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Best Zipline Locations and Routes

Best Zipline Locations and Routes

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Best Zipline Locations and Routes | Arknights: Endfield - GameWith

The best zipline locations in Arknights: Endfield allow the Endmin quick access to rare resource nodes. Read on to see the best spots to put zipline pylons, as well as more tips!

Table of Contents

Best Zipline Locations

Valley IV Zipline Pylon Layout

Hub Base

Arknights: Endfield - Hub Base

This is the recommended Zipline Pylon layout for Valley IV. This route uses 20 Zipline Pylons to visit all rare materials and resource collection sites.

Valley Pass

Arknights: Endfield - Valley Pass

This is the recommended Zipline Pylon layout for Valley Pass. Starting from a TP Point, you can reach the rare materials and resource collection sites via the shortest route.

Originium Science Park

Arknights: Endfield - Originium Science Park

This is the recommended Zipline Pylon layout for Originium Science Park. In the areas beyond this point, many collection points are far apart, and Zipline Towers will then become necessary.

Origin Lodespring

Arknights: Endfield - Origin Lodespring

This is the recommended Zipline Pylon layout for Origin Lodespring. Since collection points are found far apart, you should increase your Regional Development Level and make use of Zipline Towers.

Power Plateau

This is the recommended Zipline Pylon layout for Power Plateau. You can obtain high-tier Promotion materials from collection sites here, so prioritize this area over the others in Valley IV.

Wuling Zipline Pylon Layout

Wuling City

Arknights: Endfield - Wuling City

This is the recommended Zipline Pylon layout for Wuling City. The northeastern observatory is a delivery destination for a Depot Node, so don't forget to connect it.

Jingyu Valley

Arknights: Endfield - Jingyu Valley

This is the recommended Zipline Pylon layout for Jingyu Valley. The Resource Collection Sites at 3. can be reached via TP Point, so Zipline Pylons are not necessary.

Zipline Tips and Tricks

Pick Spots Near Rare Resources

Arknights: Endfield - Rare Resources

Rare Ores and Growths, as well as Aerospace Materials from Recycling Stations are needed in large quantities as the Endmin progresses through the game. Since you will often need to revisit these locations when their resources respawn, we recommend setting up Zipline Pylons early on.

Use PACs and TPs as Starting Points

Arknights: Endfield - PAC

When you start placing Zipline Pylons, begin by setting them up from PACs and consider TP points as starting points. Being able to move via zipline immediately after Fast Travel will save you a lot of time.

Keep the Shortest Route in Mind

Installing pylons along the shortest route from Point A to Point B allows you to quickly complete your routine gathering. Placing pylons on elevated areas can help avoid obstacles and secure a clear path.

Provide Power During Installation

Arknights: Endfield - Power Supply

Since Zipline Pylons require power to operate, it is more time efficient to simultaneously install Relay Towers and Electric Pylons as you go.

Recommended Power Transport Routes

Unlock Relay Redistribution

Arknights: Endfield - Relay Redistribution

By researching Relay Redistribution in Basic AIC III, Relay Towers will also be able to supply power in a small area. This reduces the need to install Electric Pylons, so it's worth researching.

Things to Note

  • - Limited Ziplines per Area
  • - Zipline Pylons are 80m / Zipline Towers are 110m
  • - Obstacles Block Zipline Connections

Limited Ziplines per Area

Arknights: Endfield - Area Info

Zipline Pylons have a deployment limit for each area, and you cannot place more than that limit. It is smoother to decide the route on the map beforehand and then proceed with the installation.

Regular Zipline Pylons Are up to 80m

Arknights: Endfield - Zipline Pylon

The maximum connection distance between Zipline Pylons is 80m. The distance to nearby Zipline Pylons is displayed before installation, so check if a connection is possible before installing.

Zipline Towers Can Connect up to 110m

Arknights: Endfield - Zipline Tower

By researching Field Mobility II in Basic AIC III, you can unlock Zipline Towers, which can connect up to 110m. Choose the appropriate Zipline Pylon type according to the terrain.

Obstacles Block Zipline Connections

Arknights: Endfield - Blocked Zipline

Since you cannot travel if there are obstacles on the Zipline Pylon's path, check if a connection to the target Zipline Pylon is possible before installation.

How to Craft Ziplines

Research Field Mobility I

Arknights: Endfield - Field Mobility I

Zipline Pylons are unlocked by researching Field Mobility I in Basic AIC II. It's a good idea to unlock them early so you can place them as you explore.

Construct from the Facility List

Arknights: Endfield - Zipline Crafting

Zipline Pylons can be crafted from the Facility List by consuming 10 Amethyst Parts. They can only be crafted inside the AIC Area, so we recommend crafting multiple at once before you start placing them.

Crafting Zipline Towers

To craft Zipline Towers, you will need 20 Cryston Parts. Since the crafting process for Cryston Parts is complex, it is recommended to set up a dedicated production line for a stable supply.

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Article Written by
Arknights: Endfield Strategy Team

Arknights: Endfield Strategy Team

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