Sableye is a playable character in Pokemon Unite (Pokemon MOBA). Guide features Sableye's stats, best items, release date, moveset, build, guide, cost & more!
Table of Contents
Sableye Release Date & Time
Sableye Spawns From The Shadows (New!)
Watch out for the shadows as Sableye is ready to gank its opponents in Unite with its arrival this November 16! Check out our guide below to learn more about its hidden powers and how you can wield them in the battlefield!
Sableye Overview
Role | Supporter |
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Difficulty | Intermediate |
Attack Type | Physical |
Tier Rank | S (Full Tier List) |
Sableye Stats
Offense | (2) |
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Endurance | (5) |
Mobility | (5) |
Scoring | (7) |
Support | (7) |
Total | 26 |
HP, Defense, & Sp. Defense
※ Listed stat values are at level 15
HP | DEF | SP DEF |
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7,900 | 200 | 150 |
Sableye Evolution
Final Form (Does not evolve) | Sableye |
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Sableye Best Builds
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Send Your Build Here!Overview Of Builds
※ Click or tap to swap between different builds
Lane | |
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Bottom | |
Moves | |
Lv. 4 | Knock Off Has the user move in the designated direction and then back again while attacking around itself, dealing damage to opposing Pokemon hit by the attacks and leaving them unable to act for a short time. For a short time afterward, this move can be used again. If it is, the user attacks in front of itself with its claws, dealing damage to opposing Pokemon it hits and shoving them. When either the first or second stage of this move hits opposing Pokemon, those Pokemon will drop some of their collected Aeos energy, and for a short time, theyll be unable to pick up Aeos energy. When either stage of this move hits opposing Pokemon that do not have Aeos energy, those Pokemon will be left unable to act - and for a longer duration. While using this move, the user receives reduced damage. Cooldown: 7.5 seconds |
Lv. 6 | Feint Attack Has the user throw dummy Aeos energy to a designated location. While dummy Aeos energy remains at a location. While dummy Aeos energy remains at a location, that location and the area around it will be visible to the user. Dummy Aeos energy can remain at up to five locations at a time. If an opposing Pokemon picks up dummy Aeos energy, that energy explodes dealing damage over time to that Pokemon and decreasing its movement speed for a short time. A maximum of three uses can be kept in reserve for this move. Cooldown: 1 second |
Held Items | |
Exp. Share | ・HP +16 (+240) ・Movement Speed 0 (+150) While the Pokemon has the fewest Exp. Points on its team, it gains 2 Exp. Points per second. In addition, when a nearby teammate defeats a wild Pokemon, that teammate gains slightly more Exp. Points. |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Float Stone | ・Attack +1.6 (+24) ・Movement Speed 0 (+120) Increases movement speed by 10% when the Pokemon is not in combat. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 70s) |
Lane | |
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Bottom | |
Moves | |
Lv. 4 | Shadow Sneak For a short time, increases the user's movement speed and has it enter stealth. While the user is in stealth, its first boosted basic attack deals additional damage. While this move is active, if the user exits stealth and a hindrance has not left it unable to act, it will be able to enter stealth again. Cooldown: 11 seconds |
Lv. 6 | Confuse Ray Has the user fire a sinister ray in the designated direction, dealing damage to opposing Pokemon it hits. If this move hits Pokemon from the opposing team, it also leaves them confused. While confused, Pokemon continuosly attack nearby Pokemon with basic attacks. Confused Pokemon will target nearby Pokemon in the following order of priority : first, their ally Pokemon; then, wild Pokemon; last, Pokemon on the user's team. Cooldown: 7 seconds |
Held Items | |
Exp. Share | ・HP +16 (+240) ・Movement Speed 0 (+150) While the Pokemon has the fewest Exp. Points on its team, it gains 2 Exp. Points per second. In addition, when a nearby teammate defeats a wild Pokemon, that teammate gains slightly more Exp. Points. |
Muscle Band | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Battle Item | |
X Speed | ・For a short time, increases your Pokemon's movement speed and prevents their movement speed from being decreased. (Cooldown: 50s) |
Lane | |
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Top | |
Moves | |
Lv. 4 | Knock Off Has the user move in the designated direction and then back again while attacking around itself, dealing damage to opposing Pokemon hit by the attacks and leaving them unable to act for a short time. For a short time afterward, this move can be used again. If it is, the user attacks in front of itself with its claws, dealing damage to opposing Pokemon it hits and shoving them. When either the first or second stage of this move hits opposing Pokemon, those Pokemon will drop some of their collected Aeos energy, and for a short time, theyll be unable to pick up Aeos energy. When either stage of this move hits opposing Pokemon that do not have Aeos energy, those Pokemon will be left unable to act - and for a longer duration. While using this move, the user receives reduced damage. Cooldown: 7.5 seconds |
Lv. 6 | Confuse Ray Has the user fire a sinister ray in the designated direction, dealing damage to opposing Pokemon it hits. If this move hits Pokemon from the opposing team, it also leaves them confused. While confused, Pokemon continuosly attack nearby Pokemon with basic attacks. Confused Pokemon will target nearby Pokemon in the following order of priority : first, their ally Pokemon; then, wild Pokemon; last, Pokemon on the user's team. Cooldown: 7 seconds |
Held Items | |
Exp. Share | ・HP +16 (+240) ・Movement Speed 0 (+150) While the Pokemon has the fewest Exp. Points on its team, it gains 2 Exp. Points per second. In addition, when a nearby teammate defeats a wild Pokemon, that teammate gains slightly more Exp. Points. |
Muscle Band | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Battle Item | |
X Speed | ・For a short time, increases your Pokemon's movement speed and prevents their movement speed from being decreased. (Cooldown: 50s) |
Lane | |
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Top | |
Moves | |
Lv. 4 | Shadow Sneak For a short time, increases the user's movement speed and has it enter stealth. While the user is in stealth, its first boosted basic attack deals additional damage. While this move is active, if the user exits stealth and a hindrance has not left it unable to act, it will be able to enter stealth again. Cooldown: 11 seconds |
Lv. 6 | Feint Attack Has the user throw dummy Aeos energy to a designated location. While dummy Aeos energy remains at a location. While dummy Aeos energy remains at a location, that location and the area around it will be visible to the user. Dummy Aeos energy can remain at up to five locations at a time. If an opposing Pokemon picks up dummy Aeos energy, that energy explodes dealing damage over time to that Pokemon and decreasing its movement speed for a short time. A maximum of three uses can be kept in reserve for this move. Cooldown: 1 second |
Held Items | |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Muscle Band | ・Atk +1 (+15) ・Basic Atk Speed +0% (+7.5%) When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Battle Item | |
Slow Smoke | ・Creates a cloud of smoke that greatly decreases the movement speed and basic attack speed of opposing Pokemon for a short time. (Cooldown: 45s) |
Which Moveset Do You Recommend?
Best Builds For Each PokemonSableye Strategy Guide
Sableye Strengths & Weaknesses
Strengths |
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・ Can sneak past enemies with its stealth mode from its moves and passive, Prankster, making it easy to get in and out goal zones. ・ Can get Aeos energy just by hitting opponents with its dash move Thief without needing to defeat them first. ・ Trick enemies with its Feint Attack by using dummy Aeos to blast off unsuspected opponents that picks it up. Also, it can be used as an observer tool to increase ground vision on which you can monitor the opposing team's movement that may further aim your team's strategy. ・ Watch opponents target each other for a certain time period when inflicted with Sableye's Confuse Play. May be used to disrupt the enemy team. ・ Send enemies back to the base with Chaos Glower and prevent recalling enemies from leaving and stunning them in place, creating opportunities for allies to attack. |
Weaknesses |
・ Does not have enough damage to burst down opponents and may be at disadvantage when targeted by multiple opponents at once. ・ Enemies hit by Chaos Glower won't return to their base when it get hit and damaged by other teammates. ・ Without its dashes and stealth, Sableye does not have enough movement and flexibility so you may have to use Held Items like Float Stone to compensate for it. ・ Unlike other Supporters that can heal and shield allies, its playstyle is quite different than the usual as Sableye can only provide debuffs and its stealth, so you might want to keep that in mind during team composition. |
Recommended Lanes
The number of ★ shows the level on a particular route area.
Lane | Route Details |
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Top | Recommendation level: ★★★ Sableye can easily farm wild Pokemon here and actively help take out Regieleki to put pressure on the enemy's top lane and scoring as many points while the goal zone is defenseless. |
Middle | Recommendation level:★・・ Although Sableye can earn experience points by jungling in the central area, it may not be able to play an active role in the team and take advantage of its debuffs in battle. Its best to give this area to ally Junglers to fully utilize their potential. |
Bottom | Recommendation level: ★★★ Sableye may use its debuffs and stealth on supporting its lane partner on defeating Regirock, Regice, and Registeel at the bottom lane to gain temporary buffs for the team to use to gain advantage on the opposing team. |
Recommended Boost Emblem Combinations
Boost Emblems | |||
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Pidgey | Pidgeotto | Pidgeot | Nidoqueen |
Poliwrath | Slowbro | Dewgong | Chansey |
Kangaskhan | Gyarados | - | - |
Color Effects |
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Recommended Sableye Boost Emblems are 6 white boost emblems with atleast +4% HP each. For the remaining 4 slots, it is recommended to use blue and brown medals that can further increase HP.
All Pokemon Boost Emblems ListEarly Game (Lvl 1~) Strategy
Choose Thief
At the start you will be prompted to choose between two of your initial moves. Although Astonish has slightly more damage, you might want to choose Thief as it gives you more flexibility with dashes and lower cooldown.
Make Space For Allies To Last Hit
As a Support, you won't need to last hit enemies. Instead, you should try to focus on distracting the enemy. Make movements to distract enemies right before a Wild Pokemon spawns, though make sure not to be KO'd in the process!
Steal Aeos Energy With Thief!
Aside from stunning enemies, you can steal a small amount of their Aeos energy with Thief if this move hits an opponent without having to defeat them first. Use it to gain Aeos energy faster and score more increasing your team's chance of winning!
Take Note Of Your Position
Make sure that you take advantage of ranged moves like Astonish with wide area of effect when the opposing team gathers to inflict multiple enemies at once while also slowing them down.
Mid Game (Lvl 4~) Strategy
Beware Of Multiple Situations
Sableye excels in one-on-one battles but struggles when stunned and attacked from several directions. If you're at a disadvantage, don't push Sableye to battle alone. Instead, keep delivering pressure from a distance and let your lane partner, preferably an attacker, to do the most damage.
Take Advantage Of Sableye's Prankster Passive Effects!
Remain unseen from your opponents with Sableye's passive, Prankster! You can use this to sneak past the enemy lines to score or steal wild Pokemon. It's also a good escape tool against pursuers at the same time you can use it to gank at squishies.
Adapt Your Build To Your Gameplay
Once you reach level 4, you will have to upgrade your first move between the Knock Off and Shadow Sneak. Take note that this will have an impact on the combo you are going for. If you want to get more stealthy you may opt for Shadow Sneak and launch surprise attacks on your opponents while dealing additional damage. When disrupting is more of your playstyle, then go for Knock Off to aggressively stun enemies .
Help Allies Secure Objectives
Use Sableye's abilities to distract or disrupt opponents and assist in wiping out Wild Pokemon. At this point, your team will be in constant fight with the opposing teams, so begin to be more aggressive by using your stealthy skills and debuffs to take on Regieleki or Rayquaza depending on your lane.
Late Game (Lvl 6~) Strategy
Complete Your Combo With Your Second Move!
At Level 6, you get to choose your second move on either Feint Attack which you can use to play tricks with dummy Aeos energy to unsuspected victims or inflict enemies with Confuse Ray so that they start attacking nearby random Pokemon. Which ever you choose, make sure that it complements your first move.
Surprise Attack Enemies With Feint Attack
Sableye may use dummy Aeos Energy and place them at certain locations to spy on the enemy team as well as deal damage over time to unsuspecting opposing Pokemon that picks it up.
Use Confuse Ray When Outnumbered
When your team is struggling against the opposing team on map objectives, you can use Confuse Ray to turn them against one another, creating havoc and preventing their team strategize for a brief period of time. You might also use this when you and your lane partner is outnumbered to gain a temporary ally from the enemy team to inflict additional damage.
Unite Move : Chaos Glower
Help your team steal the last hit from the wild boss Pokemon by using Chaos Glower to send back enemies back to their base while preventing low HP opponents already recalling from escaping, all while dealing damage on the side. This move can be a game changer that can turn the tables so use it strategically. Make sure to use it with moves like Confuse Ray to further disrupt the enemy team.
Sableye Counters
Pokemon Sableye Is Weak Against
How To Play Against Sableye
・ Team up with an ally to overpower it damage. ・ Isolate it from its lane partner and burst it down. ・ Harassing it at the early stages will prevent it from getting its stealthy movesets and will be easier to take down later when its under leveled. |
Best Matchups For Sableye
Pokemon Sableye Is Strong Against
Best Teammates For Sableye
Tips When Allied With Sableye
・If Sableye used moves with stuff during team fights, expect that the affected targets will be immobilized. Use this chance to KO them with burst damage. ・ Once it activates its Unite Move, do not attack opponents and focus attacking on objectives instead as not to hinder enemies from getting back to the base. ・ Defenders and may position themselves in the middle to absorb damage and boost Sableye's resilience in close combat. |
Sableye Moves & Unite Move
Basic Attack & Passive
Basic Attack |
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Range: Long Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon it hits and decreasing their movement speed for a short time. If the user is in stealth when it hits an opposing Pokemon with a boosted attack, it will deal damage and apply a fear effect. Opposing Pokemon affected by fear will be forced to move away from the user. When the user enters stealth, it will be able to use the boosted attack immediately. |
Passive |
Prankster When the Pokemon with this Ability is outside the visual range of Pokemon from the opposing team, it enter stealth and its movement speed increases. When the Pokemon with this Ability enters the visual range of a Pokemon from the opposing team, it does not immediately become visible but instead remains in stealth for a short time. The Pokemon with this Ability exits stealth when it attacks. |
Level 1 or 3 Moves (Choose Order)
Thief Dash Has the user dash in the designated direction, dealing damage to any opposing Pokemon it hits and decreasing their movement speed for a short time. If this move hits Pokemon from the opposing team, it steals a small amount of their Aeos energy. If those Pokemon do not have any Aeos energy, they will be left unable to act for a short time. Cooldown: 7.5 seconds Damage: 272 |
Astonish Area Has the user attack in a cone in front of itself, dealing damage to opposing Pokemon and decreasing their movement speed for a short time. If this move hits opposing Pokemon from behind, it deals increased damage and a greater decrease in movement speed. Cooldown: 9 seconds Damage: 538 |
Level 4 Moves (Choose One)
Knock OffDash Has the user move in the designated direction and then back again while attacking around itself, dealing damage to opposing Pokemon hit by the attacks and leaving them unable to act for a short time. For a short time afterward, this move can be used again. If it is, the user attacks in front of itself with its claws, dealing damage to opposing Pokemon it hits and shoving them. When either the first or second stage of this move hits opposing Pokemon, those Pokemon will drop some of their collected Aeos energy, and for a short time, theyll be unable to pick up Aeos energy. When either stage of this move hits opposing Pokemon that do not have Aeos energy, those Pokemon will be left unable to act - and for a longer duration. While using this move, the user receives reduced damage. Cooldown: 7.5 seconds Damage: 1854 |
Shadow SneakBuff For a short time, increases the user's movement speed and has it enter stealth. While the user is in stealth, its first boosted basic attack deals additional damage. While this move is active, if the user exits stealth and a hindrance has not left it unable to act, it will be able to enter stealth again. Cooldown: 11 seconds Damage: 0 |
Level 6 Moves (Choose One)
Feint AttackArea Has the user throw dummy Aeos energy to a designated location. While dummy Aeos energy remains at a location. While dummy Aeos energy remains at a location, that location and the area around it will be visible to the user. Dummy Aeos energy can remain at up to five locations at a time. If an opposing Pokemon picks up dummy Aeos energy, that energy explodes dealing damage over time to that Pokemon and decreasing its movement speed for a short time. A maximum of three uses can be kept in reserve for this move. Cooldown: 1 seconds Damage: 1864 |
Confuse RayHindrance Has the user fire a sinister ray in the designated direction, dealing damage to opposing Pokemon it hits. If this move hits Pokemon from the opposing team, it also leaves them confused. While confused, Pokemon continuosly attack nearby Pokemon with basic attacks. Confused Pokemon will target nearby Pokemon in the following order of priority : first, their ally Pokemon; then, wild Pokemon; last, Pokemon on the user's team. Cooldown: 7 seconds Damage: 1001 |
Unite Move (Level 8)
Chaos GlowerHindrance Has the user shoot light from both of its eyes, dealing damage to opposing Pokemon in an area of effect in front of itself. Pokemon from the opposing team hit by this move who are facing the user freeze in place and start involuntarily preparing to return to base. If they take damage before returning to base, they remain where they are and are left unable to act for a short time. Opposing Pokemon hit by this move who are not facing the user have their movement speed decreased for a short time. Cooldown: seconds Damage: 1685 |