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October 13 Updates And Patch Notes
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October 13 Updates And Patch Notes

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The Patch Notes for the October 13 Version 1.7.1.8 Balance Patch for Pokemon Unite in Season 11 (Pokemon MOBA). See details with numbers for buffs & nerfs, updates, & changes.

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Update & Latest News

Updates And Patch Notes

Major Fixes On October 13 Patch Update

Maintenance Notice
  • Battle Pass Updates
  • Ranked Match Updates
  • Shop Updates
  • Event Updates
  • Bug Fixes
  • Text Fixes

We've made the complete Pokemon Unite Version 1.7.1.8 Patch Notes with numbers for the October 13, 2022 Balance Patch in Pokemon Unite! Continue reading to view all the most recent Pokemon updates, including all the buffs, nerfs, bug fixes, and balance changes.

Overview Of Patch Notes (Oct 13)

※ A green up arrow represents a buff, while a red down arrow represents a nerf.

CharizardCharizard Seismic SlamSeismic Slam Bug Fix
MewMew Solar BeamSolar Beam Bug Fix
AgilityAgility Bug Fix
ScizorScizor Dual WingbeatDual Wingbeat
Bullet PunchBullet Punch
Double HitDouble Hit
Swords DanceSwords Dance
Green Illusion DiveGreen Illusion Dive
Basic AttackBasic Attack
Stats
Score ShieldScore Shield Bug Fix
Remoat StadiumRemoat Stadium Added in Custom Battles

Battle Pass Season 11 : Sacred Style

Season 11 Battle Pass has started this October 13. This new battle pass includes an all-new Sacred Style content featuring a limited Sacred Style Holowear for Delphox!

Rank Match Season 7

A new season has begun yet again in the rank matches. Get a limited Season 7 Portrait Frame this when you reach Ultra Class while special items awaits those who will reach the Master Rank.

Pokemon Update Details (Oct 13)

Charizard Buffs, Nerfs, & Changes Charizard

Seismic SlamSeismic SlamDescription:
Has the user grab a Pokemon from the opposing team and slam it onto the ground from the air. For a short time afterward, the user can move freely over obstacles. While this Unite Move is being used, the user's basic attacks deal increased damage and leave opposing Pokemon burned. In addition, when the user deals damage to an opposing Pokemon, the user recovers HP.
Changes
- Fixed a bug where certain abilities can disable this UNITE move.
Charizard Build: Best Items & Moveset Guide

Mew Buffs, Nerfs, & Changes Mew

Solar BeamSolar BeamDescription:
Has the user blast a bundled beam of light, dealing damage to opposing Pokemon in the area of effect. If this move hits any opposing Pokemon, the user gains one additional boost counter. Upgraded to Solar Beam+ when the Pokemon reaches Lv10.
Upgrade: Reduces this move's cooldown by one second for each opposing Pokemon it hits.
Changes
- Fixed a bug where this ability would trigger in a different direction than intended.
AgilityAgilityDescription:
Has the user perform a quick dash and increases the user's basic attack speed for a short time afterward.
Changes
- Fixed a bug where this ability would trigger in a different direction than intended.
Mew Build: Best Items & Moveset Guide

Scizor Buffs, Nerfs, & Changes Scizor

Dual WingbeatDual WingbeatDescription:
Has the user slash in front of itself with both of its scythes, dealing damage to opposing Pokemon in the X-shaped area of effect. If this move deals damage to an opposing Pokemon in the center of the X-shaped area of effect, it restores the user's HP. If this move hits an opposing Pokemon, it can be used again within a set amount of time. If this move is used again, the user dashes in the designated direction, dealing damage to opposing Pokemon it makes contact with. The dash deals more damage the lower the opposing Pokémon's HP is.
Changes
- Increased damage.
Bullet PunchBullet PunchDescription:
Has the user dash in the designated direction and strike opposing Pokemon with tough punches. If this move hits opposing Pokemon, its cooldown is reduced, and the user recovers a portion of its HP based on the amount of damage dealt. If Bullet Punch is used again within a set amount of time, the number of punches and the amount of damage dealt increase. The number of punches increases from three to a maximum of five.
Changes
- Cooldown reduced
- Damage is increased
Double HitDouble HitDescription:
Has the user jump in the designated direction, dealing damage to opposing Pokemon it hits during the jump and applying a mark to them. After the user hits opposing Pokemon with this move, it jumps again in the designated direction. When the user lands, its next basic attack becomes a boosted attack and it charges at a nearby opposing Pokemon. If a marked opposing Pokemon is knocked out, all of the user's move cooldowns are reduced.
Changes
- Increased damage.
Swords DanceSwords DanceDescription:
Has the user dash a short distance, increasing its Attack for a short time. While the user's Attack is increased, the user's eighth basic attack becomes an area-of-effect attack that pierces through opposing Pokemon in a line.
Changes
- Cooldown reduced
- Duration of attack increase effect shortened
Red Illusion DiveRed Illusion DiveDescription:
Has the user dash before throwing consecutive punches at a designated Pokemon on the opposing team, decreasing that Pokemon's movement speed. As the last punch is thrown, five illusory copies of the user are created that each dash a set distance from the user. If a copy hits an opposing Pokemon while dashing, it deals damage, decreases that Pokemon's movement speed, then disappears. For a short time, this move can be used again. If this move is used again, the user dashes in the designated direction and deals damage to opposing Pokemon it hits before punching the ground, dealing damage to opposing Pokemon in the area of effect. If the user hits a Pokemon on the opposing team while dashing, the user grabs that Pokemon and continues dashing. If the grabbed Pokemon hits an illusory copy, it will be left incapacitated.
Changes
- Damage is increased
Basic AttackBasic AttackDescription:
Becomes a boosted attack every third attack, decreasing the movement speed of opposing Pokemon when it hits and increasing the user's Defense for a short time. This Defense increase can stack.
Changes
- Boosted Attack damage is increased
StatsChanges
- Defense, Sp. Defense, and HP are increased.
Scizor Build: Best Items & Moveset Guide

Scizor Status Changes

LevelHPDefenseSp Defense
54,059→4,154122→14397→118
65,251→5,463218→265168→215
77,650→8,100410→510310→410
84,673→4,828171→206134→168
94,942→5,123193→233150→190
105,251→5,463218→265168→215
115,607→5,854246→301189→244
126,016→6,304279→343213→277
136,487→6,821317→391241→315
147,028→7,416360→446273→359
157,650→8,100410→510310→410

Scizor's Swords Dance Changes

AdjustmentBeforeAfter
Cooldown Reduction9 seconds6 seconds
Duration Of Attack7 seconds5 seconds

Scizor Bullet Punch Changes

AdjustmentBeforeAfter
Cooldown Reduction8 seconds6 seconds
LevelBefore AdjustmentAfter Adjustments
5690779
6721813
7754850
8790892
9829936
10871987
119191,041
129721,101
131,0321,169
141,0991,245
151,1741,330

Scizor Dual Wingbeat Changes

LevelBefore AdjustmentAfter Adjustments
51,6271,933
61,7102,030
71,8002,138
81,8972,253
92,0082,386
102,1272,527
112,4912,952
122,6533,146
132,8363,362
143,0423,607
153,2683,877

Scizor Double Hit Changes

LevelBefore AdjustmentAfter Adjustments
7635754
8669794
9707838
10749887
11796941
128481,002
139061,070
149721,146
151,0451,232

Scizor Unite Move Changes

LevelBefore AdjustmentAfter Adjustments
92,4063,375
102,5143,525
112,6343,699
122,7753,900
132,9284,122
143,1054,374
153,3094,659

Score Shield Buffs, Nerfs, & Changes Score Shield

Score Shield Score ShieldDescription:
While Pokemon is attempting to score a goal, it is granted a shield equal to 5% of its max HP and its goals cannot be interrupted while it is shielded.
Changes
- Bugs fixed for the following effects on the user: unstoppable

Remoat Stadium Buffs, Nerfs, & Changes Mer Stadium

Remoat StadiumRemoat StadiumChanges:
・Remoat Stadium can now be selected as a map in Custom Battles.
Remoat Stadium Guide

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