Talonflame is a playable character in Pokemon Unite (Pokemon MOBA). Guide features Talonflame's stats, best items, Fletchling, skin, moveset, build & more!
Table of Contents
Talonflame Buffs, Nerfs, & Changes
Talonflame Move Changes (April 28)
Move / Stat | Changes |
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Brave Bird | Changes - Damage dealt to opposing Pokémon decreased.Area of effect decreased. |
Flame Sweep | Changes - Damage dealt to opposing Pokémon decreased. - Unite Move charge rate decreased. |
Talonflame Move Changes (January 20)
Move / Stat | Changes |
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Aerial Ace | Changes - Added new effect of recovering some HP when move hits an enemy. - Move operational adjustments. |
Fly | Changes - Cooldown reduced if move hits an enemy Pokemon. - Damage has been decreased. - The cooldown has been increased from 7s to 10s. |
Talonflame Move Changes (December 9)
Move / Stat | Changes |
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Aerial Ace | - Cooldown reduced from 6s to 4s |
Fly | - Effects are weakened. |
There have been some changes on Talonflame's moves from the December 9th Patch Update where Aerial Ace's cooldown & Fly's movement speed effect were decreased.
Patch Notes: Balance Patch (December 9)Talonflame Move Changes (October 20th)
Move / Stat | Changes |
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Gale Wings | - Fixed a bug where the Passive Move effect is not activated after respawning from being KO'd. |
Talonflame is set to get a small bug fix on the October 20th Patch. Though not a significant change, this should be an overall positive for the Pokemon.
Talonflame Move Changes (September 22nd)
Move / Stat | Changes |
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Attack | - Attack increased. |
Fly | - Reduced cooldown from 11s to 9s. - Movement speed while in the air increased. |
Flame Sweep | - Unite Move Gauge can be filled up faster. |
Talonflame received minor changes during the September 22 Patch. Its attack was increased and the cooldown on Fly has been reduced - while the movement speed mid-air has increased. Talonflame's Flame Sweep gauge collection time has also been adjusted. Overall, this has been a positive patch for the bird Pokemon.
Changes In August 4th Update
Move | Changes |
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Acrobatics | - Damage dealt to opposing Pokémon increased. (About 40%) - The cooldown increased from 6 to 8 seconds. |
Aerial Ace | - Damage dealt to opposing Pokémon increased. (About 16%) |
Fly | - Damage dealt to opposing Pokémon increased. (About 21%) |
Talonflame has seen a lot of changes in the most recent patch, most of which are buffs! Acrobatics' cooldown was increased from 6s to 8s, but its attack was raised to compensate. Additionally, Aerial Ace and Fly both saw a buff.
Talonflame Overview
Role | Speedster |
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Difficulty | Intermediate |
Attack Type | Physical |
Tier Rank | A (Full Tier List) |
Talonflame Stats
Offense | (5) |
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Endurance | (3) |
Mobility | (10) |
Scoring | (7) |
Support | (1) |
Total | 26 |
HP, Defense, & Sp. Defense
※ Listed stat values are at level 15
HP | DEF | SP DEF |
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6300 | 290 | 200 |
Talonflame Evolution
First ↓ | Fletchling |
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Second (Lv. 5) ↓ | Fletchinder |
Final (Lv. 9) | Talonflame |
Talonflame Best Builds
Overview Of Builds
※ Click or tap to swap between different builds
Lane | |
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Middle | |
Moves | |
Lv. 5 | Flame Charge Has the user fly in the designated direction while cloaked in flame, attacking opposing Pokémon in its path. Also increases the user's movement speed for a short time. Cooldown: 6.5 seconds |
Lv. 7 | Brave Bird Has the user dive to the designated location while cloaked in flame, dealing damage to opposing Pokémon in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown for Flame Charge or Aerial Ace. Cooldown: 10 seconds |
Held Items | |
Razor Claw | ・Attack +1 (+15) ・Critical-Hit Rate +0.6% (+2.1%) After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time. |
Attack Weight | ・Attack +0.6 (+18) When the Pokemon scores a goal, its Attack increases by 6. |
Score Shield | ・HP +15 (+450) While Pokemon is attempting to score a goal, it is granted a shield equal to 5% of its max HP and its goals cannot be interrupted while it is shielded. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 55s) |
Go For Flame Charge
Flame Charge's movement speed boost is great for Talonflame, as you'll want to be as mobile as possible. Its upgrade effect also allows it to ignore enemy Defense, which is quite useful when facing off against bulkier opponents.
Brave Bird Is Riskier, But More Powerful
Although Fly has its advantages, Brave Bird is also a powerful option. While Fly will make you untargetable briefly, its travel distance is not as significant. Brave Bird's range will let you engage and escape as necessary. The reset on your Flame Charge cooldown (after using a boosted attack) is also incredible for chasing after Pokemon.
Lane | |
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Middle | |
Moves | |
Lv. 5 | Aerial Ace Has the user fly at the designated opposing Pokémon, dealing damage. Also makes the user's next basic attack a boosted attack. Cooldown: 6 seconds |
Lv. 7 | Fly Has the user fly up into the sky. If used again, has the user dive to the designated area and attack, dealing damage to opposing Pokémon in the area of effect. Also makes the user's next basic attack a boosted attack. Cooldown: 11 seconds |
Held Items | |
Focus Band | ・Def +2 (+30) ・Sp. Def 0 (+30) When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Score Shield | ・HP +15 (+450) While Pokemon is attempting to score a goal, it is granted a shield equal to 5% of its max HP and its goals cannot be interrupted while it is shielded. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 55s) |
Take To The Skies
Fly has a few advantages over Brave Bird, with the main one being that you can become untargetable. Talonflame is rather squishy and in serious danger of being taken out by Attackers or other Speedsters, so having this in your back pocket can be a huge help. Fly can also be used to jump down and steal last hits on major objectives!
Aerial Ace
Aerial Ace's main advantage over Flame Charge is that it turns your next attacked into a boosted one. If you plan carefully, you can hit a boosted attack, Aerial Ace, then boosted attack again for huge damage.
Lane | |
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Middle | |
Moves | |
Lv. 5 | Aerial Ace Has the user fly at the designated opposing Pokémon, dealing damage. Also makes the user's next basic attack a boosted attack. Cooldown: 6 seconds |
Lv. 7 | Brave Bird Has the user dive to the designated location while cloaked in flame, dealing damage to opposing Pokémon in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown for Flame Charge or Aerial Ace. Cooldown: 10 seconds |
Held Items | |
Razor Claw | ・Attack +1 (+15) ・Critical-Hit Rate +0.6% (+2.1%) After the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time. |
Float Stone | ・Attack +1.6 (+24) ・Movement Speed 0 (+120) Increases movement speed by 10% when the Pokemon is not in combat. |
Buddy Barrier | ・HP +20 (+600) When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. |
Battle Item | |
Eject Button | ・Quickly moves your Pokemon in the designated location. (Cooldown: 55s) |
Aerial Ace vs Flame Charge
Aerial Ace will require you to have a target to charge to - it is not a free dash like Flame Charge. For this reason, this build is best picked in situations where you don't anticipate needing to escape from fights. This build will give you more overall assassination potential.
Brave Bird Is The Way To Go
This build prioritizes getting in and destroying a target, so the higher damage of Brave Bird will be preferable. This will invariably result in more damage taken on your part, so be careful.
Which Moveset Do You Recommend?
Best Builds For Each PokemonUser-Submitted Builds
Share with us a build that you’re proud of with the form below! The build you share here may be featured on our website! (It will of course be properly attributed to you.)
Send Your Build Here!Mykael Villanueva's Build
Lane | Middle |
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Moves | Flame Charge Brave Bird |
Held Items | Scope Lens Muscle Band Attack Weight |
Battle Item | Eject Button |
Author's Notes |
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- Using the Attack Weight, you can destroy opponents with Brave Bird then continue attacking. - When surrounded by a group of opponents and you're on your own, use Flame Charge or the Eject Button to retreat. - This build focuses on dealing critical hits and successfully retreating afterwards. |
kape_gatas12 Build
Lane | Middle |
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Moves | Flame Charge Fly |
Held Items | Razor Claw Score Shield Attack Weight |
Battle Item | Eject Button |
Author's Notes |
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- You need to score a lot to stack the attack weight and you'll do a lot of damage to opponents. |
Killer Scooper (MegaMigs02) Build
Lane | Top |
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Moves | Flame Charge Brave Bird |
Held Items | Razor Claw Scope Lens Muscle Band |
Battle Item | Eject Button |
Author's Notes |
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- Wait in bush while your enemy is at low health, then destroy it using F charge first to chase it use eject too if you want. then destroy your enemy using Brave Bird. - All out attack: Brave bird resets the CD of f charge or a ace so use brave bird first then use flame charge. |
Fire Dive (EclipseK's Build)
Lane | Bottom Top Middle |
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Moves | Flame Charge Fly |
Held Items | Attack Weight Score Shield Aeos Cookie |
Battle Item | Eject Button |
Author's Notes |
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- The Score shield is a good combo with the Attack weight and Aeos cookie, because when you score you won't get hit. - Your Attack weight will activate so you will have an attack boost and when your damaged you will get healed because of the Aeos cookie. |
Talonflame - Basics & Advanced Tips
Talonflame Basic Mechanics
This section has basic tips and tricks that you must know to effectively control Talonflame. Treat this as a supplement to the Beginner's Guide.
Basics |
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① Prioritize leveling up You'll need to evolve twice to become Talonflame, so exp. is quite crucial. Make sure you're ready to clear your jungle as soon as it respawns! ▶ How To Level Up Fast |
② Watch your HP Talonflame is a very fragile Pokemon, and starting an engagement with under 70% HP can be very dangerous. Head back to base to heal up more frequently than you might otherwise! |
③ Consider using Fly ・Although both Fly and Brave Bird are excellent moves, if you're new to the game/Talonflame, we recommend going for Fly. ・Fly is less risky, will let you get out of fights easier, and is overall better for stealing last hits. |
Talonflame Advanced Mechanics
This section is for those looking to up their play with Talonflame. This is a supplement to the Advanced Players Guide.
Advanced |
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① Snipe last hits ・Use Fly and Brave Bird to steal last hits aggressively. These are more important than engaging in meaningless skirmishes! ・Drednaw and Zapdos are the most important targets to steala ・When waiting to snipe a last hit, use the grass to your advantage! ▶ Grass (Bush) Guide |
② Use your Unite Move assertively Many beginner Talonflames are hesitant to use their ult - you can't afford to do that! Your Unite Move has a very short 89 second cooldown, so you'll want to use it often. ・Use the move to break up your enemy's teamfight formation and prevent them from last hitting! |
③ Always have a boosted Auto ready It's important to always have an empowered basic attack ready to go before fighting, to maximize your damage. ・Follow the combo of Enh. Attack -> Aerial Ace -> Enh. Attack to maximize your damage. |
Talonflame Strategy Guide
Talonflame Strengths & Weaknesses
Strengths |
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・Talonflame gets invulnerable to attacks and hindrances for a limited time using Fly. You can use this to escape in tight situations and get past Pokemon guarding goal zones to score. ・Its Unite Move, Flame Sweep, can be used to push back enemies to protect its teammates or stop opponents from scoring altogether. You can also use this move as your last escape option. ・With its incredible speed and short cooldowns working to its advantage, Talonflame can attack swiftly to steal last hits from objectives in team fights. |
Weaknesses |
・Talonflame doesn't do well in close-range fights as it can take in too much damage due to its low endurance. You need to constantly watch the map to avoid getting ganked. ・When Talonflame uses its Fly or Unite Move, it gives up its chance to escape. Once these moves are in cooldown, it’s very easy to get disabled or stunned and be burst into getting KO-ed. ・ Fletching is weak during the early game and can get targeted by enemy Junglers during its farming or other Pokemon in its lane. Have a supporter or defender nearby for protection while you haven't evolved yet. |
Recommended Lanes
The number of ★ shows the level on a particular route area.
Lane | Route Details |
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Top | Recommendation level: ★★★ The upper lane is recommended because you can easily aim for level 7 before the first battle with Drednaw. It is less likely to encounter team battles compared to the lower route, giving you more free time to farm experience points from nearby spawns. |
Middle | Recommendation level: ★★★ You can safely raise your level in the central area compared to the upper and lower routes. Talonflame is a Speedster that benefits significantly from evolving quickly and jungling enables it to acquire its Unite Move even before the first Drednaw Battle. |
Bottom | Recommendation level: ★・・ Talonflame has a high chance of getting KO-ed by Pokemon who are more suited to fighting in the bottom lane. You may also have difficulty utilizing its dashing moves in this area as it requires practice. |
Fletchling (Lvl 1~) Strategy
Start With Peck
Although Peck has a slightly shorter cooldown, you'll want to get Acrobatics first, purely because you should use it to get over the initial wall to reach the Lillipup. If you don't do this, you can always use your Eject Button to hop over the wall. This is less than ideal, however.
Jungle Order
Starting Pokemon Order |
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Lillipup → Ludicolo → Bouffalant → Crawdaunt → Crawdaunt |
The above route will get you both buffs and nearly to level 5 very early. Adjust which Crawdaunt you kill when you decide what lane to gank first.
Note! | Do not hit either of the two Aipom at the start of the map. These effectively belong to the lanes. Hitting them will steal valuable exp from your laners. You'll be able to reach level 5 with just the jungle Pokemon alone! |
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A Note On Buff Pokemon
Tip | Don't mindlessly spam your attack button! Make sure you dodge Bouffalant's telegraphed attacks, as that HP loss could be crucial in a later battle. Hit once, and then wait a moment for it to show its cast, sidestep, then spam away. |
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Gank At Lvl 5
Once you've got your Bouffalant Buff and are level 5, head over to an available lane and attempt a gank. Don't overextend or fight on top of the enemy goals unless you're sure you can get a kill! Try to get the jump on an overextended enemy with Acrobatics.
Fletchinder (Lvl 4~) Strategy
Get To Level 7 Quickly
Level 7 presents you with a new move option in the form of Brave Bird or Fly, which will give you a huge boost in damage. You'll want to prioritize getting exp here - don't waste too much time sitting around in lanes. If your teammates are struggling, help them out, but don't be overly aggressive.
What Move To Choose At 7?
If You Chose Flame Charge |
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Lv 7: Brave BirdDash Dashes to an area and deals AoE damage, but you also take recoil damage. Your next auto attack resets the cooldown on Flame Charge. High risk/high reward gameplay. |
If You Chose Aerial Ace |
Lv 7: FlyDash Makes you temporarily untargetable as you fly up in the air. Choose a location to land and deal damage. Can be used to escape easily. |
Brave Bird & Flame Charge
Recommended Combo |
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Flame Charge → Brave Bird → Flame Charge or Brave Bird → Flame Charge → Flame Charge |
Remember that Brave Bird will let you reset the cooldown on Flame Charge. Put more accurately, your next basic attack after a Brave Bird will do so. Always make sure to use a Flame Charge before auto-attacking so you don't waste the free reset!
Fly & Aerial Ace
Fly is an easier to use, safer alternative to Brave Bird, mainly because you will become untargetable immediately upon pressing the button. Then, you'll have a short window of time when you can maneuver away from battle. If you find yourself struggling to get away and dying easily, try giving Fly a chance. You can freely choose between Aerial Ace & Flame Charge as your secondary ability if you're going for Fly, as both work well with it.
Drednaw Kill Stealing With Fly
At the 7 minute mark, Drednaw will spawn on the map. It will be very important to relocate to this area and try to get it alongside your team. If things should go poorly, however, it's important that you're ready to attempt to steal the last hit. Fly can be great for this purpose, as it makes you untargetable as you approach. This is a last ditch effort however, so don't rely on it.
Talonflame (Lvl 9~) Strategy
Take Out Squishies Near Zapdos
In the late game, you'll almost always have a confrontation with the enemy team at Zapdos. It can be tempting to fight Zapdos head on, but this is best left to your bulkier All-Rounder and Defender teammates. Instead, hang around the edges and wait for enemy squishies to approach. Then, use your high mobility to jump in and eliminate them.
Other Tips & Guides
Use Dashes To Flee
Talonflame's greatest advantage is its incredible mobility. All 3 of its abilities provide some sort of movement. This movement can help you not only engage in fights, but get away from them. Try to always keep your escape in mind!
Unite Move Isn't Just For Damage
Talonflame's incredibly powerful Unite Move Flame Sweep isn't there just to kill your foes. It also has a component of the attack that pushes back every Pokemon hit a significant distance. Use this in teamfights to move the entire team away from a goal, allowing your team time to score. Save Brave Bird for your escape after this.
Talonflame - Timing Specific Guide
What To Do At Every Stage Of The Game
This section will guide you on which specific Wild Pokemon to target in order, as well as what to do at the start and end of the game. This guide is based exclusively on a jungle build.
10:00~8:50
※ If the central path on your side is in the desert zone, the locations of Ludicolo (3) and Bouffalant (4) will be reversed.
Target Level | 5 |
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Tasks | ① Choose Acrobatics as your first skill. ② KO Lillipup ③ KO Ludicolo ④ KO Bouffalant ⑤ KO the 2 Corphish. ⑥ Head to the bottom path. |
First and foremost, consider taking Acrobatics as your first skill. This move will let you jump over the initial wall to reach Lillipup faster!
8:50~7:00
Target Level | 7 |
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Tasks | ① Clear the Combees and Vespiquens in the middle. ② Return to the central area. ③ KO the newly spawned Ludicolo. ④ KO the newly spawned Boufallant. ⑤ KO the 2 newly spawned Corphish. ⑥ Head back again to the bottom path. |
When fighting Wild Pokemon, we recommend trying to get the last hit with Acrobatics from a distance. Also, if you can coordinate your attack well with your allies, you can take advantage of Talonflame's high mobility to score at the enemy goal.
7:00~Until Defeating Drednaw's 1st Appearance
We recommend stay far back as possible in group fights (which of course includes Drednaw battles). Always target opponents whose HP is low and also check Drednaw's HP frequently during the fight. When its HP is low, use Fly to get the last hit.
Drednaw Guide - Spawn Time & LocationAfter Defeating The 1st Drednaw~Zapdos Fight & Endgame
Target Level | 9~ |
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Tasks | • KO an opponent with low HP by using Fly • If you have enough time, defeat the Wild Pokemon in the opponent's central area. • Try to avoid 1v1 with opponents who have a lot of HP. • As soon as your HP is low, return to base to recover. • Use your Unite move assertively |
Talonflame's Unite move unlocks at level 9. Its cooldown is very short, so use it aggressively to KO your opponent. Due to Talonflame's low defenses, we recommend avoiding 1v1s with opponents who have a lot of HP, use Fly to escape and when you're running low on HP and return to base to recover.
Jungle Guide - What To Do In The Center AreaZapdos Fight
Tasks | • Hide in the grass and aim at opponents with low HP. • If your allies are KO'd and it looks like you can't win the fight, use Fly to get the last hit on Zapdos. • Keep your opponents away from Zapdos with your Unite move |
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During group battles against Zapdos, try to avoid being surrounded by multiple opponents. Also, if your allies are defeated and you're at a disadvantage, refrain from fighting and just hang around, waiting to use Fly to get the last hit on Zapdos.
You can also use your Unite move in the corridor next to the Legendary pit to force your opponent away from Zapdos if they try to get the last hit.
Zapdos Guide - Spawn Location & StrategyTalonflame Counters
Pokemon Talonflame Is Weak Against
How To Play Against Talonflame
・Close distance on it and overpower it with damage ・Invade its jungle at around level 6 - it is rather weak if it has just used its abilities ・Use invulnerabilities to dodge its unite move (the telegraph for the move is quite clear and obvious) ・Very vulnerable to stuns/knock ups/other CC |
Best Matchups For Talonflame
Pokemon Talonflame Is Strong Against
Best Teammates For Talonflame
Tips When Allied With Talonflame
・Talonflame can use Flame Sweep to push back gathering opponents from getting team objectives and trying to score on ally goal zones, so try to stick with Talonflame during team battles. ・It's better to give the Sitrus Berry to Talonflame to maintain its HP high so it can use its Gale Wings passive, enabling it to quickly dive in to help out allies in need. |
Talonflame Moves & Unite Move
Basic Attack & Passive
Basic Attack |
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Range: Short Becomes a boosted attack with every third attack, creating a fiery whirlwind that deals damage to opposing Pokemon in the are of effect. This boosted attack remains readied even if the user leaves combat for a prolonged period of time after the first two basic attacks. |
Passive |
Gale Wings When the Pokemon is at high HP, its movement speed is increased. |
Level 1 or 3 Moves (Choose Order)
Peck Melee Has the user fly toward an opposing Pokemon and attack three times. Cooldown: 5 seconds Damage: 429 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
---|---|
1 | 402 |
2 | 414 |
3 | 429 |
4 | 447 |
Acrobatics Dash Has the user fly toward the designated area and attack multiple times. Allows the user to escape in a direction of its choice after using this move. Cooldown: 8 seconds Damage: 630 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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1 | 981 |
2 | 1014 |
3 | 1050 |
4 | 1086 |
5 | 1182 |
6 | 1230 |
Level 5 Moves (Choose One)
Flame ChargeDash Has the user fly in the designated direction while cloaked in flame, attacking opposing Pokémon in its path. Also increases the user's movement speed for a short time. Cooldown: 6.5 seconds Damage: 1196 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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5 | 636 |
6 | 665 |
7 | 745 |
8 | 779 |
9 | 817 |
10 | 861 |
11 | 911 |
12 | 967 |
13 | 1032 |
14 | 1108 |
15 | 1196 |
Aerial AceDash Has the user fly at the designated opposing Pokémon, dealing damage. Also makes the user's next basic attack a boosted attack. Cooldown: 4 seconds Damage: 1034 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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5 | 621 |
6 | 648 |
7 | 721 |
8 | 753 |
9 | 789 |
10 | 830 |
11 | 949 |
12 | 1006 |
13 | 1071 |
14 | 1147 |
15 | 1235 |
Level 7 Moves (Choose One)
FlyDash Has the user fly up into the sky. If used again, has the user dive to the designated area and attack, dealing damage to opposing Pokémon in the area of effect. Also makes the user's next basic attack a boosted attack. Cooldown: 10 seconds Damage: 2325 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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7 | 1966 |
8 | 2039 |
9 | 2121 |
10 | 2217 |
11 | 2327 |
12 | 2453 |
13 | 2600 |
14 | 2772 |
15 | 2974 |
Brave BirdDash Has the user dive to the designated location while cloaked in flame, dealing damage to opposing Pokémon in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown for Flame Charge or Aerial Ace. Cooldown: 10 seconds Damage: 2666 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
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7 | 1690 |
8 | 1756 |
9 | 1831 |
10 | 1918 |
11 | 2019 |
12 | 2136 |
13 | 2271 |
14 | 2430 |
15 | 2618 |
Unite Move (Level 9)
Flame SweepDash Has the user perform an aerial somersault before charging forward, dealing damage to opposing Pokemon in this move's path and shoving them. Cooldown: 1 seconds Damage: 3354 |
Detailed Move Damage
These are the actual damages of this move without any Held Items equipped.
Lv | Damage |
---|---|
9 | 2152 |
10 | 2248 |
11 | 2360 |
12 | 2488 |
13 | 2638 |
14 | 2810 |
15 | 3016 |
Talonflame Skins
Talonflame - Pilot Style
How To Get | - 0.5% chance to be pulled from the Energy Rewards - Bought with 88 Holowear Tickets |
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Talonflame - Bonfire Style
How To Get | Purchased with 350 Gems |
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