Character creation guide in Starfield. Learn about the character customization, traits, classes, alien race, model builds, background creation, skills and how to change them after.
Table of Contents
Starfield Character Creation
How To Create A Character In Starfield?
You can create a character at the start of the game in which you can pick your characters biological makeup that includes your body, face, background and traits.
Can It Be Changed Later?
If the character you've created doesn't meet your satisfaction, you can always modify your Biometric customizations later by visiting a genetics facility. There's no specific information yet on how and where this will be located until the release of the game, however it will likely cost a considerable amount depending on the overall changes you want to do.
Starfield Character Customization
Jump To Section | |||
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Body | Face | Background | Traits |
You Can Modify The Character Physique To Your Liking
Here, you can further customize your character's build and even skin tone to suit your preferences. There's also a walk style option where you can choose how your character moves in a certain way.
Design Your Character's Appearance
Fine-tune every aspect of your character's appearance, from facial features and hair styles to skin patterns and colors.
Personalized Character Background
You can also choose your character background that shapes your character's motivations and personality. Are they a rugged space pirate, a starfaring explorer that seeks to uncover the universe's mysteries or a charismatic diplomat forging interstellar alliances? Your choices will influence your character's interactions and the unfolding narrative.
Starfield Character Background List
Beast Hunter | From the Ashta of Akila to the Terrormorphs that plague the whole of the Settled Systems, hostile alien life abounds. You've learned the skills to track them, find them, and take them down. Skills: Fitness, Ballistics, Gastronomy |
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Bouncer | You've worked the line at the toughest clubs in the Settled Systems. Back then, you learned that most non-lethal confrontations can be solved one of two ways: a strong right hook, or a more strongly secured door. Skills: Boxing, Security, Fitness |
Bounty Hunter | Wherever there are wanted individuals, there are those who profit from their capture. And your quarry knows that in the vastness of space, they can run... but they can't hide. Skills: Piloting, Targeting Control Systems, Boost Pack Training |
Chef | While the unrefined masses scarfed down Chunks by the shipload, you catered to those with a more... discerning palate. In your kitchen, countless alien species became true culinary masterpieces. Skills: Gastronomy, Duelling, Scavenging |
Combat Medic | Leave it to human beings to fight over something as infinite as outer space. That's where you come in. You've never been afraid to take on the enemy... but you'd much rather take care of your friends. Skills: Pistol Certification, Medicine, Wellness |
Cyber Runner | From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits. Skills: Stealth, Security, Theft |
Cyberneticist | Robots? Mere toys. Neuroamps? Good for parlour tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one. Skills: Medicine, Security, Lasers |
Diplomat | The wars are over. Peace now reigns in the Settled Systems. But only because there are those quietly fighting to keep it. Because of you, agreements were signed, words were heeded... lives were spared. Skills: Persuasion, Commerce, Wellness |
Explorer | They said exploration is a lost art. You didn't listen. As the major factions argued over the space they desperately tried to control, you were busy uncovering the wonders of the Settled Systems. Skills: Lasers, Astrodynamics, Surveying |
Gangster | You were always disgusted by suckers killing themselves to make an "honest wage." As soon as you were old enough to hold a weapon, you took what you wanted from anyone unlucky enough to have it. Skills: Shotgun Certification, Boxing, Theft |
Homesteader | The discovery of the Settled System' many oxygen-rich planets and moons meant humans could live just about anywhere...if they had the know how. You did, and utilized it to great effect. Skills: Geology, Surveying, Weight Lifting |
Industrialist | There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems. Skills: Persuasion, Security, Research Methods |
Long Hauler | Let those other hothead pilots obsess over laser weapons and manoeuvrability. You're a space trucker, pure and simple. Pack the cargo, get it there fast, get paid, repeat. Life is simple and good. Skills: Weight Lifting, Piloting, Ballistic Weapon Systems |
Pilgrim | Wayfarer, wanderer, seeker...transient. You've been called many things during your travels, and learned something those others could never understand - the journey IS the destination. Skills: Scavenging, Surveying, Gastronomy |
Professor | You've always enjoyed learning, but nothing could compare to the joy of teaching others. As humankind spread throughout the stars, there was never a lack of knowledge to obtain, and you gladly assisted. Skills: Astrodynamics, Geology, Research Methods |
Ronin | Masterless and unbound, you wandered the Settled Systems as a blade for hire. To some, you were a simple mercenary. To others, a hero. And to a select few...a nightmare they could never wake from. Skills: Duelling, Stealth, Scavenging |
Sculptor | With your knowledge of anatomy and skilled, steady hands, you could have become a surgeon. Instead, you followed your heart, and created works of art to amaze and inspire. Skills: Medicine, Geology, Persuasion |
Soldier | The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on its trained warriors with guns and guts. You had both. Simple, bloody work...and you were great at it. Skills: Fitness, Ballistics, Boost Pack Training |
Space Scoundrel | Good? Bad? Whose right is it to say? If there's anything you've learned traipsing through the galaxy, it's this: space may look black, but it's really one shade of grey. Skills: Pistol Certification, Piloting, Persuasion |
Xenobiologist | The Settled Systems is home to untold alien species. And while none of them have yet proven sentient, that never deterred you. So you sought out and studied them for whatever gifts they offered. Skills: Lasers, Surveying, Fitness |
[File Not Found] | Oddly, there's no information on file about your past life. Clerical oversight? Deletion by some powerful unknown faction? Or was there just nothing of note to mention? Whatever the reason, your past is known only to you. What's important is the here and now, and the path you're about to forge. Skills: Wellness, Ballistics, Piloting |
Each Background Has Its Own 3 Sets Of Starting Skills
Take note that your character's starting skills define their role in the vast universe. Choose from a range of skill trees, including piloting, diplomacy, engineering, combat, and more. As you progress, you'll unlock new abilities that showcase your character's growth and specialization.
Best Skills Tier - Priority & Best Early SkillsCharacter Traits
Consider the diverse range of character traits available to customize your character's personality and abilities. Take note that you can only pick up to 3 Traits from all of the Trait options available in the game.
Starfield Character Traits List
Alien DNA | You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective. |
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Dream Home | You own a luxurious, customisable house on a peaceful planet! Unfortunately, it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly. |
Empath | You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect. |
Extrovert | You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. (Incompatible with Introvert) |
Freestar Collective Settler | You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased. (Incompatible with Neon Street Rat, United Colonies Native) |
Hero Worshipped | You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts... |
Introvert | You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert) |
Kid Stuff | Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week. |
Neon Street Rat | You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and United Colonies Native) |
Raised Enlightened | You grew up as a member of the Enlightened. You gain a significant discount at the organization store, but lose access to Sanctum Universum store. (Can't be combined with any other religion trait like Raised Universal and Serpent's Embrace) |
Raised Universal | Religion trait, will affect interactions with certain factions. You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest. (Incompatible with Raised Enlightened and Serpent's Embrace) |
Serpent's Embrace | Religion trait, will affect interactions with certain factions. You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don't continue jumping regularly - like an addiction. (Incompatible with Raised Enlightened and Raised Universal) |
Spaced | Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface. (Incompatible with Terra Firma) |
Taskmaster | Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire. |
Terra Firma | You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced) |
United Colonies Native | You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and Neon Street Rat) |
Wanted | Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage. |
Consider carefully when selecting as certain character traits might be incompatible with other party members or characters which might affect certain situations or scenarios in the game.
Points of No Return - Missable ContentsRelated Starfield Guides
Character Creation Guide
Character Creation - How To Change AppearanceBackground Features & Builds
Combat Oriented | ||
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Combat Medic | Cyberneticist | Gangster |
Ronin | Soldier | [File Not Found] |
Exploration Oriented | ||
Explorer | Pilgrim | Professor |
Xenobiologist | ||
Pirate Oriented | ||
Bounty Hunter | Cyber Runner | Long Hauler |
Trader Oriented | ||
Diplomat | Industrialist | |
Balance Oriented | ||
Beast Hunter | Bouncer | Chef |
Sculptor | Space Scoundrel |