The guide on how the Research Lab on your ship works in Starfield. Includes list of crafting recipes, how to craft, required materials, and recommended skill for research.
Table of Contents
Research Projects List
Pharmacology
Project Name | Required Skills | Required Materials |
---|---|---|
Performance Enhancement 1 | None | Argon x2 Tetrafluorides x2 Metabolic Agent x3 |
Medical Treatment | None | Antimicrobial x3 Amino Acids x2 Aluminum x2 |
Food and Drink
Project Name | Required Skills | Required Materials |
---|---|---|
Old Earch Cuisinet 1 | None | Bread x3 Red Meat x2 Cheese x2 |
Beverage Development 1 | None | Spice x3 Fiber x3 Water x3 |
Mixology 1 | None | Aromatic x2 Alkanes x2 Spice x3 |
Outpost Development
Project Name | Required Skills | Required Materials |
---|---|---|
Manufacturing 1 | None | Zero Wire x2 Adaptive Frame x3 Iron x3 Sealant x3 |
Resource Extraction 1 | Outpost Engineering Rank 1 | Drilling Rig x5 Mag Pressure Tank x8 Adaptive Frame x10 Aluminum x30 Copper x20 Chlorosilanes x10 |
Decoration 1 | None | Structural x3 Fiber x3 Ornamental x2 |
Horticulture 1 | Outpost Engineering Rank1 Botany Rank1 | Mag Pressure Tank x8 Adaptive Frame x10 Tungsten x10 Nutrient x10 Metabolic Agent x10 |
Domestication 1 | Outpost Engineering Rank1 Zoology Rank 1 | Molecular Sieve x5 Adaptive Frame x10 Aluminum x30 Sealant x10 Adhesive x10 |
Power Generation 1 | Outpost Engineering Rank1 | Zero Wire x10 Isocentered Magnet x8 Adaptive Frame x10 Silver x30 Copper x20 Cobalt x10 |
Robots 1 | None | ZeroWire x2 Aluminum x3 Beryllium x3 |
Outpost Defense 1 | Outpost Engineering Rank 2 | Zero Wire x8 Positron Battery x3 Aluminum x30 Titanimu x 10 Copper x5 Fluorine x5 |
Equipment
Project Name | Required Skills | Required Materials |
---|---|---|
Helmet Mods 1 | None | Tungsten x3 Cosmetic x2 Polymer x3 |
Spacesuit Mods 1 | Spacesuit Design Rank 1 | Polytextile x8 Copper x5 Cosmetic x5 |
Pack Mods 1 | Spacesuit Design Rank 1 | Monopropellant x5 Mag Pressure Tank x8 Aluminum x10 Beryllium x10 |
Weaponry
Project Name | Required Skills | Required Materials |
---|---|---|
Barrel Mods 1 | None | Iron x3 Nickel x3 Sealant x2 |
Grip and Stock Mods 1 | None | Aluminum x3 Nickel x3 Sealant x3 |
Optic and Laser Mods 1 | None | Aluminum x3 Chlorosilanes x2 Sealant x3 |
Muzzle Mods 1 | Weapon Engineering Rank 1 | Titanium x5 Tungsten x10 Sealant x5 |
Magazine and Battery Mods 1 | Weapon Engineering Rank 2 | Titanium x5 Lead x8 Adhesive x5 |
Internal Mods 1 | Weapon Engineering Rank 2 | Zero Wire x5 Irioium x8 Tungsten x10 Sealant x10 |
Receiver Mods 1 | Weapon Engineering Rank 3 | Isotopic Coolant x5 Microsecond Regulator x3 Ytterbium x10 Titanium x30 Lubricant x10 |
Why Do You Need Research?
Essential For Creating & Upgrading Equipment
To craft equipment and weapons, you need the recipe from research. Without it, even if you have the materials, you can't craft a weapon with specific features, such as an optical laser.
Crafting - How To Craft Weapons & Armor?Weaponry Takes Priority Over Equipment
Researching Equipment allows for improving the helmet's oxygen or the pack's capability, while researching Weaponry unlocks weapon mods to gain more advantages in early-game combat.
How To Progress Research Projects?
Access Research Station On Your Ship Or Outposts
During your journey, you will find several Research Stations. The first is located on your ship, the Frontier. Additionally, you can construct a Research Station when building an Outpost.
Select The Project You Want To Research
From the Research Projects of 5 categories, choose the one that allows you to craft the items you want or enhance crafting abilities.
Materials And Skills Are Required
The projects that have available materials are highlighted with a yellow banner on the left side, and the available materials flash. If you don't have enough materials, you can use Track Project to help you search for them. Additionally, some projects require certain Skills to unlock.
Sudden Development May Happen
Inputting the required amount of material may lead to a Sudden Development, which will distribute research progress overflow to other aspects of the project.
The "Research Methods" Skill Enhances Efficiency
Rank | Effect |
---|---|
1 | Resources required to craft items and complete research projects is reduced by 10%. |
2 | Resources required to craft items and complete research projects is reduced by 20%. |
3 | Resources required to craft items and complete research projects is reduced by 40%. |
4 | Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%. |
With the "Research Methods" science skill, research efficiency greatly increases by reducing required items and time needed. As rank increases, efficiency improves further.
What Does Research Lab Do?
Unlocks Recipes To Craft Items
The Research Lab allows you to unlock new crafting recipes by completing research projects, which require specific materials to make progress.
Collect Materials By Extracting Or Manufacturing
The materials needed can range from raw minerals from planets and organic substances from creatures to manufactured components at Industrial Workbench.
5 Types Of Recipes Can Be Unlocked
There are five categories of research:
- Pharmacology:
- Craft healing items and enhances the potency.
- Food and Drink:
- Create edible items with boosting effects.
- Outpost Development:
- Construct development modules at outposts.
- Equipment:
- Craft armor mods.
- Weaponry:
- Craft weapon mods.
It is important to prioritize the categories you want to research. While all categories are important, It is best to focus on one first.