Outpost base in Starfield. Learn how to build outposts, get resource materials, greenhouse, farm animals, cargo, transport items, robots, base build, skills and more in this guide.
Table of Contents
What Is An Outpost ?
You Can Create Your Own Base
Outpost can serve as a base of operations, providing support, shelter, and resources. You can build these outpost bases anywhere as long as you have the necessary materials and skills to do so.
Best Planets to Build OutpostsEndgame Content
The outpost building is primarily a feature that becomes accessible and relevant during the later stages of the game. By this point, you will have likely accumulated valuable resources and honed your advanced skills. The introduction of the outpost building presents an opportunity to establish strategic outposts and unlock further content.
One Small Step - Main Constellation Mission WalkthroughHow To Build An Outpost
Find A Suitable Environment
Having the vast universe at your disposal offers an opportunity to explore, identify, and select the most suitable planet for establishing an outpost. Depending on your need on creating a base, you can start by checking the terrain as well as the available resources of a particular planet to see it can be extracted and used on your operations. Alternatively, you may prioritize a planet with a favorable climate and environmental conditions for habitation and agriculture.
Planetary Habitation GuideCheck Planet Resources
To access the planet's resource map, click on the planet and simply press the 'R' key. The most effective approach to optimize resource collection is to strategically position your outpost near two or more nearby resource deposits.
Secure A Power Source
Securing a reliable and sustainable power source is a critical especially when you will have multiple buildings and stations to setup as they consume a certain amount of Power. Depending on the planet's environment, you will need different types of power sources like solar panels and wind turbines to harnessing renewable energy sources or fueled generators.
Type | Recommendations |
---|---|
Solar Arrays | Best used on planets with plenty of supply of sunlight. |
Wind Turbines | You can harness the strong winds on harsh climates and convert it to power. |
Fuel Generators | Use when there's no renewable energy sources available however it consumes fuel instead. |
Build Extractors To Harvest Resources Continuously
Building and crafting items consumes item materials so you will need an Extractor to replenish your materials for production and operation. This is especially crucial if you are using a Fueled Generator as you will need to extract lots of Helium-3 to power up your base.
Check Scanner To Identify Resource Location
When you start to build your extractor on the surface, it will need to be built on top of a resource vein. You can use your Scanner to check area for available resource. The Scanner will identify and emphasize the specific resources present in the pinpointed location.
Scanning GuideAdd A Storage To Connect To Your Extractor
Your extractor will continuously harvest resource materials so you will need to store it. The type of storage you connect to the Extractor depends on whether the material you're extracting is in solid, liquid, or gas form. You will also need other types of storage like Transfer Container and Warehouse as you expand your base.
How To Link Extractor To A Storage
Order | Procedure |
---|---|
1 | Right click or press RT on an extractor source target to create an output link. |
2 | |
3 |
Setup A Research Station
You have the option to build Hab structures, allowing you to establish a personal laboratory and workbenches within your base. These facilities will enable you to establish a research station, which, in turn, will grant access to a wider range of crafting recipes.
Station | Details |
---|---|
Research Lab | Allows research to unlock all types of new crafting recipes. |
Weapon Workbench | Allows modification of all types of weapons. |
Industrial Workbench | Allow crafting of basic manufactures components. |
Spacesuit Workbench | Allows modification of all spacesuits, helmets, and packs. |
Cooking Station | Create food and drinks |
Pharmaceutical Lab | Allows crafting of medicines and other pharmaceuticals. |
Unlock Other Building Items Through Researching
You can unlock more buildings and items to add to your outpost by completing Research Projects in the Research Lab. Unlock the Research Methods skill to complete researching for item recipes faster.
Crafting - How To Craft Weapons & Armor?Greenhouse Farming
Greenhouse | |
---|---|
Build Requirements | Fluorine x2 Reactive Gauge x1 Adapative Frame x2 Sealant x1 |
Operating Cost | Power 3 |
Require Skills | Botany |
You can build the greenhouse once you've unlocked the blueprint recipe from the Research Lab. You can grow inorganic lifeforms and plants which you can harvest materials from them. Take note that you will need the Botany Skill Rank 1 to build it.
How To Start Greenhouse Farming
Order | Procedure | |
---|---|---|
1 | You can also build a Solar Array next to it to power it up. | |
2 | ||
3 | ||
4 | ||
5 |
Husbandry & Organic Farming
Animal Husbandry Facility | |
---|---|
Build Requirements | Aluminum x8 Reactive Gauge x3 Adapative Frame x5 Sealant x3 |
Operating Cost | Power 3 |
Require Skills | Zoology |
You can start animal or fauna domestication by scanning through the area for creatures that have the 'Outpost production allowed' option. They can be usually found in herds so you'll spot them easily.
How To Start Animal Farming
Order | Procedure |
---|---|
1 | |
2 | Build an Animal Husbandry Facility to house animal creatures. |
3 | |
4 | Connect it to a nearby Greenhouse to supply it with the needed Fiber and an Extractor or Storage where it can get water |
5 | Build a storage for the Animal Husbandry Facility and it will be automatically be filled with produce overtime. |
Cargo Link Inter System
Cargo Link - Inter- System | |
---|---|
Build Requirements | Aluminum x12 Iron x20 Reactive Gauge x3 Comm Relay x1 |
Operating Cost | Helium-3 x5 |
Require Skills: | None |
You can setup multiple outpost on different locations to gather resources which you can send back home on your main base or ship through the Cargo Link feature. To start transporting extra materials, build a Transfer Container and connect all storage to it or directly connect it to an Extractor. Once connected to all supplies, link it to the Cargo Link Inter System and it will automatically send out materials.
Local Cargo Link
Cargo Link - Incoming | |
---|---|
Build Requirements | Zero Wire x2 Aluminum x12 Beryllium x2 Iron x20 |
Operating Cost | No fuel required |
Require Skills: | None |
You can build these Cargo Links in two different outpost to allow the transport of goods between them. Items in the outgoing container will be transporter to the incoming container in the other outpost and vice-versa.
Outpost Skills Required
Outpost Development Requires Some Skills
Project Name | Required Skills |
---|---|
Manufacturing 1 | None |
Resource Extraction 1 | Outpost Engineering Rank 1 |
Decoration 1 | None |
Horticulture 1 | Outpost Engineering Rank 1 Botany Rank 1 |
Domestication 1 | Outpost Engineering Rank1 Zoology Rank 1 |
Power Generation 1 | Outpost Engineering Rank 1 |
Robots 1 | None |
Outpost Defense 1 | Outpost Engineering Rank 2 |