Read this guide to find a list of all abilities and their effects in Pokemon Sword and Shield (Armor of Isle DLC). Find out what new & unique abilities are in the game!!!
Competitive Breeding | |
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Base Stats | Base Points (EVs) |
Individual Strengths (IVs) | Breeding Guide |
Pokemon Natures | Abilities & Hidden Abilities |
New Abilities In Sword And Shield
Pokemon | Ability | Effect |
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Morpeko | Hunger Switch | Allows Morpeko to change its appearance each turn. It will change to the dark type. |
Gossifleur Eldegoss | Cotton Down | Lowers the speed of Pokemon who hit it. |
Yamper | Ball Fetch | Fetches the first Pokeball that failed to catch a Pokemon, regardless of what type of Poke Ball it is. |
Rolycoly | Steam Engine | Boost Speed stat when hit with a Fire or Water type move during battle. |
Cramorant | Gulp MIssile | After using Surf or Dive, it will return with a catch in its mouth. If it takes damage while in this state, it will retaliate by spitting out its catch at the attacker. |
Corviknight | Mirror Armor (Hidden Ability) | Bounces back stat-lowering effects from Abilities or moves. |
Nickit Thievul | Stakeout | Double the power of moves against targets that have switched in this turn. |
Urshifu (Single Strike) Urshifu (Rapid Strike) | Unseen Fist | Deal damage when this Pokemon attacks with contact moves, even if the target is protected from the move. |
Galarian Slowbro | Quick Draw | There is a chance for you to attack before your opponent during the turn. |
Scorbunny Raboot Cinderace | Libero | Changes the Pokemon's type based on the move that you choose during the turn. |
Koffing Galarian Weezing | Neutralizing Gas | Negates the effect of other Pokemon's abilities that are in the match. |
Galarian Ponyta Galarian Rapidash | Pastel Veil | Prevents the Pokemon and allies from getting Poisoned status. WIll also heal an ally of the poisoned status if it sent out into battle. |
List Of All Abilities
*Input ability name to sort!!!
Ability | Effect |
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Adaptability | Powers up moves of the same type as the Pokémon. |
Aerilate | Normal-type moves become Flying-type moves |
Aftermath | Damages the attacker landing the finishing hit. |
Air Lock | Eliminates the effects of weather. |
Analytic | If you attack last, boost the power of your move. |
Anger Point | Maxes the Attack stat after the Pokémon takes a critical hit. |
Anticipation | Senses an opposing Pokémon's dangerous moves |
Arena Trap | Prevents opposing Pokémon from fleeing. |
Aroma Veil | Protects you and your allies from abilities like Encore, Taunt, Torment, etc. |
Aura Break | The effects of Aura Abilities are reversed |
Bad Dreams | Reduces the HP of sleeping opposing Pokémon. |
Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
Battery | Powers up ally Pokémon's special moves. |
Battle Armor | Protects the Pokémon from critical hits. |
Battle Bond | Defeating an opposing Pokemon strengthens the Pokemon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. |
Beast Boost | The Pokemon boosts its most proficient stat each time it knocks out a Pokemon. |
Berserk | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
Big Pecks | Protects the Pokémon from Defense-lowering attacks. |
Blaze | Powers up Fire-type moves when the Pokémon is in trouble. |
Bulletproof | Protects the Pokémon from some ball and bomb moves. |
Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. |
Chlorophyll | Boosts the Pokémon's Speed stat in sunshine. |
Clear Body | Prevents other Pokémon from lowering its stats. |
Cloud Nine | Eliminates the effects of weather. |
Color Change | The Pokémon's type becomes the type of the move used on it. |
Comatose | It's always drowsing and will never wake up. It can attack without waking up. |
Competitive | Boosts the Sp. Atk stat when a stat is lowered. |
Compound Eyes | Boosts the Pokémon's accuracy. |
Contrary | Makes stat changes have an opposite effect. |
Corrosion | The Pokémon can poison the target even if it's a Steel or Poison type. |
Cotton Down | When a Pokémon with this Ability is hit by a move, the Speed of the attacking Pokémon is decreased by one stage. |
Cursed Body | May disable a move used on the Pokémon. |
Cute Charm | Contact with the Pokémon may cause infatuation. |
Damp | Prevents the use of self-destructing moves. |
Dancer | When another Pokemon uses a dance move, it can use a dance move following it regardless of its Speed. |
Dark Aura | Powers up each Pokémon's Dark-type moves. |
Dauntless Shield | Boosts the Pokémon's Defense when the Pokémon enters a battle. |
Dazzling | Surprises the opposing Pokémon, making it unable to attack using priority moves. |
Defeatist | Lowers stats when HP becomes half or less. |
Defiant | Boosts the Pokémon's Attack stat when its stats are lowered. |
Delta Stream | Affects weather and eliminates all of the Flying type's weaknesses. |
Desolate Land | Affects weather and nullifies any Water-type attacks |
Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. |
Download | Adjusts power based on an opposing Pokémon's stats. |
Drizzle | The Pokémon makes it rain when it enters a battle |
Drought | Turns the sunlight harsh when the Pokémon enters a battle. |
Dry Skin | Reduces HP if it's hot. Water restores HP. |
Early Bird | The Pokémon awakens quickly from sleep. |
Effect Spore | Contact may poison or cause paralysis or sleep. |
Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
Emergency Exit | The Pokemon, sensing dangaer, switches out when its HP becomes half or less. |
Fairy Aura | Powers up each Pokémon's Fairy-type moves. |
Filter | Reduces damage from supereffective attacks. |
Flame Body | Contact with the Pokémon may burn the attacker. |
Flare Boost | Boosts your special attack when burned. |
Flash Fire | Powers up the Pokémon's Fire- type moves if it's hit by one. |
Flower Gift | Powers up party Pokémon when it is sunny. |
Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats. |
Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. |
Forecast | Castform transforms with the weather. |
Forewarn | Determines what moves an opposing Pokémon has. |
Friend Guard | Reduces damage taken by your allies. |
Frisk | The Pokémon can check an opposing Pokémon's held item. |
Full Metal Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Fur Coat | Halves damage from physical moves. |
Gale Wings | Flying type moves have higher priority. |
Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. |
Gluttony | Makes the Pokémon use a held Berry earlier than usual |
Gooey | Lower your opponent's speed when hit with a direct attack. |
Gorilla Tactics | Boosts the Pokemon's Attack stat but only allows the use of the first selected move. |
Grass Pelt | Increases defense on grassy terrain. |
Grassy Surge | Turns the ground into Grassy Terrain when the Pokemon enters a battle. |
Gulp Missile | After using Surf or Dive, Cramorant will turn into its Gulping Form. If it takes damage, it will damage the attacker. |
Guts | Boosts the Attack stat if the Pokémon has a status condition. |
Harvest | At the end of your turn, any berry you used that turn is restored at half its effect. During sunny weather, the berry is restored with its full power. |
Healer | Sometimes heals an ally's status condition. |
Heatproof | Weakens the power of Fire-type moves. |
Heavy Metal | Doubles your weight. |
Honey Gather | The Pokémon may gather Honey from somewhere. |
Huge Power | Boosts the Pokemon's Attack stat. |
Hunger Switch | A Morpeko with Hunger Switch will change between its Full Belly Mode and Hangry Mode every turn. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Hydration | Heals status conditions if it's raining. |
Hyper Cutter | Prevents other Pokémon from lowering its Attack stat. |
Ice Body | The Pokémon gradually regains HP in a hailstorm. |
Ice Face | The Pokémon's ice face can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails. |
Ice Scales | The Pokemon is protected by ice scales, which halve the damage taken from special moves. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Illusion | Comes out disguised as the Pokémon in the party's last spot. |
Immunity | Prevents the Pokémon from getting poisoned. |
Imposter | When you enter battle, transform into the enemy Pokemon. |
Infiltrator | Passes through the opposing Pokémon's barrier and strikes |
Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
Inner Focus | Protects the Pokémon from flinching. |
Insomnia | Prevents the Pokémon from falling asleep. |
Intimidate | Lowers the opposing Pokémon's Attack stat. |
Intrepid Sword | Boosts the Pokemon's Attack stat when the Pokemon enters the battle. |
Iron Barbs | Inflicts damage to the attacker on contact. |
Iron Fist | Powers up punching moves. |
Justified | Boosts the Attack stat when it's hit by a Dark-type move |
Keen Eye | Prevents other Pokémon from lowering accuracy. |
Klutz | The Pokémon can't use any held items. |
Leaf Guard | Prevents status conditions in sunny weather. |
Levitate | Gives full immunity to all Ground-type moves. |
Libero | Changes the Pokemon's type to the type of the move it's about to use. |
Light Metal | Halves your weight. |
Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat. |
Limber | Protects the Pokémon from paralysis. |
Liquid Ooze | Damages attackers using any draining move. |
Liquid Voice | All sound-based moves become Water-type moves. |
Long Reach | The Pokemon uses its moves without making contact with the target. |
Magic Bounce | Reflects status moves back to the attacker. |
Magic Guard | The Pokémon only takes damage from attacks. |
Magician | The Pokémon steals the held item of a Pokémon it hits with a move. |
Magma Armor | Prevents the Pokémon from becoming frozen. |
Magnet Pull | Prevents Steel-type Pokémon from escaping. |
Marvel Scale | Boosts the Defense stat if the Pokémon has a status condition. |
Mega Launcher | Powers up aura and pulse moves. |
Merciless | The Pokemon's attacks become critical hits if the target is poisoned. |
Mimicry | Changes the Pokémon's type depending on the terrain. |
Minus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. |
Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. |
Misty Surge | Turns the ground into Misty Terrain when the Pokemon enters a battle. |
Mold Breaker | Moves can be used on the target regardless of its Abilities. |
Moody | At the end of your turn, boost one stat signficantly and lower another slightly. |
Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move. |
Moxie | Boosts the Attack stat after knocking out any Pokémon |
Multiscale | Take half damage when HP is at full. |
Multitype | Changes the Pokémon's type to match the Plate it holds. |
Mummy | Contact with the Pokémon spreads this Ability. |
Natural Cure | All status conditions heal when the Pokémon switches out. |
Neuroforce | Powers up moves that are super effective. |
Neutralizing Gas | Suppresses the effects of Abilities of all Pokémon currently in battle. |
No Guard | Ensures attacks by or against the Pokémon land. |
Normalize | All the Pokémon's moves become Normal type. |
Oblivious | Keeps the Pokémon from being infatuated or falling for taunts. |
Overcoat | Protects the Pokémon from things like sand, hail, and powder. |
Overgrow | Powers up Grass-type moves when the Pokémon is in trouble |
Own Tempo | Prevents the Pokémon from becoming confused. |
Parental Bond | Parent and child attack together. |
Pastel Veil | Prevents the Pokémon with this Ability and its allies from being afflicted by poison. It also heals ally poison when sent out. |
Perish Body | When hit by a move that makes direct contact, the Pokemon and the attacker will faint after three turns unless they switch out of battle. |
Pickpocket | Steal the opponent's item when hit with a direct attack. |
Pickup | The Pokémon may pick up items. |
Pixilate | Normal-type moves become Fairy-type moves. |
Plus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. |
Poison Heal | Restores HP if the Pokémon is poisoned. |
Poison Point | Contact with the Pokémon may poison the attacker. |
Poison Touch | May poison a target when the Pokémon makes contact. |
Power Construct | When your HP drops below half, transform into Perfect Zygarde. |
Power of Alchemy | The Pokemon copies the Ability of a defeated ally. |
Power Spot | Just being next to the Pokemon powers up moves. |
Prankster | Gives priority to a status move. |
Pressure | The Pokémon raises opposing Pokémon's PP usage. |
Primordial Sea | Affects weather and nullifies any Fire-type attacks. |
Prism Armor | Reduces the power of supereffective attacks taken. |
Propeller Tail | Ignores the effects of opposing Pokemon's Abilities and moves that draw in moves. |
Protean | Changes your type to that of the ability you just used. |
Psychic Surge | Turns the ground into Psychic Terrain when the Pokemon enters a battle. |
Punk Rock | Boosts the power of sound-based moves. This Pokémon also takes half the damage from these kinds of moves. |
Pure Power | Boosts the Pokémon's Attack stat. |
Queenly Majesty | Its majesty pressures the opposing Pokemon, making it unable to attack using priority moves. |
Quick Draw | There is a chance for you to attack before your opponent during the turn. |
Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. |
Rain Dish | The Pokémon gradually regains HP in rain |
Rattled | Boosts speed when hit by a ghost, bug, or dark type move. |
Receiver | The Pokemon copies the Ability of a defeated ally. |
Reckless | Powers up moves that have recoil damage. |
Refrigerate | Normal-type moves become Ice-type moves. |
Regenerator | Restores a little HP when withdrawn from battle |
Ripen | Ripens Berries and double their effect. |
Rivalry | Deals more damage to Pokémon of the same gender. |
RKS System | Changes the Pokemon's type to match the memory disc it holds. |
Rock Head | Protects the Pokémon from recoil damage. |
Rough Skin | Inflicts damage to the attacker on contact. |
Run Away | Enables a sure getaway from wild Pokémon. |
Sand Force | Boosts certain moves' power in a sandstorm |
Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm |
Sand Spit | The Pokemon creates a sandstorm when it's hit by an attack. |
Sand Stream | The Pokémon summons a sandstorm in battle |
Sand Veil | Boosts the Pokémon's evasion in a sandstorm. |
Sap Sipper | Boosts the Attack stat when hit by a Grass-type move |
Schooling | When it has a lot of HP, the Pokemon forms a powerful school. It stops schooling when its HP is low. |
Scrappy | Makes Normal- and Fighting-type moves hit Ghost-type Pokémon. |
Screen Cleaner | When the Pokémon enters battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. |
Serene Grace | Boosts the likelihood of additional effects occurring. |
Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. |
Shadow Tag | Prevents opposing Pokémon from escaping |
Shed Skin | The Pokémon may heal its own status conditions. |
Sheer Force | Removes additional effects to increase move damage |
Shell Armor | Protects the Pokémon from critical hits. |
Shield Dust | Blocks the additional effects of attacks taken. |
Shields Down | When its HP becomes half or less, the Pokemon's shell breaks and it becomes aggressive. |
Simple | The Pokémon is prone to wild stat changes |
Skill Link | Increases the number of times multi-strike moves hit. |
Slow Start | Temporarily halves the Pokemon's Attack and Speed stats. |
Slush Rush | Boosts the Pokemon's Speed stat in a hailstorm. |
Sniper | Powers up moves if they become critical hits. |
Snow Cloak | Boosts evasion in a hailstorm. |
Snow Warning | The Pokémon summons a hailstorm when it enters a battle. |
Solar Power | Boosts the Sp. Atk stat in sunny weather, but HP decreases. |
Solid Rock | Reduces damage from supereffective attacks. |
Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. |
Soundproof | Gives full immunity to all sound-based moves. |
Speed Boost | Its Speed stat is gradually boosted. |
Stakeout | Doubles the damage dealt to the target's replacement if the target switches out. |
Stall | The Pokémon moves after all other Pokémon do. |
Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Stamina | Boosts the Defense stat when hit by an attack. |
Stance Change | The Pokémon changes form depending on how it battles. |
Static | Contact with the Pokémon may cause paralysis. |
Steadfast | Boosts the Speed stat each time the Pokémon flinches. |
Steam Engine | When a Pokémon with Steam Engine is hit by an Fire-type or Water-type move, its Speed stat is increased by three stages. Does not make you immune. |
Steelworker | Powers up Steel-type moves. |
Steely Spirit | Powers up ally Pokemon's Steel-type moves. |
Stench | The stench may cause the target to flinch. |
Sticky Hold | Protects the Pokémon from item theft. |
Storm Drain | Draws in all Water-type moves to boost its Sp. Atk stat. |
Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power |
Sturdy | It cannot be knocked out with one hit. |
Suction Cups | Negates all moves and items that force switching out |
Super Luck | Boosts the critical-hit ratios of moves. |
Surge Surfer | Doubles the Pokemon's Speed stat on Electric Terrain. |
Swarm | Powers up Bug-type moves when the Pokémon is in trouble. |
Sweet Veil | Prevents itself and ally Pokémon from falling asleep. |
Swift Swim | Boosts the Pokémon's Speed stat in rain. |
Symbiosis | When an ally uses or loses an item, give them your currently held item. |
Synchronize | Passes poison, paralyze, or burn to the Pokémon that inflicted it. |
Tangled Feet | Raises evasion if the Pokémon is confused. |
Tangling Hair | Contact with the Pokemon lowers the attacker's speed stat. |
Technician | Powers up the Pokémon's weaker moves. |
Telepathy | Anticipates an ally's attack and dodges it. |
Teravolt | Moves can be used on the target regardless of its Abilities. |
Thick Fat | Boosts resistance to Fire- and Ice-type moves. |
Tinted Lens | Powers up not very effective moves. |
Torrent | Powers up Water-type moves when the Pokémon is in trouble. |
Tough Claws | Powers up moves that make direct contact |
Toxic Boost | Boosts your attack when poisoned. |
Trace | The Pokémon copies an opposing Pokémon's Ability. |
Triage | Gives priority to a healing move. |
Truant | The Pokémon can't attack on consecutive turns. |
Turboblaze | Moves can be used on the target regardless of its Abilities. |
Unaware | Ignores the opposing Pokémon's stat changes. |
Unburden | Boosts the Speed stat if its held item is used or lost. |
Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries |
Unseen Fist | If the Pokemon uses moves that make direct contact, it can attack the target even if the target protects itself. |
Victory Star | Boosts the accuracy of its allies and itself |
Vital Spirit | Prevents the Pokémon from falling asleep. |
Volt Absorb | Restores HP if hit by an Electric-type move. |
Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
Water Absorb | Restores HP if hit by a Water-type move. |
Water Bubble | Lowers the power of Fire-type moves done to the Pokemon and prevents the Pokemon from getting a burn. |
Water Compaction | Boosts the Pokemon's Defense stat sharply when hit by a Water-type move. |
Water Veil | Prevents the Pokémon from getting a burn. |
Weak Armor | Physical attacks lower its Defense stat and raise its Speed stat |
White Smoke | Prevents other Pokémon from lowering its stats |
Wimp Out | The Pokemon cowardly switches out when its HP becomes half or less. |
Wonder Guard | Only supereffective moves will hit. |
Wonder Skin | Makes status moves more likely to miss. |
Zen Mode | Whenever HP drops below half, transform. If your HP goes back above half, return to your original form. |
What Are Abilities?
Passive Abilities For All Pokemon
Abilities are unique passive traits that every Pokemon possesses. This means that the ability will activate without you needing to do anything.
2 or 3 Possible Abilities
Many Pokemon have a pool of 2 (sometimes even 3) abilities that they could potentially have. Abilities are randomly determined, but it's possible to pass them down through breeding.
Check Out Hidden Abilities Here!