. Cooldown: 8 seconds |
Held Items | |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Muscle Band | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 70s) |
Freeze Enemies With Ice Fang
Mamoswine freezes its fangs to scoop and throw its opponents in the battle arena, dealing damage and leaving them unable to act for a short time. This is a great move to isolate and block enemies from scoring. When this move is used near the goal zones, it can freeze the area making the scoring charge slower.
High Horsepower To Charge Into Battle
Mamoswine rushes recklessly into his opponent in any direction and shoves them, dealing damage in the process. Mamoswine then stomps its feet, attacking anyone in the area of effect and leaving them unable to act for a short time. This stomping deals increased damage to frozen Pokemon.
Lane | |
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Top | |
Moves | |
Lv. 5 | Icicle Crash Drops icicles on the designated location, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time or when hit by another user's other moves or boosted attacks, dealing damage to opposing Pokemon in the area of effect and leaving them frozen. If the icicle is shattered by Tackle or High Horsepower, the ground is covered in ice, which increases the movement speed of ally Pokemon that run over it. Cooldown: 10 seconds |
Lv. 7 | Earthquake Has the user leap up in the designated direction and then land forcefully, dealing damage to opposing Pokemon in the area of effect and pulling them toward the user. Cooldown: 7.5 seconds |
Held Items | |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Muscle Band | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
Score Shield | ・HP +15 (+450) While Pokemon is attempting to score a goal, it is granted a shield equal to 5% of its max HP and its goals cannot be interrupted while it is shielded. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 70s) |
Icicle Crash Enemies
Mamoswine can get aggressive with its unfortunate targets by dropping icicles on them, dealing damage in the process, and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time dealing another additional damage and leaving anyone in the area of effect frozen for some time.
Earthquake Shake Opponents
Shake up your enemies with an Earthquake! Mamoswine leaps up and then land forcefully in the ground, creating tremors that deals damage to anyone caught in the area of effect and pulling them in. This is great for isolating and bursting down enemies so they won't escape Mamoswine.
Which Moveset Do You Recommend?
Best Builds For Each PokemonUser-Submitted Builds
Share with us a build that you’re proud of with the form below! The build you share here may be featured on our website! (It will of course be properly attributed to you.)
Send Your Build Here!Axui's Build
Lane | Top |
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Moves | Ice Fang High Horsepower |
Held Items | Assault Vest Buddy Barrier Focus Band |
Battle Item | Eject Button |
Author's Notes |
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- This build capitalizes on Mamoswine's Ice Fang and High Horsepower to pick out the enemy's damage dealer and pull them into your team. - Both of its moves are good interrupting moves to disrupt an enemy's attack and team up against it with your team. |
Haolin5DP12's Build
Lane | Top |
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Moves | Icicle Crash High Horsepower |
Held Items | Muscle Band Razor Claw Scope Lens |
Battle Item | Eject Button |
Author's Notes |
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- Strike when a lot of a enemies are targeting you - DPS all-in build |
Mamoswine - Basics & Advanced Tips
Mamoswine Basic Mechanics
This section has basic tips and tricks that you must know to effectively control Mamoswine. Treat this as a supplement to the Beginner's Guide.
Basics |
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① Level up - but don't take too many last hits Mamoswine evolves at levels 6 and 10, making it a late bloomer, so you should prioritize leveling up. However, you still want to help feed your Attacker ally in most situations. This is because Mamoswine's damage is honestly not that high - you provide most of your value via your crowd control! ▶ How To Level Up Fast |
② Support your Attackers Mamoswine works best when paired with an Attacker Pokemon. Your own personal damage won't be very high, but you'll be able to help your teammates secure KOs. Always stick with a partner, and eventually your whole team. Acting alone isn't very beneficial. |
③ Be careful with High Horsepower This is specific to the move High Horsepower - this move has a big wind-up time, and a period where you can't really control your character at the end of the attack. It's easy to go wild with this move, so consider running Earthquake instead if you're a beginner. |
Mamoswine Advanced Mechanics
This section is for those looking to up their play with Mamoswine. This is a supplement to the Advanced Players Guide.
Advanced |
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① Proc your passive & defend allies Every time Mamoswine attacks, it gets a defensive buff for 3.5 seconds, stacking up to 3 times. For this reason, you'll want to always stay in the front and keep your passive up, acting as a tank for your allies. |
② Prevent enemies from last hitting Use Mamoswine's enhanced attack and other crowd control moves to block other players from last hitting. While you keep the enemy busy, your Attacker partner can focus on getting the last hit instead. |
③ Mind your Ice Fang usage Ice Fang can reposition enemy Pokemon, but it can also be rather troublesome for your allies if used improperly. Always think carefully about the direction you're moving enemy Pokemon! Positioning an enemy Lucario closer to your Attacker, for example, is often a bad idea. |
Mamoswine - Strategy Guide
Mamoswine Strengths & Weaknesses
Strengths |
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・Mamoswine's access to strong opening moves such as High Horsepower and Earthquake lets it initiate team fights. You can get more aggressive when you unlock Mammoth Smash. ・ Provides an area speed debuff for delaying goal-scoring if the ally goal zone gets frozen by one of its icy moves. Mamoswine also gets an attack and defensive buff that can stack up to three times making it able to tackle multiple Pokemon at once. ・ With Mamoswine's strong resistance to damage and hindrances, you can deal damage to enemies before other Pokemon may knock you out. You can use this to act as a decoy upfront and distract the opposing team while your allies can attack freely from behind or score goals. |
Weaknesses |
・ Ice Fang can backfire on your allies if you place their counter Pokemon next to them. Make sure that they can knock out enemies that you will reposition. ・ Swinub doesn't have much damage early on and its slow clearing speed against spawns stalls its level progression. You might find yourself playing it safe until it evolves into Piloswine. ・ You need to predict and time your High Horsepower move as it has a short animation delay. Mamoswine may not also be able to react fast at the end of the attack. |
Recommended Lanes
The number of ★ shows the level on a particular route area.
Lane | Route Details |
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Top | Recommendation level: ★★★ The top lane is the most recommended route as Mamoswine can safely gain experience points. Since Swinub is not good at KO-ing wild Pokemon quickly, it is recommended to pair up with an ally Attacker when farming Aipoms while protecting the goal area. |
Middle | Recommendation level: ★・・ Although Swinub can earn a lot of experience points, its damage alone can't quickly KO wild Pokemon and may take time doing so. Its low mobility is also a setback as it may not clear spawns in the area fast enough nor move from either main lanes to assist when needed. |
Bottom | Recommendation level: ★・・ In has poor early performance and often disadvantageous in the group battles that occur even before the first Drednaw appearance. This route is not recommended as it is difficult to protect the goal area. |
Early Game (Lvl 1) Strategy
Early game Mamoswine (as Swinub) will be all about securing last hits with Ice Shard & Tackle. Tackle can also be saved to harass enemy laners. If you can distract the enemy enough for your lane partner to get the hit, you should consider that a win as well!
Important! | Remember, you are a late-bloomer! Gaining experience will be even more important to you, so you don't get left behind. Always prioritize exp and aim for your milestones: Levels 6, 8, and 10! |
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Watch Your Empowered Basic Attack
Although this rule applies for all Pokemon, it's particularly important for Mamoswine. Its third basic attack will freeze enemy Pokemon! This can be combo'd up with other moves that freeze, so it's important to always be monitoring your basic attacks! If you're not sure how to check out the visual indicator for empowered attacks, check our settings article for more info!
Best Settings GuideMid Game (Lvl 6) Strategy
You will evolve into Piloswine and get your first move at the relatively late level 6. It will be important to stay aware of enemy power spikes to decide if you should engage. In general, it's better to hang back and get experience in preparation for the 7:00 Drednaw fight.
Choose Icicle Crash or Ice Fang
Lv 6 (Choose One) |
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Icicle Crash Hindrance Drops icicles on the designated location, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time or when hit by another user's other moves or boosted attacks, dealing damage to opposing Pokemon in the area of effect and leaving them frozen. If the icicle is shattered by Tackle or High Horsepower, the ground is covered in ice, which increases the movement speed of ally Pokemon that run over it. Cooldown: 10 seconds |
Ice Fang Hindrance Uses cold infused fangs to throw the opposing Pokemon closest to the user, dealing damage and leaving the Pokemon frozen for a short time. The user can then designate a direction to slam the thrown Pokemon forward or backward, dealing damage to opposing Pokemon in the area of effect and leaving them frozen for a short time. Cooldown: 8 seconds |
Late Game (Lvl 8+) Strategy
Level 8 is when you'll get access to your second move, allowing you to pull off more effective combos. You should try to aim to get this before the first Drednaw fight (7:00) if possible (though it won't always be).
Choose High Horsepower or Earthquake
Lv 8 (Choose One) |
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High Horsepower Dash Has the user rush recklessly in the designated direction, dealing damage to opposing Pokemon it hits and shoving them. The user then stomps its feet, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act for a short time. This stomping deals increased damage to frozen Pokemon. Cooldown: 8 seconds |
Earthquake Dash Has the user leap up in the designated direction and then land forcefully, dealing damage to opposing Pokemon in the area of effect and pulling them toward the user. Cooldown: 7.5 seconds |
Icicle Crash + High Horsepower Combo
These two moves have a very important interaction to note: Shattering the icicle with High Horsepower will cover the ground in ice, increasing ally movement speed. Additionally, you'll trigger the Icicle's final effect (freezing the enemy) by doing this as well! Note that your buffed basic attack will also freeze, so you'll want to stagger these effects to maximize crowd control!
Combo |
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Icicle Crash → High Horsepower → Empowered Auto Attack |
Ice Fang + Earthquake Combo
Although these two moves don't have a particular interaction, they can work well to isolate/crowd control a specific target. Engage with Earthquake to pull an enemy in. Then, hit them with Ice Fang and toss them behind you. This will proc your passive, letting you freeze the target again on your next auto attack. Provided you have assistance from your team, this combo should be enough to take out most Pokemon.
Combo |
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Earthquake → Ice Fang → Empowered Auto Attack |
High Horsepower + Ice Fang Combo
This combo pair works well for pushing away a group of Pokemon then isolating one to take out. Note that since Ice Fang will give you a boosted auto proc, you'll want to have one ready right when you charge in using High Horsepower.
Combo |
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High Horsepower → Empowered Auto → Ice Fang |
Earthquake + Icicle Crash Combo
This move pairing emphasizes AoE damage and crowd control. Hitting the Icicle Crash with Earthquake will of course cause it break and freeze enemies, but in addition to this, you'll have the pull-in effect from Earthquake as well. This will let you land auto attacks on the frozen target even faster.
How To Use Unite Move: Mammoth Mash
Mammoth Mash is a powerful move that will make you immune to hindrances temporarily and also deal damage! The best times to use this move are when enemies are clumped together. The ideal place is of course the Legendary Pit when facing Zapdos. If using the Buddy Barrier, remember that it also becomes a defensive cooldown for you AND a partner.
Mamoswine - Timing Specific Guide
What To Do At Every Stage Of The Game
This section will teach you specific Wild Pokemon kill orders, as well as exactly what to do at various stages of the game.
10:00~9:40
Target Level | 3 |
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Tasks | ① Choose Ice Shard as your first skill ② KO the first Aipom ③ KO the next 2 Aipoms ④KO the 3rd and 4th line of Aipoms ⑤Head towards the center |
You can use either Ice Shard or Tackle to clear the initial Apom spawns. However, between the 2, Ice Shard has the higher damage making it easier to clear the rest of the spawns. With that said, it is recommended to get Ice Shard first so you can quickly clear your lane.
9:40~7:00
Target Level | 6 |
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Tasks | ① KO the Corphish located at the lower side of the lane. ② Clear the Aipom spawns located at the upper and lower left side ③ Deal with the Corphish located at the upper left side of your goal ④ Clear the Combees and Vespiquens in the middle ⑤ Clear the newly spawned Corphish at the lower side of the lane ⑥ Clear the newly spawned Aipoms at the upper and lower left side ⑦ Deal with the respawned Corphish located at the upper left side of your goal ⑧ KO the 4 Corphishes in the middle lane and then head towards the bottom lane |
If you find yourself competing for Wild Pokemon camps with the enemy team, you can use Tackle to disable the enemy team, allowing your ally to land a last hit. Another thing is that battling Drednaw as a Level 5 Pokemon can be pretty difficult. Gain more experience using the top lane before heading towards the bottom.
7:00~Until Defeating 1st Drednaw
Target Level | 8 |
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Tasks | ・ Act as your team's frontliner and shield them from attacks ・ Use Ice Fang to disable opposing team's attacking or escaping Pokemon ・Use Tackle to run away if you find yourself lacking HP ・ Once you learn Earthquake, aim for the enemy team's center and use it to open an opportunity for your team to attack |
As Mamoswine is a Defender with high damage resistance, always stay ahead of your team during a team fight. If you find yourself being critically damaged, use Tackle to escape and heal. Once you get Earthquake, try to be aggressive and land straight in the middle of the enemy team to go on the offensive.
After Defeating 1st Drednaw~Zapdos Fight
Target Level | 10~ |
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Tasks | ・ Clear Wild Pokemon to gain more levels ・ Lead and protect your teammates during team fights ・ Use Ice Fang to disable opposing team's attacking or escaping Pokemon ・ Use Earthquake to pressure the enemy team and create an opening ・ Use your Unite Move to counter the enemy team's Unite Moves |
Upon reaching level 10, Mamoswine's stats increases significantly and you also get access to its Unite Move, Mammoth Mash. Try to reach Level 10 as soon as you can by farming Wild Pokemon. As Mamoswine's Wild Pokemon clearing speed is not that great, it is best to clear spawns with an allied Pokemon.
Top Lane GuideBattle With Zapdos
Tasks | ・Lead and protect your teammates during team fights ・ Use Ice Fang to disable opposing team's attacking or escaping Pokemon ・ Use Earthquake to pressure the enemy team and create an opening ・ Consider saving your Unite Move to steal the last hit. |
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Save your Unite Move for the final encounter with Zapdos. Consider saving the move to try to get a last hit on Zapdos. Given that it makes immune to hindrances, you'll likely be able to do massive damage unopposed. If you're running a Buddy Barrier, this will be even more true here.
Zapdos Guide & StrategyMamoswine Counters
Pokemon Mamoswine Is Weak Against
How To Play Against Mamoswine
・Gank its lane in the first 6 levels. Swinub is not that powerful. ・If it's running Ice Fang, save your dashes to escape from it. Alternatively, dodge it - its range is rather small ・If it has High Horsepower, try not to run in a straight line so you can avoid the final stomp of the attack. |
Best Matchups For Mamoswine
Pokemon Mamoswine Is Strong Against
Best Teammates For Mamoswine
Tips When Allied With Mamoswine
・Give the last hit on wild Pokemon to Piloswine from time to time so it can reach lvl 9 and evolve to Mamoswine ・Watch out for enemies incapacitated by Mamoswine's stuns and execute them quickly before they can recover ・Check out any isolated enemies Mamoswine may throw on your way and burst them down fast |
Mamoswine Moves & Unite Move
Basic Attack & Passive
Basic Attack |
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Range: Short Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon and leaving them frozen for a short time when it hits. In addition, the user's basic attack deal increased damage for a short time to opposing Pokemon it has frozen with one of its moves. |
Passive |
Thick Fat Every time the Pokemon deals damage, its Defense and Sp. Defense are increased for a short time (up to three times). When the Pokemon uses Ice Shard, Icicle Crash, or Ice Fang, its next basic attack becomes a boosted attack. In addition, if any of these moves creates a freezing area of effect inside an ally goal zone, it decreases the goal-scoring speed of opposing Pokemon inside that goal zone. |
Level 1 or 3 Moves (Choose Order)
Ice Shard Area Hurls three chunks of ice at the designated location, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. If an opposing Pokemon is hit by all three chunks, it is left frozen for a short time. Cooldown: 7 seconds Damage: 768 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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1 | 735 |
2 | 750 |
3 | 768 |
4 | 786 |
5 | 804 |
Tackle Dash Has the user rush recklessly in the designated designation, dealing damage to opposing Pokemon it hits and throwing them. Cooldown: 8 seconds Damage: 420 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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1 | 401 |
2 | 410 |
3 | 420 |
4 | 430 |
5 | 441 |
6 | 460 |
7 | 474 |
Level 5 Moves (Choose One)
Icicle CrashHindrance Drops icicles on the designated location, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time or when hit by another user's other moves or boosted attacks, dealing damage to opposing Pokemon in the area of effect and leaving them frozen. If the icicle is shattered by Tackle or High Horsepower, the ground is covered in ice, which increases the movement speed of ally Pokemon that run over it. Cooldown: 10 seconds Damage: 1905 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Icicle Damage | Blast Range | Total Damage |
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6 | 957 | 425 | 1382 |
7 | 984 | 436 | 1420 |
8 | 1008 | 447 | 1455 |
9 | 1039 | 460 | 1499 |
10 | 1098 | 486 | 1584 |
11 | 1130 | 500 | 1630 |
12 | 1171 | 518 | 1689 |
13 | 1212 | 536 | 1748 |
14 | 1262 | 558 | 1820 |
15 | 1321 | 584 | 1905 |
Ice FangHindrance Uses cold infused fangs to throw the opposing Pokemon closest to the user, dealing damage and leaving the Pokemon frozen for a short time. The user can then designate a direction to slam the thrown Pokemon forward or backward, dealing damage to opposing Pokemon in the area of effect and leaving them frozen for a short time. Cooldown: 8 seconds Damage: 1684 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Total Damage |
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6 | 1225 |
7 | 1256 |
8 | 1288 |
9 | 1324 |
10 | 1400 |
11 | 1441 |
12 | 1492 |
13 | 1545 |
14 | 1609 |
15 | 1684 |
Level 7 Moves (Choose One)
High HorsepowerDash Has the user rush recklessly in the designated direction, dealing damage to opposing Pokemon it hits and shoving them. The user then stomps its feet, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act for a short time. This stomping deals increased damage to frozen Pokemon. Cooldown: 8 seconds Damage: 1272 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Rush | Trampling | Total Damage |
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8 | 324 | 648 | 972 |
9 | 333 | 666 | 999 |
10 | 352 | 704 | 1056 |
11 | 363 | 726 | 1089 |
12 | 375 | 751 | 1126 |
13 | 389 | 778 | 1167 |
14 | 405 | 811 | 1216 |
15 | 424 | 848 | 1272 |
EarthquakeDash Has the user leap up in the designated direction and then land forcefully, dealing damage to opposing Pokemon in the area of effect and pulling them toward the user. Cooldown: 7.5 seconds Damage: 1050 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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8 | 802 |
9 | 824 |
10 | 872 |
11 | 899 |
12 | 930 |
13 | 964 |
14 | 1004 |
15 | 1050 |
Unite Move (Level 10)
Mammoth MashArea Has the user jump to the designated location and become immune to hindrances. The user then repeatedly stomps the ground, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time with each stomp. The final stomp throws opposing Pokemon in the area of effect. Cooldown: 1 seconds Damage: 3824 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Total Damage |
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10 | 3181 |
11 | 3278 |
12 | 3388 |
13 | 3510 |
14 | 3657 |
15 | 3824 |
Mamoswine Skins
Mamoswine - Holiday Style
How To Get | Purchase for 400 Gems |
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Mamoswine - Hip-Hop Style
How To Get | Purchase for 1050 Gems |
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Mamoswine - Knight Style
How To Get | Ultra Class 1 Reward |
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