This article provides a blueprint code list for Endfield, including the best early-game blueprint codes for buck capsules, gear parts, explosives, infinite plants, and more.
Table of Contents
Best Blueprint Code List (Early Game)
*The Blueprint codes below are only available on the Asia server.
Best Blueprint for Buck Capsule [C] and Canned Citrome [C]

*Press the Green Button to Copy the Blueprint Code.
This Blueprint code produces Buck Capsule [C], which are essential for efficiently acquiring Stock Bill in the early game. By adjusting the input materials, the same blueprint can be repurposed to produce other items such as Canned Citrome [C].
Tips! | This blueprint also supports a Buckflower production line, enabling continuous output with no manual input once it’s running. |
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Best Blueprint for Amethyst or Ferrium Components

*Press the Green Button to Copy the Blueprint Code.
This production line generates Amethyst Components, which are required to progress the early-game story. By adjusting the input materials, it can also produce Ferrium Components. Additionally, it can output Amethyst Parts and Ferrium Parts simultaneously.
Crafting Gear is Done from the Menu
You can craft Gear from "Menu" → "Gear Assembly". The required materials and crafting conditions are also listed there.
To Get Ferrium Ore, Connect to a Power Source

Ferrium Ore is found in the Originium Science Park. To obtain it consistently, you need to place a Mining Rig on the Mineral Bed. Check the map and draw the necessary power for the Mining from the PAC.
Best Blueprint for Industrial Explosive Production

*Press the Green Button to Copy the Blueprint Code.
This is a recommended production line for Industrial Explosives. In addition to dealing damage to enemies, they can destroy certain rock formations to expand exploration areas. Producing them early is highly beneficial.
Tips! | This blueprint features an Aketine production line that enables fully automated, infinite production. |
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Blueprint for Infinite Plant Production (Single Item)

*Press the Green Button to Copy the Blueprint Code.
This Blueprint production line enables infinite plant output after you input seeds or plants into the device once. Some of the blueprints featured already include built-in infinite plant production, but this setup is useful when you want to scale a specific plant material independently.
| Plants That Can Be Infinitely Produced |
| Buckflower |
| Citrome |
| Aketine |
Originium Power Generation Line

*Press the Green Button to Copy the Blueprint Code.
This is a recommended early-game power generation line that uses Originium and Thermal Bank. It provides an additional 320 units of power. Once you can efficiently produce power-generating batteries, transition to a battery-based power line.
Blueprint Codes (Advanced & Battery Production)
Buck Capsule [B] (Ferrium Bottle)

*Press the Green Button to Copy the Blueprint Code.
This Blueprint combines Buck Capsule [C] production with an infinite plant production line. By separating the lower plant line into an independent system, overall efficiency is improved. Additionally, production can be controlled via the Item Control Port.
Power Generation for Sub-PAC + Battery Production

*Press the Green Button to Copy the Blueprint Code.
The Sub-PAC covers a limited area, is located far from the main base, and is not ideal for frequent operation. For easier management, it’s recommended to use a setup that can run unattended. This power generation line supplies an additional 660 power while producing batteries.
Tips! | You can improve efficiency by turning off unnecessary Thermal Banks. |
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If You're Stuck with the AIC
Check Your Current Objective

If you get stuck with production during a story mission, check your current objective in the top-left corner of the screen.
Check if the Production Line is Clogged

Check whether devices or Transport Belts are clogged with items unrelated to the target production. If different materials enter the same line, the production process will halt.
How to Fix Clogged Transport Belts
Set the Required Materials from the Sub-PAC

This is a common beginner mistake: you may have forgotten to set materials in the Sub-PAC. Check the required materials for production and make sure they are supplied to the appropriate facility line.
How to Fix AIC Facility Issues
Check if You Have Enough Power

As the number of production facilities increases, power consumption rises, and Thermal Banks become necessary. When consumption exceeds generation, stored power is used temporarily, but the system will shut down once reserves reach zero.
AIC is Required for Story Progression
Full Production Unlocks in Chapter 1 Process II
Starting with “Paving the Way” in Chapter 1, Process II of the main story, missions will begin to include production and item delivery, marking the start of full-scale industry. Before expanding further, learn the basics by completing the relevant tutorials in the Simulation Space.
How to Use the Simulation

You can access the Simulation by opening the “Basic AIC Plan” from the menu or via the icon in the top-right corner. From there, select “Simulation” in the top-right to choose what you want to learn, or enter it through the “Guide” button next to the research section in the Basic AIC Plan.
Tips! | You can earn rewards by completing Simulation missions, with additional rewards available for clearing sub-missions. |
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Easy Build Production Lines with Blueprints

Building a complex Automated Industry Complex (AIC) takes a significant amount of time. If you want to reduce the setup time for production facilities, using blueprints is highly recommended.
Blueprints Unlock with "Paving the Way"
As you progress through the main story quest “Paving the Way,” the top-down view and blueprint features are unlocked. After the system introduces built-in blueprints, you’ll also be able to import player-created designs from “Shared Blueprints”.
Blueprint Tips and Important Notes
Get Basic AIC Index with Protocol Dataloggers

You can obtain the Basic AIC Index required for the Basic AIC Plan from Protocol Dataloggers. Click the icon next to the Research Cost in the Basic AIC Plan → select “Source” → choose the Protocol Datalogger area → then select “Track” to locate them.
Unavailable Without Facility Unlock
If a certain facility has not been researched, you won’t be able to use Blueprints that rely on the corresponding facilities. Advance your research by spending the Basic AIC Index in the Basic AIC Plan to unlock them.
Tips! | The Protocol Datalogger area information highlights uncollected Dataloggers, making it easier to earn the Basic AIC Index efficiently. |
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Pay Attention to the Blueprint Size as Well

The buildable area of the Automated Industry Complex (AIC) can be expanded, meaning larger blueprints may not fit until you do so. Unlock the expansion feature by completing the side mission “Building an Outpost”, then use Valley Stock Bills to expand the area.
Related Endfield AIC Factory Articles
Back to Top PageHow to Share and Create Blueprints
Basic AIC Factory Operations
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