This article provides a blueprint code list for Endfield, including the best early-game blueprint codes for buck capsules, gear parts, explosives, infinite plants, and more.
Table of Contents
- Blueprint Codes and Items List
- From Unlocking the AIC to Originium Science Park
- From Obtaining Ferrium Ore to Power Plateau
- From Obtaining Sandleaf to All of Valley IV
- Wuling (Up to Chapter II, Process II)
- Best Blueprint Code List
- How to Use Blueprints
- AIC Required for Story Progression
- Blueprint Tips and Important Notes
Blueprint Codes and Items List
From Unlocking the AIC to Originium Science Park
*Click the Green Button to Copy the Code. Blueprint Codes are case-sensitive
| Production Item | Blueprint Code |
![]() Origocrust ▼View Design | EFO017i8e0373E588OIAi EFO01eE7U1eO0A4AoAi8 |
![]() Amethyst Part ▼View Design | EFO017i8e0373E585O2Ai EFO0172UAa7E9i5eO0Ai |
![]() Amethyst Component ▼View Design | EFO01Ue379uUu2Oou71a8 EFO01893u580EI1EUI73 |
![]() Buckflower ▼View Design | EFO01ouiI5eoea6EoI2eO EFO01iOe76i5aU2oo72U4 |
![]() Buck Capsule [C] ▼View Design | EFO01a651oOaOeAe2oe5e EFO01U4Ai0U26eO67Oa8 |
![]() Industrial Explosive ▼View Design | EFO017i8e0373E53EO2Ai EFO01eE7U1eO0A48oAi8 |
Canned Citrome [C]▼View Design | EFO01602IaU156710O83e EFO01eE7U1eO0A4A0oAi8 |
![]() Originium Ore Power Generation ▼View Design | EFO01Ue379uUu2OO71a8 EFO0172UAa7E9i554O0Ai |
![]() LC Valley Battery ▼View Design | EFO01ouiI5eoea6o2IieO EFO012I4572uAO8AeIOo |
![]() LC Valley Battery Power Generation ▼View Design | EFO01Ue379uUu2O2U71a8 EFO018IeoO78701A3Ui73 EFO01iOe76i5aU2A72U4 EFO01u1IoEu6480UAoOU |
From Obtaining Ferrium Ore to Power Plateau
*Click the Green Button to Copy the Code. Blueprint Codes are case-sensitive
| Production Item | Blueprint Code |
![]() Ferrium Part ▼View Design | EFO017i8e0373E585O2Ai EFO0172UAa7E9i5eO0Ai |
![]() Ferrium Component ▼View Design | EFO01Ue379uUu2Oou71a8 EFO01893u580EI1EUI73 |
![]() Buck Capsule [B] ▼View Design | EFO01a651oOaOeAe2oe5e EFO01U4Ai0U26eO67Oa8 |
Canned Citrome [B]▼View Design | EFO01602IaU156710O83e EFO01eE7U1eO0A4A0oAi8 |
![]() SC Valley Battery ▼View Design | EFO01a651oOaOeAU1oe5e EFO010U96o0731i8E179 |
![]() SC Valley Battery Power Generation ▼View Design | EFO01u8U32AuA603aAoOU EFO01o0834oaOu63EIieO |
From Obtaining Sandleaf to All of Valley IV
*Click the Green Button to Copy the Code. Blueprint Codes are case-sensitive
| Production Item | Blueprint Code |
![]() HC Valley Battery ▼View Design | EFO01O4a5e0O08Iou9oe4 EFO01eE7U1eO0A4aIoAi8 |
![]() HC Valley Battery Power Generation ▼View Design | EFO01iUIa7I1iI2e472U4 EFO01eE7U1eO0A4A9oAi8 |
![]() Cryston Part ▼View Design | EFO013o78EU3U9aU40579 EFO01U4Ai0U26eOEo7Oa8 |
![]() Cryston Component ▼View Design | EFO01I3Au4iIi192U5o08 EFO0158OEA5oe2uaIeIoe |
![]() Buck Capsule [A] ▼View Design | EFO0101O36O80Oi17E179 EFO0172UAa7E9i58aO0Ai |
![]() Buck Capsule [A] (Minimal) ▼View Design | EFO013o78EU3U9aU20579 EFO01iOe76i5aU2ee72U4 |
Canned Citrome [A]▼View Design | EFO01Ue36i39U3OEu7Oa8 EFO01u1IoEu6480e1AoOU |
Canned Citrome [A](Minimal) ▼View Design | EFO01521eEIO05uaAeIoe EFO0158OEA5oe2u9UeIoe |
Wuling (Up to Chapter II, Process II)
*Click the Green Button to Copy the Code. Blueprint Codes are case-sensitive
| Production Item | Blueprint Code |
Stabilized Carbon▼View Design | EFO01u8U4oU2uU0oAoOU EFO010U96o0731i2uE179 |
![]() Xiranite ▼View Design | EFO014E62A141I30eE71A EFO01eE7U1eO0A4a6oAi8 |
![]() LC Wuling Battery ▼View Design | EFO01A7u1eu6AuEo9ieO EFO01893u580EI1A3UI73 |
![]() Xiranite Component ▼View Design | EFO01ouiI5eoea60AIieO EFO01O3E2iO874I309oe4 |
![]() Yazhen Syringe [C] ▼View Design | EFO01iUIA1oio524672U4 EFO011ea0u1io9U2634O7 |
![]() Jincao Drink ▼View Design | EFO01Ue36i39U3Oi7Oa8 EFO01U4Ai0U26eO2U7Oa8 |
Best Blueprint Code List
Automated Origocrust Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO017i8e0373E588OIAi EFO01eE7U1eO0A4AoAi8 |
This blueprint allows you to produce Origocrust from Originium. Origocrust is used to craft various items or exchanged for Valley Stock Bills. Due to limited early-game production options, acquiring and producing this item is highly recommended.
Set Materials at the Output Port

Approach the PAC, select the Output Port, and then set Originium Ore as the target. To begin production, you must supply the necessary raw materials to the Transport Belt connected to the facility.
Tips! | Each item requires different materials. Always check the production recipe to confirm which materials need to be supplied to the Transport Belt. |
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Amethyst and Ferrium Part Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO017i8e0373E585O2Ai EFO0172UAa7E9i5eO0Ai |
This blueprint allows you to produce Amethyst Parts, which are required during the early game missions. It is also used for creating Ziplines and other AIC Facilities.
Items Are Stored in the Depot

When you connect a Transport Belt to the entry point, all transported items will be stored in the Depot. You can access the Depot by opening your Backpack while inside the AIC Area.
Amethyst and Ferrium Component Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01Ue379uUu2Oou71a8 EFO01893u580EI1EUI73 |
This blueprint allows you to produce Amethyst Components or Ferrium Components by changing the input materials. It is sufficient to produce only enough to craft Gear for your team members.
Craft Gear in the Gear Assembly

These are required to progress through the early story. Set up a production line as soon as possible. Gear can be crafted from 'Menu → Gear Assembly'.
Infinite Plant Production (Single Item) Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01ouiI5eoea6EoI2eO EFO01iOe76i5aU2oo72U4 |
This blueprint enables infinite production of plant materials. Once seeds or plants are loaded into the device, it will continue producing them indefinitely.
Infinite Plant Production for Stability
Some blueprints include mechanisms for infinitely producing necessary plant materials. Use them for specific items you want to grow individually to stabilize your combat and exploration.
| Infinitely Producible Plants | |
Buckflower | Citrome |
Aketine | Sandleaf |
Be Careful as Sandleaf Depletes Quickly
Sandleaf, in particular, is consumed quickly due to its use in multiple production processes. Be sure to secure a stable supply using an infinite plant production blueprint.
Sandleaf Locations, Blueprint & Uses
Buck Capsule [C] / [B] Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01a651oOaOeAe2oe5e EFO01U4Ai0U26eO67Oa8 |
This blueprint produces Buck Capsule [C] and [B]. By changing the input materials, it can also be used as a production line for other items, such as Canned Citrome. To operate it, load Buckflower into a Planting Unit.
Buck Capsule [C] Blueprint for Valley Stock Bills
This blueprint is recommended for efficiently earning Valley Stock Bills in the early game. To produce Buck Capsule [C], load Amethyst Ore into the Refining Unit line.
How to Farm Valley Stock Bills
Set Buckflower in the Seed-Picking Unit

To start this production line, you must manually place Buckflower into the Seed-Picking Unit after construction. This is a necessary step for all plant-based production lines, so keep this in mind for future setups.
Ferrium Ore Needed for Buck Capsule [B]
The Ferrium Ore required to produce Buck Capsule [B] can be found in locations such as the north side of the Hub Base and Originium Science Park. For a stable supply, install an Electric Mining Machine on a Ferrium Ore Bed and provide it with power.
Industrial Explosive Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO017i8e0373E53EO2Ai EFO01eE7U1eO0A48oAi8 |
This blueprint produces Industrial Explosives. In addition to dealing damage to enemies, explosives can destroy certain rock formations to expand your exploration area. To use it, load Aketine into a Planting Unit.
If Power Is Insufficient

As you build more production facilities, power will become insufficient. Facilities will eventually shut down if power runs out, so you must address this. To resolve a power shortage, install a Thermal Bank.
Originium Ore Thermal Bank Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01Ue379uUu2OO71a8 EFO0172UAa7E9i554O0Ai |
This blueprint creates a power generation line using Originium Ore, capable of supplying an additional 320 Power.
Originium Ore Thermal Bank for Early Power
The Originium Ore Thermal Bank is primarily used in the early game. Once more efficient batteries become available for power generation, you should switch to a different power setup.
LC Valley Battery Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01ouiI5eoea6o2IieO EFO012I4572uAO8AeIOo |
This blueprint produces the LC Valley Battery. It is recommended for efficiently earning Valley Stock Bills in the early game, so set it up as soon as production becomes available.
Generate Power Efficiently with Batteries

You can generate power efficiently by placing batteries into a Thermal Bank. For example, one Originium Ore supplies 50 Power for 8 seconds, whereas one LC Valley Battery supplies 220 Power for 40 seconds.
Sub-PAC Power Generation + LC Battery Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01Ue379uUu2O2U71a8 EFO018IeoO78701A3Ui73 EFO01iOe76i5aU2A72U4 EFO01u1IoEu6480UAoOU |
This blueprint supplies 660 × 2 power while producing LC Valley Batteries. Since the Sub-PAC is located far away and frequent operation is time-consuming, it is recommended to set up a line that can operate passively for easier management.
Tips! | Switching off unnecessary Thermal Banks will improve battery production efficiency. |
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The PAC Can Be Moved

You can move the PAC by approaching it and selecting 'Protocol Management' → 'Move'. Relocating it expands your options for constructing production lines.
Buck Capsule [A] Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO0101O36O80Oi17E179 EFO0172UAa7E9i58aO0Ai |
This optimized blueprint for Buckflower Capsule [A] achieves maximum efficiency by supplying two Steel Bottles and two Ground Buckflower Powders to the Filling Unit. Due to its large layout, you may need to expand your AIC Area to fit the full setup.
Tips! | By replacing Buckflower with Citrome in the setup shown, you can produce Canned Citrome [A]. |
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Produce Steel Bottles and Ground Buckflower Powder
Buckflower Capsule [A] requires Steel Bottles and Ground Buckflower Powder as crafting materials. The base resources needed to produce these components are Ferrium Ore, Buckflower, and Sandleaf.
Tips! | Sandleaf can be gathered in the Power Plateau. If it is not yet available, continue progressing through the main quests to unlock access. |
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8 Outputs for Max Efficiency
To maximize Buckflower Capsule [A] production, configure the system to output 80 Ferrium Ore every 10 seconds. With 8 outputs, you can produce one Buckflower Capsule [A] every 10 seconds.
Tips! | If maximum efficiency is not required, the number of facilities can be greatly reduced. Refer to the Buckflower Capsule [A] (Minimal) blueprint for a more compact setup. |
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Buck Capsule [A] (Minimal) Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO013o78EU3U9aU20579 EFO01iOe76i5aU2ee72U4 |
This blueprint is designed to produce Buck Capsule [A]. By adjusting the input materials, it can also function as a production line for Canned Citrome [A]. For optimal efficiency, it is recommended to set up a separate production line to continuously produce and store Sandleaf and Buckflower in a Depot.
SC Valley Battery Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01a651oOaOeAU1oe5e EFO010U96o0731i8E179 |
This is a recommended manufacturing blueprint for SC Valley Batteries utilizing a Depot Unloader for efficient material handling. If you require power generation instead, refer to the dedicated SC Valley Battery Power Generation Blueprint for setup details.
SC Valley Battery Power Generation Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01u8U32AuA603aAoOU EFO01o0834oaOu63EIieO |
This blueprint integrates Thermal Banks into the SC Valley Battery production line. While supplying 1,260 Power, it continues to manufacture batteries simultaneously for improved efficiency.
Tips! | Disabling unnecessary Thermal Banks will improve overall efficiency and increase battery production output. |
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HC Valley Battery Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01O4a5e0O08Iou9oe4 EFO01eE7U1eO0A4aIoAi8 |
This blueprint is designed for the Large-Capacity (HC) Valley Battery. Primarily used for mid- to late-game base trading, it also supports more efficient large-scale power generation. For stable supply, set up a separate production line to continuously produce and store Sandleaf in a Depot.
HC Valley Battery + Power Generation Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01iUIa7I1iI2e472U4 EFO01eE7U1eO0A4A9oAi8 |
This blueprint is designed for efficient HC Valley Battery production. Maximum output is achieved by supplying Steel Parts and Dense Originium Powder to the Packaging Unit at a 2:3 ratio. Due to its large footprint, you may need to expand your AIC Area to accommodate the full layout.
Producing Steel Parts and Dense Originium Powder
HC Valley Batteries require Steel Parts and Dense Originium Powder as crafting components. The base materials needed to produce these are Ferrium Ore, Originium, and Sandleaf.
Tips! | Sandleaf can be obtained in the Power Plateau. If it is not yet available to you, continue progressing through the Main Story to unlock access. |
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10 Outputs for Maximum Efficiency
To achieve maximum production efficiency for HC Valley Batteries, configure the system to output 40 Ferrium Ore and 60 Originium every 10 seconds. With 10 active output lines, the setup can produce one HC Valley Battery every 10 seconds.
Cryston Part Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO013o78EU3U9aU40579 EFO01U4Ai0U26eOEo7Oa8 |
This blueprint is designed for Cryston Parts production. For continuous supply, set up a separate production line to endlessly produce and store Sandleaf in a Warehouse.
Cryston Component Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01I3Au4iIi192U5o08 EFO0158OEA5oe2uaIeIoe |
This blueprint is optimized for Cryston Components production. Set up a separate production line to continuously manufacture and store Sandleaf in a Depot to maintain stable supply. Production only needs to meet your team’s Gear crafting requirements, so large-scale overproduction is unnecessary.
Yazhen Syringe [C] Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01iUIA1oio524672U4 EFO011ea0u1io9U2634O7 |
This blueprint is designed for Yazhen Syringe [C] production and can be used to efficiently farm Wuling Stock Bills. As the process consumes a large amount of Water, it is recommended to deploy this setup in the AIC Area of Wuling City to ensure stable resource supply. To operate, place Yazhen into the Planting Unit.
Mine Ferrium Ore North of Wuling City
To obtain Ferrium Ore in the Wuling area, deploy an Electric Mining Machine at the mineral deposit north of Wuling City. The site is close to the Sub-PAC, making it easy to supply with power for continuous extraction.
Xiranite Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO014E62A141I30eE71A EFO01eE7U1eO0A4a6oAi8 |
This blueprint is designed for Xiranite production. By placing Sandleaf and Yazhen into a Planting Unit and supplying sufficient Water, you can enable continuous production. As the process consumes a high volume of water, it is recommended to deploy this setup in the AIC Area of Wuling City to maintain a stable water supply.
Xiranite Component Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01ouiI5eoea60AIieO EFO01O3E2iO874I309oe4 |
This blueprint is designed for Xiranite Components. Required for crafting Gold Gear, it plays a key role in mid- to late-game progression. Set up separate production lines to continuously manufacture and store Xiranite and Sandleaf in a Warehouse. For high-volume production, connect a Protocol Stash to expand storage capacity and maintain output stability.
Canned Citrome [C] / [B] Blueprint
![Arknights: Endfield Canned Citrome [C] or [B] Blueprint](https://img.gamewith.jp/assets/images/common/transparent1px.png)
*Press the Green Button to Copy the Blueprint Code.
EFO01602IaU156710O83e EFO01eE7U1eO0A4A0oAi8 |
Canned Citrome is essential in large quantities for efficiently obtaining Valley Stock Bills in the early game. Prioritize its production. By switching input materials (Amethyst Ore for [C] and Ferrium Ore for [B]), you can produce both versions of Canned Citrome.
Canned Citrome [A] Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01Ue36i39U3OEu7Oa8 EFO01u1IoEu6480e1AoOU |
This optimized blueprint for Canned Citrome [A] achieves maximum efficiency by feeding two Steel Bottles and two Ground Citrome Powders into the Filling Unit. Due to its large layout, you may need to expand your AIC Area to accommodate the full setup.
Produce Steel Bottles and Ground Citrome Powder
Canned Citrome [A] requires Steel Bottles and Ground Citrome Powder as crafting materials. The base resources needed to produce these components are Ferrium Ore, Citrome, and Sandleaf.
Tips! | Sandleaf can be collected in the Power Plateau. If you have not unlocked it yet, continue progressing through the Main Story. |
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8 Output for Maximum Efficiency
To achieve maximum production efficiency for Canned Citrome [A], configure the system to output 80 Ferrium Ore every 10 seconds. With 8 active output lines, the setup can produce one Canned Citrome [A] every 10 seconds.
Tips! | If maximum efficiency is not required, you can greatly reduce the number of facilities used. Refer to the Canned Citrome [A] (Minimal) blueprint for a more compact setup. |
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Canned Citrome [A] (Minimal) Blueprint
![Canned Citrome [A] Blueprint](https://img.gamewith.jp/assets/images/common/transparent1px.png)
*Press the Green Button to Copy the Blueprint Code.
EFO01521eEIO05uaAeIoe EFO0158OEA5oe2u9UeIoe |
This is the blueprint for Canned Citrome [A]. Place Sandleaf and Citrome on separate lines and store them in the Depot.
Stabilized Carbon Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01u8U4oU2uU0oAoOU EFO010U96o0731i2uE179 |
This is a blueprint for Stabilized Carbon. Stabilized Carbon is a material needed to produce Xiranite. Since the only raw materials are plants, no Output Port is required. Building a separate production line for Stabilized Carbon will be useful when the number of Forge of the Sky installations increases.
LC Wuling Battery Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01A7u1eu6AuEo9ieO EFO01893u580EI1A3UI73 |
This is a blueprint for the LC Wuling Battery. Once you have a mass production system for Xiranite, you can secure a high amount of power together with Originium. Also, any surplus can be used for outpost trading.
Jincao Drink Blueprint

*Press the Green Button to Copy the Blueprint Code.
EFO01Ue36i39U3Oi7Oa8 EFO01U4Ai0U26eO2U7Oa8 |
This is a blueprint for Jincao Drink. It operates by putting Jincao Power into the Reactor Crucible and supplying water to the pipes. Jincao Drink is a healing item and can also be used for Wuling's outpost trading.
How to Use Blueprints
- Select 'Blueprints' in AIC Mode
- Select a Blueprint and then "Place"
- Place the Blueprint in Any Location
- How to Save and Share Blueprints
- How to Use Other Players' Blueprints?
- In Case the Power Generation is Insufficient
Select 'Blueprints' in AIC Mode
To access a blueprint, switch to AIC Mode, open the Blueprints menu, and proceed to the selection screen. Blueprints can be viewed not only near your base but also while exploring.
Select a Blueprint and then "Place"

After selecting the desired blueprint, press "Place" in the lower-right corner of the screen to deploy it in the field. The right panel displays the overall size, required materials, and other placement details before confirmation.
▼How to Use Other People's Blueprints?
Place the Blueprint in Any Location

After selecting "Place", choose the placement location in the field. Verify available space and orientation to avoid misalignment before confirming. If placed incorrectly, select the facility, stash it, and redeploy it in the correct position.
Tips! | If you do not have enough required facilities in stock, the affected sections will enter a 'Pending' state. Select the pending facility to open the construction screen, craft the missing facilities, then submit the required quantity to complete the blueprint setup. |
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How to Save and Share Blueprints

On PC, select the desired area and press Ctrl + S to save a blueprint. To share it with other players, use "Share with Others" to generate an image and provide the code displayed in the bottom-left corner.
How to Use Other Players' Blueprints?

To use another player’s blueprint, open the "Shared Blueprints" tab, import it using the code, and then save it to your list. ▲Return to Step 2 and apply the blueprint.
In Case the Power Generation is Insufficient

Importing a large blueprint can cause a power shortage. If stored power drops to 0, the production line will stop. If power consumption exceeds generation, temporarily remove the blueprint or add additional power sources before redeploying.
AIC is Required for Story Progression
Full Production Unlocks in Chapter 1 Process II
Starting with “Paving the Way” in Chapter 1, Process II of the main story, missions will begin to include production and item delivery, marking the start of full-scale industry. Before expanding further, learn the basics by completing the relevant tutorials in the Simulation Space.
Complete Simulations for More Blueprints
Master the use of production facilities by completing Simulations. Completing Simulations also rewards the players with sample Blueprints for specific facilities.
How to Use the Simulation

You can access the Simulation by opening the “Basic AIC Plan” from the menu or via the icon in the top-right corner. From there, select “Simulation” in the top-right to choose what you want to learn, or enter it through the “Guide” button next to the research section in the Basic AIC Plan.
Tips! | You can earn rewards by completing Simulation missions, with additional rewards available for clearing sub-missions. |
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Easy Build Production Lines with Blueprints

Building a complex Automated Industry Complex (AIC) takes a significant amount of time. If you want to reduce the setup time for production facilities, using blueprints is highly recommended.
Blueprints Unlock with "Paving the Way"
As you progress through the main story quest “Paving the Way,” the top-down view and blueprint features are unlocked. After the system introduces built-in blueprints, you’ll also be able to import player-created designs from “Shared Blueprints”.
Blueprint Tips and Important Notes
Get Basic AIC Index with Protocol Dataloggers

You can obtain the Basic AIC Index required for the Basic AIC Plan from Protocol Dataloggers. Click the icon next to the Research Cost in the Basic AIC Plan → select “Source” → choose the Protocol Datalogger area → then select “Track” to locate them.
Unavailable Without Facility Unlock
If a certain facility has not been researched, you won’t be able to use Blueprints that rely on the corresponding facilities. Advance your research by spending the Basic AIC Index in the Basic AIC Plan to unlock them.
Tips! | The Protocol Datalogger area information highlights uncollected Dataloggers, making it easier to earn the Basic AIC Index efficiently. |
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Pay Attention to the Blueprint Size as Well

| How to Unlock | Side Mission “Building an Outpost” |
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The buildable area of the Automated Industry Complex (AIC) can be expanded, meaning larger blueprints may not fit until you do so.
Buy Expansions with Valley Stock Bills
Expanding the buildable area
of your bases requires paying Valley Stock Bills, so gather as much as you can by trading Elastic Goods
and advancing your Outposts.
How to Farm Valley Stock Bills
