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Echoes Of The Past - Crimson Fleet Mission Walkthrough

Starfield | Echoes Of The Past - Crimson Fleet Mission Walkthrough

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Starfield | Echoes Of The Past - Crimson Fleet Mission Walkthrough - GameWith

The guide on how to complete Echoes Of The Past in Starfield. Includes walkthrough chart, cache location, how to unlock cell, and talk with Mathis.

Table of Contents

Mission Overview

How To UnlockRook Meets King
LocationsSuvorov, The Key, UC Vigilance
RewardsExp: 350
Credit: 16,800
Unlockable FeaturesNew Mission: "Breaking The Bank"

Crimson Fleet Mission (Quest) List

Full Objectives

Walkthrough
  1. Proceed to the Surface of Suvorov
  2. Speak to Delgado
  3. Meet Delgado at the Entrance to the Lock
  4. Speak to Delgado at the Outer Door to the Lock
  5. Wait for Delgado to Unseal the Lock
  6. Continue Exploring the Lock
  7. Secure the Area
  8. Proceed to the Control Room
  9. Speak to Mathis
  10. Use the Intercom to Speak to Delgado
  11. Open the Doors for Delgado
  12. Proceed to D-Block
  13. Speak to Mathis
  14. Locate Jasper Kryx's Cell
  15. Unlock D-Block Section 03
  16. Listen to Kryx's Log
  17. Search Carter's Locker
  18. Listen to Carter's Slate
  19. Access Kryx's Escape Tunnel
  20. Proceed to the Shuttle Bay
  21. Use the Intercome to Speak to Delgado
  22. Speak to Mathis
  23. Secure the Shuttle Bay
  24. Use the Shuttle to Exit the Lock
  25. Travel to the Key
  26. Speak to Delgado
  27. Speak to Mathis
  28. Meet Naeva at Her Spot in the Last Nova
  29. Speak to Naeva at the Last Nova
  30. Report Mission Progress on the UC Vigilance

Walkthrough Guide

Go To Suvorov

After you've completed Mission "Rook Meets King", head to Suvorov and talk to Delgado to start the mission. He will tell you to go to the Lock with him.

Secure The Area

Defeat any enemies along the way. Once you arrive, the Lock will be swarming with enemies. Secure the area and talk to Delgado at the entrance. He will unlock the door so you can proceed.

Defeat The Enemies

Follow Delgado down the stairs. The room will soon be filled with Gryllobas so you will need to defeat all of them. After securing the area, Delgado will tell you to access the control room with Mathis to open the doors.

Talk To Mathis

Follow the marker and you will find Mathis waiting for you. As soon as you walk through the door, the ceiling will collapse, leaving you and Mathis trapped inside. He will try to convince you to betray Delgado and you will have to start thinking how to deal with Mathis at this point. However your response won't matter too much here so don't worry.

Proceed to D-Block

Continue to follow the marker and you will find an intercom to speak with Delgado. After speaking to him, open the doors using the computer right beside you. Then you will find another computer that restores the power in the area.

Head To The Guard Tower

Follow the path and climb the stairs on the far side to enter the guard tower. This area will also be filled with Gryllobas so be prepared. Inside the guard tower, you will have to speak to Mathis again about Delgado, but again your response won't matter too much here. After that use the computer and open the Prisoner Records to locate Jasper Kryx's cell and unlock all the sections.

Access Cell D-02-106

The computer will also give you an optional task to locate the cache in Cell D-02-106. If you follow the marker and climb up the stairs to the cell, you will find it locked. Go back and climb the other set of stairs and you will find the switch to unlock cell section 2. The cell contains items including a weapon so be sure to loot this cell before proceeding.

Locate Jasper Kryx's Cell

Now head back and climb the stairs that lead to the other marker. It will lead you to another switch that unlocks cell section 3 which will allow access to Jasper Kryx's cell. It may look empty, but you will notice that you can interact with the lamp. There you will find the audio log "Best Laid Plans".

Obtain Evidence "Carter's Gig"

The message will give you access to a locker in the shower room near cell section 2. There you will find a piece of Evidence "Carter's Gig" so be careful not to miss it.

Access The Escape Tunnel

Follow the marker and enter the Ventilation room. Use the computer to open the door and you will find the secret passage. In the next room, Mathis will pick up a heavy weapon so try not to leave him too far behind since the following areas will be swarming with Gryllobas and he can help get rid of them.

Enter The Warden's Office

Before talking to Delgado again, look to the right of the intercom and collect another piece of evidence, 'Warden's Log". Then talk to Delgado using the intercom and you will be given a choice of praising Mathis or saying he was no help. You should decide based on whether you want to keep him around or not. After that you will have to talk to Mathis again to hear his response to what you chose to say.

Defeat The Grylloba Queen

Head to the shuttle bay and you will encounter some Gryllobas again. After a while the Adept Grylloba Queen will appear, which can take a while to defeat. Try to keep your distance and allow Mathis to keep it busy while also defeating the smaller Gryllobas.

Head Back To The Lock

Once you defeat the Grylloba Queen you can board the UC Prison Shuttle and head to The Lock. Talk to Delgado and he will give you a legendary weapon, the Keelhauler. Finally he will tell you whether he decided to let Mathis join the fleet or kick him out, depending on what you told Delgado at The Lock.

Talk To Mathis And Naeva

Before leaving The Lock, you need to talk to Mathis and Naeva. Both will be waiting at the Last Nova Bar. Mathis will either thank you for backing him up or tell you that he will have his revenge for getting him kicked out of the fleet. If you do get him kicked out, he will eventually appear with a few other ships to attack you while in space. Also, make sure you grab the Grunt magazine on the table when you talk to Naeva.

Report Back To UC Vigilance

Now go to the Sol System to report back to UC Vigilance. After talking to the commander you will unlock the next mission, "Breaking the Bank".

Breaking The Bank - Crimson Fleet Mission Walkthrough

Previous MissionNext Mission
Rook Meets KingThe Best There Is

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Fueling GreatnessGem Jealously
Ghost HuntGroundpounder
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In MemoriamInfinity's End
Juno's GambitKeeping the Peace
Last ResortLast Will And Testament
Late BloomerLeader of the Pack
Left BehindLiquid Assets
Loose EndsLost and Found
Managing AssetsMatters of the Hart
Media SpongeMissed Connection
Missed the MarkMob Mentality
Olive BranchOne Riot, One Ranger
Operation StarseedOut on a Limb
OverdesignedPeacemaker
Pirate ActivityPower from Beyond
Preventive ActionPrimary Sources
Proper Tea TheftPsyched
Reclaiming the PastRed Tape Blues
Red Tape ReclamationRed Tape Runaround
Refurbished GoodsReliable Care
Relief RunRe-Re-Application
Rough LandingsRunaway
Run the Red MileSaburo's Solution
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Special SauceSpreading the News
Start-Up StoppedStarsap Tours
SuperfanSuspicious Activities
Tapping the GridTaste of Home
Terror BrewThe Akila Run
The BootThe Bounty that Got Away
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