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Blueprint Code List

Last Updated:
Blueprint Code List | Arknights: Endfield - GameWith

This article provides a blueprint code list for Endfield, including the best early-game blueprint codes for buck capsules, gear parts, explosives, infinite plants, and more.

Table of Contents

Blueprint Codes and Items List

Tap to Jump
▼Item Production Line▼Power Generation Line

Item Production Line

*Click the Green Button to Copy the Code. Blueprint Codes are case-sensitive

Production ItemBlueprint Code
Origocrust
Origocrust
▼View Design
EFO017i8e0373E588OIAi
Asia
EFO01eE7U1eO0A4AoAi8
US / EU
Buck Capsule C
Buck Capsule [C]
Buck Capsule B
Buck Capsule [B]
▼View Design
EFO01a651oOaOeAe2oe5e
Asia
EFO01U4Ai0U26eO67Oa8
US / EU
Buck Capsule A
Buck Capsule [A]
▼View Design
EFO013o78EU3U9aU20579
Asia
EFO01iOe76i5aU2ee72U4
US / EU
Yazhen Syringe C
Yazhen Syringe [C]
▼View Design
EFO01iUIA1oio524672U4
Asia
EFO011ea0u1io9U2634O7
US / EU
Industrial Explosive
Industrial Explosive
▼View Design
EFO017i8e0373E53EO2Ai
Asia
EFO01eE7U1eO0A48oAi8
US / EU
Amethyst Part
Amethyst Part


Ferrium Part
Ferrium Part
▼View Design
EFO017i8e0373E585O2Ai
Asia
EFO0172UAa7E9i5eO0Ai
US / EU
Cryston Part
Cryston Part
▼View Design
EFO013o78EU3U9aU40579
Asia
EFO01U4Ai0U26eOEo7Oa8
US / EU
Amethyst Component
Amethyst Component


Ferrium Component
Ferrium Component
▼View Design
EFO01Ue379uUu2Oou71a8
Asia
EFO01893u580EI1EUI73
US / EU
Cryston Component
Cryston Component
▼View Design
EFO01I3Au4iIi192U5o08
Asia
EFO0158OEA5oe2uaIeIoe
US / EU
Xiranite Component
Xiranite Component
▼View Design
EFO01ouiI5eoea60AIieO
Asia
EFO01O3E2iO874I309oe4
US / EU
Xiranite
Xiranite
▼View Design
EFO014E62A141I30eE71A
Asia
EFO01eE7U1eO0A4a6oAi8
US / EU
Buckflower
Buckflower
▼View Design
EFO01ouiI5eoea6EoI2eO
Asia
EFO01iOe76i5aU2oo72U4
US / EU
LC Valley Battery
LC Valley Battery
▼View Design
EFO01ouiI5eoea6o2IieO
Asia
EFO012I4572uAO8AeIOo
US / EU
SC Valley battery
SC Valley Battery
▼View Design
EFO01a651oOaOeAU1oe5e
Asia
EFO010U96o0731i8E179
US / EU
HC Valley Battery
HC Valley Battery
▼View Design
EFO01O4a5e0O08Iou9oe4
Asia
EFO01eE7U1eO0A4aIoAi8
US / EU

Power Generation Line

*Click the Green Button to Copy the Code. Blueprint Codes are case-sensitive

Power Generation LineBlueprint Code
Originium Ore
Originium Ore Power Generation
▼View Design
EFO01Ue379uUu2OO71a8
Asia
EFO0172UAa7E9i554O0Ai
US / EU
LC Valley Battery
LC Valley Battery Power Generation
▼View Design
EFO01Ue379uUu2O2U71a8
EFO018IeoO78701A3Ui73
Asia
EFO01iOe76i5aU2A72U4
EFO01u1IoEu6480UAoOU
US / EN
SC Valley battery
SC Valley Battery Power Generation
▼View Design
EFO01u8U32AuA603aAoOU
Asia
EFO01o0834oaOu63EIieO
US / EU

Best Blueprint Code List (Early Game)

Automated Origocrust Blueprint

Origocrust Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO017i8e0373E588OIAi
Asia
EFO01eE7U1eO0A4AoAi8
US / EU

This blueprint allows you to produce Origocrust from Originium. Origocrust is used to craft various items or exchanged for Valley Stock Bills. Due to limited early-game production options, acquiring and producing this item is highly recommended.

▲Back to Top

Amethyst Part and Ferrium Part Blueprint

Amethyst Part and Ferrium

*Press the Green Button to Copy the Blueprint Code.

EFO017i8e0373E585O2Ai
Asia
EFO0172UAa7E9i5eO0Ai
US / EU

This blueprint allows you to produce Amethyst Parts or Ferrium Parts by changing the input materials.

▲Back to Top

Amethyst and Ferrium Component Blueprint

Amethyst and Ferrium Component

*Press the Green Button to Copy the Blueprint Code.

EFO01Ue379uUu2Oou71a8
Asia
EFO01893u580EI1EUI73
US / EU

This blueprint allows you to produce Amethyst Components or Ferrium Components by changing the input materials. It is sufficient to produce only enough to craft Gear for your team members.

Amethyst Component Blueprint for Early Story

These are required to progress through the early story. Set up a production line as soon as possible. Gear can be crafted from 'Menu → Gear Processing'.

▲Back to Top

Infinite Plant Production (Single Item) Blueprint

Infinite Plant Production

*Press the Green Button to Copy the Blueprint Code.

EFO01ouiI5eoea6EoI2eO
Asia
EFO01iOe76i5aU2oo72U4
US / EU

This blueprint enables infinite production of plant materials. Once seeds or plants are loaded into the device, it will continue producing them indefinitely.

Infinite Plant Production for Stability

Some blueprints include mechanisms for infinitely producing necessary plant materials. Use them for specific items you want to grow individually to stabilize your combat and exploration.

Infinitely Producible Plants
Buckflower BuckflowerCitrome Citrome
Aketine AketineSandleaf Sandleaf

Be Careful as Sandleaf Depletes Quickly

Sandleaf, in particular, is consumed quickly due to its use in multiple production processes. Be sure to secure a stable supply using an infinite plant production blueprint.

Sandleaf Locations, Blueprint & Uses

▲Back to Top

Buck Capsule [C] / [B] Blueprint

Buck Capsule C or B

*Press the Green Button to Copy the Blueprint Code.

EFO01a651oOaOeAe2oe5e
Asia
EFO01U4Ai0U26eO67Oa8
US / EU

This blueprint produces Buck Capsule [C] and [B]. By changing the input materials, it can also be used as a production line for other items, such as Canned Citrome. To operate it, load Buckflower into a Planting Unit.

Buck Capsule [C] Blueprint for Valley Stock Bills

This blueprint is recommended for efficiently earning Valley Stock Bills in the early game. To produce Buck Capsule [C], load Amethyst Ore into the Refining Unit line.

How to Farm Valley Stock Bills

Ferrium Ore Needed for Buck Capsule [B]

The Ferrium Ore required to produce Buck Capsule [B] can be found in locations such as the north side of the Hub Base and Originium Science Park. For a stable supply, install an Electric Mining Machine on a Ferrium Ore Bed and provide it with power.

▲Back to Top

Industrial Explosive Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO017i8e0373E53EO2Ai
Asia
EFO01eE7U1eO0A48oAi8
US / EU

This blueprint produces Industrial Explosives. In addition to dealing damage to enemies, explosives can destroy certain rock formations to expand your exploration area. To use it, load Aketine into a Planting Unit.

Industrial Explosive Blueprint for Exploration

Producing them early is recommended, as they are used for combat and puzzle-solving.

Industrial Explosive Uses

▲Back to Top

Originium Ore Thermal Bank Blueprint

Thermal Bank

*Press the Green Button to Copy the Blueprint Code.

EFO01Ue379uUu2OO71a8
Asia
EFO0172UAa7E9i554O0Ai
US / EU

This blueprint creates a power generation line using Originium Ore, capable of supplying an additional 320 Power.

Originium Ore Thermal Bank for Early Power

The Originium Ore Thermal Bank is primarily used in the early game. Once more efficient batteries become available for power generation, you should switch to a different power setup.

▲Back to Top

LC Valley Battery Blueprint

LC Valley Battery

*Press the Green Button to Copy the Blueprint Code.

EFO01ouiI5eoea6o2IieO
Asia
EFO012I4572uAO8AeIOo
US / EU

This blueprint produces the LC Valley Battery. It is recommended for efficiently earning Valley Stock Bills in the early game, so set it up as soon as production becomes available.

▲Back to Top

Sub-PAC Power Generation + LC Battery Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO01Ue379uUu2O2U71a8
EFO018IeoO78701A3Ui73
Asia
EFO01iOe76i5aU2A72U4
EFO01u1IoEu6480UAoOU
US / EU

This blueprint supplies 660 × 2 power while producing LC Valley Batteries. Since the Sub-PAC is located far away and frequent operation is time-consuming, it is recommended to set up a line that can operate passively for easier management.

TipsTips!Switching off unnecessary Thermal Banks will improve battery production efficiency.

▲Back to Top

List of Recommended Blueprints

Buck Capsule [A] Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO013o78EU3U9aU20579
Asia
EFO01iOe76i5aU2ee72U4
US / EU

This blueprint is designed to produce Buck Capsule [A]. By adjusting the input materials, it can also function as a production line for Canned Citrome [A]. For optimal efficiency, it is recommended to set up a separate production line to continuously produce and store Sandleaf and Buckflower in a Depot.

▲Back to Top

SC Valley Battery Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO01a651oOaOeAU1oe5e
Asia
EFO010U96o0731i8E179
US / EU

This is a recommended manufacturing blueprint for SC Valley Batteries utilizing a Depot Unloader for efficient material handling. If you require power generation instead, refer to the dedicated SC Valley Battery Power Generation Blueprint for setup details.

▲Back to Top

SC Valley Battery Power Generation Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO01u8U32AuA603aAoOU
Asia
EFO01o0834oaOu63EIieO
US / EU

This blueprint integrates Thermal Banks into the SC Valley Battery production line. While supplying 1,260 Power, it continues to manufacture batteries simultaneously for improved efficiency.

TipsTips!Disabling unnecessary Thermal Banks will improve overall efficiency and increase battery production output.

▲Back to Top

HC Valley Battery Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO01O4a5e0O08Iou9oe4
Asia
EFO01eE7U1eO0A4aIoAi8
US / EU

This blueprint is designed for the Large-Capacity (HC) Valley Battery. Primarily used for mid- to late-game base trading, it also supports more efficient large-scale power generation. For stable supply, set up a separate production line to continuously produce and store Sandleaf in a Depot.

▲Back to Top

Cryston Part Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO013o78EU3U9aU40579
Asia
EFO01U4Ai0U26eOEo7Oa8
US / EU

This blueprint is designed for Cryston Parts production. For continuous supply, set up a separate production line to endlessly produce and store Sandleaf in a Warehouse.

▲Back to Top

Cryston Component Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO01I3Au4iIi192U5o08
Asia
EFO0158OEA5oe2uaIeIoe
US / EU

This blueprint is optimized for Cryston Components production. Set up a separate production line to continuously manufacture and store Sandleaf in a Depot to maintain stable supply. Production only needs to meet your team’s Gear crafting requirements, so large-scale overproduction is unnecessary.

▲Back to Top

Yazhen Syringe [C] Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO01iUIA1oio524672U4
Asia
EFO011ea0u1io9U2634O7
US / EU

This blueprint is designed for Yazhen Syringe [C] production and can be used to efficiently farm Wuling Stock Bills. As the process consumes a large amount of Water, it is recommended to deploy this setup in the AIC Area of Wuling City to ensure stable resource supply. To operate, place Yazhen into the Planting Unit.

Mine Ferrium Ore North of Wuling City

To obtain Ferrium Ore in the Wuling area, deploy an Electric Mining Machine at the mineral deposit north of Wuling City. The site is close to the Sub-PAC, making it easy to supply with power for continuous extraction.

▲Back to Top

Xiranite Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO014E62A141I30eE71A
Asia
EFO01eE7U1eO0A4a6oAi8
US / EU

This blueprint is designed for Xiranite production. By placing Sandleaf and Yazhen into a Planting Unit and supplying sufficient Water, you can enable continuous production. As the process consumes a high volume of water, it is recommended to deploy this setup in the AIC Area of Wuling City to maintain a stable water supply.

▲Back to Top

Ferrium Component Blueprint

Ferrium Component Blueprint

*Press the Green Button to Copy the Blueprint Code.

EFO01ouiI5eoea60AIieO
Asia
EFO01O3E2iO874I309oe4
US / EU

This blueprint is designed for Ferrium Components. Required for crafting Gold Gear, it plays a key role in mid- to late-game progression. Set up separate production lines to continuously manufacture and store Xiranite and Sandleaf in a Warehouse. For high-volume production, connect a Protocol Stash to expand storage capacity and maintain output stability.

▲Back to Top

How to Use Blueprints

Steps
  1. Select 'Blueprints' in AIC Mode
  2. Select a Blueprint and then "Place"
  3. Place the Blueprint in Any Location
  4. How to Save and Share Blueprints
  5. How to Use Other Players' Blueprints?
  6. In Case the Power Generation is Insufficient

Select 'Blueprints' in AIC Mode

To access a blueprint, switch to AIC Mode, open the Blueprints menu, and proceed to the selection screen. Blueprints can be viewed not only near your base but also while exploring.

Select a Blueprint and then "Place"

Place Blueprint

After selecting the desired blueprint, press "Place" in the lower-right corner of the screen to deploy it in the field. The right panel displays the overall size, required materials, and other placement details before confirmation.

▼How to Use Other People's Blueprints?

Place the Blueprint in Any Location

Blueprint Placement

After selecting "Place", choose the placement location in the field. Verify available space and orientation to avoid misalignment before confirming. If placed incorrectly, select the facility, stash it, and redeploy it in the correct position.

TipsTips!If you do not have enough required facilities in stock, the affected sections will enter a 'Pending' state. Select the pending facility to open the construction screen, craft the missing facilities, then submit the required quantity to complete the blueprint setup.

How to Save and Share Blueprints

Share Blueprint with Others

On PC, select the desired area and press Ctrl + S to save a blueprint. To share it with other players, use "Share with Others" to generate an image and provide the code displayed in the bottom-left corner.

How To Share Blueprints

How to Use Other Players' Blueprints?

Use Other Blueprints

To use another player’s blueprint, open the "Shared Blueprints" tab, import it using the code, and then save it to your list. ▲Return to Step 2 and apply the blueprint.

In Case the Power Generation is Insufficient

Power Management

Importing a large blueprint can cause a power shortage. If stored power drops to 0, the production line will stop. If power consumption exceeds generation, temporarily remove the blueprint or add additional power sources before redeploying.

How to Solve Power Shortages

AIC is Required for Story Progression

Full Production Unlocks in Chapter 1 Process II

Starting with “Paving the Way” in Chapter 1, Process II of the main story, missions will begin to include production and item delivery, marking the start of full-scale industry. Before expanding further, learn the basics by completing the relevant tutorials in the Simulation Space.

Complete Simulations for More Blueprints

Master the use of production facilities by completing Simulations. Completing Simulations also rewards the players with sample Blueprints for specific facilities.

Early Game Guide

How to Use the Simulation

Simulation Basic AIC Plan Icon

You can access the Simulation by opening the “Basic AIC Plan” from the menu or via the icon in the top-right corner. From there, select “Simulation” in the top-right to choose what you want to learn, or enter it through the “Guide” button next to the research section in the Basic AIC Plan.

TipsTips!You can earn rewards by completing Simulation missions, with additional rewards available for clearing sub-missions.

Easy Build Production Lines with Blueprints

Building a complex Automated Industry Complex (AIC) takes a significant amount of time. If you want to reduce the setup time for production facilities, using blueprints is highly recommended.

Blueprints Unlock with "Paving the Way"

As you progress through the main story quest “Paving the Way,” the top-down view and blueprint features are unlocked. After the system introduces built-in blueprints, you’ll also be able to import player-created designs from “Shared Blueprints”.

How to Share Blueprints

Blueprint Tips and Important Notes

Get Basic AIC Index with Protocol Dataloggers

Protocol Datalogger IMG

You can obtain the Basic AIC Index required for the Basic AIC Plan from Protocol Dataloggers. Click the icon next to the Research Cost in the Basic AIC Plan → select “Source” → choose the Protocol Datalogger area → then select “Track” to locate them.

Unavailable Without Facility Unlock

If a certain facility has not been researched, you won’t be able to use Blueprints that rely on the corresponding facilities. Advance your research by spending the Basic AIC Index in the Basic AIC Plan to unlock them.

TipsTips!The Protocol Datalogger area information highlights uncollected Dataloggers, making it easier to earn the Basic AIC Index efficiently.

Pay Attention to the Blueprint Size as Well

Valley Stock Bill IMG

How to UnlockSide Mission “Building an Outpost”

The buildable area of the Automated Industry Complex (AIC) can be expanded, meaning larger blueprints may not fit until you do so.

Buy Expansions with Valley Stock Bills

Expanding the buildable area of your bases requires paying Valley Stock Bills, so gather as much as you can by trading Elastic Goods and advancing your Outposts.

How to Farm Valley Stock Bills

Related Endfield AIC Factory Articles

Back to Top Page

How to Share and Create Blueprints

Basic AIC Factory Operations

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Article Written by
Arknights: Endfield Strategy Team

Arknights: Endfield Strategy Team

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