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Gunlance - Combos & New Moves
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Gunlance - Combos & New Moves

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A guide on how to use Gunlance in Monster Hunter Rise (Switch). Includes changes in Gunlance moves (Silkbind attacks), gameplay trailer, & recommended combos in MH Rise!

Table Of Contents

Gunlance-Related Articles

Controls of Gunlance

Lateral Thrust


A lance attack that may be used up to 3 times in a row. One of the Gunlance's basic attacks and is easy to use.

Lunging Upthrust


Lunges in the direction that you press and move the L stick and finishes with an upthrust. Since this is a move that moves you forward as you attack, this may also be used to close in on your enemies.

Follow-Up Moves

After Lunging UpthrustFollow-Up Action
X+AX→Rising Slash→Wide Sweep

A basic combo using the spear and delivers a powerful attack using Rising Slash and Wide Sweep. Rising Slash also prevents flinching, so it's a good attack to utilize with monters with high defense. In addition, you can use Wyvern's Fire by pressing the X button after Wide Sweep.



An attack wherein the tip of the spear explodes. Shelling deals a set amount of damage, and so the your opponent's defense doesn't matter. You can use Shelling as a follow-up action, but take note that even if it doesn't hit successfully, it will still affect your sharpness level.

Follow-Up Moves

After ShellingAction
AA→Shelling(2nd shot)→Wyvern's Fire
AHoldCharged Shelling
See Shelling Combos & Follow-Ups

Shelling may be used max twice in a row, and if you press the A button after that, you can trigger Wyvern's Fire. You may also trigger Charged Shelling by holding the A button.

Charged Shelling


As the name suggests, this is Shelling that is charged with power. It's a long and powerful attack, and much like Shelling, this may be used as a follow-up after almost any action. Take note that it turns into just Shelling if you release the A button midway.

Rising Slash


Attacks with a lunge and thrusts up using the spear. The move is the same as Lunging Upthrust and may be used with Overhead Smash and Wide Sweep.

Follow-Up Moves

After Rising SlashAction
XA→Overhead Smash→Burst Fire
After Rising SlashAction
XXX→Overhead Smash→Wide Sweep
→Wyvern's Fire

A basic combo using the spear wherein it can be used with the powerful Overhead Smash and Wide Sweep. Overhead Smash prevents flinching, so it's useful for fighting monsters with high defense.

Burst Fire

Shelling's powerful action called Burst Fire is a follow-up action from Overhead Smash. Use all your remaining shells to deliver heavy damage.

Wyvern's Fire

The powerful Wyvern's Fire is a follow-up action from Wide Sweep. It's different from the cannon wherein the heat gauge will drop slightly and the weapon will overheat. Wyvern's Fire may only be loaded once at a time, and thus you will need to reload to shoot again. You cannot use Quick Reload for this action.

Guard Thrust


A spear attack that guards while you thrust upward. This may be used in succession without limit, so this enables you to attack as you guard.



This loads your weapon with artillery for Shelling and re-enables Wyvern's Fire. The number of shells loaded will depend on the artillery type used, but a single reload will replenish it to its max capacity.

Quick Reload

CommandAfter AttackZR+A

May be used as a follow-up for almost any attack and reloads faster than the normal Reload move. However, it can only replenish ammunition and cannot be used to reload Wyvern's Fire.

Wyvern's Fire


Wyvern's Fire is a powerful attack that delivers huge amounts of damage. After using this attack, the weapon will overheat and may not be used again until it cools down. In addition, Wyvern's Fire enables you to guard against attacks while in use.



Uses the shield to guard against attacks. In previous games, variations of Guard was used to reduce or prevent taking damage from attacks.


Wide StepAfter AttackLDown +B

You may not be able to evade while drawing the Gunlance. Instead, you may use Step wherein you will be able to avoid attacks from your enemies. This may also be used as a follow-up after an attack by pressing the L stick, enabling you to take a large step away.

Follow-Up Moves

After StepAction
ZR+AStep Reload

Reload may be used right after using Step. Although it uses the same stand-alone controls, it may be useful to know that this pattern is possible.

Hail Cutter


One of this weapon's Silkbind Attacks and uses up 2 guages. This move makes you jump up with Rising Slash as you Reload and ends with Overhead Smash. Wyvern's Fire's cool down time will also be shortened after Overhead Smash.

Follow-Up Moves

After Hail CutterAction
XA→Overhead Smash→Burst Fire

Check Out Burst Fire Details

Guard Edge


A Silkbind Attack that uses up 1 gauge. Restores sharpness after it successfully guards from an attack. You can counter-attack with Burst Fire or Wyvern's Fire, this is a great skill to utilize as it combines offense and defense all in one go.

Recommended Combos

Burst Fire Combo

Start With Rising Slash:Command
Start With Lunging Upthrust:Command

A combo that speeds up Burst Fire. A combo that attacks the closest enemy using Rising Fire and uses Lunging Upthrust on enemies further away.

Wyvern's Fire Combo

Start With Rising Slash:Command
Start With Lunging Upthrust:Command

A combo that speeds up Wyvern's Fire. A combo that attacks the closest enemy using Rising Fire and uses Lunging Upthrust on enemies further away.

Loop Hit Combo

Step 1L+XXXZRボタン+A
→Go To Step 2
Step 2XXXZRボタン+A
→Loop Step 2

A combo that loops high-power spear attacks in succession. The Quick Reload linking the two Steps may be used even with full ammunition.

Regular Shelling Combo

Step 1AAA(Hold→Quick Release)
→Go To Step 2
Step 2AA(Hold→Quick Release)
→Loop Step 2 until all shells are used
→Go To Step 3
Step 3ZRボタン+A→Loop Step 1 to 3

A combo that attacks with Shelling in succession. Normally, Shelling may only be used twice in succession, however, in following-up with Charged Shelling, you may be able to use it successively. Take note that .

New Silkbind Attacks

Silkbind Attack "Hail Cutter"


Jups up and attacks with Rising Slash as it Reloads, and hits with Overhead Smash once you descend on the enemy. It also reduces the cool down time Wyvern's Fire. Since it may be used as a follow-up to Burst Fire, there is a lot of benefit to using this combo.

Silkbind Attack "Guard Edge"


Guards in a timely fashion and sharpens the weapon at the same time. Plenty of attacks may be used as a follow-up to Guard including Wyvern's Fire and Shelling, making it a great option to guard from attacks while keeping up sharpness levels.

Guard While Using Wyvern's Fire


A new ability introduced to this game is the ability to guard while using Wyvern's Fire, making you able to protect yourself as you attack.

Wyvern's Fire Cool Down Time Gauge


The gauge found beneath Wyvern's Fire is its cool down gauge. If you use Wyvern's Fire, the gauge turns orange and will only be able to use it again once the orange color disappears.

Tips On How To Use Gunlance

Characteristics Of The Gunlance

1Spear & Artillery Attacks
2Able To Guard Well
3Long Attack Range
4High Sharpness Consumption
5Slow Movement
6Shelling Ability

Spear & Artillery Attacks

The Gunlance offers attacks based on both the spear and artillery. Artillery and Shelling provide opportunities to attack from a distance regardless of defense.

Able To Guard Well

The Gunlance provides the best type of Guard ability among all of the weapons available. This enables you to protect yourself with Guard as you wait for a chance to attack, as well as being able to bombard your foes with attacks like Shelling at a distance.

Long Attack Range

The Gunlance can attack at long rangers, and if you use the Rising Slash or Wirebug, you'll even be able to hit monsters while in the air. In additon, the weapon may be used to fire toward far distances and may also be targeted upwards.

High Sharpness Consumption

Shelling consumes more sharpness than slashing attacks. In addition, sharpness is also consumed even if the monster isn't hit. In previous games, it was necessary to obtain a skill to aid in decreasing sharpness consumption.

Shelling Ability

▼ Based upon the previous MHW game

Normal・Loads up to 5 shells
・Short range with narrow blast radius
・Shoots with low damage

・Powerful with Burst Fire
Long Type・Loads up to 3 shells
・Great range with narrow blast radius
・Shoots with average damage

・Powerful with Charged Shelling
Spread Type・Loads up to 2 shells
・Short range with wide blast radius
・Shoots with high damage

・Powerful with Shelling and Wyvern's Fire

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