A guide on how to use Lance in Monster Hunter Rise (Switch). Includes changes in Lance moves (Silkbind attacks), gameplay trailer, recommended combos, and more!
Controls Of Lance
|+ L Joystick +||▼Guard Dash|
|+ +||▼Dash Attack|
|+ while charging||▼Power Guard|
A thrust attack that strikes parallel to the ground. Good against small monsters.
A thrust that's angled to hit higher targets. It does more damage than the Mid-Thrust, making it the basic attack for the Lance.
A charge is added to the Wide Sweep in Monster Hunter Rise. Damage increases with more charges you have.
Bring your shield up to stop prevent taking damage from monster attacks. It has a wide range and high guard performance placing it at the top when it comes to defense power among all weapons.
|Command||+ L Joystick +|
Be able to move quickly while also guarding against attacks. This is best when closing the distance between you and the target. It can be further extended by pressing A to do a dive thrust.
Dive Thrust Additional Attack
|Command||during Guard Dash|
Dive Thrust is an additional attack that you can do when doing Guard Dash. Use them in conjunction to close distances quickly.
The Lance's most well known attack. You can keep moving forward as long you have the stamina for it. Anything in your path will take damage.
Finishing Thrust Additional Attack
|Command||during Dash Attack|
Press X while performing the Dash Attack to end your run with a powerful thrust. Time this to when you want to end your Dash Attack.
Go on guard and counter monster attacks with the Counter-thrust. This provides both offense and defense when done correctly. If you do not release the button on time, it will be canceled.
|Command||while charging Counter-thrust or during Guard Reactions|
Press ZR + A while charging Counter -thrust or during guard reactions to activate Power Guard. Your stamina will deplete as long as your shield is readied, but stun time for guarding will be greatly reduced until you stamina runs out, allowing you to swiftly counter-attack.
A Silkbind attack activated by pressing ZL + X. Jabs a kunai into the target to get its attention. Pressing ZL + B while the kunai is lodged into the target will launch you towards it while guarding.
A Silkbind attack activated by pressing ZL + A. Attacks absorbed while your shield is up temporarily boosts you attack power. The strength of the boost depends on the power of the attack absorbed.
Recommended Combos Of Lance
Basic Lance Attack Combo
|▶ ▶ ▶|
With the High-Thrust being more powerful than the Mid-Thrust, your basic combo should consist of it the most.
Counter Attack Loop
|▶ ▶ ▶|
A combo with the counter-thrust attack fitting into it. When the counter is decided, the combo will be reset and you can attack three times. If you land the counter, you can just keep on attacking.
|▶ ▶ ▶ ▶|
Deal damage with a high damage pool. Since you can't keep doing the combo in a loop, you need to put in High-Thrust in between.
New Silkbind Attacks Of Lance
While the Kunai is stuck, you can jump while guarding to the position of the monster with the button input. Since jumping does not consume Wirebug gauge, you can freely zip between positions. This greatly increases Lance's overall mobility.
Use To Increase Attack Opportunities
Twin Vine is not only a good way to close distance, but it's great for dodging enemy attacks and utilizing opportunities to attack.
Hold the shield, and when attacked, your damage will increase for a duration while counterattacking. The damage multiplier increases depending on the damage of the attack.
Tips On How To Use Lance
Characteristics Of The Lance
|1||High defense with guard|
|2||Has Counter Attacks|
|3||Twin Vines always hits|
|4||Anchor Rage increases damage|
High Defense With Guard Actions
The Lance is the most defensive weapon in the game with various actions that involved guarding against enemy attacks. However, it still has tons of attack to deal damage.
Has Counter Attacks
Lance has a counter attack that activates when the user is attacked while guarding. With the right timing, you can keep attacking nonstop. Having an understanding on the monsters movements is key to pulling this off.
Twin Vines always hits
During Twin Vines, the Lance's mobility is greatly increased. Although it consumed 2 gauges, the effect time is quite long and it will always land.
Anchor Rage Increases Damage
Anchor Rage's damage multiplier has a short effect time, but it greatly improves on the Lance's attacking power. This along with counter attacks is a great way to ramp up damage against monsters.