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Crafting - How To Craft Weapons & Armor?

Starfield | Crafting - How To Craft Weapons & Armor?

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Starfield | Crafting - How To Craft Weapons & Armor? - GameWith

Crafting in Starfield. Learn how to craft research projects like weapons, armors, outpost building, medicine supplies, food, laboratory and crafting station location in this guide.

Table of Contents

What Is Crafting?

Create Items From Collected Materials

Given your extensive field exploration, you can use the resources collected from surveys to craft new items. Keep in mind that crafting requires a specific recipe for each item you intend to create.

How To Craft?

Materials And Skills Are Required

Projects with available materials are easily identifiable by a yellow banner displayed on the left side, accompanied by a flashing notification indicating the materials' availability. Furthermore, please note that specific projects may demand certain skills to unlock them.

Different Crafting Stations

To start crafting, head to the nearest crafting station. The station that you will need to use will depend on what type of item you would like to craft.

TypeUse
Research LabAllows research to unlock all types of new crafting recipes.
▼Discover crafting recipes
Weapon WorkbenchAllows modification of all types of weapons.
▼Craft Weapon Mods
Industrial WorkbenchAllow crafting of basic manufactures components.
▼Craft Outpost Buildings
Spacesuit WorkbenchAllows modification of all spacesuits, helmets, and packs.
▼ Craft Equipment Mods
Galley▼Create Food And Drink
Pharmaceutical LabAllows crafting of medicines and other pharmaceuticals.
▼Create Medicine

Research Lab

Starfield Crafting

You can start creating materials once you have unlocked the recipe of the item that you would like to craft. This can be acquired in the Research Laboratory through completing Research Projects.

Research Lab Projects

Starfield Crafting & Research

Each research project requires materials in order to make progress.

Research Projects - List & How To Unlock

Use Science Skill To Complete Research Faster

SkillDetails
Research MethodsResearch MethodsBy skilfully employing both new and time tested methods, a researcher may complete projects faster, and even gain unexpected insights.
All Skills - Types & Categories

Research Project Recipes

Research Laboratory - Weaponry

Starfield Crafting

In this you have the ability to craft modifications that will significantly boost your weapon's firepower. Crafting these mods involves gathering specific materials needed for each modification's recipe. Keep in mind that certain recipes requires a certain skill to successfully create the mod. Additionally, you can explore the Research Tree to discover opportunities for further upgrades down the line.

All Weapon Modifications

Project NameRequired SkillsRequired Materials
Barrel Mods 1 NoneIron x3
Nickel x3
Sealant x2
Grip and Stock Mods 1NoneAluminum x3
Nickel x3
Sealant x3
Optic and Laser Mods 1NoneAluminum x3
Chlorosilanes x2
Sealant x3
Muzzle Mods 1Weapon Engineering Rank 1Titanium x5
Tungsten x10
Sealant x5
Magazine and Battery Mods 1Weapon Engineering Rank 2Titanium x5
Lead x8
Adhesive x5
Internal Mods 1Weapon Engineering Rank 2Zero Wire x5
Irioium x8
Tungsten x10
Sealant x10
Receiver Mods 1Weapon Engineering Rank 3Isotopic Coolant x5
Microsecond Regulator x3
Ytterbium x10
Titanium x30
Lubricant x10

Weapon Modification

Weapon mods gives increase damage, enhance performance and better stability. Obtaining the Mod 1 recipe for each weapon mod unlock its upgrade skill trees.

Jump To Section
BarrelGrip StockOptic
LaserMuzzleMagazineBattery
InternalReceiver

Barrel Mods

ModEffectsRequirements
Long BarrelIncreases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.Barrel Mods 1
Sealant x1
Iron x1
Magnetic RailsIncreases the Rate of Fire and Damage at the cost of Aim Down Sights speed.Barrel Mods 1
Cobalt x2
Lubricant x1
Supercooled Magnet x1
Short BarrelIncreases Aim Down Sight speed at the cost of Accuracy and Recoil Control.Barrel Mods 1
Iron x1
Nickel x1
Stabilizing BarrelSpecialized, mag-assisted barrels vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still.Barrel Mods 1
Tungsten x2
Nickel x2
Lubricant x1
Standard BarrelStandard issue barrel.Barrel Mods 1
Sealant x1
Iron x1
Tech BarrelGreatly increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.Barrel Mods 1
Sealant x1
Iron x2
Nickel x2
Jump To Section
BarrelGrip StockOptic
LaserMuzzleMagazineBattery
InternalReceiver

Grip Mods

ModEffectsRequirements
Ergonomic Grip A comfortable grip that helps increase Accuracy and Aim Down Sights speed. Grip and Stock Mods 1
Aluminum x2
Adhesive x1
Shielded Tool GripA shielded grip to vastly increase Recoil Control at the cost of Aim Down Sights speed. Slightly increases long-range Accuracy. Grip and Stock Mods 1
Adhesive x2
Tungsten x2
Tactical Grip A lighter grip that increases Aim Down Sight speed, Reload speed, and Stability. Grip and Stock Mods 1
Sealant x1
Titanium x1
Folding Stock Sturdy folding stock for added Recoil management and greater Stabiilty. Grip and Stock Mods 1
Aluminum x2
Titanium x2
Stabilizing StockSpecialized, mag-assisted grips vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still. Grip and Stock Mods 1
Adhesive x3
Neodymium x2
Polymer x2
Jump To Section
BarrelGrip StockOptic
LaserMuzzleMagazineBattery
InternalReceiver

Stock Mods

ModEffectsRequirements
Stock A full stock for better Recoil management. Grip and Stock Mods 1
Aluminum x2
Sealant x1
Tactical Folding StockLighter folding stock for quicker Aim Down Sights speed and Stability. Grip and Stock Mods 1
Aluminum x1
Sealant x1
Titanium x1
Tactical Stock Lighter stock for quicker Aim Down Sights speed and better Stability. Grip and Stock Mods 1
Aluminum x1
Sealant x1
Titanium x1
Jump To Section
BarrelGripStockOptic
LaserMuzzleMagazineBattery
InternalReceiver

Optic Mods

ModEffectsRequirements
Focal LensSpecialized lenses vastly increase accuracy. Optic and Laser Mods 1
Sealant x1
Tungsten x1
Argon x1
Glow Sights Iron sights with specialized capsules that glow in both day and night for increased visibility. Optic and Laser Mods 1
Aluminum x1
Uranium x1
Iron Sights Standard issue iron sights.
Aluminum x1
Nickel x1
Long Scope Long scope for 6x magnified view.Optic and Laser Mods 1
Adhesive x3
Europium x3
- x4
Zero Wire x2
Recon Laser Sight Marks enemies while Aiming, and greatly increases Accuracy. Optic and Laser Mods 1
Adhesive x2
Vanadium x3
Palladium x2
Zero Wire x2
Red Dot SightStandard red dot sight for better target acquisition.Optic and Laser Mods 1
Aluminum x1
Neon x1
Helium-3 x1
Reflex SightReflex sights for quicker target acquisition and visibility.Optic and Laser Mods 1
Aluminum x1
Adhesive x1
- x1
Short Scope Short Scope of 2x magnified view. Optic and Laser Mods 1
Titanium x2
Adhesive x1
- x2
Jump To Section
BarrelGrip Stock Optic
LaserMuzzleMagazineBattery
InternalReceiver

Laser Mods

ModEffectsRequirements
Foregrip with Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy. Optic and Laser Mods 1
Aluminum x1
Neon x1
Helium-3 x1
Foregrip with Recon Laser SightMarks enemies while Aiming, and greatly increases Accuracy.Optic and Laser Mods 1
Adhesive x2
Vanadium x3
Palladium x2
Zero Wire x2
Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy. Optic and Laser Mods 1
Aluminum x1
Neon x1
Helium-3 x1
Jump To Section
BarrelGrip StockOptic
LaserMuzzleMagazineBattery
InternalReceiver

Muzzle Mods

ModEffectsRequirements
ChokeMuzzle device specially designed to reduce shotgun spread.Muzzle Mods 1
Sealant x1
Titanium x2
Tungsten x3
Compensator Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.Muzzle Mods 1
Aluminum x1
Nickel x1
Double Barrel MuzzleChanges rounds fired to go through a two-barreled attachment for different spread shots. Muzzle Mods 1
Titanium x3
Adhesive x2
Tungsten x3
Polymer x3
Ytterbium x2
Focus NozzleIncreases Damage, Headshot Damage, and Range.Muzzle Mods 1
Titanium x2
Tantalum x3
Polymer x2
Zero Wire x1
Muzzle BrakeIncreases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy.Muzzle Mods 1
Sealant x2
Titanium x2
Tungsten x3
Shock Charge BandElectrified device that attaches an electric burst of energy to rounds passed through it.Muzzle Mods 1
Titanium x4
Adhesive x2
Polymer x1
Ytterbium x2
Short SuppressorVastly reduces acoustic intensity while increasing Accuracy at the cost of Range. Muzzle Mods 1
Sealant x2
Tungsten x1
Tantalum x2
Stealth Lasers Reduces the visibility and acoustic intensity of lasers.Muzzle Mods 1
Titanium x2
Tantalum x3
Caesium x3
Zero Wire x1
Suppressor Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range. Muzzle Mods 1
Tungsten x2
Tantalum x3
Polymer x2
Jump To Section
BarrelGrip StockOptic
LaserMuzzleMagazineBattery
InternalReceiver

Magazine Mods

ModEffectsRequirements
Drum Magazine Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed. Magazine and Battery Mods 1
Lead x3
Titanium x2
Adhesive x2
Flechette Drum MagazineVastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.Magazine and Battery Mods 1
Lead x3
Titanium x2
Adhesive x2
Flechette Large MagazineIncreases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.Magazine and Battery Mods 1
Sealant x2
Lead x2
Tungsten x2
Flechette Tactical MagazineLighter mag that vastly increases Aim Down Sight speed and Reload speed. Magazine and Battery Mods 1
Sealant x1
Lead x1
Large MagazineIncreases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. Magazine and Battery Mods 1
Sealant x2
Lead x2
Tungsten x2
Medium MagazineMedium-sized magazine for decent ammo capacity and weight. Magazine and Battery Mods 1
Sealant x1
Lead x3
Tungsten x2
Small MagazineIncreases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity. Magazine and Battery Mods 1
Sealant x1
Lead x1
Tungsten x1
Standard Flechette MagazineStandard issue magazine.Magazine and Battery Mods 1
Lead x1
Tungsten x1
Standard Magazine Standard issue magazine.Magazine and Battery Mods 1
Lead x1
Tungsten x1
Tactical MagazineLighter mag that vastly increases Aim Down Sight speed and Reload speed. Magazine and Battery Mods 1
Sealant x1
Lead x1
Jump To Section
BarrelGrip StockOptic
LaserMuzzleMagazineBattery
InternalReceiver

Battery Mods

ModEffectsRequirements
Large Battery Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. Magazine and Battery Mods 1
Sealant x2
Tungsten x2
Lithium x2
Small Battery Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity. Magazine and Battery Mods 1
Sealant x1
Tungsten x1
Cobalt x1
Standard BatteryStandard issue magazine.
Tungsten x1
Cobalt x1
Tactical BatteryLighter mag that vastly increases Aim Down Sight speed and Reload speed. Magazine and Battery Mods 1
Sealant x1
Lithium x1
Annihilator RoundsBanned by almost every government, these rounds produce a disease-like effect that spread to any target that gets too close.Magazine and Battery Mods 1
Lead x3
Adhesive x3
Toxin x4
Hypercatalyst x2
Armor-Piercing
Rounds
More powerful casing can penetrate even the sturdiest armors.Magazine and Battery Mods 1
Lead x4
Adhesive x2
Tungsten x3
Depleted UraniumRounds Built using depleted Uranium, these rounds can penetrate any armor. Magazine and Battery Mods 1
Sealant x2
Lead x3
Uranium x3
Explosive RoundsRounds that explode on contact with a surface. Magazine and Battery Mods 1
Lead x3
Flechette Rounds Multiple razor-edged rounds that slice through unarmed targets and cause a bleeding effect.Magazine and Battery Mods 1
Lead x2
Adhesive x2
Antimony x2
Gut Buster RoundsNasty rounds that, upon firing into an enemy, explode out the back into a burst of shrapnel.Magazine and Battery Mods 1
Lead x3
Adhesive x3
Veryl x2
Penetrator RoundsIncredibly powerful rounds that can pass through multiple enemies. Magazine and Battery Mods 1
Lead x3
Adhesive x3
Antimony x4
Standard Explosive RoundsStandard issue magazine.Magazine and Battery Mods 1
Lead x1
Tungsten x1
Standard Whitehot RoundsStandard chemically-tipped rounds that burn on contact.Magazine and Battery Mods 1
Aluminum x1
Iron x1
Solvent x1
Whitehot RoundsChemically-tipped rounds that burn on contact. Magazine and Battery Mods 1
Aluminum x1
Iron x1
Solvent x1
EM-Charged ShotEM-charged ballistic rounds, typically non-lethal. Magazine and Battery Mods 1
Cobalt x3
Isocentered Magnet x1
Polymer x2
Slug ShotsSingle, large projectiles that can be fired much further and do vastly more damage. Magazine and Battery Mods 1
Lead x2
Copper x2
Polymer x1
Electromagnetic BeamsElectromagnetic rounds that can knockout living creatures as well as disable robotic units for a time. Magazine and Battery Mods 1
Adhesive x2
Beryllium x3
Isocentered Magnet x1
Ignition Beams Lasers do more damage and now burn enemies. Magazine and Battery Mods 1
Adhesive x3
Positron Battery x1
Ytterbium x2
Zero Wire x2
Hornet NestExplosive rounds explode downwards into a cluster of mini-explosions. Magazine and Battery Mods 1
Lead x3
Adhesive x3
Tetrafluorides x3
Tesla PylonsPylons that can be fired into surfaces that arc electricity between them. Mainly used for area denial. Magazine and Battery Mods 1
Adhesive x2
Tau Grade Rheostat x1
Zero Wire x2
Jump To Section
BarrelGrip StockOptic
LaserMuzzleMagazine Battery
InternalReceiver

Internal Mods

ModEffectsRequirements
AmplifierAmplifies power output, increasing damage.
Adhesive x3
Tantalum x3
Isocentered Magnet x1
Zero Wire x1
Bullet Hose Internal module that increases accuracy, range, rate of fire, and tracer frequency.
Titanium x3
Adhesive x4
Platinum x2
Monopropellant x2
Zero Wire x2
Hair TriggerInstalls a lighter trigger pull for increased Fire Rate.
Adhesive x3
Iridium x2
Platinum x3
Zero Wire x1
High PoweredIncreases Damage done.
Titanium x4
Adhesive x3
Tantalum x3
Isocentered Magnet x1
High VelocityInternal module that increases accuracy and range.
Titanium x2
Adhesive x3
Platinum x3
Monopropellant x1
OverclockedIncreases Rate of Fire.
Titanium x3
Europium x4
Ytterbium x2
Zero Wire x2
Precision TuningPrecisely tuned to increase Accuracy and Range.
Adhesive x2
Tungsten x1
Iridium x2
Zero Wire x1
Jump To Section
BarrelGrip StockOptic
LaserMuzzleMagazineBattery
Internal Receiver

Receiver Mods

ModEffectsRequirements
Binary TriggerA binary trigger that allows for the weapon to fire on pull and release of the trigger for a faster fire rate.Receiver Mods 1
Lubricant x3
Microsecond Regulator x1
Ytterbium x4
Zero Wire x1
Burst FireReceiver that fires 2 rounds per trigger pull. Receiver Mods 1
Titanium x4
Lubricant x3
Ytterbium x2
Fully AutomaticReceiver that fires continuously while the trigger is pulled. Receiver Mods 1
Sealant x3
Lubricant x4
Microsecond Regulator x1
Semi-AutomaticReceiver that fires once per trigger pull.Receiver Mods 1
Sealant x2
Titanium x3
Nickel x2
Copper x2
Jump To Section
BarrelGrip StockOptic
LaserMuzzleMagazineBattery
InternalReceiver

How To Install Mods To Your Weapons

OrderProcedure
1Head to a nearby weapon workbench.
2
Starfield Crafting
Choose weapon you want to modify and Press A .
3
Starfield Crafting
You can find all components you can modify in the Mods Slots menu.
Select which part to add or change mods.
4
Starfield Crafting
Press A to install
5
Starfield Crafting
Press A again to confirm mod installation

Research Laboratory - Equipment

Starfield Crafting

Craft Equipment Mods

Equipment mods gives increase damage resistance, reduces oxygen costs and reduces detection from enemies. Obtaining the Mod 1 recipe for each equipment type unlock its upgrade skill trees.

Project NameRequired SkillsRequired Materials
Helmet Mods 1NoneTungsten x3
Cosmetic x2
Polymer x3
Spacesuit Mods 1Spacesuit Design Rank 1Polytextile x8
Copper x5
Cosmetic x5
Pack Mods 1Spacesuit Design Rank 1Monopropellant x5
Mag Pressure Tank x8
Aluminum x10
Beryllium x10

Helmet Mods

ModsEffectsRequirements
Ballistic ShieldingIncreases Damage Resistance. Helmet Mods 1
Nickel x1
Cosmetic x1
EM ShieldingIncreases Electromagnetic Resistance. Helmet Mods 1
Tungsten x2
Copper x1
Cosmetic x1
Energy ShieldingIncreases Energy Resistance.Helmet Mods 1
Tungsten x2
Cosmetic x1
Polymer x1
Explosive ShieldingReduces damage from explosives.Helmet Mods 2
Titanium x1
Adhesive x2
Sterile Nanotubes x1
Sensor ArrayIncreases the range for enemy detection on the Compass.Helmet Mods 2
Adhesive x2
Positron Battery x1
Zero Wire x1
Heavy ShieldingIncreases all Damage Resistance.Helmet Mods 3
Adhesive x2
Tungsten x1
Gravitic CompositesReduces detection from enemies.Helmet Mods 4
Adhesive x2
Caelumite x3
Microsecond Regulator x1

Spacesuit Mods

ModsEffectsRequirements
Ballistic ShieldingIncreases Damage Resistance.Spacesuit Mods 1
Fiber x2
Cosmetic x1
EM ShieldingIncreases Electromagnetic Resistance.Mods 1
Copper x2
Cosmetic x2
Polytextile x3
Energy ShieldingIncreases Energy Resistance.Mods 1
Adhesive x2
Polymer x2
Polytextile x3

Pack Mods

ModsEffectsRequirements
Extra CapacityIncreases carrying capacity by 10 kilograms.Pack Mods 1
Aluminum x3
Sealant x2
Polymer x3
Hazard ProtectionIncreases resistance to Airborne, Thermal, Corrosive, and Radiation hazards. Pack Mods 1
Lead x2
Biosuppressant x2
Isotopic Coolant x1
Molecular Sieve x1
Oxygen Reserve +10% oxygen capacity.Pack Mods 1
Aluminum x1
Sealant x1
Jump To Section
HelmetSpacesuit Pack Mods

Research Laboratory - Outpost Development

Starfield Crafting

Craft Outpost Modules

By researching projects for Outpost Developments, you'll be able to unlock more advanced modules to create at the Industrial Workbench to make your outpost base better or so you can start growing and farming your own resources. You can also create more items that you can use to aid you or furnish up your bases.

Project NameRequired SkillsRequired Materials
Manufacturing 1NoneZero Wire x2
Adaptive Frame x3
Iron x3
Sealant x3
Resource Extraction 1Outpost Engineering Rank 1Drilling Rig x5
Mag Pressure Tank x8
Adaptive Frame x10
Aluminum x30
Copper x20
Chlorosilanes x10
Decoration 1NoneStructural x3
Fiber x3
Ornamental x2
Horticulture 1 Outpost Engineering Rank1
Botany Rank1
Mag Pressure Tank x8
Adaptive Frame x10
Tungsten x10
Nutrient x10
Metabolic Agent x10
Domestication 1Outpost Engineering Rank1
Zoology Rank 1
Molecular Sieve x5
Adaptive Frame x10
Aluminum x30
Sealant x10
Adhesive x10
Power Generation 1Outpost Engineering Rank1Zero Wire x10
Isocentered Magnet x8
Adaptive Frame x10
Silver x30
Copper x20
Cobalt x10
Robots 1NoneZeroWire x2
Aluminum x3
Beryllium x3
Outpost Defense 1Outpost Engineering Rank 2Zero Wire x8
Positron Battery x3
Aluminum x30
Titanimu x 10
Copper x5
Fluorine x5

Outpost Development Projects

To start crafting items to setup your outpost base, make sure that you have the recipe first. Later on you can upgrade this to increase the items that you can make or get higher yields on your produce.

Power Generation

To power up your outpost system, you will need the following components depending on the planet's environment you are building in.

BuildDetailsRequirements
Solar ArraySolar generators work best on planets that receives a lot of sunglightPower Generation 1
Aluminumx4
Beryllium 2x
Copperx3
Wind TurbineWind tubines generate more power on planets with a thicker atmospherePower Generation 1
Aluminum x5
Cobalt x2
Nickel x3
Fueled GeneratorRequires He-3 as fuel.Power Generation 1
Isocentered Magnet x1
Tungsten
Tau Grade Rheostat x1
Austenitic Manifold x1
Powered SwitchTurn power on and offPower Generation 1
2 Aluminum
2 Copper
Industrial Light PostProvides Light SourcePower Generation 1
4 Adaptive Frame
3 Zero Wire
4 Xenon
Light PostProvides Light SourcePower Generation 1
3 Copper, 4 Aluminum, 2 Xenon
Industrial Wall Light Provides Light SourcePower Generation 1
1 Argon
1 Aluminum
1 Copper

Resource Extraction

You can automatically produce your own resources for crafting and fuel needed in power generators by installing extractors.

BuildDetailsRequirements
Extractor- Water VaporProduces WaterResource Extraction 1
Alluminum x5
Benzene x3
Membrane x4
Extractor- Chlorine Produces ChlorineResource Extraction 1
Alluminum x5
Nickel x4
Copper x3
Extractor- Chlorosilanes Produces ChlorosilanesResource Extraction 1
Iron x3
Alluminum x5
Nickel x4

Defense

Since your outpost may face the risk of raids, it's important to safeguard it against unwelcome visitors. To achieve this, you'll need to establish defensive measures around your outpost to keep potential threats at bay.

BuildDetailsRequirements
Ballistic Turret Mk 1Basic ballistic turret. Outpost Defense 1
Beryllium x2
Lead x3
Iron x4
Tick Turret Mk 1Basic missile turret.Outpost Defense 1
Chlorine 1x
Fluorine 2x
Zero Wire 2x
Aluminium 3x
Laser Turret Mk 1Basic laser turret.Outpost Defense 1
Beryllium 2x
Chlorine 2x
Fluorine 3x
Aluminium 4x

Robots

Automate your outpost with robots for enhanced efficiency. These mechanical helpers can efficiently perform tasks, increasing productivity and freeing up your time for more strategic endeavors.

BuildDetailsRequirements
Sanitation Mini BotIncreases the production rate of inorganic resources by 10%Robots 1
Aluminum x4
Beryllium x3
Zero Wire x2
Garden Mini BotIncreases the production rate of organic resources by 10%Robots 1
Aluminum x4
Beryllium x3
Zero Wire x2
Engineering RobotIncreases the production rate of Manufactured items by 10%Robots 1
Positron Battery x1
Zero wire x3
Uranium x2
Tintanium x4
Polymer x4

Miscellaneous

You can enhance your outpost's functionality by incorporating items that can prove useful in your everyday operations.

BuildDetailsRequirements
Crew Station Build this to allow crew to be assigned to your outpost. The outpost Management skill will let you build more crew stations at each of your outpostNickel x3
Aluminum x5
Iron x2
Scan Booster Boost the scanner's range Beryllium x2
Aluminum x4
Copper x3
Cargo LinkTransfer resources from one point to another Zero Wire x2
Beryllium x2
Iron x20
Aluminum x12
Mission BoardEarn credits from completing posted missionsZero Wire x2
Beryllium x2
Aluminumx4
Self-Service Bounty ClearanceUse to directly pay credits to clear BountyZero Wire x2
Beryllium x2
Aluminum x4

Decoration

Once you unlocked the Decoration 1 project, you'll be able to build more furniture to personalize your base to your liking.

Research Laboratory - Food And Drink

Starfield Crafting
Project NameRequired SkillsRequired Materials
Old Earch Cuisinet 1NoneBread x3
Red Meat x2
Cheese x2
Beverage Development 1NoneSpice x3
Fiber x3
Water x3
Mixology 1NoneAromatic x2
Alkanes x2
Spice x3

Craftable Food Items

CreateDetailsRequirements
Alien JerkyRestores HealthMembrane x1
Nutrient x1
Alien SandwhichRestores HealthBread x1
Nutrient x1
Alien ScrambleRestores HealthEgg x1
Nutrient x1
Alien TeaRestores 3 Health
+2% XP Gain for 15m
Fiber x1
Distilled Water x1
Alien TonicRestores 3 Health
+10 02 Recovery for 3m
Beverage Development 1
Aromatic x1
Fiber x1
Distilled Water x1
Boba Alien TeaRestores 3 Health
+10 02 for 5m
+2% XP Gain for 15m
Aromatic x1
Fiber x1
Distilled Water x1
Distilled WaterRestores 3 Health
Actions use -20% 02 for 3m
Membrane x1
-
Grilled Cheese SandwhichRestores 5 HealthBread x1
Cheese x1
Ham And Cheese SandwhichRestores 5 Health
+08 02 for 5m
Syntham x1Bread x1
Cheese x1

Research Laboratory - Pharmacology

Start Creating Medicines

Starfield Crafting
Project NameRequired SkillsRequired Materials
Performance Enhancement 1NoneArgon x2
Tetrafluorides x2
Metabolic Agent x3
Medical TreatmentNoneAntimicrobial x3
Amino Acids x2
Aluminum x2

You can create your own medicines in the Pharmaceutical Lab. This is useful during exploration as it can cure ailments from getting injured in battle or combat the effects of certain health issues in unpredictable environments.

Antibiotics

BuildDetailsRequirements
AntibioticsTried and true medicine, used to treat afflictions.Membrane x1
Antibiotics x1
BandagesTreats Contusions, Lacerations and Puncture WoundsSealant x1
Fiber x1
Heal Paste Treats Burns and FrostbitesMembrane x1
Analgesic x1
ImmobilizerTreats Disclocated Limb, Fractures Limb, Fractured Skull, Sparin, and Torn MuscleStructural x1
Sealant x1
Injector Treats Brain Injury, Concussion, Heatsroke, Hernia, Hypothermia, Lung Damage, Poisoning and Radiation PoisoningMembrane x1
Metabolic Agent x1
Penicillin+20 02 for 2M
Treats Infections
Membrane x1
Metabolic Agent x1
Antibacterial x2
Snae Oil+20% C2 Recovery for 2M
Treats Brain Injury, Concussion, Heatsroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning
Sedative x1
Metabolic Agent x2
Chlorine x1

Crafting Skills

Skills Required in Crafting

although have the following resources, you still won't be able to craft a particular item if you have not met the required skill needed. Make sure to unlock the following skills that are needed in most module projects.

SkillDetails
Weapon EngineeringWeapon EngineeringLife in the 24th century can be exceedingly dangerous, and the ability to maintain and modify personal weapons can be essential to one's survival.
Spacesuit DesignSpacesuit DesignWhile a basic spacesuit can protect one from the vacuum of space, it takes a specialized design to withstand the rigors of many alien worlds.
Outpost EngineeringOutpost EngineeringProper construction of habitation modules is essential to one's survival on any alien world.
BotanyBotanyThe scientific study of flora, while important on Earth, became even more essential as humanity began exploring alien worlds.
ZoologyZoologyNo one could have expected the number of new species encountered on alien worlds, or the Importance of those skilled in their behaviour and domestication.
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