MHW: ICEBORNE
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Update 12.10 Patch Notes (PS4 / XBOX)

MHW: ICEBORNE | Update 12.10 Patch Notes (PS4 / XBOX)

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MHW: ICEBORNE | Update 12.10 Patch Notes (PS4 / XBOX) - GameWith
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Check out everything new in the latest Monster Hunter World: Iceborne 12.10 / 12.1 patch update. This includes updates to the Safi Jiiva Siege and other bug fixes!!!

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Check Out the Latest News & Updates Here

Safi'Jiiva Siege Updates

Progression Fix for "Across the Lost Path"

Progression Fix for Across the Lost Path

Players should be able to unlock the "Across the Lost Path" quest when they meet all the required conditions.

Check Out the Across the Lost Path Walkthrough

Fix for Reward Levels Stopping at Lvl 16

Fix for Reward Levels Stopping at Lvl 16

A fix has been released to address an issue causing the biggest reward level for the Safi'Jiiva siege to be maxed at 16.

Check Out How to Beat Safi'Jiiva Here

Dragovein & True Dragonvein Awakening Skill Updates

Addressed Issue on Skill Not Applying to Weapons

Addressed Issue on Skill Not Applying to Weapons

The Dragonvein Awakening and True Dragonvein Awakening's skill effect should properly apply for the Charge Blade, Bow, Bowgun, and Switch Axe.

Check Out How to Upgrade Awakaned Weapons Here

Other Changes/Fixes for the Siege

  • Fixed an issue where certain control inputs would cause the button guide to disappear when viewing the Safi'jiiva Info menu.
  • Fixed an issue where under certain conditions, the cursor couldn't be set to "Sell All" when obtaining rewards from the Safi'jiiva siege.
  • Fixed an issue where Kulve Taroth materials would appear in the Safi'jiiva siege rewards after performing certain inputs.
  • Fixed a freeze bug that occurred when departing on the Safi'jiiva siege.
  • Fixed an issue where menu options would appear in an unintended location outside of times the siege wasn't available.
  • Fixed an issue where points would not be added to awakened weapons during the Safi'jiiva siege under certain conditions.
  • Fixed an issue where under certain conditions, the reward level gauge would not display properly in the results screen of the Safi'jiiva siege.
  • Fixed an issue where display data would not be reflected correctly in the Safi'jiiva Siege Info menu.
  • Fixed an issue where Status Effect Up VI would still be rolled when awakening abilities even after it's already been set.
  • Adjusted text color rules for equipment info when overwriting bonus skills via awakening.
  • Fixed an issue where after adding a coating to a Safi'jiiva bow via awakening, the text color for some usable coatings on the bow would not display correctly.
  • Updated the description text for some awakened abilities.
  • Fixed an issue where upgraded awakened weapon order would change when sorting weapons.
  • Adjusted the sort order of Safi'jiiva's materials.
  • Fixed an issue where the energy for each level of Safi'jiiva's stage would not display correctly under certain conditions.
  • Fixed an issue where other parties' objective progress would not be properly shared once Safi'jiiva has been slayed.
  • Fixed an issue where Safi'jiiva's ire would not be visually synced properly.

Miscellaneous Updates

Base/Facility

  • Fixed an issue where, before the volcanic region of the Guiding Lands was unlocked, the progress of special tracks being analyzed wouldn't display correctly.
  • Fixed an issue where requirements would not be correctly checked for the observation request "The Viper's Banquet".
  • Fixed an issue where the resolution of monster figures would not change correctly when zooming in on them.
  • Fixed a freeze bug that occurred when selecting an item from the Canteen at the exact moment another player uses a voucher.
  • Fixed an issue where the number of items obtained from the Steamworks' overdrive bonus would not display correctly under certain conditions.

Monsters

  • Fixed an issue where certain monsters would not react when being driven into a wall in the special arena.

Player

  • Fixed an issue where the controls to fire the Adept Stormslinger's Storm Bolt would not display correctly.
  • Fixed an issue where you could eat at the Canteen again if you fainted in the Training Area and then traveled back to base.
  • Fixed an issue where blastscourge's slime effect would move unnaturally when the player is in a zombified state.
  • Fixed an issue where under certain steps, firing the heavy bowgun would result in the game freezing.
  • Fixed an issue where using a Flashbug under certain conditions cause the game to freeze.

Miscellaneous

  • Fixed the direction of pendants when performing the weapon pose.
  • Fixed an issue where talking to a First Wyverian would result in the game freezing.
  • Fixed an issue where while wearing the Frostclaw Head α+, performing certain steps would result in the light from the armor being stronger than normal in the guild card.
  • Fixed an issue where the image quality of the hunter in the guild card would drop when the quest "Faraway Lorelei" is available in Seliana.
  • Fixed an issue where the BGM would not play when joining the quest "The Fury of El Dorado" when it's already in progress.
  • Fixed an issue where the unlock conditions for the trophy "Devastating Offense" would be met when upgrading an awakened weapon to level 23.
  • Other minute game balance tweaks and minor bugs fixes have been made.
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Article Written by
MHW: ICEBORNE Strategy Team

MHW: ICEBORNE Strategy Team

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