Learn strategy, map, items, conditions, and bosses in this guide for The Battle of Garreg Mach Battle in White Clouds Chapter 12: To War in Fire Emblem: Three Houses!!!
Table of Contents
Chapter Battle Shortcut
Chapter 11: Conflict in the Holy Tomb ← | Chapter 13: Hunting at Daybreak → |
The Battle of Garreg Mach Map Info (Normal)
Map: 2 Turns Into Combat
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Clear Conditions
Victory Conditions | Defeat the enemy commander. |
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Defeat Conditions | All of your units fall in battle, Rhea falls in battle, or the defended location is captured. |
Ally & Enemy Info
Ally Info
Allies | Deploy up to 11 units Church Allies: TBD |
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Enemy Info
Enemy Mobs | TBD |
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Enemy Elites | Axe ×3 (Randolph, Ladislava, Edelgard) Lance x1 (Death Knight) Mage x1 (Hubert) |
The Battle of Garreg Mach Obtainable Items & Equipment
Item | Acquirement |
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Crescent Sickle | Defeat Imperial Soldier(Cavalry) at the left side of the map |
Dark Seal | Defeat Death Knight |
The Battle of Garreg Mach Strategy Guide
Wipe Out The Right Flank First
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Clear out threats closest to Rhea first. You have many ally units on the left, so wipe out the enemies on the right flank, then split your forces to retake strongholds to prevent enemy reinforcements.
Capture Strongholds To Repel Enemy Reinforcements
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This map is very large and has 2 strongholds located on the East and West side of the map. You will need to defeat the enemies located at these strongholds to stop enemy reinforcements from appearing!
Split Your Team Into Two Groups
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You will need to split your team into two groups in order to efficiently capture both Strongholds. Make sure that each group has at least 1 healer to sustain both groups as they make their way to the stronghold.
Break Walls to Create Shortcuts
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This map is also filled with obstacles that non-flying units will not be able to pass through. However, you can attack and break these obstacles to create a new path so that units do not need to travel far to get to certain areas.
Hubert & Death Knight At Strongholds
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Hubert and the Death Knight can be found on the East and West strongholds respectively. You will need to defeat them to successfully take over these strongholds.
Use Gambits To Push Off Hubert & Death Knight
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Hubert and Death Knight will each be occupying a Heal Tile. This means that every turn, they will regenerate health. The best way to counter this is to use Battalions with the Onslaught gambit to push them off these tiles!
Demonic Beasts Can Now Fly
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A tougher version of the Demonic Beast will arrive for this fight. These Winged Demonic Beasts have more hp and can fly. Equip your units with better weapons before the fight to rise up to the challenge.
Winged Demonic Beast has 3 HP Bars
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Winged Demonic Beasts are tougher than before with 3 HP bars to spare. Bring more firepower to dispatch them quickly.
Break Barrier Using Gambits & Combat Arts
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Barriers under Winged Demonic Beast reduces the damage they take from your units. Destroying Barriers will confuse Demonic Beasts and stopping it from countering for a turn. Use Gambits, Combat Arts to destroy them.
Barrier Characteristics
- Reduces damage dealt to it
- Doesn't Stop Gambits
- Reactives after some time
- Breaking the barrier confuses Demonic Beast (stops it from countering)
- Stuns Demonic Beast after all 4 barriers are broken
Flame Breath Can Set Floor Tiles Aflame
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Winged Demonic Beast's "Flame Breath" can set Grasslands,Thickets tiles ablaze, causing units starting on that tile to take -15% HP damage. Avoid sending your units to these tiles around Winged Demonic Beast.
Destroy Ballista and Onager
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Ballista and Onager will a shoot at your forces. While not particularly damaging, their long range poses a problem. Destroy them as you push south, or send flying units after them.
Check Out the White Clouds: Chapter 12 Story Walkthrough Here!