All Merchants in Palworld. Learn how to catch Merchants, capture Black Marketeer with Hanging Trap, buy or sell items for money, map locations, respawn time and recommended Sphere.
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All Merchants Locations Map | All Black Marketeer Locations Map |
Table of Contents
All Merchant Locations Map
Map Tool
*Some locations have overlapping pins because multiple merchants are in close proximity. Please use the map with moderate zoom for better clarity.
How To Catch Merchants
Weaken The Target And Throw The Pal Sphere To Capture It
Like Pals, Merchants can also be captured by throwing them Pal Spheres. They are around Level 40 and has a very low capture rate, make sure to attack it thoroughly, weaken it, and then throw the Pal Sphere.
Types | Unlock Conditions & Required Materials |
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Hyper Sphere (Capture Power 26) | Can be unlocked at player level 27 (3pt) Can be created with Sphere Assembly Line ・Paldium Fragment ×3 ・Ingot ×3 ・Wood ×10 ・Cement×2 |
Ultra Sphere (Capture Power 32) | Can be unlocked at player level 35 (4pt) Can be created with Sphere Assembly Line II ・Paldium Fragment ×5 ・Refined Ingot ×5 ・Carbon Fiber ×2 ・Cement ×3 |
Legendary Sphere (Capture Power 37) | Can be unlocked at player level 44 (5pt) Can be created with Sphere Assembly Line II ・Paldium Fragment ×10 ・Pal Metal Ingot ×5 ・Carbon Fiber ×3 ・Cement ×5 |
How To Easily Capture With Hanging Trap
By setting up a Hanging Trap and a Campfire, you can use it to trap the Merchant and deplete it's HP without having to take damage from its attacks, this way it will be easier to capture the merchant with a Sphere. Those interested in trapping the merchant should definitely give it a shot.
How To Capture Humans- Prepare Hanging Trap and Campfire.
- Go to the location of the merchant you prefer.
- Use the Hanging Trap on the merchant.
- Set up a Campfire beneath the trap.
└You can also attack the merchant directly with your weapon to deplete its HP. - Throw a Sphere when the HP is at its limit.
- Continue throwing until it is caught and it is successfully captured.
Building | Unlock Conditions Required Building Materials |
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Campfire | Unlock at Level 2 Wood ×10 |
Building | Unlock Conditions Required Building Materials |
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Hanging Trap | Unlock at Level 4 Wood ×10 / Stone ×5 |
If you have some Wood and Stone, you can easily create Campfire and Hanging Trap, so gather materials in the vicinity.
When preparations such as Spheres and traps are ready, head to the location of your preferred merchant.
When you reach the merchant's location, set up the Hanging Trap at the very edge of the merchant's position and attempt to trap the merchant. If unsuccessful, dismantle and retry until successful.
By carefully placing the Campfire right at the edge of your feet, the merchant will begin to take damage from the flames. Now, patiently wait until their HP is almost depleted.
When the HP is on the verge, start throwing spheres. However, if the spheres are being repelled and the merchant keeps on escaping, it's evident that the sphere's performance is insufficient. In such cases, wait until you can craft a higher quality sphere before attempting the challenge again.
Red, blue, and green merchants are easier to catch compared to the Black Marketeer, but even with the highest quality, the Legendary Sphere, the capture rate of the Black Marketeer remains low. Be patient and continue throwing spheres until you succeed in capturing it.
You Can Purchase Items At The Base When You Capture A Merchant
The ability to capture and place merchants at a base allows them to be used there, eliminating the need to go all the way to where the merchants are located —which is a significant advantage due to its convenience.
You Can Make Money By Buying And Selling Black Marketeer
In the case of the Black Marketeer, it is possible to sell Pal and humans. Selling unnecessary Pals can also generate money. By the way, the Black Marketeer itself can be sold at a high price of 4500G.
All Black Marketeer LocationsMerchant Respawn Conditions
It Will Respawn Once You Return To The Menu Title
In Palworld, the Black Marketeer respawns instantly just by returning to the title. Even if the Merchant is not at their usual location or has been defeated, you can respawn them by returning to the title, so there is no need to worry about the Merchant's respawn time.
Reset By Moving Away A Bit If It Doesn't Respawn
If the merchant does not respawn even after resetting, try moving to a slightly different location before returning to the title. Upon re-entering the world and heading back to the merchant, they may have respawned.
Recommended Merchants
Type | Recommendations |
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Wandering Merchant (Green) | [Recommended] ・Use regularly for restocking ammunition. └ Buying is more convenient. |
Wandering Merchant (Red) | ・You can buy various consumable items and materials. ・If you have extra funds, the chances of using it more frequently will increase. |
Pal Merchant (Blue) | ・You can purchase a PAL, but the basic opportunities for use are limited. ・If you are being selective on Pal's Passive Skills, capturing them may be more better. |
Black Marketeer | ・Pal can be purchased and like captured Humans, they can also be sold off ・You can gain gold depending on how much you want to sell. |
Consider Choosing The Green Merchant To Capture For Base Trading
Capture green and red merchants so you can trade at the base anytime Especially recommended, is the green merchant sells ammunition. Bullets are consumable ammunition for weapons and often necessitate a substantial quantity. However, as it involves three processes like harvesting stone → material processing → ammunition processing— it is quicker to purchase them.
In And Out Of The Palbox As Needed
Humans, including merchants, typically have lower Work Suitability. Instead of keeping them stationed at the base at all times, it is more practical to manage them inside the Palbox and take them in and out of the as required.
Other Merchants Are Not Enough To Be Resident
The Blue and Black Marketeers, who offer Pals for purchase, become unnecessary once the required Pal has been acquired. Additionally, the usefulness of the Red Merchant extends only until the construction of the base's production line.