Read this guide to find a list of all abilities and their effects in Pokemon Sword and Shield (Armor of Isle DLC). Find out what new & unique abilities are in the game!!!
| Competitive Breeding | |
|---|---|
Base Stats | Base Points (EVs) |
Individual Strengths (IVs) | Breeding Guide |
Pokemon Natures | Abilities & Hidden Abilities |
New Abilities In Sword And Shield
| Pokemon | Ability | Effect |
|---|---|---|
Morpeko | Hunger Switch | Allows Morpeko to change its appearance each turn. It will change to the dark type. |
Gossifleur Eldegoss | Cotton Down | Lowers the speed of Pokemon who hit it. |
Yamper | Ball Fetch | Fetches the first Pokeball that failed to catch a Pokemon, regardless of what type of Poke Ball it is. |
Rolycoly | Steam Engine | Boost Speed stat when hit with a Fire or Water type move during battle. |
Cramorant | Gulp MIssile | After using Surf or Dive, it will return with a catch in its mouth. If it takes damage while in this state, it will retaliate by spitting out its catch at the attacker. |
Corviknight | Mirror Armor (Hidden Ability) | Bounces back stat-lowering effects from Abilities or moves. |
Nickit Thievul | Stakeout | Double the power of moves against targets that have switched in this turn. |
Urshifu (Single Strike) Urshifu (Rapid Strike) | Unseen Fist | Deal damage when this Pokemon attacks with contact moves, even if the target is protected from the move. |
Galarian Slowbro | Quick Draw | There is a chance for you to attack before your opponent during the turn. |
Scorbunny Raboot Cinderace | Libero | Changes the Pokemon's type based on the move that you choose during the turn. |
Koffing Galarian Weezing | Neutralizing Gas | Negates the effect of other Pokemon's abilities that are in the match. |
Galarian Ponyta Galarian Rapidash | Pastel Veil | Prevents the Pokemon and allies from getting Poisoned status. WIll also heal an ally of the poisoned status if it sent out into battle. |
List Of All Abilities
*Input ability name to sort!!!
| Ability | Effect |
|---|---|
| Adaptability | Powers up moves of the same type as the Pokémon. |
| Aerilate | Normal-type moves become Flying-type moves |
| Aftermath | Damages the attacker landing the finishing hit. |
| Air Lock | Eliminates the effects of weather. |
| Analytic | If you attack last, boost the power of your move. |
| Anger Point | Maxes the Attack stat after the Pokémon takes a critical hit. |
| Anticipation | Senses an opposing Pokémon's dangerous moves |
| Arena Trap | Prevents opposing Pokémon from fleeing. |
| Aroma Veil | Protects you and your allies from abilities like Encore, Taunt, Torment, etc. |
| Aura Break | The effects of Aura Abilities are reversed |
| Bad Dreams | Reduces the HP of sleeping opposing Pokémon. |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
| Battery | Powers up ally Pokémon's special moves. |
| Battle Armor | Protects the Pokémon from critical hits. |
| Battle Bond | Defeating an opposing Pokemon strengthens the Pokemon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. |
| Beast Boost | The Pokemon boosts its most proficient stat each time it knocks out a Pokemon. |
| Berserk | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
| Big Pecks | Protects the Pokémon from Defense-lowering attacks. |
| Blaze | Powers up Fire-type moves when the Pokémon is in trouble. |
| Bulletproof | Protects the Pokémon from some ball and bomb moves. |
| Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. |
| Chlorophyll | Boosts the Pokémon's Speed stat in sunshine. |
| Clear Body | Prevents other Pokémon from lowering its stats. |
| Cloud Nine | Eliminates the effects of weather. |
| Color Change | The Pokémon's type becomes the type of the move used on it. |
| Comatose | It's always drowsing and will never wake up. It can attack without waking up. |
| Competitive | Boosts the Sp. Atk stat when a stat is lowered. |
| Compound Eyes | Boosts the Pokémon's accuracy. |
| Contrary | Makes stat changes have an opposite effect. |
| Corrosion | The Pokémon can poison the target even if it's a Steel or Poison type. |
| Cotton Down | When a Pokémon with this Ability is hit by a move, the Speed of the attacking Pokémon is decreased by one stage. |
| Cursed Body | May disable a move used on the Pokémon. |
| Cute Charm | Contact with the Pokémon may cause infatuation. |
| Damp | Prevents the use of self-destructing moves. |
| Dancer | When another Pokemon uses a dance move, it can use a dance move following it regardless of its Speed. |
| Dark Aura | Powers up each Pokémon's Dark-type moves. |
| Dauntless Shield | Boosts the Pokémon's Defense when the Pokémon enters a battle. |
| Dazzling | Surprises the opposing Pokémon, making it unable to attack using priority moves. |
| Defeatist | Lowers stats when HP becomes half or less. |
| Defiant | Boosts the Pokémon's Attack stat when its stats are lowered. |
| Delta Stream | Affects weather and eliminates all of the Flying type's weaknesses. |
| Desolate Land | Affects weather and nullifies any Water-type attacks |
| Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. |
| Download | Adjusts power based on an opposing Pokémon's stats. |
| Drizzle | The Pokémon makes it rain when it enters a battle |
| Drought | Turns the sunlight harsh when the Pokémon enters a battle. |
| Dry Skin | Reduces HP if it's hot. Water restores HP. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Effect Spore | Contact may poison or cause paralysis or sleep. |
| Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
| Emergency Exit | The Pokemon, sensing dangaer, switches out when its HP becomes half or less. |
| Fairy Aura | Powers up each Pokémon's Fairy-type moves. |
| Filter | Reduces damage from supereffective attacks. |
| Flame Body | Contact with the Pokémon may burn the attacker. |
| Flare Boost | Boosts your special attack when burned. |
| Flash Fire | Powers up the Pokémon's Fire- type moves if it's hit by one. |
| Flower Gift | Powers up party Pokémon when it is sunny. |
| Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats. |
| Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. |
| Forecast | Castform transforms with the weather. |
| Forewarn | Determines what moves an opposing Pokémon has. |
| Friend Guard | Reduces damage taken by your allies. |
| Frisk | The Pokémon can check an opposing Pokémon's held item. |
| Full Metal Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Fur Coat | Halves damage from physical moves. |
| Gale Wings | Flying type moves have higher priority. |
| Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. |
| Gluttony | Makes the Pokémon use a held Berry earlier than usual |
| Gooey | Lower your opponent's speed when hit with a direct attack. |
| Gorilla Tactics | Boosts the Pokemon's Attack stat but only allows the use of the first selected move. |
| Grass Pelt | Increases defense on grassy terrain. |
| Grassy Surge | Turns the ground into Grassy Terrain when the Pokemon enters a battle. |
| Gulp Missile | After using Surf or Dive, Cramorant will turn into its Gulping Form. If it takes damage, it will damage the attacker. |
| Guts | Boosts the Attack stat if the Pokémon has a status condition. |
| Harvest | At the end of your turn, any berry you used that turn is restored at half its effect. During sunny weather, the berry is restored with its full power. |
| Healer | Sometimes heals an ally's status condition. |
| Heatproof | Weakens the power of Fire-type moves. |
| Heavy Metal | Doubles your weight. |
| Honey Gather | The Pokémon may gather Honey from somewhere. |
| Huge Power | Boosts the Pokemon's Attack stat. |
| Hunger Switch | A Morpeko with Hunger Switch will change between its Full Belly Mode and Hangry Mode every turn. |
| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Hydration | Heals status conditions if it's raining. |
| Hyper Cutter | Prevents other Pokémon from lowering its Attack stat. |
| Ice Body | The Pokémon gradually regains HP in a hailstorm. |
| Ice Face | The Pokémon's ice face can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails. |
| Ice Scales | The Pokemon is protected by ice scales, which halve the damage taken from special moves. |
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Illusion | Comes out disguised as the Pokémon in the party's last spot. |
| Immunity | Prevents the Pokémon from getting poisoned. |
| Imposter | When you enter battle, transform into the enemy Pokemon. |
| Infiltrator | Passes through the opposing Pokémon's barrier and strikes |
| Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
| Inner Focus | Protects the Pokémon from flinching. |
| Insomnia | Prevents the Pokémon from falling asleep. |
| Intimidate | Lowers the opposing Pokémon's Attack stat. |
| Intrepid Sword | Boosts the Pokemon's Attack stat when the Pokemon enters the battle. |
| Iron Barbs | Inflicts damage to the attacker on contact. |
| Iron Fist | Powers up punching moves. |
| Justified | Boosts the Attack stat when it's hit by a Dark-type move |
| Keen Eye | Prevents other Pokémon from lowering accuracy. |
| Klutz | The Pokémon can't use any held items. |
| Leaf Guard | Prevents status conditions in sunny weather. |
| Levitate | Gives full immunity to all Ground-type moves. |
| Libero | Changes the Pokemon's type to the type of the move it's about to use. |
| Light Metal | Halves your weight. |
| Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat. |
| Limber | Protects the Pokémon from paralysis. |
| Liquid Ooze | Damages attackers using any draining move. |
| Liquid Voice | All sound-based moves become Water-type moves. |
| Long Reach | The Pokemon uses its moves without making contact with the target. |
| Magic Bounce | Reflects status moves back to the attacker. |
| Magic Guard | The Pokémon only takes damage from attacks. |
| Magician | The Pokémon steals the held item of a Pokémon it hits with a move. |
| Magma Armor | Prevents the Pokémon from becoming frozen. |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. |
| Marvel Scale | Boosts the Defense stat if the Pokémon has a status condition. |
| Mega Launcher | Powers up aura and pulse moves. |
| Merciless | The Pokemon's attacks become critical hits if the target is poisoned. |
| Mimicry | Changes the Pokémon's type depending on the terrain. |
| Minus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. |
| Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. |
| Misty Surge | Turns the ground into Misty Terrain when the Pokemon enters a battle. |
| Mold Breaker | Moves can be used on the target regardless of its Abilities. |
| Moody | At the end of your turn, boost one stat signficantly and lower another slightly. |
| Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move. |
| Moxie | Boosts the Attack stat after knocking out any Pokémon |
| Multiscale | Take half damage when HP is at full. |
| Multitype | Changes the Pokémon's type to match the Plate it holds. |
| Mummy | Contact with the Pokémon spreads this Ability. |
| Natural Cure | All status conditions heal when the Pokémon switches out. |
| Neuroforce | Powers up moves that are super effective. |
| Neutralizing Gas | Suppresses the effects of Abilities of all Pokémon currently in battle. |
| No Guard | Ensures attacks by or against the Pokémon land. |
| Normalize | All the Pokémon's moves become Normal type. |
| Oblivious | Keeps the Pokémon from being infatuated or falling for taunts. |
| Overcoat | Protects the Pokémon from things like sand, hail, and powder. |
| Overgrow | Powers up Grass-type moves when the Pokémon is in trouble |
| Own Tempo | Prevents the Pokémon from becoming confused. |
| Parental Bond | Parent and child attack together. |
| Pastel Veil | Prevents the Pokémon with this Ability and its allies from being afflicted by poison. It also heals ally poison when sent out. |
| Perish Body | When hit by a move that makes direct contact, the Pokemon and the attacker will faint after three turns unless they switch out of battle. |
| Pickpocket | Steal the opponent's item when hit with a direct attack. |
| Pickup | The Pokémon may pick up items. |
| Pixilate | Normal-type moves become Fairy-type moves. |
| Plus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. |
| Poison Heal | Restores HP if the Pokémon is poisoned. |
| Poison Point | Contact with the Pokémon may poison the attacker. |
| Poison Touch | May poison a target when the Pokémon makes contact. |
| Power Construct | When your HP drops below half, transform into Perfect Zygarde. |
| Power of Alchemy | The Pokemon copies the Ability of a defeated ally. |
| Power Spot | Just being next to the Pokemon powers up moves. |
| Prankster | Gives priority to a status move. |
| Pressure | The Pokémon raises opposing Pokémon's PP usage. |
| Primordial Sea | Affects weather and nullifies any Fire-type attacks. |
| Prism Armor | Reduces the power of supereffective attacks taken. |
| Propeller Tail | Ignores the effects of opposing Pokemon's Abilities and moves that draw in moves. |
| Protean | Changes your type to that of the ability you just used. |
| Psychic Surge | Turns the ground into Psychic Terrain when the Pokemon enters a battle. |
| Punk Rock | Boosts the power of sound-based moves. This Pokémon also takes half the damage from these kinds of moves. |
| Pure Power | Boosts the Pokémon's Attack stat. |
| Queenly Majesty | Its majesty pressures the opposing Pokemon, making it unable to attack using priority moves. |
| Quick Draw | There is a chance for you to attack before your opponent during the turn. |
| Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. |
| Rain Dish | The Pokémon gradually regains HP in rain |
| Rattled | Boosts speed when hit by a ghost, bug, or dark type move. |
| Receiver | The Pokemon copies the Ability of a defeated ally. |
| Reckless | Powers up moves that have recoil damage. |
| Refrigerate | Normal-type moves become Ice-type moves. |
| Regenerator | Restores a little HP when withdrawn from battle |
| Ripen | Ripens Berries and double their effect. |
| Rivalry | Deals more damage to Pokémon of the same gender. |
| RKS System | Changes the Pokemon's type to match the memory disc it holds. |
| Rock Head | Protects the Pokémon from recoil damage. |
| Rough Skin | Inflicts damage to the attacker on contact. |
| Run Away | Enables a sure getaway from wild Pokémon. |
| Sand Force | Boosts certain moves' power in a sandstorm |
| Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm |
| Sand Spit | The Pokemon creates a sandstorm when it's hit by an attack. |
| Sand Stream | The Pokémon summons a sandstorm in battle |
| Sand Veil | Boosts the Pokémon's evasion in a sandstorm. |
| Sap Sipper | Boosts the Attack stat when hit by a Grass-type move |
| Schooling | When it has a lot of HP, the Pokemon forms a powerful school. It stops schooling when its HP is low. |
| Scrappy | Makes Normal- and Fighting-type moves hit Ghost-type Pokémon. |
| Screen Cleaner | When the Pokémon enters battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. |
| Serene Grace | Boosts the likelihood of additional effects occurring. |
| Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. |
| Shadow Tag | Prevents opposing Pokémon from escaping |
| Shed Skin | The Pokémon may heal its own status conditions. |
| Sheer Force | Removes additional effects to increase move damage |
| Shell Armor | Protects the Pokémon from critical hits. |
| Shield Dust | Blocks the additional effects of attacks taken. |
| Shields Down | When its HP becomes half or less, the Pokemon's shell breaks and it becomes aggressive. |
| Simple | The Pokémon is prone to wild stat changes |
| Skill Link | Increases the number of times multi-strike moves hit. |
| Slow Start | Temporarily halves the Pokemon's Attack and Speed stats. |
| Slush Rush | Boosts the Pokemon's Speed stat in a hailstorm. |
| Sniper | Powers up moves if they become critical hits. |
| Snow Cloak | Boosts evasion in a hailstorm. |
| Snow Warning | The Pokémon summons a hailstorm when it enters a battle. |
| Solar Power | Boosts the Sp. Atk stat in sunny weather, but HP decreases. |
| Solid Rock | Reduces damage from supereffective attacks. |
| Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. |
| Soundproof | Gives full immunity to all sound-based moves. |
| Speed Boost | Its Speed stat is gradually boosted. |
| Stakeout | Doubles the damage dealt to the target's replacement if the target switches out. |
| Stall | The Pokémon moves after all other Pokémon do. |
| Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
| Stamina | Boosts the Defense stat when hit by an attack. |
| Stance Change | The Pokémon changes form depending on how it battles. |
| Static | Contact with the Pokémon may cause paralysis. |
| Steadfast | Boosts the Speed stat each time the Pokémon flinches. |
| Steam Engine | When a Pokémon with Steam Engine is hit by an Fire-type or Water-type move, its Speed stat is increased by three stages. Does not make you immune. |
| Steelworker | Powers up Steel-type moves. |
| Steely Spirit | Powers up ally Pokemon's Steel-type moves. |
| Stench | The stench may cause the target to flinch. |
| Sticky Hold | Protects the Pokémon from item theft. |
| Storm Drain | Draws in all Water-type moves to boost its Sp. Atk stat. |
| Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power |
| Sturdy | It cannot be knocked out with one hit. |
| Suction Cups | Negates all moves and items that force switching out |
| Super Luck | Boosts the critical-hit ratios of moves. |
| Surge Surfer | Doubles the Pokemon's Speed stat on Electric Terrain. |
| Swarm | Powers up Bug-type moves when the Pokémon is in trouble. |
| Sweet Veil | Prevents itself and ally Pokémon from falling asleep. |
| Swift Swim | Boosts the Pokémon's Speed stat in rain. |
| Symbiosis | When an ally uses or loses an item, give them your currently held item. |
| Synchronize | Passes poison, paralyze, or burn to the Pokémon that inflicted it. |
| Tangled Feet | Raises evasion if the Pokémon is confused. |
| Tangling Hair | Contact with the Pokemon lowers the attacker's speed stat. |
| Technician | Powers up the Pokémon's weaker moves. |
| Telepathy | Anticipates an ally's attack and dodges it. |
| Teravolt | Moves can be used on the target regardless of its Abilities. |
| Thick Fat | Boosts resistance to Fire- and Ice-type moves. |
| Tinted Lens | Powers up not very effective moves. |
| Torrent | Powers up Water-type moves when the Pokémon is in trouble. |
| Tough Claws | Powers up moves that make direct contact |
| Toxic Boost | Boosts your attack when poisoned. |
| Trace | The Pokémon copies an opposing Pokémon's Ability. |
| Triage | Gives priority to a healing move. |
| Truant | The Pokémon can't attack on consecutive turns. |
| Turboblaze | Moves can be used on the target regardless of its Abilities. |
| Unaware | Ignores the opposing Pokémon's stat changes. |
| Unburden | Boosts the Speed stat if its held item is used or lost. |
| Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries |
| Unseen Fist | If the Pokemon uses moves that make direct contact, it can attack the target even if the target protects itself. |
| Victory Star | Boosts the accuracy of its allies and itself |
| Vital Spirit | Prevents the Pokémon from falling asleep. |
| Volt Absorb | Restores HP if hit by an Electric-type move. |
| Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
| Water Absorb | Restores HP if hit by a Water-type move. |
| Water Bubble | Lowers the power of Fire-type moves done to the Pokemon and prevents the Pokemon from getting a burn. |
| Water Compaction | Boosts the Pokemon's Defense stat sharply when hit by a Water-type move. |
| Water Veil | Prevents the Pokémon from getting a burn. |
| Weak Armor | Physical attacks lower its Defense stat and raise its Speed stat |
| White Smoke | Prevents other Pokémon from lowering its stats |
| Wimp Out | The Pokemon cowardly switches out when its HP becomes half or less. |
| Wonder Guard | Only supereffective moves will hit. |
| Wonder Skin | Makes status moves more likely to miss. |
| Zen Mode | Whenever HP drops below half, transform. If your HP goes back above half, return to your original form. |
What Are Abilities?
Passive Abilities For All Pokemon

Abilities are unique passive traits that every Pokemon possesses. This means that the ability will activate without you needing to do anything.
2 or 3 Possible Abilities
Many Pokemon have a pool of 2 (sometimes even 3) abilities that they could potentially have. Abilities are randomly determined, but it's possible to pass them down through breeding.
Check Out Hidden Abilities Here!