Read this Monster Hunter World: Iceborne guide on how to beat Zinogre! This includes its moves, weaknesses, material drops, recommended loadout, armor, hunting tips, & more!!!
Helpful Links | |
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How To Unlock Zinogre | All Monsters List |
Zinogre - Tips & Tricks
Zinogre Overview
Zinogre is a returning monster in Monster Hunter World: Iceborne. It is a Thunder-element monster that hits hard physically with its claws, tail, and body.
Must Be Unlocked In Guiding Lands
The Zinogre can be unlocked by luring it out in the Guiding Lands. After which, it may appear in the Ancient Forest and Coral Highlands.
Check Out How To Unlock Zinogre!Preparing For Zinogre
Watch Out For Super Charged Zinogre
Zinogre collect electric power from Thunderbugs and turn itself into a super charged Zinogre. During this status, the range and power of its attack increases.
Bring Thunder Resistant Gear Or Nulberries
Zinogre's attack are thunder-based don't forget to equip a Thunderproof Mantle or Thunder Resistant armor whenever Zinogre charges itself. You can also use Nulberries to remove Thunderblight.
Has A Weakness To Ice
The Zinogre is weak to the Ice element. Make sure to equip ice-type weapons and pair it with the Ice Attack skill in order to maximize the monster's weakness!
Break Forelimbs To Topple Monster
If you lack attack openings, break the Zinogre's front forelimbs. Doing so will topple the monster, giving you a few seconds to hit it hard with physical attacks.
Hit The Head To Stall Charging
When the Zinogre is charging up, you can aim and hit its head to stall its charging. This can be tricky as a huge amount of damage may be needed to stall the monster for only a few seconds.
Sever Tail To Lessen Tail Hit Box
The Zinogre will also have several tail attacks that have a wider hit range due to its long tail. Cutting the tail off will make its hit box smaller, saving you from deadly damage if you're hit by these attacks.
Zinogre- Weakness & Effective Damage Type
The Zinogre has 3 weak points: its head, forelimbs, and tail. All of these parts are breakable along with the monster's back.
Part | Sever | Blunt | Ammo |
---|---|---|---|
Head | ★★★ | ★★★ | ★★★ |
Forelimbs | ★★・ | ★★・ | ★★・ |
Tail | ★★・ | ★★・ | ★★・ |
Elemental Affinity Reference Chart
Fire | Water | Ice |
---|---|---|
★・・ | ★★・ | ★★★ |
Thunder | Dragon | − |
× | ★・・ | − |
Status Effect Resistance Chart
Poison | Sleep | Paralysis | Blast |
---|---|---|---|
★★・ | ★★・ | ★・・ | ★★・ |
Stun | Exhaust | Mount | - |
★★・ | TBC | TBC | - |
Zinogre - Recommended Loadout
Recommended Elemental Weapons
Elements | Description |
---|---|
Ice | ★★★ Bring Ice-based weapons when fighting against Zinogre |
Water | ★★・ Water is also effective against Zinogre |
Recommended Skills
Skill | Recommendation Criteria |
---|---|
Thunder Resistance | Reduces the damage of Thunder-based attacks |
Stun Resistance | Reduces the duration or completely negates the effects of stuns |
Earplugs | Negates the stunning effects of Zinogre's roars |
Best Specialized Tools
Tool | Tool Effect |
---|---|
Temporal Mantle | Recommended to bring as it allows you to avoid potentially deadly attacks |
Thunderproof Mantle | Reduces thunder damage and nullifies thunderblight and paralysis. |
Rocksteady Mantle | Reduces damage from attacks and negates scream, wind, & tremor effects to an extent |
Evasion Mantle | Extends the invulnerability window during evasion |
Zinogre - Moves & Counters
Moves | Description |
---|---|
Spinning Attack | Zinogre aggresively spins forward after charging |
Tail Swipe | Zinogre swipes its tail, damaging those behind it |
Rush Attack | Will rush forward, hitting and damaging anything in front of it. Can turn around & charge a second time |
Frontal Strike | Zinogre rears its forelegs, preparing to lunge at those in front |
Body Slam | Zinogre slams itself into the ground while charged. Area of effect is small but deadly |
Thunder Orb Attack | Zinogre hurls orbs of thunder to attack those around it. Zinogre only does this move when charged |
More Aggressive When Charged
Zinogre becomes more aggresive when it is in its charged state. As it has an increased range and area of effect damage, be more careful and mindful of your positioning when battling a charged Zinogre.
Tail Swipe Is Telegraphed
Once the Zinogre raises its tail, dodge away immediately. This is the telegraph of the monster's tail swipe attack. Despite it being a slow telegraph, the hit box is huge, meaning you should try to dodge as far as you can.
Keep An Eye On Zinogre After Rush
The Zinogre's charge attack can easily be dodged since it only attacks in a straight line. However, keep an eye on the monster as it can turn around and charge at you a second time!
Stay To The Side During Frontal Strike
When the Zinogre raises its front legs, its time for you to get out of the way. Best places to dodge to are to the monster's sides or rears. Be careful as this attack can cause shockwaves on certain terrain.
Body Slam Can Be Used To Counter
Due to the small area of effect, this attack can be dodged while staying close to the monster. Since the Zinogre will land on its back, you can use this as an opportunity to get a few hits in before it stands back up.
Orb Attack Has A Curved Trajectory
The Zinogre's Orb attack has a curved trajectory, making it more difficult to dodge. Once it slams its tail on the ground, dodge toward the monster to increase your chances of dodging the attack.