Learn strategy, map, items, conditions, & bosses in this guide for The Underground Chamber Battle in White Clouds Chapter 6 Three Houses in Fire Emblem: Three Houses!!!
Table of Contents
Chapter Battle Shortcut
Chapter 5: The Gautier Inheritance ← | Chapter 7: Battle of the Eagle and Lion → |
The Underground Chamber Map Info (Normal)
Map: Combat Start
Map: Enemy Reinforcements
Clear Conditions
Victory Conditions | Defeat the Death Knight, or rout all other enemies. |
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Defeat Conditions | All your units fall in battle, or 25 turns pass. |
Ally & Enemy Info
Ally Info
Allies | Deploy up to 10 units |
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Enemy Info
Enemy Mobs | Sword ×2 Lance ×4 Axe ×2 Bow ×6 Reason ×6 Faith ×4 |
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Enemy Reinforcements | Lance(Horse) ×2 Bow ×1 |
Enemy Elites | Lance (Death Knight)×1 |
The Underground Chamber Obtainable Items & Equipment
Item | Acquirement |
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Treasure Chest 1 (Top) | March Ring |
Treasure Chest 2 (Bottom) | Levin Sword |
Dark Seal | Defeat the Death Knight |
Vulnerary | Defeat Enemy Mobs |
Bring A Spare Chest Key
You can only obtain 1 Chest key from enemies on this map (Axe unit at the top left corner of map has 1). Prepare a spare key for your forces going the right side of the map. If you're tight on item slots, use the Convoy function.
Get The Levin Sword!
Levin Sword obtained from chest is a sword that deals magic damage and can attack units 2 squares away.. It will be a big boost to your sword wielders, so get it at all costs!
The Underground Chamber
Your House Leader Will Be Absent
Make sure that you have trained and upgraded your units! Your House Leader will not be present during the fight so you need to make sure that all of your units will be able to endure the long fight ahead!
Easier Fight If You Ignore The Death Knight
Split Up Your Team To Clear Enemies Fast
Split up your team into two groups and have them move through the map via the sides. This will ensure that you can quickly take out enemies in the least amount of turns possible. Make sure to have healers on both groups.
Warp Your Way Across The Map
Occupy Special Tiles To Gain Advantages
The map will be littered with several special tiles that you can use to your advantage in battle. Make sure to occupy these tiles as much as you can in order to reap their benefits.
List of Special Tiles On Map
Tile | Description |
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Warp Floor | Warps unit occupying it to another fixed location. Unit can move again after warping. |
Heal Tile+ | Heals unit occupying it at the start of every turn. |
Avo Floor | Terrain that raises Avo. Has no effect on fliers. |
Wardwood | Terrain that raises Res. Has no effect on fliers. |
Cover | Terrain that raises Def. Has no effect on fliers. |
Shoot Through Walls
Ranged units can shoot through walls on this map. Have your ranged units engage melee fighters through walls to weaken them.
Use Door Keys to Open Locked doors
Many sections of this map is closed off by locked doors. You'll need to defeat enemy units that has Door Key to open them. Only units that has the Door Key can open doors, so plan your movement accordingly as to not waste turns.
Enemy Reinforcements At "Device A"
3 enemy units(2 on horses)) will arrive once you've moved into the room containing Device A. If you move your weaker units in without backup, you might lose them.Disable Special Tiles With "Device B"
By warping into the room containing Device B and deactivating it, you can disable some special tiles. These include the ones near the Death Knight, making the fight easier.
Check Out the White Clouds: Chapter 6 Story Walkthrough Here