Read this Monster Hunter World: Iceborne guide on how to defeat Arch Tempered Nergigante. Learn Arch Tempered Nergigante's weaknesses, recommended loadout, hunting tips, its moves and how to counter them!!!
Table of Contents
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Check Out the Complete Monsters List Here!Arch Tempered Nergigante - Tips and Tricks
Stronger White Spikes, Faster Transformation to Black Spikes
Arch Tempered Nergigante's white spikes are more resistant to damage than the usual, requiring the player to concentrate on one spot to deliver effective damage. Also, the speed in which they turn to black, which can deflect most weapons, is faster.
Can Dive even with White Spikes
Arch Tempered Nergigante can dive even while covered with White Spikes, significantly increasing the frequency of its usage during a fight.
Black Spike Frequency is Increased
Whenever Arch Tempered Nergigante dives, its black thorns are shed away. Upon recovery, Nergigante regrows it with white ones. Use this opportunity to break them before they turn black again.
New Fast Attack: Jump Crush
Arch Tempered Nergigante also comes with a new attack: jump then crush. The movement for this is very fast and evading it is difficult.
"Evade Window" Helps
Evade Window prolongs the invulnerability window of a hunter's roll. While Arch Tempered Nergigante's wind up for this attack is short, it can still be evaded. Having Evade Window definitely helps.
Take Advantage of the Turf Wars
In Area 9, Teostra or Kushala Daora will enter the area to start a Turf War. Should Nergigante and either of these two encounter each other, a Turf War would ensue, dealing a large amount of damage for both participants in the scuffle.
Do Not Meddle!
Joining the fight and possibly flinching or knocking down one of the dragons before the Turf War would prevent it from happening, leaving two dragons in one area for the player to contend with. Wait until the Turf War is over before attacking.
Arch Tempered Nergigante - Weaknesses & Weak Spots Chart
Effective Damage Type Per Weak Spot
Part | Sever | Blunt | Ammo |
---|---|---|---|
Head | ★★・ | ★★★ | ★★・ |
Forelegs | ★★★ | ★★・ | ★★・ |
Elemental Affinity Reference Chart
Fire | Water | Ice |
---|---|---|
★・・ | ★・・ | ★★・ |
Thunder | Dragon | − |
★★★ | ★★・ | − |
Status Effect Resistance Chart
Poison | Sleep | Paralysis | Blast |
---|---|---|---|
★★・ | ★★・ | ★★・ | ★★・ |
Stun | Exhaust | Mount | Elderseal |
★★・ | × | ★★★ | ★★★ |
Item Weakness & Resistance Chart
Item | Effectiveness |
---|---|
Flash Pod | ✓ (Up to 4 times) |
Shock Trap | × |
Pitfall Trap | × |
Vine Trap | × |
Dung Pod | × |
Screamer Pod | ✕ |
Tinged Meat | ✕ |
Arch Tempered Nergigante - Recommended Loadout
Recommended Elemental Weapons
Elements | Description |
---|---|
Thunder | ★★★ Water is the most effective element against Arch Tempered Nergigante |
Dragon | ★★・ Dragon is also effective against Arch Tempered Nergigante |
Fire & Water | ★・・ To maximize your damage, try not to bring Water and Fire based weapons |
Recommended Skills
Skill | Recommendation Criteria |
---|---|
Earplugs | Earplugs provide immunity against Arch Tempered Nergigante's roar. This skill is a must-have as its roar can immobilize players, making them vulnerable to one-hit attacks. |
Thunder Attack | Additional elemental damage against Arch Tempered Nergigante. Note that it only works with weapons already imbued with the Thunder element. |
Health Boost | Adds additional health to withstand attacks and increase survivability. |
Defense Boost | Increases defense and survivability against Arch Tempered Nergigante. |
Recommended Items
Item | Description |
---|---|
Flash Pod | Stuns monster for a few seconds with a flash of light. Use to counter Arch Tempered Nergigante's dive or rage |
Mega Barrel Bomb | Deals explosive damage to monster when triggered. Plant when Arch Tempered Nergigante is sleeping for additional burst damage |
Best Specialized Tools
Tool | Tool Effect |
---|---|
Temporal Mantle | Automatically avoids fatal monster moves. A must-have as it ensures evasion against fatal attacks. |
Vitality Mantle | Can absorb a bit of Arch Tempered Nergigante's attack. Might be useful in a pinch. |
Impact Mantle | Adds stun effect to attacks. Recommended for solo players. As resistance against stun increases with the number of players, best to change this out when playing with other hunters. |
Evasion Mantle | Extends the invulnerability window during evasion. Grants a large chance of preventing damage from Arch Tempered Nergigante's thorn attacks. |
Health Booster | Places a smoker that restores health. Great for teamplays. Just make sure you won't get hit while healing. |
Becareful of Nergigante's Frontal Swipe
Even while wearing the Temporal Mantle, the hunter is still vulnerable to Nergigante's Frontal Swipe. Even with just this simple move, an Arch Tempered Nergigante might cause an unprepared hunter to faint.
Arch Tempered Nergigante - Moves & Counters
Moves | Description & Counter |
---|---|
Jump Crush | Arch Tempered Nergigante's new move. Very fast and hits hard. Provides little window to react and evade. There is a possibility for Nergigante to string this move continuously. |
Spinning Attack | Arch Tempered Nergigante spins to attack. Damage is very high and has a wide reach due to the size of its tail. Keep distance if you're not yet familiar with the reach of this move. |
Counterattack | Nergigante's counter to heavy attacks. Nergigante retreats then crushes with its upper body. The move is similar to Nergigante's flinching so be very careful not be drawn in. |
Fight in Area 8
Compared to the Normal and the Tempered version, Arch Tempered Nergigante spawns in Area 8. Use rocks to collapse the two jutting large crystals from the ceiling to deal massive damage to Nergigante.
Use stones to crash the two crystals (pictured above) down onto Nergigante. You can get some stones to use in the neighboring Area 9.
Turf War in Area 9
Once enough time has passed or enough damage has been received, Arch Tempered Nergigante will move on to Area 9. After a while, Kushala Daora or Teostra will enter the area. Immediately after entering, do not mount, stun, paralyze, or put to sleep, any of the dragons, as doing so would prevent the Turf War from occuring
Battle in Area 12 and Area 11
After Area 9, Arch Tempered Nergigante will move to Areas 12, then on to Area 11. There're no special things that you can do in these areas. Though, be mindful of the heat and bring a Cold Drink. Also, be careful of the irregular ground level in this area.
Back to Area 8
If Arch Tempered Nergigante's health is whittled down to near-death, the battle would then move to Area 8. If you forgot or missed the opportunity to crush Nergigante with the crystals, you can do it here. After some time, Nergigante will move to Area 15 to rest.
Climactic Fight in Area 15
While Nergigante is sleeping, take this opportunity to place Mega Barrel Bombs. After it wakes up, it will destroy one of the walls in Area 15. Use this new space to your advantage.
Play Cautiously If Solo
Once the bombs have exploded, you can retreat and wait for the cooldown of your mantles. Retreating will cause Nergigante to sleep again, thereby giving you another opportunity to go back to camp and get some bombs to use.
Make Use of Large Areas
Areas 11 and 12 are very narrow and would prove to be disadvantageous to the player. You can lead Nergigante to wide open areas like Area 9 for better mobility. Doing this technique will force Nergigante to skip going to the other areas.
No Rest in Area 15
Due to its narrow battlefield, there is a large chance for hunters to faint against Nergigante in Area 15. To prevent Nergigante from going to this area, just mount, flash, paralyze, put to sleep, or hit Nergigante with Crystalburst.
Check out Nergigante's Rewards & Crafting Item lists here!