Check out this Fire Emblem: Three Houses guide to learn more about the best characters per class! Find out strengths of all classes, team composition, recommended characters and more!!!
Table of Contents
Bow Class Overview
Bow Unit Classes
Intermediate | Archer | |
---|---|---|
Advanced | Assasssin | Sniper |
Master | Bow Knight |
Ability To Attack 1 to 3 Tiles Away
Skills For Classes That Use Bows
Skill | Description |
---|---|
Bowrange +1 | The range of the Bow is extended by 1 tile |
Close Counter | Ability that allows you to counterattack adjacent enemies |
One of the benefits of using a Bow user is that you will be able to counter enemies attacking you from an adjacent tile, all the way up to 3 tiles away. This ability allows them to effectively whittle down enemies that are attacking them.
Flying Class Overview
Flying Unit Classes
Intermediate | Pegasus Knight | |
---|---|---|
Advanced | Wyvern Rider | |
Master | Falcon Knight | Wyvern Lord |
Can Ignore Terrain & Move Anywhere
Flying units have a unique feature of ignoring terrain. This allows them to move to any location as they please. This allows flying units to hunt down low hp enemies and deal the final blow. They can also make another move after doing certain actions.
Useful For Rescuing Villagers
Flying units will be most useful when rescuing villagers who cannot fight back against enemies. Since they ignore terrain, they can quickly get to enemy locations and defend helpless units.
Heavy Armor Class Overview
Heavy Armor Unit Classes
Intermediate | Armored Knight |
---|---|
Advanced | Fortress |
Master | Great Knight |
Can Negate Physical Damage
Heavily armored units have a very high defense stat. This allows them to tank most physical attacks done by enemies, and at times even take no damage from these attacks. You can put them in the frontlines while your other units can flank strong enemies.
Heavy Armored Units Cannot Move Far
A disadvantage of heavy armored units are that they do not have a lot of movement. This means that they may not be able to chase low-hp enemies when they start to flee. Heavy armor units are best used in the frontlines to absorb damage.
Use To Tank Monster Attacks
Monster attacks are powerful, and can decimate a unit's health. However, putting a heavy armored unit with a shield in its range will allow it to tank the attacks, while your more powerful mage units can dispatch it from a safe distance.
Magic Class Overview
Magic Unit Classes
Intermediate | Archer | |
---|---|---|
Advanced | Warlock | Dark Bishop |
Advanced | Bishop | |
Master | Gremory | Holy Knight |
Master | Dark Knight |
Assist & Heal Allies
Raising a unit's Faith stat will allow these magic units to help and assist allies by healing them on the battlefield. This is an alternative for using healing items, and will allow you to save some money, and allow you to gain XP for that magic unit.
Several Enemies Have Low Reason Defense
More than half of the enemy units that appear in-game will have low defense against Reason type magic. This means that your Reason magic users will have an easy time mowing down enemy defenses.
Beware Of Physical Counterattacks
Make sure to place your magic units in a safe tile where they will not draw the aggression of enemy units. If an enemy gets close to them, your magic units might suffer greatly from physical attacks.
Recommended Cavalry Class Characters
Cavalry Unit Classes
Intermediate | Cavalier | |
---|---|---|
Advanced | Paladin | |
Master | Great Knight | Bow Knight |
Master | Holy Knight | Dark Knight |
Move Around The Map With High Mobility
Cavalry units possess a high mobility, allowing them to move around the map with ease. This allows you to get in and out of fights easily, especially since you can move again after attacking,
Difficult Terrain Hinders Movement
Despite the cavalry's high mobility, you will need to keep track of the terrain. There may be difficult terrain where cavalry units will have a hard time navigating. When moving across these tiles, they may have less movement than walking units.
Does Not Take Extra Damage From Enemies
Despite not having the unparalleled freedom to move around the map like flying units, cavalry units do not take extra damage from bows and magic attacks, which makes them tougher units on the battlefield.
Arranging Team Compositon
Have A Well-Balanced Team
It is important to have a well-balanced team in Fire Emblem: Three Houses. Having a good mix of physical, magical, melee, and ranged units will allow you to be ready for any situation that presents itself in the battlefield!
Physical & Magical Unit Team Composition
Physical Units | Magical Units |
---|---|
・Use to attack and defend against enemies ・Weak to enemy magic attacks ・Several enemies are physical damage dealers | ・Excellent against demon enemies ・Weak to physical enemy attacks ・Few enemy magic users |
Physical Units Should Make Up Most of the Team
Make sure that a majority of your team is comprised of physical damage dealers. Since most of your enemies will also have physical units, you will need to have a lot of physical units to keep your magic users safe.
Team Composition Based On Movement
Infantry Units | Cavalry & Flying Units |
---|---|
All units except Cavalry & Flying | |
【Non-Heavy Armor Units】 ・Can move through an average number of tiles ・Does not take bonus damage from certain attacks | 【Cavalry Units】 ・Can move a large distance around the map ・Special terrain can hinder movement |
【Heavy Armor Units】 ・Can move through less tiles than normal units ・Excellent defense against physical attacks | 【Riding Units】 ・Can travel the most around the map ・Unlike Cavalry, can move around the map while ignoring terrain ・Takes bonus damage against certain attacks such as bows |
1 or 2 Cavalry Can Increase Team Versatility
Having 1 or 2 cavalry units on the battlefield will certainly increase the team's versatility. Due to their high movement, they can be used to flank strong enemies, and open chests. However, pay attention to the terrain as this may hinder their movement.
Single Flying Unit Is Enough
The greatest advantage of the flying unit is the unrestrained movement around the map. However, since they can take extra damage from certain attacks, it is best to keep only one of them, and use them to rescue helpless allies.