Read this Monster Hunter World: Iceborne guide to know the updates & changes per skill in the Iceborne expansion! Including new skill, and more!!!
Table of Contents
Changes in Skills
Agitator Skill Changes
Lv | Before | After | |
---|---|---|---|
1 | Attack +4 Affinity 3% | → | Attack +4 Affinity 5% |
2 | Attack +8 Affinity 6% | → | Attack +8 Affinity 5% |
3 | Attack +12 Affinity 9% | → | Attack +12 Affinity 7% |
4 | Attack +16 Affinity 12% | → | Attack +16 Affinity 7% |
5 | Attack +20 Affinity 15% | → | Attack +20 Affinity 10% |
Critical Eye Affinity Rate Changes
Lv | Before | After | |
---|---|---|---|
1 | 3% | → | 5% |
2 | 6% | → | 10% |
3 | 10% | → | 15% |
4 | 15% | → | 20% |
5 | 20% | → | 25% |
6 | 25% | → | 30% |
7 | 30% | → | 40% |
Heroics Skill Attack & Defense Changes
Lv | Before | After | |
---|---|---|---|
1 | Attack +5% Defense +15 | → | Defense +50 |
2 | Attack +10% Defense +20 | → | Attack +5% Defense +50 |
3 | Attack +15% Defense +25 | → | Attack +5% Defense +100 |
4 | Attack +20% Defense +30 | → | Attack +10% Defense +100 |
5 | Attack +30% Defense +40 | → | Attack +15% Defense +100 |
Weakness Exploit Skill Affinity Rate Changes
Lv | Before | After(Wounded) | |
---|---|---|---|
1 | 15% | → | 10% (15%) |
2 | 30% | → | 15% (30%) |
3 | 50% | → | 30% (50%) |
Maximum Might Changes
Lvl | Before | After | |
---|---|---|---|
Lvl 1 | Affinity +10% when stamina is full | → | Affinity +10% when stamina is full for 5 sec. (Lasts 2 sec.) |
Lvl 2 | Affinity +20% when stamina is full | → | Affinity +20% when stamina is full for 5 sec. (Lasts 3 sec.) |
Lvl 3 | Affinity +30% when stamina is full | → | Affinity +30% when stamina is full for 5 sec. (Lasts 3 sec.) |
Lvl 4 | - | → | Affinity +40% when stamina is full for 4 sec.(Lasts 4 sec.) |
Lvl 5 | - | → | Affinity +40% when stamina is full(Lasts till stamina is used) |
Effectiveness Lasts When Stamina Is Full
From Iceborne, Maximum Might comes effective when you hold full stamina for certain time. Effectiveness lasts even after stamina is used for few seconds.
Effectiveness Continues If Stamina Is Full
For example, Lvl 4 Maximum Might comes effective for 4 seconds after stamina is full for 4 seconds. After it became effective for 4 seconds, it will deactivate when you use stamina. If you don't consume stamina after its effectiveness, the skill will last as before.
Lvl 5 is same as before
Lvl 5 Maximum Might effectiveness is same as before, becoming effective right after stamina is full.
Other Skills Which Changed
Skill | Changes |
---|---|
Poison Resistance | Previously this skill shortened the time you took poison damage, but not it extends the intervals between when you can receive poison damage |
Stun Resistance | Reduces stun duration even further Lvl 1: 30% → 60% Lvl 2: 60% → 90% |
Hunger Resistance | Time before stamina cap reduction increased even more Lvl 1: 30% → 50% Lvl 2: 60% → 100% |
Iron Skin | Reduces Defense Down status even more Lvl 1: 30% → 50% Lvl 2: 60% → 75% |
Blight Resistance | Reduces the duration of all elemental blights even more Lvl 1: 30% → 50% Lvl 2: 60% → 75% |
Entomologist | When slaying small insects, it will become easier to carve materials from them |
Tool Specialist | Reduces the cooldown time on tools even more Lvl 1: 5% → 10% Lvl 2: 10% → 20% Lvl 3: 20% → 30% |
Stealth | Makes it even more likely for the monster to lose sight of the player |
Dungmaster | Makes it even more likely that a monster will leave an area after being hit by a dung pod |
Blindsider | Increases the effective range of flash attacks |
Affinity Sliding | Skill effect activates sooner and duration is increased |
Poison Duration Up | Poison duration increased even more |
Airborne | Jumping attack power is increased even more Lvl 1: 10% → 30% |
Item Prolonger | Even more items are now affected by this skill (Demon Powder, Hardshell Powder, Hot Drinks, Cool Drinks) |
Critical Status | When critical hit occurs with the Great Sword, Hammer, Hunting Horn, or Heavy Bowgun, the abnormal status effect scaling is improved even further |
Critical Element | When a critical hit occurs, the elemental scaling is improved even further. |
Non-elemental Boost | Maximum increased attack power is lower Lvl 1: 10% → 5% |
Defense Boost | At Lvl 3 & above, defense of the equipment equipped is increased 5%-10% even more depending on the level of the skill |
Heavy Artillery | Attack power for ballistae, cannons, etc. is increased even more Lvl 1: 10% → 50% Lvl 2: 20% → 100% |
Slugger | Makes it even easier to stun monsters Lvl 1 Stun Power: 10% → 20% Lvl 2 Stun Power: 20% → 30% Lvl 3 Stun Power: 30% → 40% |
Stamina Thief | Further increases the ability of certain attacks to exhaust monsters Lvl 1 Exhaust Power: 10% → 20% Lvl 2 Exhaust Power: 20% → 30% Lvl 3 Exhaust Power: 30% → 40% |
Survival Expert (Sporepuff Expert) | Sporepuffs and Thawpuffs give the players extra health upon use Lvl 1: 20 - 50 HP Lvl 2: 35 - 80 HP Lvl 3: 60 - 100 HP |
Cliffhanger | Stamina use has reduced, and now works while grappling via Clutch Claw Stamina use reduction changed from 25% → 50% |
Razor Sharp/Spare Shot | Rate of ammo or coatings not being used has been reduced |
Agitator | Affinity rate while skill is activated has been changed |
Weakness Exploit | Normal affinity percentage decreased. Bonus affinity added when wounding a weak point, or wounding a body part and turning it into a weak point using the clutch claw's weapon attack. (the number in parentheses indicates total affinity after the bonus is added) |
Critical Eye | Affinity increased even more |
Heroics | Improved defense on activation, and bonus attack power decreased |
Aquatic/Polar Mobility (Aquatic Expert) | In addition to water, this skill now applies to areas with deep snow |
Fortify | Fixed an issue where effects would continue during an expedition, and now the duration limit is 50 minutes (max value and number of times it can be used have not changed) |
Maximum Might | This now activates when stamina is at its maximum for several seconds. After activation, if stamina is used, the effects will continue for a few seconds |
Flinch Free | When 3 extracts have been gathered by the Kinsect, knockback reduction is improved even more |
Protective Polish | Added a flickering effect to the icon to notify when the effect is about to expire |
Horn Maestro | Lvl 2 is added |
Element Attack | Lvl 6 is added and effectiveness increased |
New Skills In Iceborne
Offensive Guard
Attack increases for certain time when you guard monsters attack in timely manner. Guard timing is not so tough so using this skill with weapon which uses guard often such as lance will match.
Skill Detail
Lvl 1 | Attack +5% |
---|---|
Lvl 2 | Attack +10% |
Lvl 3 | Attack +15% |