Gardevoir is a playable character in Pokemon Unite (Pokemon MOBA). Guide features Gardevoir's stats, best items, Ralts, skin, moveset, release date, build & more!
Table of Contents
Gardevoir Buffs, Nerfs, & Changes
Gardevoir Move Changes (May 30)
Move / Stat | Changes |
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![]() | Changes - The amount of damage done to the opponent's Pokemon has increased. |
![]() | Changes - The amount of damage done to the opponent's Pokemon has increased. |
Gardevoir Move Changes (December 20)
Move / Stat | Changes |
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![]() | Changes - Damage dealt to an opponent has been decreased from 4632 to 3918 (About 15.4%). |
![]() | Changes - Bug Fix |
![]() | Changes - Move Cooldown has been Increased |
Gardevoir Move Changes (December 9)
Move / Stat | Changes |
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Evolution | - Evolution level to Kirlia changed from Lv. 6 to Lv. 5 - Evolution level to Gardevoir changed from Lv. 10 to Lv. 9 |
Stats | - Adjusted to match the evolution levels. |
![]() | - Move level has changed from Lv. 6 to Lv. 5. - Psyshock+ upgrade has changed from Lv. 12 to Lv. 11. |
![]() | - Move level has changed from Lv. 6 to Lv. 5. - Future Sight+ upgrade has changed from Lv. 12 to Lv. 11. |
![]() | - Move level has changed from Lv. 8 to Lv. 7. - Psychic+ upgrade has changed from Lv. 14 to Lv. 13. |
![]() | - Move level has changed from Lv. 8 to Lv. 7. - Moonblast+ upgrade has changed from Lv. 14 to Lv. 13. |
![]() | - Move level has changed from Lv. 10 to Lv. 9. |
Gardevoir received major adjustments on the December 9th Patch, where its evolution levels & when it learns its movesets have been decreased. Gardevoirs stats have also been adjusted. These may help Gardevoir users dominate the match more without worrying about leveling up too late!
Gardevoir Move Changes (November 10th)
Move / Stat | Changes |
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![]() | - The move's effect has been strengthened. - Cooldown has been reduced from 7 to 6 seconds. |
Gardevoir received minor move changes on the November 10th update in which its Psychic effects have strengthened & its cooldown reduced
Gardevoir Move Changes (September 22nd)
Move / Stat | Changes |
---|---|
Empowered Basic Attack | - Fixed a damage bug with the Enhanced Basic Attack. |
Gardevoir has a minor bug fix with the Enhanced Basic Attack's damage input during the September 22nd Patch.
August 18th Changes
Move / Stat | Changes |
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![]() | Fixed a bug where a powered up basic attack would sometimes not lower the enemy’s Special Defense. |
![]() | - Added a new effect: On hit, lowers the enemy Pokemon's Sp. Def |
Gardevoir has seen some minor adjustments in the August 18th patch. One of these was an auto-attack bug fix, while the other was a straight-up new effect added to its move Psychic. This might lead to Psychic seeing more play in the future.
Gardevoir Overview

Role | Attacker |
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Difficulty | Intermediate |
Attack Type | Special |
Tier Rank | B (Full Tier List) |
Gardevoir Stats
Offense | ![]() |
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Endurance | ![]() |
Mobility | ![]() |
Scoring | ![]() |
Support | ![]() |
Total | 24 |
HP, Defense, & Sp. Defense
※ Listed stat values are at level 15
HP | DEF | SP DEF |
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6320 | 174 | 138 |
Gardevoir Evolution
First ↓ | ![]() |
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Second (Lv. 5) ↓ | ![]() |
Final (Lv. 9) | ![]() |
Gardevoir Best Builds
Overview Of Builds
※ Click or tap to swap between different builds
Lane | |
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Moves | |
Lv. 6 | ![]() Attacks the designated location three times. This move's cooldown is reduced each time one of these attacks hits an opposing Pokemon. Cooldown: 10 seconds |
Lv. 8 | ![]() After hitting an opposing Pokemon or traveling its maximum distance, deals damage over time to opposing Pokemon in the area of effect and decreases their movement speed for a short time. Cooldown: 7 seconds |
Held Items | |
![]() | ・Sp. Atk +10 (+39) Increases Sp. Atk by 3% |
![]() | ・Sp. Atk +1.6 (+24) ・Move Cooldown 0% (-4.5%) When the Pokemon hits with a move, it recovers a minimum of 45 HP. The higher the Pokemon's Sp. Atk, the more HP it recovers. |
![]() | ・Sp. Atk +10 (+39) Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokemon's Sp. Atk, the more the damage is increased. |
Battle Item | |
![]() | ・Quickly moves your Pokemon in the designated location. (Cooldown: 55s) |
Massive, Targetable Damage
Psyshock deals damage in 3 hits, and if you're able to land all of them, you'll be dealing massive damage to your foes. The key here is that you can move your character to adjust the position of subsequent attacks, so make sure not to miss out on this!
Psychic vs Moonblast
Psychic forms an aoe circle that damages foes at the end of its trajectory - as you can imagine, this pairs very well with Psyshock. It's of course possible to run Moonblast here instead if your team needs the stun, but for maximum AoE potential go for Psychic.
Lane | |
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![]() | |
Moves | |
Lv. 6 | ![]() Attacks the designated location three times. This move's cooldown is reduced each time one of these attacks hits an opposing Pokemon. Cooldown: 10 seconds |
Lv. 8 | ![]() Has the user attack while moving back to create distance. When the move's blast hits, it deals damage to opposing Pokemon in a cone and leaves the opposing Pokemon closest to the user unable to act for a short time. Cooldown: 6 seconds |
Held Items | |
![]() | ・Sp. Atk +1.6 (+24) ・Move Cooldown 0% (-4.5%) When the Pokemon hits with a move, it recovers a minimum of 45 HP. The higher the Pokemon's Sp. Atk, the more HP it recovers. |
![]() | ・Sp. Atk +10 (+39) Increases Sp. Atk by 3% |
![]() | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Battle Item | |
![]() | ・Quickly moves your Pokemon in the designated location. (Cooldown: 55s) |
Moonblast Over Psychic
This build is essentially the same as the previous one, but it opts for Moonblast over Psychic. You'll lose a bit of damage from foes that linger in Psychic's AoE, but you will instead gain crowd control. If you're solo queueing, this might be the build to use.
Lane | |
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![]() | |
Moves | |
Lv. 6 | ![]() Attacks the designated location three times. This move's cooldown is reduced each time one of these attacks hits an opposing Pokemon. Cooldown: 10 seconds |
Lv. 8 | ![]() Has the user attack while moving back to create distance. When the move's blast hits, it deals damage to opposing Pokemon in a cone and leaves the opposing Pokemon closest to the user unable to act for a short time. Cooldown: 6 seconds |
Held Items | |
![]() | ・Sp. Atk +1.6 (+24) ・Move Cooldown 0% (-4.5%) When the Pokemon hits with a move, it recovers a minimum of 45 HP. The higher the Pokemon's Sp. Atk, the more HP it recovers. |
![]() | ・Sp. Atk +10 (+39) Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokemon's Sp. Atk, the more the damage is increased. |
![]() | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Battle Item | |
![]() | ・Quickly moves your Pokemon in the designated location. (Cooldown: 70s) |
The idea of Gardevoir in the jungle may put a lot of people off, but it is one very effective way of ensuring that you get the necessary experience you need to evolve, and fast. Gardevoir's biggest flaw is how long it takes to evolve, and how weak it is early game. This will solve that partially.
Avoid Unnecessary Fights Early Game
Gardevoir is not the strongest in the early game - it's honestly better to just reliably farm experience by taking out Pokemon than to engage in unnecessary fights. Rotate down to Drednaw at 7 minutes, but don't overstay your welcome - remember, you're more useful to the team the faster you can evolve into Gardevoir!
Lane | |
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![]() | |
Moves | |
Lv. 6 | ![]() Sets a delayed explosion. When the explosion hits an opposing Pokemon, it reduces this move's cooldown. Cooldown: 9 seconds |
Lv. 8 | ![]() Has the user attack while moving back to create distance. When the move's blast hits, it deals damage to opposing Pokemon in a cone and leaves the opposing Pokemon closest to the user unable to act for a short time. Cooldown: 6 seconds |
Held Items | |
![]() | ・Sp. Atk +10 (+39) Increases Sp. Atk by 3% |
![]() | ・Sp. Atk +10 (+39) Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokemon's Sp. Atk, the more the damage is increased. |
![]() | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Battle Item | |
![]() | ・Quickly moves your Pokemon in the designated location. (Cooldown: 70s) |
Damage Plus Alpha
Go for Sp. Atk amping items - Shell Bell and Choice Specs work well. Equip Buddy Barrier for that extra shield whenever you use your Unite Move, or swap it with Score Shield to make sure you get some goals in.
Which Moveset Do You Recommend?
Best Builds For Each PokemonUser-Submitted Builds

Share with us a build that you’re proud of with the form below! The build you share here may be featured on our website! (It will of course be properly attributed to you.)
Send Your Build Here!Unikong's Build
Lane | ![]() |
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Moves | ![]() ![]() |
Held Items | ![]() ![]() ![]() |
Battle Item | ![]() |
Author's Notes |
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- Snipe as much as you can - Use full heal when you get stunned and return and KO them |
Predator (CallMeMikey) Build
Lane | ![]() |
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Moves | ![]() ![]() |
Held Items | ![]() ![]() ![]() |
Battle Item | ![]() |
Author's Notes |
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- Keep distance between you and opponents then spam with Psychic |
Palalabs' Build
Lane | ![]() |
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Moves | ![]() ![]() |
Held Items | ![]() ![]() ![]() |
Battle Item | ![]() |
Author's Notes |
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- Avoid engaging in enemy fights until level 6, but try to inflict damage if you an while avoiding skirmishes. - Anticipate the movements of your opponent, and setup your Future Sight in advance. - If engaging with a mobile melee opponent, try to put your Future Sight below you. If you can try to stun the opponent, do so, and try to maintain distance. |
Gardevoir - Basics & Advanced Tips
Gardevoir Basic Mechanics
This section has basic tips and tricks that you must know to effectively control Gardevoir. Treat this as a supplement to the Beginner's Guide.
Basics |
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① Concentrate on farming ・Gardevoir relies heavily on experience - Ralts is notoriously weak early game. Make sure to prioritize leveling above all else. ▶ How To Level Up Fast |
② Use Teleport to Flee ・After reaching level 3, you'll unlock Teleport as your 2nd move. Use this move wisely to escape ・Try to refrain from using this ability offensively - Ralts is very fragile and will need this escape option available. ・After getting a last hit with Confusion, jump away using Teleport. |
③ Don't Go Anywhere By Yourself ・Make sure to keep your distance against any opponents attempting to fight and always have an ally close by if planning to engage an opponent. ・In general, aside from Drednaw fights, it's rarely worth it to engage in skirmishes. Focus on getting last hits instead. |
Gardevoir Advanced Mechanics
This section is for those looking to up their play with Gardevoir. This is a supplement to the Advanced Players Guide.
Advanced |
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① Master Using Psyshock ・Psyshock can be very useful for locking down last hits, as it can deal a huge amount of damage if all 3 attacks hit one target. ・This move is best combined with some form of crowd control - if you're with a partner, try to save it until they land their stun. ・Make sure to predict the direction enemies move so you can lead the 2nd and 3rd attacks of this move |
② Stay At Maximum Range ・Gardevoir struggles if enemies get too close - you'll want to maintain the maximum distance at all times. ・Try to hit enemies at the very edge of Psyshock's hitbox. |
③ Stop Your Opponents From Getting The Last Hit With Your Unite Move ・Gardevoir's Unite move prevents enemies stuck in it from attacking, blocking their actions for about 2 seconds. If your opponent is going to get the last hit on Zapdos or Drednaw, use this Unite move to stop them. |
Gardevoir Strategy Guide
Gardevoir Strengths & Weaknesses
Strengths |
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・Gardevoir's crowd control can be felt with its Fairy Singularity where you can trap multiple Pokemon in an area. During this period, allies can attack and use their Unite Move to maximize the damage dealt with the other team. ・You can use Psyshock to snipe enemies or steal last hits from objectives. ・ Teleport lets you get in and out of battles easily while increasing your basic attacks.You can use this as a replacement for Eject Button in the early stages of the game. |
Weaknesses |
・Future Sight can be easily avoided by enemies as its explosions have a slight delay. If not stunned in place, the opponent may be able to dodge this move. ・ With Ralts' limited durability and mobility, it is easily eliminated in up close battles. ・ Speedsters and Attackers with high mobility can use their movement speed to dodge and quickly close the gap with Gardevoir to land their attacks. |
Recommended Lanes
The number of ★ shows the level on a particular route area.
Lane | Route Details |
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![]() | Recommendation level: ★★・ Ralt's damage is moderate in the early stages. Defeating Rotom quickly can be tough, therefore it is best to attack with an ally when pushing the Top Lane. |
![]() | Recommendation level: ★ ★ ★ The central area is the easiest to gain experience because it is less likely to cause battles, so you can safely gain experience points. From level 10 onwards, you may want Gardevoir to take charge of the central area. |
![]() | Recommendation level: ★・・ Ralt's damage and endurance is weak in the early stages and has a high chance of getting KO-ed when pressured from aggressive battles on the lower route. This route is not recommended especially if it can't be accompanied by an ally Defender or Supporter in the beginning. |
Ralts (Lv 1~) Strategy
Pick Confusion First
Although Teleport is an excellent getaway move, we recommend getting the offensive Confusion first to contribute to faster clears.
Generally Best To Attack From A Distance
After easing into the game, you'll find that even though you can deal powerful hits even at the earlier stages, your endurance is on the lower end. It can sometimes be better to save your Teleport as a getaway tool, instead of using it offensively.
Boost Attacks With Teleport
You can also use Teleport to boost up Confusion to inflict more damage. This is effective when ganking enemies. Make sure to hide first in the nearby grass bushes to create and time your attack.
Kirlia (Lv 6~) Strategy
More Offensive Moves From Lv6 Onward
You'll get two powerful offensive moves once you reach level 6. Both work really well in inflicting area damage, but we've found Psyshock to be the stronger and easier move to use. You still won't have enough endurance to survive an onslaught at this stage, so try to limit your battles to 1 on 1 by checking the environment before attacking another Pokemon.
Adapt Your Build To Your Attack Style

At level 8 you'll get a choice between Psychic & Moonblast. Psychic will leave an AoE circle that has the potential to do more damage than Moonblast, but Moonblast will provide you with a very reliable stun. It's your choice which you prefer, but ultimately it may come down to how risk-averse you are.
If You Chose Psyshock |
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Lv 8: ![]() After hitting an opposing Pokemon or traveling its maximum distance, deals damage over time to opposing Pokemon in the area of effect and decreases their movement speed for a short time |
If You Chose Future Sight |
Lv 8: ![]() Has the user attack while moving back to create distance. When the move's blast hits, it deals damage to opposing Pokemon in a cone and leaves the opposing Pokemon closest to the user unable to act for a short time |
Create Openings With Moonblast
You can take advantage of Moonblast's ability to stun and incapacitate enemies by creating opportunities for your allies in team battles. You can also use this to set up for executing Future Sight or Fairy Singularity to make sure your targets won't be able to dodge or get away.
Gardevoir (Lv 10~) Strategy
Psyschock Can Be Casted While Moving
Gardevoir can use Psyschock to aim at targets while moving. You can cast up to a maximum of 3 AoEs. You can immediately follow this up with your other move as it won't get cancelled. Once the AoE is casted, it can't be intercepted by enemies so its effective against enemy disablers.
Psychic + Psyshock
Recommended Combo |
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Psychic → Psyshock |
This build will let you rain devastation on your enemies from relatively afar. If you're able to land all 3 hits on Psyshock, you'll likely deal lethal damage.
Psyshock + Moonblast
Recommended Combo |
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Psyshock→ Moonblast |
You can start team fights with Psyshock. This move's cooldown is reduced each time one of these attacks hits an opposing Pokemon. Follow this up with Moonblast so Gardevoir can move back and create distance while attacking. When the move's blast hits, it inflicts damage to opposing Pokemon in a cone and disables the opposing Pokemon nearest to the Gardevoir for a short period of time.
Moonblast + Future Sight
Recommended Combo |
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Future Sight → Moonblast |
The delayed explosion on Future Sight can be tricky to land, so it's good to guarantee your foe can't move until it goes off. Moonblast is the way to guarantee this - lay down your Future Sight, then stun with Moonblast. (Future Sight also works well with Gardevoir's Unite Move as well!)
Unite Move: Fairy Singularity
Fairy Singularity is an incredibly powerful move that will draw in all enemies into one concentrated location. This becomes more powerful the more coordinated your team is - if you're playing with people on voice comms, try to time your ults together for maximum effect. Needless to say, this is extra potent when fighting for Zapdos.
Gardevoir - Timing Specific Guide
What To Do At Every Stage Of The Game
This section will guide you on which specific Wild Pokemon to target in order, as well as what to do at various stages of the game. This guide is basically based exclusively on jungle builds.
10:00~8:50
※ If the central path on your side is in the desert zone, the locations of Ludicolo (3) and Bouffalant (4) will be reversed.
Target Level | 5 |
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Tasks | ① Choose Teleport as your first skill. ② KO Lillipup ③ KO Ludicolo ④ KO Bouffalant ⑤ KO the 2 Corphish. ⑥ Head to the bottom path. |
At the start of the match choose Teleport as your first skill since it can instantly moves you to a specified location. It can be useful as it can cross you over the barricade and into the central area quickly.
Jungle Guide - What To Do In The Center Area8:50~7:00
Target Level | 7 |
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Taksk | ① Clear the Combees and Vespiquens in the middle. ② Return to the central area. ③ KO the newly spawned Ludicolo ④ KO the newly spawned Boufallant. ⑤ KO the 2 newly spawned Corphish. ⑥ Head back again to the bottom path. |
As of level 5, Gardevoir won't have evolved yet. Since your durability is still low at this point, we recommend you avoiding getting KO'd while supporting your allies from a distance. If your opponents get too close, use Teleport to escape.
7:00~ Until Defeating Drednaw's 1st Appearance
Target Level | 10 |
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Tasks | • Aim to reach level 10 by fighting at a slower pace. • Use Moonblast to stun opponents them then hit them with Psyshock. • When you reached level 10, use your Unite move to target a group of opponents.. |
Don't attack too much in the first battle against Drednaw let it drag on and aim to reach level 10. Once you've reached level 10, use your Unite move on a group of opponents and attack them all at once. Opponents whose movement is blocked by the Unite move will be bunched up and easier to hit with Psyshock.
Drednaw Guide - Spawn Time & LocationAfter Defeating 1st Drednaw~The Endgame
Target Level | 10~ |
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Tasks | •Use Moonblast to stun opponents them then hit them with Psyshock. • Target a group of opponents with your Unite move. |
Since Gardevoir has low durability and mobility make sure not to go alone. We recommend teaming up with your allies whenever possible to make it harder for the opponent to target you. In Zapdos battles, .
Zapdos Guide - Spawn Location & StrategyGardevoir Counters
Pokemon Gardevoir Is Weak Against
How To Play Against Gardevoir
・Harass it in lane while it's still a Ralts ・Gank it as a jungler, prevent it from reaching level 10 until as late as possible ・Watch your feet and anticipate all 3 pulses of Psyshock ・Don't stack up too close during Zapdos/Drednaw fights to minimize the effect of its unite move |
Best Matchups For Gardevoir
Pokemon Gardevoir Is Strong Against
Best Teammates For Gardevoir
Tips When Allied With Gardevoir
・ Ralts is vulnerable during the early stages so make sure to protect it from enemies to prevent it from delaying its level progression ・ Future Sight has a short delay at the start so providing stuns and crowd control moves can make it easier for Gardevoir to hit its target ・ Prevent Gardevoir from getting knocked out in close battles by providing constant heals or by getting in-between its enemy |
Gardevoir Moves & Unite Move
Basic Attack & Passive
Basic Attack |
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![]() Becomes a boosted attack with every third attack. When boosted attack hits, it deals damage to opposing Pokemon in the areaof effect and decreases their Sp. Def for a short time. |
Passive |
![]() When an opponent inflicts decreased movement speed or a damage-over-time condition on the Pokemon, the same is inflicted on that opponent. This ability goes on cooldown after it's triggered. |
Level 1 or 3 Moves (Choose Order)
![]() Attacks straight in the designated direction. Cooldown: 4.5 seconds Damage: 382 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage | After Using Teleport |
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1 | 286 | - |
2 | 309 | - |
3 | 333 | 382 |
4 | 361 | 415 |
5 | 391 | 449 |
6 | 459 | 527 |
7 | 496 | 570 |
![]() After the user learns this move, their basic attack damage is increased until the end of the battle. When using this move, the user warps to the designated area, further increasing the damage dealt by their next basic attack. Cooldown: 11 seconds Damage: 0 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage | After Using Teleport |
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1 | 154 | 232 |
2 | 156 | 250 |
3 | 159 | 270 |
4 | 163 | 292 |
5 | 167 | 315 |
Level 5 Moves (Choose One)
![]() Attacks the designated location three times. This move's cooldown is reduced each time one of these attacks hits an opposing Pokemon. Cooldown: 10 seconds Damage: 4362 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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6 | 1998 |
7 | 2112 |
8 | 2241 |
9 | 2388 |
10 | 2781 |
11 | 2976 |
12 | 3357 |
13 | 3639 |
14 | 3972 |
15 | 4362 |
![]() Sets a delayed explosion. When the explosion hits an opposing Pokemon, it reduces this move's cooldown. Cooldown: 9 seconds Damage: 2665 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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6 | 1283 |
7 | 1354 |
8 | 1436 |
9 | 1530 |
10 | 1781 |
11 | 1906 |
12 | 2052 |
13 | 2224 |
14 | 2426 |
15 | 2665 |
Level 7 Moves (Choose One)
![]() After hitting an opposing Pokemon or traveling its maximum distance, deals damage over time to opposing Pokemon in the area of effect and decreases their movement speed for a short time. Cooldown: 7 seconds Damage: 1839 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage | Continuous Damage |
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8 | 809 | 83 x 5 times |
9 | 869 | 90 x 5 times |
10 | 1021 | 106 x 5 times |
11 | 1099 | 115 x 5 times |
12 | 1190 | 125 x 5 times |
13 | 1296 | 135 x 5 times |
14 | 1419 | 148 x 5 times |
15 | 1564 | 164 x 5 times |
![]() Has the user attack while moving back to create distance. When the move's blast hits, it deals damage to opposing Pokemon in a cone and leaves the opposing Pokemon closest to the user unable to act for a short time. Cooldown: 6 seconds Damage: 1359 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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8 | 703 |
9 | 755 |
10 | 887 |
11 | 955 |
12 | 1035 |
13 | 1125 |
14 | 1233 |
15 | 1359 |
Unite Move (Level 10)
![]() Warps space in the designated area, drawing in opposing Pokemon. Shoves and deals damage to opposing Pokemon the instant the warped space disappears. Cooldown: 1 seconds Damage: 3516 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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10 | 2359 |
11 | 2521 |
12 | 2713 |
13 | 2935 |
14 | 3204 |
15 | 3516 |
Gardevoir Skins
Gardevoir - Fashionable Style

How To Get | Purchase for 350 Gems |
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Gardevoir - Holiday Style

How To Get | Purchase for 400 Gems |
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Gardevoir - Sacred Style

How To Get | Buy for 2199 Gems |
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Other Pokemon Of The Same Role
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