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List Of All Abilities

Pokemon Sword and Shield | List Of All Abilities | Isle Of Armor

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Pokemon Sword and Shield | List Of All Abilities | Isle Of Armor - GameWith
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Read this guide to find a list of all abilities and their effects in Pokemon Sword and Shield (Armor of Isle DLC). Find out what new & unique abilities are in the game!!!

Table of Contents

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New Abilities In Sword And Shield

MorpekoMorpeko Hunger Switch Allows Morpeko to change its appearance each turn. It will change to the dark type.
Cotton Down Lowers the speed of Pokemon who hit it.
YamperYamper Ball Fetch Fetches the first Pokeball that failed to catch a Pokemon, regardless of what type of Poke Ball it is.
RolycolyRolycolySteam Engine Boost Speed stat when hit with a Fire or Water type move during battle.
CramorantCramorant Gulp MIssile After using Surf or Dive, it will return with a catch in its mouth. If it takes damage while in this state, it will retaliate by spitting out its catch at the attacker.
CorviknightCorviknight Mirror Armor
(Hidden Ability)
Bounces back stat-lowering effects from Abilities or moves.
StakeoutDouble the power of moves against targets that have switched in this turn.
Urshifu (Single Strike Style)Urshifu (Single Strike)
Urshifu (Rapid Strike Style)Urshifu (Rapid Strike)
Unseen FistDeal damage when this Pokemon attacks with contact moves, even if the target is protected from the move.
Galarian SlowbroGalarian SlowbroQuick DrawThere is a chance for you to attack before your opponent during the turn.
LiberoChanges the Pokemon's type based on the move that you choose during the turn.
Galarian WeezingGalarian Weezing
Neutralizing GasNegates the effect of other Pokemon's abilities that are in the match.
Galarian PonytaGalarian Ponyta
Galarian RapidashGalarian Rapidash
Pastel VeilPrevents the Pokemon and allies from getting Poisoned status. WIll also heal an ally of the poisoned status if it sent out into battle.

List Of All Abilities

*Input ability name to sort!!!

AdaptabilityPowers up moves of the same type as the Pokémon.
AerilateNormal-type moves become Flying-type moves
AftermathDamages the attacker landing the finishing hit.
Air LockEliminates the effects of weather.
AnalyticIf you attack last, boost the power of your move.
Anger PointMaxes the Attack stat after the Pokémon takes a critical hit.
AnticipationSenses an opposing Pokémon's dangerous moves
Arena TrapPrevents opposing Pokémon from fleeing.
Aroma VeilProtects you and your allies from abilities like Encore, Taunt, Torment, etc.
Aura BreakThe effects of Aura Abilities are reversed
Bad DreamsReduces the HP of sleeping opposing Pokémon.
Ball FetchIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
BatteryPowers up ally Pokémon's special moves.
Battle ArmorProtects the Pokémon from critical hits.
Battle BondDefeating an opposing Pokemon strengthens the Pokemon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beast BoostThe Pokemon boosts its most proficient stat each time it knocks out a Pokemon.
BerserkBoosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Big PecksProtects the Pokémon from Defense-lowering attacks.
BlazePowers up Fire-type moves when the Pokémon is in trouble.
BulletproofProtects the Pokémon from some ball and bomb moves.
Cheek PouchRestores HP as well when the Pokémon eats a Berry.
ChlorophyllBoosts the Pokémon's Speed stat in sunshine.
Clear BodyPrevents other Pokémon from lowering its stats.
Cloud NineEliminates the effects of weather.
Color ChangeThe Pokémon's type becomes the type of the move used on it.
ComatoseIt's always drowsing and will never wake up. It can attack without waking up.
CompetitiveBoosts the Sp. Atk stat when a stat is lowered.
Compound EyesBoosts the Pokémon's accuracy.
ContraryMakes stat changes have an opposite effect.
CorrosionThe Pokémon can poison the target even if it's a Steel or Poison type.
Cotton DownWhen a Pokémon with this Ability is hit by a move, the Speed of the attacking Pokémon is decreased by one stage.
Cursed BodyMay disable a move used on the Pokémon.
Cute CharmContact with the Pokémon may cause infatuation.
DampPrevents the use of self-destructing moves.
DancerWhen another Pokemon uses a dance move, it can use a dance move following it regardless of its Speed.
Dark AuraPowers up each Pokémon's Dark-type moves.
Dauntless ShieldBoosts the Pokémon's Defense when the Pokémon enters a battle.
DazzlingSurprises the opposing Pokémon, making it unable to attack using priority moves.
DefeatistLowers stats when HP becomes half or less.
DefiantBoosts the Pokémon's Attack stat when its stats are lowered.
Delta StreamAffects weather and eliminates all of the Flying type's weaknesses.
Desolate LandAffects weather and nullifies any Water-type attacks
DisguiseOnce per battle, the shroud that covers the Pokémon can protect it from an attack.
DownloadAdjusts power based on an opposing Pokémon's stats.
DrizzleThe Pokémon makes it rain when it enters a battle
DroughtTurns the sunlight harsh when the Pokémon enters a battle.
Dry SkinReduces HP if it's hot. Water restores HP.
Early BirdThe Pokémon awakens quickly from sleep.
Effect SporeContact may poison or cause paralysis or sleep.
Electric SurgeTurns the ground into Electric Terrain when the Pokémon enters a battle.
Emergency ExitThe Pokemon, sensing dangaer, switches out when its HP becomes half or less.
Fairy AuraPowers up each Pokémon's Fairy-type moves.
FilterReduces damage from supereffective attacks.
Flame BodyContact with the Pokémon may burn the attacker.
Flare BoostBoosts your special attack when burned.
Flash FirePowers up the Pokémon's Fire- type moves if it's hit by one.
Flower GiftPowers up party Pokémon when it is sunny.
Flower VeilPrevents lowering of ally Grass-type Pokémon's stats.
FluffyHalves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
ForecastCastform transforms with the weather.
ForewarnDetermines what moves an opposing Pokémon has.
Friend GuardReduces damage taken by your allies.
FriskThe Pokémon can check an opposing Pokémon's held item.
Full Metal BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Fur CoatHalves damage from physical moves.
Gale WingsFlying type moves have higher priority.
GalvanizeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.
GluttonyMakes the Pokémon use a held Berry earlier than usual
GooeyLower your opponent's speed when hit with a direct attack.
Gorilla TacticsBoosts the Pokemon's Attack stat but only allows the use of the first selected move.
Grass PeltIncreases defense on grassy terrain.
Grassy SurgeTurns the ground into Grassy Terrain when the Pokemon enters a battle.
Gulp MissileAfter using Surf or Dive, Cramorant will turn into its Gulping Form. If it takes damage, it will damage the attacker.
GutsBoosts the Attack stat if the Pokémon has a status condition.
HarvestAt the end of your turn, any berry you used that turn is restored at half its effect. During sunny weather, the berry is restored with its full power.
HealerSometimes heals an ally's status condition.
HeatproofWeakens the power of Fire-type moves.
Heavy MetalDoubles your weight.
Honey GatherThe Pokémon may gather Honey from somewhere.
Huge PowerBoosts the Pokemon's Attack stat.
Hunger SwitchA Morpeko with Hunger Switch will change between its Full Belly Mode and Hangry Mode every turn.
HustleBoosts the Attack stat, but lowers accuracy.
HydrationHeals status conditions if it's raining.
Hyper CutterPrevents other Pokémon from lowering its Attack stat.
Ice BodyThe Pokémon gradually regains HP in a hailstorm.
Ice FaceThe Pokémon's ice face can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
Ice ScalesThe Pokemon is protected by ice scales, which halve the damage taken from special moves.
IlluminateRaises the likelihood of meeting wild Pokémon.
IllusionComes out disguised as the Pokémon in the party's last spot.
ImmunityPrevents the Pokémon from getting poisoned.
ImposterWhen you enter battle, transform into the enemy Pokemon.
InfiltratorPasses through the opposing Pokémon's barrier and strikes
Innards OutDamages the attacker landing the finishing hit by the amount equal to its last HP.
Inner FocusProtects the Pokémon from flinching.
InsomniaPrevents the Pokémon from falling asleep.
IntimidateLowers the opposing Pokémon's Attack stat.
Intrepid SwordBoosts the Pokemon's Attack stat when the Pokemon enters the battle.
Iron BarbsInflicts damage to the attacker on contact.
Iron FistPowers up punching moves.
JustifiedBoosts the Attack stat when it's hit by a Dark-type move
Keen EyePrevents other Pokémon from lowering accuracy.
KlutzThe Pokémon can't use any held items.
Leaf GuardPrevents status conditions in sunny weather.
LevitateGives full immunity to all Ground-type moves.
LiberoChanges the Pokemon's type to the type of the move it's about to use.
Light MetalHalves your weight.
Lightning RodDraws in all Electric-type moves to boost its Sp. Atk stat.
LimberProtects the Pokémon from paralysis.
Liquid OozeDamages attackers using any draining move.
Liquid VoiceAll sound-based moves become Water-type moves.
Long ReachThe Pokemon uses its moves without making contact with the target.
Magic BounceReflects status moves back to the attacker.
Magic GuardThe Pokémon only takes damage from attacks.
MagicianThe Pokémon steals the held item of a Pokémon it hits with a move.
Magma ArmorPrevents the Pokémon from becoming frozen.
Magnet PullPrevents Steel-type Pokémon from escaping.
Marvel ScaleBoosts the Defense stat if the Pokémon has a status condition.
Mega LauncherPowers up aura and pulse moves.
MercilessThe Pokemon's attacks become critical hits if the target is poisoned.
MimicryChanges the Pokémon's type depending on the terrain.
MinusBoosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Mirror ArmorBounces back only the stat-lowering effects that the Pokémon receives.
Misty SurgeTurns the ground into Misty Terrain when the Pokemon enters a battle.
Mold BreakerMoves can be used on the target regardless of its Abilities.
MoodyAt the end of your turn, boost one stat signficantly and lower another slightly.
Motor DriveBoosts the Speed stat when it's hit by an Electric-type move.
MoxieBoosts the Attack stat after knocking out any Pokémon
MultiscaleTake half damage when HP is at full.
MultitypeChanges the Pokémon's type to match the Plate it holds.
MummyContact with the Pokémon spreads this Ability.
Natural CureAll status conditions heal when the Pokémon switches out.
NeuroforcePowers up moves that are super effective.
Neutralizing GasSuppresses the effects of Abilities of all Pokémon currently in battle.
No GuardEnsures attacks by or against the Pokémon land.
NormalizeAll the Pokémon's moves become Normal type.
ObliviousKeeps the Pokémon from being infatuated or falling for taunts.
OvercoatProtects the Pokémon from things like sand, hail, and powder.
OvergrowPowers up Grass-type moves when the Pokémon is in trouble
Own TempoPrevents the Pokémon from becoming confused.
Parental BondParent and child attack together.
Pastel VeilPrevents the Pokémon with this Ability and its allies from being afflicted by poison. It also heals ally poison when sent out.
Perish BodyWhen hit by a move that makes direct contact, the Pokemon and the attacker will faint after three turns unless they switch out of battle.
PickpocketSteal the opponent's item when hit with a direct attack.
PickupThe Pokémon may pick up items.
PixilateNormal-type moves become Fairy-type moves.
PlusBoosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Poison HealRestores HP if the Pokémon is poisoned.
Poison PointContact with the Pokémon may poison the attacker.
Poison TouchMay poison a target when the Pokémon makes contact.
Power ConstructWhen your HP drops below half, transform into Perfect Zygarde.
Power of AlchemyThe Pokemon copies the Ability of a defeated ally.
Power SpotJust being next to the Pokemon powers up moves.
PranksterGives priority to a status move.
PressureThe Pokémon raises opposing Pokémon's PP usage.
Primordial SeaAffects weather and nullifies any Fire-type attacks.
Prism ArmorReduces the power of supereffective attacks taken.
Propeller TailIgnores the effects of opposing Pokemon's Abilities and moves that draw in moves.
ProteanChanges your type to that of the ability you just used.
Psychic SurgeTurns the ground into Psychic Terrain when the Pokemon enters a battle.
Punk RockBoosts the power of sound-based moves. This Pokémon also takes half the damage from these kinds of moves.
Pure PowerBoosts the Pokémon's Attack stat.
Queenly MajestyIts majesty pressures the opposing Pokemon, making it unable to attack using priority moves.
Quick DrawThere is a chance for you to attack before your opponent during the turn.
Quick FeetBoosts the Speed stat if the Pokémon has a status condition.
Rain DishThe Pokémon gradually regains HP in rain
RattledBoosts speed when hit by a ghost, bug, or dark type move.
ReceiverThe Pokemon copies the Ability of a defeated ally.
RecklessPowers up moves that have recoil damage.
RefrigerateNormal-type moves become Ice-type moves.
RegeneratorRestores a little HP when withdrawn from battle
RipenRipens Berries and double their effect.
RivalryDeals more damage to Pokémon of the same gender.
RKS SystemChanges the Pokemon's type to match the memory disc it holds.
Rock HeadProtects the Pokémon from recoil damage.
Rough SkinInflicts damage to the attacker on contact.
Run AwayEnables a sure getaway from wild Pokémon.
Sand ForceBoosts certain moves' power in a sandstorm
Sand RushBoosts the Pokémon's Speed stat in a sandstorm
Sand SpitThe Pokemon creates a sandstorm when it's hit by an attack.
Sand StreamThe Pokémon summons a sandstorm in battle
Sand VeilBoosts the Pokémon's evasion in a sandstorm.
Sap SipperBoosts the Attack stat when hit by a Grass-type move
SchoolingWhen it has a lot of HP, the Pokemon forms a powerful school. It stops schooling when its HP is low.
ScrappyMakes Normal- and Fighting-type moves hit Ghost-type Pokémon.
Screen CleanerWhen the Pokémon enters battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Serene GraceBoosts the likelihood of additional effects occurring.
Shadow ShieldReduces the amount of damage the Pokémon takes while its HP is full.
Shadow TagPrevents opposing Pokémon from escaping
Shed SkinThe Pokémon may heal its own status conditions.
Sheer ForceRemoves additional effects to increase move damage
Shell ArmorProtects the Pokémon from critical hits.
Shield DustBlocks the additional effects of attacks taken.
Shields DownWhen its HP becomes half or less, the Pokemon's shell breaks and it becomes aggressive.
SimpleThe Pokémon is prone to wild stat changes
Skill LinkIncreases the number of times multi-strike moves hit.
Slow StartTemporarily halves the Pokemon's Attack and Speed stats.
Slush RushBoosts the Pokemon's Speed stat in a hailstorm.
SniperPowers up moves if they become critical hits.
Snow CloakBoosts evasion in a hailstorm.
Snow WarningThe Pokémon summons a hailstorm when it enters a battle.
Solar PowerBoosts the Sp. Atk stat in sunny weather, but HP decreases.
Solid RockReduces damage from supereffective attacks.
Soul-HeartBoosts its Sp. Atk stat every time a Pokémon faints.
SoundproofGives full immunity to all sound-based moves.
Speed BoostIts Speed stat is gradually boosted.
StakeoutDoubles the damage dealt to the target's replacement if the target switches out.
StallThe Pokémon moves after all other Pokémon do.
StalwartIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.
StaminaBoosts the Defense stat when hit by an attack.
Stance ChangeThe Pokémon changes form depending on how it battles.
StaticContact with the Pokémon may cause paralysis.
SteadfastBoosts the Speed stat each time the Pokémon flinches.
Steam EngineWhen a Pokémon with Steam Engine is hit by an Fire-type or Water-type move, its Speed stat is increased by three stages. Does not make you immune.
SteelworkerPowers up Steel-type moves.
Steely SpiritPowers up ally Pokemon's Steel-type moves.
StenchThe stench may cause the target to flinch.
Sticky HoldProtects the Pokémon from item theft.
Storm DrainDraws in all Water-type moves to boost its Sp. Atk stat.
Strong JawThe Pokémon's strong jaw gives it tremendous biting power
SturdyIt cannot be knocked out with one hit.
Suction CupsNegates all moves and items that force switching out
Super LuckBoosts the critical-hit ratios of moves.
Surge SurferDoubles the Pokemon's Speed stat on Electric Terrain.
SwarmPowers up Bug-type moves when the Pokémon is in trouble.
Sweet VeilPrevents itself and ally Pokémon from falling asleep.
Swift SwimBoosts the Pokémon's Speed stat in rain.
SymbiosisWhen an ally uses or loses an item, give them your currently held item.
SynchronizePasses poison, paralyze, or burn to the Pokémon that inflicted it.
Tangled FeetRaises evasion if the Pokémon is confused.
Tangling HairContact with the Pokemon lowers the attacker's speed stat.
TechnicianPowers up the Pokémon's weaker moves.
TelepathyAnticipates an ally's attack and dodges it.
TeravoltMoves can be used on the target regardless of its Abilities.
Thick FatBoosts resistance to Fire- and Ice-type moves.
Tinted LensPowers up not very effective moves.
TorrentPowers up Water-type moves when the Pokémon is in trouble.
Tough ClawsPowers up moves that make direct contact
Toxic BoostBoosts your attack when poisoned.
TraceThe Pokémon copies an opposing Pokémon's Ability.
TriageGives priority to a healing move.
TruantThe Pokémon can't attack on consecutive turns.
TurboblazeMoves can be used on the target regardless of its Abilities.
UnawareIgnores the opposing Pokémon's stat changes.
UnburdenBoosts the Speed stat if its held item is used or lost.
UnnerveUnnerves opposing Pokémon and makes them unable to eat Berries
Unseen FistIf the Pokemon uses moves that make direct contact, it can attack the target even if the target protects itself.
Victory StarBoosts the accuracy of its allies and itself
Vital SpiritPrevents the Pokémon from falling asleep.
Volt AbsorbRestores HP if hit by an Electric-type move.
Wandering SpiritThe Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Water AbsorbRestores HP if hit by a Water-type move.
Water BubbleLowers the power of Fire-type moves done to the Pokemon and prevents the Pokemon from getting a burn.
Water CompactionBoosts the Pokemon's Defense stat sharply when hit by a Water-type move.
Water VeilPrevents the Pokémon from getting a burn.
Weak ArmorPhysical attacks lower its Defense stat and raise its Speed stat
White SmokePrevents other Pokémon from lowering its stats
Wimp OutThe Pokemon cowardly switches out when its HP becomes half or less.
Wonder GuardOnly supereffective moves will hit.
Wonder SkinMakes status moves more likely to miss.
Zen ModeWhenever HP drops below half, transform. If your HP goes back above half, return to your original form.

What Are Abilities?

Passive Abilities For All Pokemon

Rolycoly Speed

Abilities are unique passive traits that every Pokemon possesses. This means that the ability will activate without you needing to do anything.

2 or 3 Possible Abilities

Many Pokemon have a pool of 2 (sometimes even 3) abilities that they could potentially have. Abilities are randomly determined, but it's possible to pass them down through breeding.

Check Out Hidden Abilities Here!
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