A guide on new actions for all weapon types added in Monster Hunter Rise (Switch). Includes info on Silkbind moves in MH Rise, changes, tips on how to use them, and their effects.
Table of Contents
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All Weapon Types List
Weapon Controls & Recommended Combos
Weapon Details | ||
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The icons above will link you to pages made for all 14 weapons that will teach you how to control them, their moves, and our recommended combos. They also detail on the changes from the previous game, so make sure to check them out!
No New Weapons
There will be new weapons for Monster Hunter Rise. The offial site hasn't mentioned anything that would hint at new weapons coming up in the actual game, so it's safe to assume that no new weapons are coming out this time around.
Weapon Popularity Poll
New Moves Of All Weapons
Table Of Contents (Tap icons to scroll down) | ||
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Great Sword - New Silkbind Actions
Hunting Edge

Command |
---|
[ZL] + [X] While in midair, press [X] or [ZR] after a successful hit |
A forward leaping attack. After landing a hit, press [X] or [ZR] to follow up with Plunging Thrust or Charged Slash for an additional damage. This new move increases the mobility of Great Sword users significantly.
Power Sheathe

Command |
---|
[ZL] + [A] |
Power Sheathe increases the your attack power for short period of time as you sheathe the weapon. Since you'll be sheathing the weapon frequently, this move will come in handy in many situation.
Learn More On Great Sword From HereLong Sword - New Silkbind Actions
Soaring Kick

Command |
---|
[ZL] + [A] |
Consumes 1 Wirebug gauge to jump kick the enemy. When successfully hit, it connects to a Plunging Thrust. Hitting this Plunging Thrust fills your Spirit Gauge automatically for certain period of time. You can also perform a Spirit Helm Breaker after the jump kick by spending one level of Spirit Gauge.
Serene Pose

Command |
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[ZL] + [X] |
By activating the Serene Pose before getting hit by enemy's attack actives a counter attack. Consumes 2 gauges of Wirebug.
Learn More On Long Sword From HereSword & Shield - New Silkbind Actions
Falling Shadow

Command |
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[ZL] + [X] |
A forward leaping attack. A succsssful hit will lead into a Scaling Slash. You can also follow up with a Falling Bash to stun enemies.
Windmill

Command |
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[ZL] + [A] |
Uses Wirebug to swing your blade around. You can nullified monster's attack at the beginning oft this move. Consumes 2 gauges of Wirebug.
Learn More On Sword And Shield From HereDual Blades - New Silkbind Actions
Piercing Bind

Command |
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[ZL] + [X] |
Throws a kunai to the enemy that detonates after a certain period of time. You can increase the damage of the kunai's explosion by landing more attacks while the kunai is stuck on the enemy.
Shrouded Vault

Command |
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[ZL] + [A] |
Hurls you forward in a designated direction. Getting hit while in motion triggers a counter attack. Since the reach of dual blades tends to be short, this move can compensate that weakness by leaping toward the enemy quickly.
Learn More On Dual Blades From HereHammer - New Silkbind Actions
Silkbind Spinning Bludgeon

Command |
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[ZL] + [X] |
Leaps forward and unleashes a spinning attack. You could do something similar in previous Monster Hunter World while sliding down the slope but this time, you don't have to have slope to perform this.
You Can Charge And Change The Timing
You can increase the power of Silkbind Spinning Bludgeon by charging. Your character also won't flinch while charging. However, you'd have to stand still for quite a long time when charging while this move is active so charge before using this move.
Impact Crater

Command |
---|
[ZL] + [A] |
Jump straight up and dish out a devastating rising attack. The number of hits you'll land and the damage you'll deal depends how much you charge prior to activation.
Check Out The Hammer Guide HereHunting Horn - New Silkbind Actions
Slide Beat

Command |
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[ZL] + [X] |
Uses a Wirebug to propel you forward into a spinning attack. The final performance grants a status boosts. You'll be invulnerable to knockback effects while moving forward.
Earthshaker
Command |
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[ZL] + [A] |
Flings forth a blade, connects it to your weapon with Ironsilk, and transmits booming sonic attacks. By attaching the string to enemy's weakness such as head, you can deal heavy damage.
Check Out The Hunting Horn Guide HereLance - New Silkbind Actions
Twin Vine

Command |
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[ZL] + [X] |
Jabs a kunai into the target and connect you and the enemy with the ironsilk. By pressing [ZR]+[B] while the kunai is attached to the target, you can quickly jump toward the enemy.
Anchor Rage

Command |
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[ZL] + [A] |
Taking enemy's attack with your shield while the Anchor Rage is active boosts your attack power. The more attacks you've received by your shield, the more attack boost you'll get.
Check Out The Lance Guide HereGunlance - New Silkbind Actions
Hail Cutter

Command |
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[ZL] + [X] |
Perform a Rising Slash and then an Overhead Smash. Each usage reduces the cooldown time for Wyvern's Fire.
Guard Edge

Command |
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[ZL] + [A] |
A well-timed guard regenerates your weapon's sharpness. You can follow up with various attacks after guarding.
Check Out The Gunlance Guide HereSwitch Axe - New Silkbind Actions
Invincible Gambit

Command |
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[ZL] + [X] |
Moves forward while performing a spinning attack. You'll be immune to flinching or being knocked back while this move is active.
Switch Charger

Command |
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[ZL] + [A] |
Uses a Wirebug to launch you forward while quickly regenerating your Switch Gauge. Your Switch Gauge won't decrease for a short time after activating this move.
Check Out The Switch Axe Guide HereCharge Blade - New Silkbind Actions
Morphing Advance

Command |
---|
[ZL] + [X] |
Uses a Wirebug to launch you forward while your charge blade changes to axe form. You'll be immune to knockback and stun while this move is active.
Counter Peak Performance

Command |
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[ZL] + [A] |
Stretches silk to the ground and protect from enemy's attack. When enemy's attack hit while your shield is ready, your phials fill to maximum.
Check Out The Charge Blade Guide HereBow - New Silkbind Actions
Herculean Draw

Command |
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[R] + [A] |
Surge forward in a designated direction. This move boosts your attack power for a short time as well.
Focus Shot

Command |
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[R] + [X] |
Dodges backward and crouches. While crouching, your stamina rapidly regenerates. If timed right, you can nullify a monster's attack. Use Left Stick to change the direction of dodging.
Check Out The Bow Guide HereInsect Glaive - New Silkbind Actions
Silkbind Vault

Command |
---|
[ZL] + [X] |
A leaping attack. Can be used in midair and follow up with a Jumping Slash, a Jumping Advancing Slash, or a Midair Evade.
Recall Kinsect

Command |
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[ZL] + [A] |
Dodges enemy's attack while calling back your Kinsect. The returning Kinsect performs spinning attacks that scatter healing extracts. Its stamina will fully recover once it gets back to its master.
Check Out The Insect Glaive Guide HereLight Bowgun - New Silkbind Actions
Silkbind Glide

Command |
---|
[R] + [X] |
Surge forward quickly. By pressing [ZR], you can unleash a powerful close-range severing attack.
Fanning Vault

Command |
---|
[R] + [A] |
Uses a Wirebug to vault you forward. You can fire, reload, or fire a Wyvernblast directly below you while in midair.
Check Out The Light Bowgun Guide HereHeavy Bowgun - New Silkbind Actions
Free Silkbind Glide

Command |
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[R] + [A] |
Uses a Wirebug to hurl you forward. By pressing [X]+[A] to follow up with a melee attack or press [Y] to follow up with a quick sheathe.Gives mobility to Heavy Bowgun user.
Counter Shot

Command |
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[R] + [X] |
Stretch out a web of silk and counters enemy's attack. You can change the direction of your counter attack so you can hit the opponent charging towards you.
Check Out The Heavy Bowgun Guide Here