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Assault at the Rite of Rebirth Battle Strategy Guide (Chapter 4)
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Assault at the Rite of Rebirth Battle Strategy Guide (Chapter 4)

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Learn strategy, map, items, conditions, and bosses in this guide for The Goddess's Rite of Rebirth Battle in White Clouds Chapter 4 Three Houses in Fire Emblem: Three Houses!

Table of Contents

Check Out the All Battle Strategy Guide List Here!

Assault at the Rite of Rebirth Map Info (Normal)

Map: Combat Start

Assault at the Rite of Rebirth Beginning Map & Treasure Chest
Click to Enlarge

Map: Enemy Reinforcements

Assault at the Rite of Rebirth Enemy Reinforcement Map
Click to Enlarge

Clear Conditions

Victory ConditionsDefeat the enemy commander
Defeat ConditionsAll of your units fall in battle,
or 25 turns pass

Ally & Enemy Info

Ally Info

AlliesAll 9 units will be deployed

Enemy Info

Enemy MobsSword ×1
Lance×1
Bow×2
Reason×5
Faith×4
【Reinforcements】
Reason×3
Enemy ElitesMagic×1

Assault at the Rite of Rebirth Obtainable Items & Equipment

ItemAcquirement
Chest Key (Left)Defeat the Western Church Soldier near the chest
Spirit DustOpen Treasure Chest 1 (Left Side)
(You need a Chest Key to open the chest)
Chest Key (Right)Defeat the Western Church Soldier near the chest
Intermediate SealOpen Treasure Chest 2 (Right Side)
(You need a Chest Key to open the chest)
Dark SealDefeat the Death Knight

Assault at the Rite of Rebirth Strategy Guide

Prioritize Defeating The Mysterious Mage

Prioritize Defeating Mysterious Mage

The Mysterious Mage is the general in this fight! They are located at the far end of the map. Engage the mage using your most powerful units since it is occupying a Pray Stone.

Required To Defeat General In 25 Turns

Required To Defeat General In 25 Turns
Click to Enlarge

Another requirement for you to win this battle is to defeat the boss within 25 turns. You will need to think carefully and move efficiently to fight your way through waves of enemies and defeat the boss!

Split Your Team To Cover Ground Faster

Split Your Team To Cover Ground Faster

It is advised that you split your team into to groups. One team will fight enemies and work their way up on the left side, while the other will fight through the right side of the map. This is to help save time and easily move up the map.

Map Is Littered With Special Terrain

Map Is Littered With Special Terrain
Click to Enlarge

The map is filled with special terrain that has unique effects when a unit is occupying the tile. Make sure to occupy these tiles when engaging enemies to reap their benefits!

List of Terrain Found In Map

NameEffects
WardwoodTerrain that raises Res. Has no effect on fliers.
CoverTerrain that raises Def. Has no effect on fliers.
Avo FloorTerrain that raises Avo. Has no effect on fliers.
Pray StoneRestores HP each turn. Raises Avo and Def. No effect on fliers.

Death Knight Is Present On Map

Death Knight Is Present On Map

The Death Knight will be present on the map. You shouldn't attempt to attack the Death Knight since all of its attacks are potential one-hit-kills, but there are ways to beat him.

Check out Tips on How To Beat Death Knight Here!

Death Knight Will Not Move

The Death Knight will not move from its position for the whole duration of the battle. It will only start moving and drawing aggro when it is attacked by one of your units. This means that you can ignore it on the map.

Reinforcements Arrive Mid Fight

Reinforcements Arrive Mid Fight

Three more enemies will be coming from your team's initial starting point which will give the enemy an advantage to attack you from both sides. Leave some high damage dealing units at the starting area to make quick work of them.

Check out White Clouds: Chapter 4 Story Walkthrough Here!

Fire Emblem: Three Houses - Related Articles

Story Walkthrough & Battle Guide

DLC Story Walkthrough

All Story Walkthrough List

Game Database

Beginner Tips

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